diff options
author | Joakim Sindholt <[email protected]> | 2011-08-04 15:14:06 +0200 |
---|---|---|
committer | Emil Velikov <[email protected]> | 2014-11-18 02:02:54 +0000 |
commit | fdd96578ef2dfe9c4ad5aab5858036298d444a64 (patch) | |
tree | 3230b0fb321381250a506503825318facb10ca73 /include | |
parent | 7d2573b5376bb4f9ce9a50e0b965e06032b135a9 (diff) |
nine: Add state tracker nine for Direct3D9 (v3)
Work of Joakim Sindholt (zhasha) and Christoph Bumiller (chrisbmr).
DRI3 port done by Axel Davy (mannerov).
v2: - nine_debug.c: klass extended from 32 chars to 96 (for sure) by glennk
- Nine improvements by Axel Davy (which also fixed some wine tests)
- by Emil Velikov:
- convert to static/shared drivers
- Sort and cleanup the includes
- Use AM_CPPFLAGS for the defines
- Add the linker garbage collector
- Restrict the exported symbols (think llvm)
v3: - small nine fixes
- build system improvements by Emil Velikov
v4: [Emil Velikov]
- Do no link against libudev. No longer needed.
Acked-by: Jose Fonseca <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Axel Davy <[email protected]>
Signed-off-by: David Heidelberg <[email protected]>
Diffstat (limited to 'include')
-rw-r--r-- | include/D3D9/d3d9.h | 1858 | ||||
-rw-r--r-- | include/D3D9/d3d9caps.h | 387 | ||||
-rw-r--r-- | include/D3D9/d3d9types.h | 1797 | ||||
-rw-r--r-- | include/d3dadapter/d3dadapter9.h | 101 | ||||
-rw-r--r-- | include/d3dadapter/drm.h | 44 | ||||
-rw-r--r-- | include/d3dadapter/present.h | 136 |
6 files changed, 4323 insertions, 0 deletions
diff --git a/include/D3D9/d3d9.h b/include/D3D9/d3d9.h new file mode 100644 index 00000000000..f872be79b9e --- /dev/null +++ b/include/D3D9/d3d9.h @@ -0,0 +1,1858 @@ +/* + * Copyright 2011 Joakim Sindholt <[email protected]> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. */ + +/*** THIS FILE IS AUTOGENERATED. DO NOT MODIFY MANUALLY. ***/ + +#ifndef _D3D9_H_ +#define _D3D9_H_ + +#include "d3d9types.h" +#include "d3d9caps.h" + +typedef struct IDirect3D9 IDirect3D9, *PDIRECT3D9, *LPDIRECT3D9; +typedef struct IDirect3D9Ex IDirect3D9Ex, *PDIRECT3D9EX, *LPDIRECT3D9EX; +typedef struct IDirect3D9ExOverlayExtension IDirect3D9ExOverlayExtension, *PDIRECT3D9EXOVERLAYEXTENSION, *LPDIRECT3D9EXOVERLAYEXTENSION; +typedef struct IDirect3DAuthenticatedChannel9 IDirect3DAuthenticatedChannel9, *PDIRECT3DAUTHENTICATEDCHANNEL9, *LPDIRECT3DAUTHENTICATEDCHANNEL9; +typedef struct IDirect3DBaseTexture9 IDirect3DBaseTexture9, *PDIRECT3DBASETEXTURE9, *LPDIRECT3DBASETEXTURE9; +typedef struct IDirect3DCryptoSession9 IDirect3DCryptoSession9, *PDIRECT3DCRYPTOSESSION9, *LPDIRECT3DCRYPTOSESSION9; +typedef struct IDirect3DCubeTexture9 IDirect3DCubeTexture9, *PDIRECT3DCUBETEXTURE9, *LPDIRECT3DCUBETEXTURE9; +typedef struct IDirect3DDevice9 IDirect3DDevice9, *PDIRECT3DDEVICE9, *LPDIRECT3DDEVICE9; +typedef struct IDirect3DDevice9Ex IDirect3DDevice9Ex, *PDIRECT3DDEVICE9EX, *LPDIRECT3DDEVICE9EX; +typedef struct IDirect3DDevice9Video IDirect3DDevice9Video, *PDIRECT3DDEVICE9VIDEO, *LPDIRECT3DDEVICE9VIDEO; +typedef struct IDirect3DIndexBuffer9 IDirect3DIndexBuffer9, *PDIRECT3DINDEXBUFFER9, *LPDIRECT3DINDEXBUFFER9; +typedef struct IDirect3DPixelShader9 IDirect3DPixelShader9, *PDIRECT3DPIXELSHADER9, *LPDIRECT3DPIXELSHADER9; +typedef struct IDirect3DQuery9 IDirect3DQuery9, *PDIRECT3DQUERY9, *LPDIRECT3DQUERY9; +typedef struct IDirect3DResource9 IDirect3DResource9, *PDIRECT3DRESOURCE9, *LPDIRECT3DRESOURCE9; +typedef struct IDirect3DStateBlock9 IDirect3DStateBlock9, *PDIRECT3DSTATEBLOCK9, *LPDIRECT3DSTATEBLOCK9; +typedef struct IDirect3DSurface9 IDirect3DSurface9, *PDIRECT3DSURFACE9, *LPDIRECT3DSURFACE9; +typedef struct IDirect3DSwapChain9 IDirect3DSwapChain9, *PDIRECT3DSWAPCHAIN9, *LPDIRECT3DSWAPCHAIN9; +typedef struct IDirect3DSwapChain9Ex IDirect3DSwapChain9Ex, *PDIRECT3DSWAPCHAIN9EX, *LPDIRECT3DSWAPCHAIN9EX; +typedef struct IDirect3DTexture9 IDirect3DTexture9, *PDIRECT3DTEXTURE9, *LPDIRECT3DTEXTURE9; +typedef struct IDirect3DVertexBuffer9 IDirect3DVertexBuffer9, *PDIRECT3DVERTEXBUFFER9, *LPDIRECT3DVERTEXBUFFER9; +typedef struct IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9, *PDIRECT3DVERTEXDECLARATION9, *LPDIRECT3DVERTEXDECLARATION9; +typedef struct IDirect3DVertexShader9 IDirect3DVertexShader9, *PDIRECT3DVERTEXSHADER9, *LPDIRECT3DVERTEXSHADER9; +typedef struct IDirect3DVolume9 IDirect3DVolume9, *PDIRECT3DVOLUME9, *LPDIRECT3DVOLUME9; +typedef struct IDirect3DVolumeTexture9 IDirect3DVolumeTexture9, *PDIRECT3DVOLUMETEXTURE9, *LPDIRECT3DVOLUMETEXTURE9; + +#ifdef __cplusplus + +extern "C" const GUID IID_IDirect3D9; +extern "C" const GUID IID_IDirect3D9Ex; +extern "C" const GUID IID_IDirect3D9ExOverlayExtension; +extern "C" const GUID IID_IDirect3DAuthenticatedChannel9; +extern "C" const GUID IID_IDirect3DBaseTexture9; +extern "C" const GUID IID_IDirect3DCryptoSession9; +extern "C" const GUID IID_IDirect3DCubeTexture9; +extern "C" const GUID IID_IDirect3DDevice9; +extern "C" const GUID IID_IDirect3DDevice9Ex; +extern "C" const GUID IID_IDirect3DDevice9Video; +extern "C" const GUID IID_IDirect3DIndexBuffer9; +extern "C" const GUID IID_IDirect3DPixelShader9; +extern "C" const GUID IID_IDirect3DQuery9; +extern "C" const GUID IID_IDirect3DResource9; +extern "C" const GUID IID_IDirect3DStateBlock9; +extern "C" const GUID IID_IDirect3DSurface9; +extern "C" const GUID IID_IDirect3DSwapChain9; +extern "C" const GUID IID_IDirect3DSwapChain9Ex; +extern "C" const GUID IID_IDirect3DTexture9; +extern "C" const GUID IID_IDirect3DVertexBuffer9; +extern "C" const GUID IID_IDirect3DVertexDeclaration9; +extern "C" const GUID IID_IDirect3DVertexShader9; +extern "C" const GUID IID_IDirect3DVolume9; +extern "C" const GUID IID_IDirect3DVolumeTexture9; + +struct IDirect3D9 : public IUnknown +{ + virtual HRESULT WINAPI RegisterSoftwareDevice(void *pInitializeFunction) = 0; + virtual UINT WINAPI GetAdapterCount() = 0; + virtual HRESULT WINAPI GetAdapterIdentifier(UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier) = 0; + virtual UINT WINAPI GetAdapterModeCount(UINT Adapter, D3DFORMAT Format) = 0; + virtual HRESULT WINAPI EnumAdapterModes(UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE *pMode) = 0; + virtual HRESULT WINAPI GetAdapterDisplayMode(UINT Adapter, D3DDISPLAYMODE *pMode) = 0; + virtual HRESULT WINAPI CheckDeviceType(UINT Adapter, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed) = 0; + virtual HRESULT WINAPI CheckDeviceFormat(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) = 0; + virtual HRESULT WINAPI CheckDeviceMultiSampleType(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels) = 0; + virtual HRESULT WINAPI CheckDepthStencilMatch(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) = 0; + virtual HRESULT WINAPI CheckDeviceFormatConversion(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) = 0; + virtual HRESULT WINAPI GetDeviceCaps(UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps) = 0; + virtual HMONITOR WINAPI GetAdapterMonitor(UINT Adapter) = 0; + virtual HRESULT WINAPI CreateDevice(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DDevice9 **ppReturnedDeviceInterface) = 0; +}; + +struct IDirect3D9Ex : public IDirect3D9 +{ + virtual UINT WINAPI GetAdapterModeCountEx(UINT Adapter, const D3DDISPLAYMODEFILTER *pFilter) = 0; + virtual HRESULT WINAPI EnumAdapterModesEx(UINT Adapter, const D3DDISPLAYMODEFILTER *pFilter, UINT Mode, D3DDISPLAYMODEEX *pMode) = 0; + virtual HRESULT WINAPI GetAdapterDisplayModeEx(UINT Adapter, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) = 0; + virtual HRESULT WINAPI CreateDeviceEx(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode, IDirect3DDevice9Ex **ppReturnedDeviceInterface) = 0; + virtual HRESULT WINAPI GetAdapterLUID(UINT Adapter, LUID *pLUID) = 0; +}; + +struct IDirect3D9ExOverlayExtension : public IUnknown +{ + virtual HRESULT WINAPI CheckDeviceOverlayType(UINT Adapter, D3DDEVTYPE DevType, UINT OverlayWidth, UINT OverlayHeight, D3DFORMAT OverlayFormat, D3DDISPLAYMODEEX *pDisplayMode, D3DDISPLAYROTATION DisplayRotation, D3DOVERLAYCAPS *pOverlayCaps) = 0; +}; + +struct IDirect3DResource9 : public IUnknown +{ + virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0; + virtual HRESULT WINAPI SetPrivateData(REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags) = 0; + virtual HRESULT WINAPI GetPrivateData(REFGUID refguid, void *pData, DWORD *pSizeOfData) = 0; + virtual HRESULT WINAPI FreePrivateData(REFGUID refguid) = 0; + virtual DWORD WINAPI SetPriority(DWORD PriorityNew) = 0; + virtual DWORD WINAPI GetPriority() = 0; + virtual void WINAPI PreLoad() = 0; + virtual D3DRESOURCETYPE WINAPI GetType() = 0; +}; + +struct IDirect3DBaseTexture9 : public IDirect3DResource9 +{ + virtual DWORD WINAPI SetLOD(DWORD LODNew) = 0; + virtual DWORD WINAPI GetLOD() = 0; + virtual DWORD WINAPI GetLevelCount() = 0; + virtual HRESULT WINAPI SetAutoGenFilterType(D3DTEXTUREFILTERTYPE FilterType) = 0; + virtual D3DTEXTUREFILTERTYPE WINAPI GetAutoGenFilterType() = 0; + virtual void WINAPI GenerateMipSubLevels() = 0; +}; + +struct IDirect3DCryptoSession9 : public IUnknown +{ + virtual HRESULT WINAPI GetCertificateSize(UINT *pCertificateSize) = 0; + virtual HRESULT WINAPI GetCertificate(UINT CertifacteSize, BYTE *ppCertificate) = 0; + virtual HRESULT WINAPI NegotiateKeyExchange(UINT DataSize, void *pData) = 0; + virtual HRESULT WINAPI EncryptionBlt(IDirect3DSurface9 *pSrcSurface, IDirect3DSurface9 *pDstSurface, UINT DstSurfaceSize, void *pIV) = 0; + virtual HRESULT WINAPI DecryptionBlt(IDirect3DSurface9 *pSrcSurface, IDirect3DSurface9 *pDstSurface, UINT SrcSurfaceSize, D3DENCRYPTED_BLOCK_INFO *pEncryptedBlockInfo, void *pContentKey, void *pIV) = 0; + virtual HRESULT WINAPI GetSurfacePitch(IDirect3DSurface9 *pSrcSurface, UINT *pSurfacePitch) = 0; + virtual HRESULT WINAPI StartSessionKeyRefresh(void *pRandomNumber, UINT RandomNumberSize) = 0; + virtual HRESULT WINAPI FinishSessionKeyRefresh() = 0; + virtual HRESULT WINAPI GetEncryptionBltKey(void *pReadbackKey, UINT KeySize) = 0; +}; + +struct IDirect3DCubeTexture9 : public IDirect3DBaseTexture9 +{ + virtual HRESULT WINAPI GetLevelDesc(UINT Level, D3DSURFACE_DESC *pDesc) = 0; + virtual HRESULT WINAPI GetCubeMapSurface(D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9 **ppCubeMapSurface) = 0; + virtual HRESULT WINAPI LockRect(D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags) = 0; + virtual HRESULT WINAPI UnlockRect(D3DCUBEMAP_FACES FaceType, UINT Level) = 0; + virtual HRESULT WINAPI AddDirtyRect(D3DCUBEMAP_FACES FaceType, const RECT *pDirtyRect) = 0; +}; + +struct IDirect3DDevice9 : public IUnknown +{ + virtual HRESULT WINAPI TestCooperativeLevel() = 0; + virtual UINT WINAPI GetAvailableTextureMem() = 0; + virtual HRESULT WINAPI EvictManagedResources() = 0; + virtual HRESULT WINAPI GetDirect3D(IDirect3D9 **ppD3D9) = 0; + virtual HRESULT WINAPI GetDeviceCaps(D3DCAPS9 *pCaps) = 0; + virtual HRESULT WINAPI GetDisplayMode(UINT iSwapChain, D3DDISPLAYMODE *pMode) = 0; + virtual HRESULT WINAPI GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *pParameters) = 0; + virtual HRESULT WINAPI SetCursorProperties(UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap) = 0; + virtual void WINAPI SetCursorPosition(int X, int Y, DWORD Flags) = 0; + virtual BOOL WINAPI ShowCursor(BOOL bShow) = 0; + virtual HRESULT WINAPI CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DSwapChain9 **pSwapChain) = 0; + virtual HRESULT WINAPI GetSwapChain(UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain) = 0; + virtual UINT WINAPI GetNumberOfSwapChains() = 0; + virtual HRESULT WINAPI Reset(D3DPRESENT_PARAMETERS *pPresentationParameters) = 0; + virtual HRESULT WINAPI Present(const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion) = 0; + virtual HRESULT WINAPI GetBackBuffer(UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer) = 0; + virtual HRESULT WINAPI GetRasterStatus(UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus) = 0; + virtual HRESULT WINAPI SetDialogBoxMode(BOOL bEnableDialogs) = 0; + virtual void WINAPI SetGammaRamp(UINT iSwapChain, DWORD Flags, const D3DGAMMARAMP *pRamp) = 0; + virtual void WINAPI GetGammaRamp(UINT iSwapChain, D3DGAMMARAMP *pRamp) = 0; + virtual HRESULT WINAPI CreateTexture(UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9 **ppTexture, HANDLE *pSharedHandle) = 0; + virtual HRESULT WINAPI CreateVolumeTexture(UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9 **ppVolumeTexture, HANDLE *pSharedHandle) = 0; + virtual HRESULT WINAPI CreateCubeTexture(UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9 **ppCubeTexture, HANDLE *pSharedHandle) = 0; + virtual HRESULT WINAPI CreateVertexBuffer(UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9 **ppVertexBuffer, HANDLE *pSharedHandle) = 0; + virtual HRESULT WINAPI CreateIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9 **ppIndexBuffer, HANDLE *pSharedHandle) = 0; + virtual HRESULT WINAPI CreateRenderTarget(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle) = 0; + virtual HRESULT WINAPI CreateDepthStencilSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle) = 0; + virtual HRESULT WINAPI UpdateSurface(IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint) = 0; + virtual HRESULT WINAPI UpdateTexture(IDirect3DBaseTexture9 *pSourceTexture, IDirect3DBaseTexture9 *pDestinationTexture) = 0; + virtual HRESULT WINAPI GetRenderTargetData(IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface) = 0; + virtual HRESULT WINAPI GetFrontBufferData(UINT iSwapChain, IDirect3DSurface9 *pDestSurface) = 0; + virtual HRESULT WINAPI StretchRect(IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter) = 0; + virtual HRESULT WINAPI ColorFill(IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color) = 0; + virtual HRESULT WINAPI CreateOffscreenPlainSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle) = 0; + virtual HRESULT WINAPI SetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget) = 0; + virtual HRESULT WINAPI GetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) = 0; + virtual HRESULT WINAPI SetDepthStencilSurface(IDirect3DSurface9 *pNewZStencil) = 0; + virtual HRESULT WINAPI GetDepthStencilSurface(IDirect3DSurface9 **ppZStencilSurface) = 0; + virtual HRESULT WINAPI BeginScene() = 0; + virtual HRESULT WINAPI EndScene() = 0; + virtual HRESULT WINAPI Clear(DWORD Count, const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) = 0; + virtual HRESULT WINAPI SetTransform(D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix) = 0; + virtual HRESULT WINAPI GetTransform(D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix) = 0; + virtual HRESULT WINAPI MultiplyTransform(D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix) = 0; + virtual HRESULT WINAPI SetViewport(const D3DVIEWPORT9 *pViewport) = 0; + virtual HRESULT WINAPI GetViewport(D3DVIEWPORT9 *pViewport) = 0; + virtual HRESULT WINAPI SetMaterial(const D3DMATERIAL9 *pMaterial) = 0; + virtual HRESULT WINAPI GetMaterial(D3DMATERIAL9 *pMaterial) = 0; + virtual HRESULT WINAPI SetLight(DWORD Index, const D3DLIGHT9 *pLight) = 0; + virtual HRESULT WINAPI GetLight(DWORD Index, D3DLIGHT9 *pLight) = 0; + virtual HRESULT WINAPI LightEnable(DWORD Index, BOOL Enable) = 0; + virtual HRESULT WINAPI GetLightEnable(DWORD Index, BOOL *pEnable) = 0; + virtual HRESULT WINAPI SetClipPlane(DWORD Index, const float *pPlane) = 0; + virtual HRESULT WINAPI GetClipPlane(DWORD Index, float *pPlane) = 0; + virtual HRESULT WINAPI SetRenderState(D3DRENDERSTATETYPE State, DWORD Value) = 0; + virtual HRESULT WINAPI GetRenderState(D3DRENDERSTATETYPE State, DWORD *pValue) = 0; + virtual HRESULT WINAPI CreateStateBlock(D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9 **ppSB) = 0; + virtual HRESULT WINAPI BeginStateBlock() = 0; + virtual HRESULT WINAPI EndStateBlock(IDirect3DStateBlock9 **ppSB) = 0; + virtual HRESULT WINAPI SetClipStatus(const D3DCLIPSTATUS9 *pClipStatus) = 0; + virtual HRESULT WINAPI GetClipStatus(D3DCLIPSTATUS9 *pClipStatus) = 0; + virtual HRESULT WINAPI GetTexture(DWORD Stage, IDirect3DBaseTexture9 **ppTexture) = 0; + virtual HRESULT WINAPI SetTexture(DWORD Stage, IDirect3DBaseTexture9 *pTexture) = 0; + virtual HRESULT WINAPI GetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue) = 0; + virtual HRESULT WINAPI SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) = 0; + virtual HRESULT WINAPI GetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD *pValue) = 0; + virtual HRESULT WINAPI SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) = 0; + virtual HRESULT WINAPI ValidateDevice(DWORD *pNumPasses) = 0; + virtual HRESULT WINAPI SetPaletteEntries(UINT PaletteNumber, const PALETTEENTRY *pEntries) = 0; + virtual HRESULT WINAPI GetPaletteEntries(UINT PaletteNumber, PALETTEENTRY *pEntries) = 0; + virtual HRESULT WINAPI SetCurrentTexturePalette(UINT PaletteNumber) = 0; + virtual HRESULT WINAPI GetCurrentTexturePalette(UINT *PaletteNumber) = 0; + virtual HRESULT WINAPI SetScissorRect(const RECT *pRect) = 0; + virtual HRESULT WINAPI GetScissorRect(RECT *pRect) = 0; + virtual HRESULT WINAPI SetSoftwareVertexProcessing(BOOL bSoftware) = 0; + virtual BOOL WINAPI GetSoftwareVertexProcessing() = 0; + virtual HRESULT WINAPI SetNPatchMode(float nSegments) = 0; + virtual float WINAPI GetNPatchMode() = 0; + virtual HRESULT WINAPI DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) = 0; + virtual HRESULT WINAPI DrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) = 0; + virtual HRESULT WINAPI DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride) = 0; + virtual HRESULT WINAPI DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride) = 0; + virtual HRESULT WINAPI ProcessVertices(UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer, IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags) = 0; + virtual HRESULT WINAPI CreateVertexDeclaration(const D3DVERTEXELEMENT9 *pVertexElements, IDirect3DVertexDeclaration9 **ppDecl) = 0; + virtual HRESULT WINAPI SetVertexDeclaration(IDirect3DVertexDeclaration9 *pDecl) = 0; + virtual HRESULT WINAPI GetVertexDeclaration(IDirect3DVertexDeclaration9 **ppDecl) = 0; + virtual HRESULT WINAPI SetFVF(DWORD FVF) = 0; + virtual HRESULT WINAPI GetFVF(DWORD *pFVF) = 0; + virtual HRESULT WINAPI CreateVertexShader(const DWORD *pFunction, IDirect3DVertexShader9 **ppShader) = 0; + virtual HRESULT WINAPI SetVertexShader(IDirect3DVertexShader9 *pShader) = 0; + virtual HRESULT WINAPI GetVertexShader(IDirect3DVertexShader9 **ppShader) = 0; + virtual HRESULT WINAPI SetVertexShaderConstantF(UINT StartRegister, const float *pConstantData, UINT Vector4fCount) = 0; + virtual HRESULT WINAPI GetVertexShaderConstantF(UINT StartRegister, float *pConstantData, UINT Vector4fCount) = 0; + virtual HRESULT WINAPI SetVertexShaderConstantI(UINT StartRegister, const int *pConstantData, UINT Vector4iCount) = 0; + virtual HRESULT WINAPI GetVertexShaderConstantI(UINT StartRegister, int *pConstantData, UINT Vector4iCount) = 0; + virtual HRESULT WINAPI SetVertexShaderConstantB(UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) = 0; + virtual HRESULT WINAPI GetVertexShaderConstantB(UINT StartRegister, BOOL *pConstantData, UINT BoolCount) = 0; + virtual HRESULT WINAPI SetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride) = 0; + virtual HRESULT WINAPI GetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9 **ppStreamData, UINT *pOffsetInBytes, UINT *pStride) = 0; + virtual HRESULT WINAPI SetStreamSourceFreq(UINT StreamNumber, UINT Setting) = 0; + virtual HRESULT WINAPI GetStreamSourceFreq(UINT StreamNumber, UINT *pSetting) = 0; + virtual HRESULT WINAPI SetIndices(IDirect3DIndexBuffer9 *pIndexData) = 0; + virtual HRESULT WINAPI GetIndices(IDirect3DIndexBuffer9 **ppIndexData, UINT *pBaseVertexIndex) = 0; + virtual HRESULT WINAPI CreatePixelShader(const DWORD *pFunction, IDirect3DPixelShader9 **ppShader) = 0; + virtual HRESULT WINAPI SetPixelShader(IDirect3DPixelShader9 *pShader) = 0; + virtual HRESULT WINAPI GetPixelShader(IDirect3DPixelShader9 **ppShader) = 0; + virtual HRESULT WINAPI SetPixelShaderConstantF(UINT StartRegister, const float *pConstantData, UINT Vector4fCount) = 0; + virtual HRESULT WINAPI GetPixelShaderConstantF(UINT StartRegister, float *pConstantData, UINT Vector4fCount) = 0; + virtual HRESULT WINAPI SetPixelShaderConstantI(UINT StartRegister, const int *pConstantData, UINT Vector4iCount) = 0; + virtual HRESULT WINAPI GetPixelShaderConstantI(UINT StartRegister, int *pConstantData, UINT Vector4iCount) = 0; + virtual HRESULT WINAPI SetPixelShaderConstantB(UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) = 0; + virtual HRESULT WINAPI GetPixelShaderConstantB(UINT StartRegister, BOOL *pConstantData, UINT BoolCount) = 0; + virtual HRESULT WINAPI DrawRectPatch(UINT Handle, const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo) = 0; + virtual HRESULT WINAPI DrawTriPatch(UINT Handle, const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo) = 0; + virtual HRESULT WINAPI DeletePatch(UINT Handle) = 0; + virtual HRESULT WINAPI CreateQuery(D3DQUERYTYPE Type, IDirect3DQuery9 **ppQuery) = 0; +}; + +struct IDirect3DDevice9Ex : public IDirect3DDevice9 +{ + virtual HRESULT WINAPI SetConvolutionMonoKernel(UINT width, UINT height, float *rows, float *columns) = 0; + virtual HRESULT WINAPI ComposeRects(IDirect3DSurface9 *pSrc, IDirect3DSurface9 *pDst, IDirect3DVertexBuffer9 *pSrcRectDescs, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescs, D3DCOMPOSERECTSOP Operation, int Xoffset, int Yoffset) = 0; + virtual HRESULT WINAPI PresentEx(const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags) = 0; + virtual HRESULT WINAPI GetGPUThreadPriority(INT *pPriority) = 0; + virtual HRESULT WINAPI SetGPUThreadPriority(INT Priority) = 0; + virtual HRESULT WINAPI WaitForVBlank(UINT iSwapChain) = 0; + virtual HRESULT WINAPI CheckResourceResidency(IDirect3DResource9 **pResourceArray, UINT32 NumResources) = 0; + virtual HRESULT WINAPI SetMaximumFrameLatency(UINT MaxLatency) = 0; + virtual HRESULT WINAPI GetMaximumFrameLatency(UINT *pMaxLatency) = 0; + virtual HRESULT WINAPI CheckDeviceState(HWND hDestinationWindow) = 0; + virtual HRESULT WINAPI CreateRenderTargetEx(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) = 0; + virtual HRESULT WINAPI CreateOffscreenPlainSurfaceEx(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) = 0; + virtual HRESULT WINAPI CreateDepthStencilSurfaceEx(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) = 0; + virtual HRESULT WINAPI ResetEx(D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode) = 0; + virtual HRESULT WINAPI GetDisplayModeEx(UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) = 0; +}; + +struct IDirect3DDevice9Video : public IUnknown +{ + virtual HRESULT WINAPI GetContentProtectionCaps(const GUID *pCryptoType, const GUID *pDecodeProfile, D3DCONTENTPROTECTIONCAPS *pCaps) = 0; + virtual HRESULT WINAPI CreateAuthenticatedChannel(D3DAUTHENTICATEDCHANNELTYPE ChannelType, IDirect3DAuthenticatedChannel9 **ppAuthenticatedChannel, HANDLE *pChannelHandle) = 0; + virtual HRESULT WINAPI CreateCryptoSession(const GUID *pCryptoType, const GUID *pDecodeProfile, IDirect3DCryptoSession9 **ppCryptoSession, HANDLE *pCryptoHandle) = 0; +}; + +struct IDirect3DIndexBuffer9 : public IDirect3DResource9 +{ + virtual HRESULT WINAPI Lock(UINT OffsetToLock, UINT SizeToLock, void **ppbData, DWORD Flags) = 0; + virtual HRESULT WINAPI Unlock() = 0; + virtual HRESULT WINAPI GetDesc(D3DINDEXBUFFER_DESC *pDesc) = 0; +}; + +struct IDirect3DPixelShader9 : public IUnknown +{ + virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0; + virtual HRESULT WINAPI GetFunction(void *pData, UINT *pSizeOfData) = 0; +}; + +struct IDirect3DQuery9 : public IUnknown +{ + virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0; + virtual D3DQUERYTYPE WINAPI GetType() = 0; + virtual DWORD WINAPI GetDataSize() = 0; + virtual HRESULT WINAPI Issue(DWORD dwIssueFlags) = 0; + virtual HRESULT WINAPI GetData(void *pData, DWORD dwSize, DWORD dwGetDataFlags) = 0; +}; + +struct IDirect3DStateBlock9 : public IUnknown +{ + virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0; + virtual HRESULT WINAPI Capture() = 0; + virtual HRESULT WINAPI Apply() = 0; +}; + +struct IDirect3DSurface9 : public IDirect3DResource9 +{ + virtual HRESULT WINAPI GetContainer(REFIID riid, void **ppContainer) = 0; + virtual HRESULT WINAPI GetDesc(D3DSURFACE_DESC *pDesc) = 0; + virtual HRESULT WINAPI LockRect(D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags) = 0; + virtual HRESULT WINAPI UnlockRect() = 0; + virtual HRESULT WINAPI GetDC(HDC *phdc) = 0; + virtual HRESULT WINAPI ReleaseDC(HDC hdc) = 0; +}; + +struct IDirect3DSwapChain9 : public IUnknown +{ + virtual HRESULT WINAPI Present(const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags) = 0; + virtual HRESULT WINAPI GetFrontBufferData(IDirect3DSurface9 *pDestSurface) = 0; + virtual HRESULT WINAPI GetBackBuffer(UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer) = 0; + virtual HRESULT WINAPI GetRasterStatus(D3DRASTER_STATUS *pRasterStatus) = 0; + virtual HRESULT WINAPI GetDisplayMode(D3DDISPLAYMODE *pMode) = 0; + virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0; + virtual HRESULT WINAPI GetPresentParameters(D3DPRESENT_PARAMETERS *pPresentationParameters) = 0; +}; + +struct IDirect3DSwapChain9Ex : public IDirect3DSwapChain9 +{ + virtual HRESULT WINAPI GetLastPresentCount(UINT *pLastPresentCount) = 0; + virtual HRESULT WINAPI GetPresentStats(D3DPRESENTSTATS *pPresentationStatistics) = 0; + virtual HRESULT WINAPI GetDisplayModeEx(D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) = 0; +}; + +struct IDirect3DTexture9 : public IDirect3DBaseTexture9 +{ + virtual HRESULT WINAPI GetLevelDesc(UINT Level, D3DSURFACE_DESC *pDesc) = 0; + virtual HRESULT WINAPI GetSurfaceLevel(UINT Level, IDirect3DSurface9 **ppSurfaceLevel) = 0; + virtual HRESULT WINAPI LockRect(UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags) = 0; + virtual HRESULT WINAPI UnlockRect(UINT Level) = 0; + virtual HRESULT WINAPI AddDirtyRect(const RECT *pDirtyRect) = 0; +}; + +struct IDirect3DVertexBuffer9 : public IDirect3DResource9 +{ + virtual HRESULT WINAPI Lock(UINT OffsetToLock, UINT SizeToLock, void **ppbData, DWORD Flags) = 0; + virtual HRESULT WINAPI Unlock() = 0; + virtual HRESULT WINAPI GetDesc(D3DVERTEXBUFFER_DESC *pDesc) = 0; +}; + +struct IDirect3DVertexDeclaration9 : public IUnknown +{ + virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0; + virtual HRESULT WINAPI GetDeclaration(D3DVERTEXELEMENT9 *pElement, UINT *pNumElements) = 0; +}; + +struct IDirect3DVertexShader9 : public IUnknown +{ + virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0; + virtual HRESULT WINAPI GetFunction(void *pData, UINT *pSizeOfData) = 0; +}; + +struct IDirect3DVolume9 : public IUnknown +{ + virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0; + virtual HRESULT WINAPI SetPrivateData(REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags) = 0; + virtual HRESULT WINAPI GetPrivateData(REFGUID refguid, void *pData, DWORD *pSizeOfData) = 0; + virtual HRESULT WINAPI FreePrivateData(REFGUID refguid) = 0; + virtual HRESULT WINAPI GetContainer(REFIID riid, void **ppContainer) = 0; + virtual HRESULT WINAPI GetDesc(D3DVOLUME_DESC *pDesc) = 0; + virtual HRESULT WINAPI LockBox(D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, DWORD Flags) = 0; + virtual HRESULT WINAPI UnlockBox() = 0; +}; + +#else /* __cplusplus */ + +extern const GUID IID_IDirect3D9; +extern const GUID IID_IDirect3D9Ex; +extern const GUID IID_IDirect3D9ExOverlayExtension; +extern const GUID IID_IDirect3DAuthenticatedChannel9; +extern const GUID IID_IDirect3DBaseTexture9; +extern const GUID IID_IDirect3DCryptoSession9; +extern const GUID IID_IDirect3DCubeTexture9; +extern const GUID IID_IDirect3DDevice9; +extern const GUID IID_IDirect3DDevice9Ex; +extern const GUID IID_IDirect3DDevice9Video; +extern const GUID IID_IDirect3DIndexBuffer9; +extern const GUID IID_IDirect3DPixelShader9; +extern const GUID IID_IDirect3DQuery9; +extern const GUID IID_IDirect3DResource9; +extern const GUID IID_IDirect3DStateBlock9; +extern const GUID IID_IDirect3DSurface9; +extern const GUID IID_IDirect3DSwapChain9; +extern const GUID IID_IDirect3DSwapChain9Ex; +extern const GUID IID_IDirect3DTexture9; +extern const GUID IID_IDirect3DVertexBuffer9; +extern const GUID IID_IDirect3DVertexDeclaration9; +extern const GUID IID_IDirect3DVertexShader9; +extern const GUID IID_IDirect3DVolume9; +extern const GUID IID_IDirect3DVolumeTexture9; + +typedef struct IDirect3D9Vtbl +{ + /* IUnknown */ + HRESULT (WINAPI *QueryInterface)(IDirect3D9 *This, REFIID riid, void **ppvObject); + ULONG (WINAPI *AddRef)(IDirect3D9 *This); + ULONG (WINAPI *Release)(IDirect3D9 *This); + /* IDirect3D9 */ + HRESULT (WINAPI *RegisterSoftwareDevice)(IDirect3D9 *This, void *pInitializeFunction); + UINT (WINAPI *GetAdapterCount)(IDirect3D9 *This); + HRESULT (WINAPI *GetAdapterIdentifier)(IDirect3D9 *This, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier); + UINT (WINAPI *GetAdapterModeCount)(IDirect3D9 *This, UINT Adapter, D3DFORMAT Format); + HRESULT (WINAPI *EnumAdapterModes)(IDirect3D9 *This, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE *pMode); + HRESULT (WINAPI *GetAdapterDisplayMode)(IDirect3D9 *This, UINT Adapter, D3DDISPLAYMODE *pMode); + HRESULT (WINAPI *CheckDeviceType)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed); + HRESULT (WINAPI *CheckDeviceFormat)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat); + HRESULT (WINAPI *CheckDeviceMultiSampleType)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels); + HRESULT (WINAPI *CheckDepthStencilMatch)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat); + HRESULT (WINAPI *CheckDeviceFormatConversion)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat); + HRESULT (WINAPI *GetDeviceCaps)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps); + HMONITOR (WINAPI *GetAdapterMonitor)(IDirect3D9 *This, UINT Adapter); + HRESULT (WINAPI *CreateDevice)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DDevice9 **ppReturnedDeviceInterface); +} IDirect3D9Vtbl; +struct IDirect3D9 +{ + IDirect3D9Vtbl *lpVtbl; +}; + +/* IUnknown macros */ +#define IDirect3D9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3D9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3D9_Release(p) (p)->lpVtbl->Release(p) +/* IDirect3D9 macros */ +#define IDirect3D9_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a) +#define IDirect3D9_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p) +#define IDirect3D9_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c) +#define IDirect3D9_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b) +#define IDirect3D9_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d) +#define IDirect3D9_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b) +#define IDirect3D9_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e) +#define IDirect3D9_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f) +#define IDirect3D9_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f) +#define IDirect3D9_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e) +#define IDirect3D9_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d) +#define IDirect3D9_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c) +#define IDirect3D9_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a) +#define IDirect3D9_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f) + +typedef struct IDirect3D9ExVtbl +{ + /* IUnknown */ + HRESULT (WINAPI *QueryInterface)(IDirect3D9Ex *This, REFIID riid, void **ppvObject); + ULONG (WINAPI *AddRef)(IDirect3D9Ex *This); + ULONG (WINAPI *Release)(IDirect3D9Ex *This); + /* IDirect3D9 */ + HRESULT (WINAPI *RegisterSoftwareDevice)(IDirect3D9Ex *This, void *pInitializeFunction); + UINT (WINAPI *GetAdapterCount)(IDirect3D9Ex *This); + HRESULT (WINAPI *GetAdapterIdentifier)(IDirect3D9Ex *This, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier); + UINT (WINAPI *GetAdapterModeCount)(IDirect3D9Ex *This, UINT Adapter, D3DFORMAT Format); + HRESULT (WINAPI *EnumAdapterModes)(IDirect3D9Ex *This, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE *pMode); + HRESULT (WINAPI *GetAdapterDisplayMode)(IDirect3D9Ex *This, UINT Adapter, D3DDISPLAYMODE *pMode); + HRESULT (WINAPI *CheckDeviceType)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed); + HRESULT (WINAPI *CheckDeviceFormat)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat); + HRESULT (WINAPI *CheckDeviceMultiSampleType)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels); + HRESULT (WINAPI *CheckDepthStencilMatch)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat); + HRESULT (WINAPI *CheckDeviceFormatConversion)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat); + HRESULT (WINAPI *GetDeviceCaps)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps); + HMONITOR (WINAPI *GetAdapterMonitor)(IDirect3D9Ex *This, UINT Adapter); + HRESULT (WINAPI *CreateDevice)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DDevice9 **ppReturnedDeviceInterface); + /* IDirect3D9Ex */ + UINT (WINAPI *GetAdapterModeCountEx)(IDirect3D9Ex *This, UINT Adapter, const D3DDISPLAYMODEFILTER *pFilter); + HRESULT (WINAPI *EnumAdapterModesEx)(IDirect3D9Ex *This, UINT Adapter, const D3DDISPLAYMODEFILTER *pFilter, UINT Mode, D3DDISPLAYMODEEX *pMode); + HRESULT (WINAPI *GetAdapterDisplayModeEx)(IDirect3D9Ex *This, UINT Adapter, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation); + HRESULT (WINAPI *CreateDeviceEx)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode, IDirect3DDevice9Ex **ppReturnedDeviceInterface); + HRESULT (WINAPI *GetAdapterLUID)(IDirect3D9Ex *This, UINT Adapter, LUID *pLUID); +} IDirect3D9ExVtbl; +struct IDirect3D9Ex +{ + IDirect3D9ExVtbl *lpVtbl; +}; + +/* IUnknown macros */ +#define IDirect3D9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3D9Ex_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3D9Ex_Release(p) (p)->lpVtbl->Release(p) +/* IDirect3D9 macros */ +#define IDirect3D9Ex_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a) +#define IDirect3D9Ex_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p) +#define IDirect3D9Ex_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c) +#define IDirect3D9Ex_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b) +#define IDirect3D9Ex_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d) +#define IDirect3D9Ex_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b) +#define IDirect3D9Ex_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e) +#define IDirect3D9Ex_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f) +#define IDirect3D9Ex_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f) +#define IDirect3D9Ex_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e) +#define IDirect3D9Ex_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d) +#define IDirect3D9Ex_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c) +#define IDirect3D9Ex_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a) +#define IDirect3D9Ex_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f) +/* IDirect3D9Ex macros */ +#define IDirect3D9Ex_GetAdapterModeCountEx(p,a,b) (p)->lpVtbl->GetAdapterModeCountEx(p,a,b) +#define IDirect3D9Ex_EnumAdapterModesEx(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModesEx(p,a,b,c,d) +#define IDirect3D9Ex_GetAdapterDisplayModeEx(p,a,b,c) (p)->lpVtbl->GetAdapterDisplayModeEx(p,a,b,c) +#define IDirect3D9Ex_CreateDeviceEx(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d,e,f,g) +#define IDirect3D9Ex_GetAdapterLUID(p,a,b) (p)->lpVtbl->GetAdapterLUID(p,a,b) + +typedef struct IDirect3D9ExOverlayExtensionVtbl +{ + /* IUnknown */ + HRESULT (WINAPI *QueryInterface)(IDirect3D9ExOverlayExtension *This, REFIID riid, void **ppvObject); + ULONG (WINAPI *AddRef)(IDirect3D9ExOverlayExtension *This); + ULONG (WINAPI *Release)(IDirect3D9ExOverlayExtension *This); + /* IDirect3D9ExOverlayExtension */ + HRESULT (WINAPI *CheckDeviceOverlayType)(IDirect3D9ExOverlayExtension *This, UINT Adapter, D3DDEVTYPE DevType, UINT OverlayWidth, UINT OverlayHeight, D3DFORMAT OverlayFormat, D3DDISPLAYMODEEX *pDisplayMode, D3DDISPLAYROTATION DisplayRotation, D3DOVERLAYCAPS *pOverlayCaps); +} IDirect3D9ExOverlayExtensionVtbl; +struct IDirect3D9ExOverlayExtension +{ + IDirect3D9ExOverlayExtensionVtbl *lpVtbl; +}; + +/* IUnknown macros */ +#define IDirect3D9ExOverlayExtension_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3D9ExOverlayExtension_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3D9ExOverlayExtension_Release(p) (p)->lpVtbl->Release(p) +/* IDirect3D9ExOverlayExtension macros */ +#define IDirect3D9ExOverlayExtension_CheckDeviceOverlayType(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CheckDeviceOverlayType(p,a,b,c,d,e,f,g,h) + +typedef struct IDirect3DAuthenticatedChannel9Vtbl +{ + /* IUnknown */ + HRESULT (WINAPI *QueryInterface)(IDirect3DAuthenticatedChannel9 *This, REFIID riid, void **ppvObject); + ULONG (WINAPI *AddRef)(IDirect3DAuthenticatedChannel9 *This); + ULONG (WINAPI *Release)(IDirect3DAuthenticatedChannel9 *This); + /* IDirect3DAuthenticatedChannel9 */ + HRESULT (WINAPI *GetCertificateSize)(IDirect3DAuthenticatedChannel9 *This, UINT *pCertificateSize); + HRESULT (WINAPI *GetCertificate)(IDirect3DAuthenticatedChannel9 *This, UINT CertifacteSize, BYTE *ppCertificate); + HRESULT (WINAPI *NegotiateKeyExchange)(IDirect3DAuthenticatedChannel9 *This, UINT DataSize, void *pData); + HRESULT (WINAPI *Query)(IDirect3DAuthenticatedChannel9 *This, UINT InputSize, const void *pInput, UINT OutputSize, void *pOutput); + HRESULT (WINAPI *Configure)(IDirect3DAuthenticatedChannel9 *This, UINT InputSize, const void *pInput, D3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT *pOutput); +} IDirect3DAuthenticatedChannel9Vtbl; +struct IDirect3DAuthenticatedChannel9 +{ + IDirect3DAuthenticatedChannel9Vtbl *lpVtbl; +}; + +/* IUnknown macros */ +#define IDirect3DAuthenticatedChannel9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DAuthenticatedChannel9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DAuthenticatedChannel9_Release(p) (p)->lpVtbl->Release(p) +/* IDirect3DAuthenticatedChannel9 macros */ +#define IDirect3DAuthenticatedChannel9_GetCertificateSize(p,a) (p)->lpVtbl->GetCertificateSize(p,a) +#define IDirect3DAuthenticatedChannel9_GetCertificate(p,a,b) (p)->lpVtbl->GetCertificate(p,a,b) +#define IDirect3DAuthenticatedChannel9_NegotiateKeyExchange(p,a,b) (p)->lpVtbl->NegotiateKeyExchange(p,a,b) +#define IDirect3DAuthenticatedChannel9_Query(p,a,b,c,d) (p)->lpVtbl->Query(p,a,b,c,d) +#define IDirect3DAuthenticatedChannel9_Configure(p,a,b,c) (p)->lpVtbl->Configure(p,a,b,c) + +typedef struct IDirect3DBaseTexture9Vtbl +{ + /* IUnknown */ + HRESULT (WINAPI *QueryInterface)(IDirect3DBaseTexture9 *This, REFIID riid, void **ppvObject); + ULONG (WINAPI *AddRef)(IDirect3DBaseTexture9 *This); + ULONG (WINAPI *Release)(IDirect3DBaseTexture9 *This); + /* IDirect3DResource9 */ + HRESULT (WINAPI *GetDevice)(IDirect3DBaseTexture9 *This, IDirect3DDevice9 **ppDevice); + HRESULT (WINAPI *SetPrivateData)(IDirect3DBaseTexture9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags); + HRESULT (WINAPI *GetPrivateData)(IDirect3DBaseTexture9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData); + HRESULT (WINAPI *FreePrivateData)(IDirect3DBaseTexture9 *This, REFGUID refguid); + DWORD (WINAPI *SetPriority)(IDirect3DBaseTexture9 *This, DWORD PriorityNew); + DWORD (WINAPI *GetPriority)(IDirect3DBaseTexture9 *This); + void (WINAPI *PreLoad)(IDirect3DBaseTexture9 *This); + D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DBaseTexture9 *This); + /* IDirect3DBaseTexture9 */ + DWORD (WINAPI *SetLOD)(IDirect3DBaseTexture9 *This, DWORD LODNew); + DWORD (WINAPI *GetLOD)(IDirect3DBaseTexture9 *This); + DWORD (WINAPI *GetLevelCount)(IDirect3DBaseTexture9 *This); + HRESULT (WINAPI *SetAutoGenFilterType)(IDirect3DBaseTexture9 *This, D3DTEXTUREFILTERTYPE FilterType); + D3DTEXTUREFILTERTYPE (WINAPI *GetAutoGenFilterType)(IDirect3DBaseTexture9 *This); + void (WINAPI *GenerateMipSubLevels)(IDirect3DBaseTexture9 *This); +} IDirect3DBaseTexture9Vtbl; +struct IDirect3DBaseTexture9 +{ + IDirect3DBaseTexture9Vtbl *lpVtbl; +}; + +/* IUnknown macros */ +#define IDirect3DBaseTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DBaseTexture9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DBaseTexture9_Release(p) (p)->lpVtbl->Release(p) +/* IDirect3DResource9 macros */ +#define IDirect3DBaseTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DBaseTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DBaseTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DBaseTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DBaseTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IDirect3DBaseTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IDirect3DBaseTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IDirect3DBaseTexture9_GetType(p) (p)->lpVtbl->GetType(p) +/* IDirect3DBaseTexture9 macros */ +#define IDirect3DBaseTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) +#define IDirect3DBaseTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p) +#define IDirect3DBaseTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) +#define IDirect3DBaseTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a) +#define IDirect3DBaseTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) +#define IDirect3DBaseTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) + +typedef struct IDirect3DCryptoSession9Vtbl +{ + /* IUnknown */ + HRESULT (WINAPI *QueryInterface)(IDirect3DCryptoSession9 *This, REFIID riid, void **ppvObject); + ULONG (WINAPI *AddRef)(IDirect3DCryptoSession9 *This); + ULONG (WINAPI *Release)(IDirect3DCryptoSession9 *This); + /* IDirect3DCryptoSession9 */ + HRESULT (WINAPI *GetCertificateSize)(IDirect3DCryptoSession9 *This, UINT *pCertificateSize); + HRESULT (WINAPI *GetCertificate)(IDirect3DCryptoSession9 *This, UINT CertifacteSize, BYTE *ppCertificate); + HRESULT (WINAPI *NegotiateKeyExchange)(IDirect3DCryptoSession9 *This, UINT DataSize, void *pData); + HRESULT (WINAPI *EncryptionBlt)(IDirect3DCryptoSession9 *This, IDirect3DSurface9 *pSrcSurface, IDirect3DSurface9 *pDstSurface, UINT DstSurfaceSize, void *pIV); + HRESULT (WINAPI *DecryptionBlt)(IDirect3DCryptoSession9 *This, IDirect3DSurface9 *pSrcSurface, IDirect3DSurface9 *pDstSurface, UINT SrcSurfaceSize, D3DENCRYPTED_BLOCK_INFO *pEncryptedBlockInfo, void *pContentKey, void *pIV); + HRESULT (WINAPI *GetSurfacePitch)(IDirect3DCryptoSession9 *This, IDirect3DSurface9 *pSrcSurface, UINT *pSurfacePitch); + HRESULT (WINAPI *StartSessionKeyRefresh)(IDirect3DCryptoSession9 *This, void *pRandomNumber, UINT RandomNumberSize); + HRESULT (WINAPI *FinishSessionKeyRefresh)(IDirect3DCryptoSession9 *This); + HRESULT (WINAPI *GetEncryptionBltKey)(IDirect3DCryptoSession9 *This, void *pReadbackKey, UINT KeySize); +} IDirect3DCryptoSession9Vtbl; +struct IDirect3DCryptoSession9 +{ + IDirect3DCryptoSession9Vtbl *lpVtbl; +}; + +/* IUnknown macros */ +#define IDirect3DCryptoSession9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DCryptoSession9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DCryptoSession9_Release(p) (p)->lpVtbl->Release(p) +/* IDirect3DCryptoSession9 macros */ +#define IDirect3DCryptoSession9_GetCertificateSize(p,a) (p)->lpVtbl->GetCertificateSize(p,a) +#define IDirect3DCryptoSession9_GetCertificate(p,a,b) (p)->lpVtbl->GetCertificate(p,a,b) +#define IDirect3DCryptoSession9_NegotiateKeyExchange(p,a,b) (p)->lpVtbl->NegotiateKeyExchange(p,a,b) +#define IDirect3DCryptoSession9_EncryptionBlt(p,a,b,c,d) (p)->lpVtbl->EncryptionBlt(p,a,b,c,d) +#define IDirect3DCryptoSession9_DecryptionBlt(p,a,b,c,d,e,f) (p)->lpVtbl->DecryptionBlt(p,a,b,c,d,e,f) +#define IDirect3DCryptoSession9_GetSurfacePitch(p,a,b) (p)->lpVtbl->GetSurfacePitch(p,a,b) +#define IDirect3DCryptoSession9_StartSessionKeyRefresh(p,a,b) (p)->lpVtbl->StartSessionKeyRefresh(p,a,b) +#define IDirect3DCryptoSession9_FinishSessionKeyRefresh(p) (p)->lpVtbl->FinishSessionKeyRefresh(p) +#define IDirect3DCryptoSession9_GetEncryptionBltKey(p,a,b) (p)->lpVtbl->GetEncryptionBltKey(p,a,b) + +typedef struct IDirect3DCubeTexture9Vtbl +{ + /* IUnknown */ + HRESULT (WINAPI *QueryInterface)(IDirect3DCubeTexture9 *This, REFIID riid, void **ppvObject); + ULONG (WINAPI *AddRef)(IDirect3DCubeTexture9 *This); + ULONG (WINAPI *Release)(IDirect3DCubeTexture9 *This); + /* IDirect3DResource9 */ + HRESULT (WINAPI *GetDevice)(IDirect3DCubeTexture9 *This, IDirect3DDevice9 **ppDevice); + HRESULT (WINAPI *SetPrivateData)(IDirect3DCubeTexture9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags); + HRESULT (WINAPI *GetPrivateData)(IDirect3DCubeTexture9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData); + HRESULT (WINAPI *FreePrivateData)(IDirect3DCubeTexture9 *This, REFGUID refguid); + DWORD (WINAPI *SetPriority)(IDirect3DCubeTexture9 *This, DWORD PriorityNew); + DWORD (WINAPI *GetPriority)(IDirect3DCubeTexture9 *This); + void (WINAPI *PreLoad)(IDirect3DCubeTexture9 *This); + D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DCubeTexture9 *This); + /* IDirect3DBaseTexture9 */ + DWORD (WINAPI *SetLOD)(IDirect3DCubeTexture9 *This, DWORD LODNew); + DWORD (WINAPI *GetLOD)(IDirect3DCubeTexture9 *This); + DWORD (WINAPI *GetLevelCount)(IDirect3DCubeTexture9 *This); + HRESULT (WINAPI *SetAutoGenFilterType)(IDirect3DCubeTexture9 *This, D3DTEXTUREFILTERTYPE FilterType); + D3DTEXTUREFILTERTYPE (WINAPI *GetAutoGenFilterType)(IDirect3DCubeTexture9 *This); + void (WINAPI *GenerateMipSubLevels)(IDirect3DCubeTexture9 *This); + /* IDirect3DCubeTexture9 */ + HRESULT (WINAPI *GetLevelDesc)(IDirect3DCubeTexture9 *This, UINT Level, D3DSURFACE_DESC *pDesc); + HRESULT (WINAPI *GetCubeMapSurface)(IDirect3DCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9 **ppCubeMapSurface); + HRESULT (WINAPI *LockRect)(IDirect3DCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags); + HRESULT (WINAPI *UnlockRect)(IDirect3DCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, UINT Level); + HRESULT (WINAPI *AddDirtyRect)(IDirect3DCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, const RECT *pDirtyRect); +} IDirect3DCubeTexture9Vtbl; +struct IDirect3DCubeTexture9 +{ + IDirect3DCubeTexture9Vtbl *lpVtbl; +}; + +/* IUnknown macros */ +#define IDirect3DCubeTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DCubeTexture9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DCubeTexture9_Release(p) (p)->lpVtbl->Release(p) +/* IDirect3DResource9 macros */ +#define IDirect3DCubeTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DCubeTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DCubeTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DCubeTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DCubeTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IDirect3DCubeTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IDirect3DCubeTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IDirect3DCubeTexture9_GetType(p) (p)->lpVtbl->GetType(p) +/* IDirect3DBaseTexture9 macros */ +#define IDirect3DCubeTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) +#define IDirect3DCubeTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p) +#define IDirect3DCubeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) +#define IDirect3DCubeTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a) +#define IDirect3DCubeTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) +#define IDirect3DCubeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) +/* IDirect3DCubeTexture9 macros */ +#define IDirect3DCubeTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) +#define IDirect3DCubeTexture9_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c) +#define IDirect3DCubeTexture9_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e) +#define IDirect3DCubeTexture9_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b) +#define IDirect3DCubeTexture9_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b) + +typedef struct IDirect3DDevice9Vtbl +{ + /* IUnknown */ + HRESULT (WINAPI *QueryInterface)(IDirect3DDevice9 *This, REFIID riid, void **ppvObject); + ULONG (WINAPI *AddRef)(IDirect3DDevice9 *This); + ULONG (WINAPI *Release)(IDirect3DDevice9 *This); + /* IDirect3DDevice9 */ + HRESULT (WINAPI *TestCooperativeLevel)(IDirect3DDevice9 *This); + UINT (WINAPI *GetAvailableTextureMem)(IDirect3DDevice9 *This); + HRESULT (WINAPI *EvictManagedResources)(IDirect3DDevice9 *This); + HRESULT (WINAPI *GetDirect3D)(IDirect3DDevice9 *This, IDirect3D9 **ppD3D9); + HRESULT (WINAPI *GetDeviceCaps)(IDirect3DDevice9 *This, D3DCAPS9 *pCaps); + HRESULT (WINAPI *GetDisplayMode)(IDirect3DDevice9 *This, UINT iSwapChain, D3DDISPLAYMODE *pMode); + HRESULT (WINAPI *GetCreationParameters)(IDirect3DDevice9 *This, D3DDEVICE_CREATION_PARAMETERS *pParameters); + HRESULT (WINAPI *SetCursorProperties)(IDirect3DDevice9 *This, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap); + void (WINAPI *SetCursorPosition)(IDirect3DDevice9 *This, int X, int Y, DWORD Flags); + BOOL (WINAPI *ShowCursor)(IDirect3DDevice9 *This, BOOL bShow); + HRESULT (WINAPI *CreateAdditionalSwapChain)(IDirect3DDevice9 *This, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DSwapChain9 **pSwapChain); + HRESULT (WINAPI *GetSwapChain)(IDirect3DDevice9 *This, UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain); + UINT (WINAPI *GetNumberOfSwapChains)(IDirect3DDevice9 *This); + HRESULT (WINAPI *Reset)(IDirect3DDevice9 *This, D3DPRESENT_PARAMETERS *pPresentationParameters); + HRESULT (WINAPI *Present)(IDirect3DDevice9 *This, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion); + HRESULT (WINAPI *GetBackBuffer)(IDirect3DDevice9 *This, UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer); + HRESULT (WINAPI *GetRasterStatus)(IDirect3DDevice9 *This, UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus); + HRESULT (WINAPI *SetDialogBoxMode)(IDirect3DDevice9 *This, BOOL bEnableDialogs); + void (WINAPI *SetGammaRamp)(IDirect3DDevice9 *This, UINT iSwapChain, DWORD Flags, const D3DGAMMARAMP *pRamp); + void (WINAPI *GetGammaRamp)(IDirect3DDevice9 *This, UINT iSwapChain, D3DGAMMARAMP *pRamp); + HRESULT (WINAPI *CreateTexture)(IDirect3DDevice9 *This, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9 **ppTexture, HANDLE *pSharedHandle); + HRESULT (WINAPI *CreateVolumeTexture)(IDirect3DDevice9 *This, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9 **ppVolumeTexture, HANDLE *pSharedHandle); + HRESULT (WINAPI *CreateCubeTexture)(IDirect3DDevice9 *This, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9 **ppCubeTexture, HANDLE *pSharedHandle); + HRESULT (WINAPI *CreateVertexBuffer)(IDirect3DDevice9 *This, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9 **ppVertexBuffer, HANDLE *pSharedHandle); + HRESULT (WINAPI *CreateIndexBuffer)(IDirect3DDevice9 *This, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9 **ppIndexBuffer, HANDLE *pSharedHandle); + HRESULT (WINAPI *CreateRenderTarget)(IDirect3DDevice9 *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle); + HRESULT (WINAPI *CreateDepthStencilSurface)(IDirect3DDevice9 *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle); + HRESULT (WINAPI *UpdateSurface)(IDirect3DDevice9 *This, IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint); + HRESULT (WINAPI *UpdateTexture)(IDirect3DDevice9 *This, IDirect3DBaseTexture9 *pSourceTexture, IDirect3DBaseTexture9 *pDestinationTexture); + HRESULT (WINAPI *GetRenderTargetData)(IDirect3DDevice9 *This, IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface); + HRESULT (WINAPI *GetFrontBufferData)(IDirect3DDevice9 *This, UINT iSwapChain, IDirect3DSurface9 *pDestSurface); + HRESULT (WINAPI *StretchRect)(IDirect3DDevice9 *This, IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter); + HRESULT (WINAPI *ColorFill)(IDirect3DDevice9 *This, IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color); + HRESULT (WINAPI *CreateOffscreenPlainSurface)(IDirect3DDevice9 *This, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle); + HRESULT (WINAPI *SetRenderTarget)(IDirect3DDevice9 *This, DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget); + HRESULT (WINAPI *GetRenderTarget)(IDirect3DDevice9 *This, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget); + HRESULT (WINAPI *SetDepthStencilSurface)(IDirect3DDevice9 *This, IDirect3DSurface9 *pNewZStencil); + HRESULT (WINAPI *GetDepthStencilSurface)(IDirect3DDevice9 *This, IDirect3DSurface9 **ppZStencilSurface); + HRESULT (WINAPI *BeginScene)(IDirect3DDevice9 *This); + HRESULT (WINAPI *EndScene)(IDirect3DDevice9 *This); + HRESULT (WINAPI *Clear)(IDirect3DDevice9 *This, DWORD Count, const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil); + HRESULT (WINAPI *SetTransform)(IDirect3DDevice9 *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix); + HRESULT (WINAPI *GetTransform)(IDirect3DDevice9 *This, D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix); + HRESULT (WINAPI *MultiplyTransform)(IDirect3DDevice9 *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix); + HRESULT (WINAPI *SetViewport)(IDirect3DDevice9 *This, const D3DVIEWPORT9 *pViewport); + HRESULT (WINAPI *GetViewport)(IDirect3DDevice9 *This, D3DVIEWPORT9 *pViewport); + HRESULT (WINAPI *SetMaterial)(IDirect3DDevice9 *This, const D3DMATERIAL9 *pMaterial); + HRESULT (WINAPI *GetMaterial)(IDirect3DDevice9 *This, D3DMATERIAL9 *pMaterial); + HRESULT (WINAPI *SetLight)(IDirect3DDevice9 *This, DWORD Index, const D3DLIGHT9 *pLight); + HRESULT (WINAPI *GetLight)(IDirect3DDevice9 *This, DWORD Index, D3DLIGHT9 *pLight); + HRESULT (WINAPI *LightEnable)(IDirect3DDevice9 *This, DWORD Index, BOOL Enable); + HRESULT (WINAPI *GetLightEnable)(IDirect3DDevice9 *This, DWORD Index, BOOL *pEnable); + HRESULT (WINAPI *SetClipPlane)(IDirect3DDevice9 *This, DWORD Index, const float *pPlane); + HRESULT (WINAPI *GetClipPlane)(IDirect3DDevice9 *This, DWORD Index, float *pPlane); + HRESULT (WINAPI *SetRenderState)(IDirect3DDevice9 *This, D3DRENDERSTATETYPE State, DWORD Value); + HRESULT (WINAPI *GetRenderState)(IDirect3DDevice9 *This, D3DRENDERSTATETYPE State, DWORD *pValue); + HRESULT (WINAPI *CreateStateBlock)(IDirect3DDevice9 *This, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9 **ppSB); + HRESULT (WINAPI *BeginStateBlock)(IDirect3DDevice9 *This); + HRESULT (WINAPI *EndStateBlock)(IDirect3DDevice9 *This, IDirect3DStateBlock9 **ppSB); + HRESULT (WINAPI *SetClipStatus)(IDirect3DDevice9 *This, const D3DCLIPSTATUS9 *pClipStatus); + HRESULT (WINAPI *GetClipStatus)(IDirect3DDevice9 *This, D3DCLIPSTATUS9 *pClipStatus); + HRESULT (WINAPI *GetTexture)(IDirect3DDevice9 *This, DWORD Stage, IDirect3DBaseTexture9 **ppTexture); + HRESULT (WINAPI *SetTexture)(IDirect3DDevice9 *This, DWORD Stage, IDirect3DBaseTexture9 *pTexture); + HRESULT (WINAPI *GetTextureStageState)(IDirect3DDevice9 *This, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue); + HRESULT (WINAPI *SetTextureStageState)(IDirect3DDevice9 *This, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value); + HRESULT (WINAPI *GetSamplerState)(IDirect3DDevice9 *This, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD *pValue); + HRESULT (WINAPI *SetSamplerState)(IDirect3DDevice9 *This, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value); + HRESULT (WINAPI *ValidateDevice)(IDirect3DDevice9 *This, DWORD *pNumPasses); + HRESULT (WINAPI *SetPaletteEntries)(IDirect3DDevice9 *This, UINT PaletteNumber, const PALETTEENTRY *pEntries); + HRESULT (WINAPI *GetPaletteEntries)(IDirect3DDevice9 *This, UINT PaletteNumber, PALETTEENTRY *pEntries); + HRESULT (WINAPI *SetCurrentTexturePalette)(IDirect3DDevice9 *This, UINT PaletteNumber); + HRESULT (WINAPI *GetCurrentTexturePalette)(IDirect3DDevice9 *This, UINT *PaletteNumber); + HRESULT (WINAPI *SetScissorRect)(IDirect3DDevice9 *This, const RECT *pRect); + HRESULT (WINAPI *GetScissorRect)(IDirect3DDevice9 *This, RECT *pRect); + HRESULT (WINAPI *SetSoftwareVertexProcessing)(IDirect3DDevice9 *This, BOOL bSoftware); + BOOL (WINAPI *GetSoftwareVertexProcessing)(IDirect3DDevice9 *This); + HRESULT (WINAPI *SetNPatchMode)(IDirect3DDevice9 *This, float nSegments); + float (WINAPI *GetNPatchMode)(IDirect3DDevice9 *This); + HRESULT (WINAPI *DrawPrimitive)(IDirect3DDevice9 *This, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount); + HRESULT (WINAPI *DrawIndexedPrimitive)(IDirect3DDevice9 *This, D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount); + HRESULT (WINAPI *DrawPrimitiveUP)(IDirect3DDevice9 *This, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride); + HRESULT (WINAPI *DrawIndexedPrimitiveUP)(IDirect3DDevice9 *This, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride); + HRESULT (WINAPI *ProcessVertices)(IDirect3DDevice9 *This, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer, IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags); + HRESULT (WINAPI *CreateVertexDeclaration)(IDirect3DDevice9 *This, const D3DVERTEXELEMENT9 *pVertexElements, IDirect3DVertexDeclaration9 **ppDecl); + HRESULT (WINAPI *SetVertexDeclaration)(IDirect3DDevice9 *This, IDirect3DVertexDeclaration9 *pDecl); + HRESULT (WINAPI *GetVertexDeclaration)(IDirect3DDevice9 *This, IDirect3DVertexDeclaration9 **ppDecl); + HRESULT (WINAPI *SetFVF)(IDirect3DDevice9 *This, DWORD FVF); + HRESULT (WINAPI *GetFVF)(IDirect3DDevice9 *This, DWORD *pFVF); + HRESULT (WINAPI *CreateVertexShader)(IDirect3DDevice9 *This, const DWORD *pFunction, IDirect3DVertexShader9 **ppShader); + HRESULT (WINAPI *SetVertexShader)(IDirect3DDevice9 *This, IDirect3DVertexShader9 *pShader); + HRESULT (WINAPI *GetVertexShader)(IDirect3DDevice9 *This, IDirect3DVertexShader9 **ppShader); + HRESULT (WINAPI *SetVertexShaderConstantF)(IDirect3DDevice9 *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount); + HRESULT (WINAPI *GetVertexShaderConstantF)(IDirect3DDevice9 *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount); + HRESULT (WINAPI *SetVertexShaderConstantI)(IDirect3DDevice9 *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount); + HRESULT (WINAPI *GetVertexShaderConstantI)(IDirect3DDevice9 *This, UINT StartRegister, int *pConstantData, UINT Vector4iCount); + HRESULT (WINAPI *SetVertexShaderConstantB)(IDirect3DDevice9 *This, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount); + HRESULT (WINAPI *GetVertexShaderConstantB)(IDirect3DDevice9 *This, UINT StartRegister, BOOL *pConstantData, UINT BoolCount); + HRESULT (WINAPI *SetStreamSource)(IDirect3DDevice9 *This, UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride); + HRESULT (WINAPI *GetStreamSource)(IDirect3DDevice9 *This, UINT StreamNumber, IDirect3DVertexBuffer9 **ppStreamData, UINT *pOffsetInBytes, UINT *pStride); + HRESULT (WINAPI *SetStreamSourceFreq)(IDirect3DDevice9 *This, UINT StreamNumber, UINT Setting); + HRESULT (WINAPI *GetStreamSourceFreq)(IDirect3DDevice9 *This, UINT StreamNumber, UINT *pSetting); + HRESULT (WINAPI *SetIndices)(IDirect3DDevice9 *This, IDirect3DIndexBuffer9 *pIndexData); + HRESULT (WINAPI *GetIndices)(IDirect3DDevice9 *This, IDirect3DIndexBuffer9 **ppIndexData, UINT *pBaseVertexIndex); + HRESULT (WINAPI *CreatePixelShader)(IDirect3DDevice9 *This, const DWORD *pFunction, IDirect3DPixelShader9 **ppShader); + HRESULT (WINAPI *SetPixelShader)(IDirect3DDevice9 *This, IDirect3DPixelShader9 *pShader); + HRESULT (WINAPI *GetPixelShader)(IDirect3DDevice9 *This, IDirect3DPixelShader9 **ppShader); + HRESULT (WINAPI *SetPixelShaderConstantF)(IDirect3DDevice9 *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount); + HRESULT (WINAPI *GetPixelShaderConstantF)(IDirect3DDevice9 *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount); + HRESULT (WINAPI *SetPixelShaderConstantI)(IDirect3DDevice9 *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount); + HRESULT (WINAPI *GetPixelShaderConstantI)(IDirect3DDevice9 *This, UINT StartRegister, int *pConstantData, UINT Vector4iCount); + HRESULT (WINAPI *SetPixelShaderConstantB)(IDirect3DDevice9 *This, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount); + HRESULT (WINAPI *GetPixelShaderConstantB)(IDirect3DDevice9 *This, UINT StartRegister, BOOL *pConstantData, UINT BoolCount); + HRESULT (WINAPI *DrawRectPatch)(IDirect3DDevice9 *This, UINT Handle, const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo); + HRESULT (WINAPI *DrawTriPatch)(IDirect3DDevice9 *This, UINT Handle, const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo); + HRESULT (WINAPI *DeletePatch)(IDirect3DDevice9 *This, UINT Handle); + HRESULT (WINAPI *CreateQuery)(IDirect3DDevice9 *This, D3DQUERYTYPE Type, IDirect3DQuery9 **ppQuery); +} IDirect3DDevice9Vtbl; +struct IDirect3DDevice9 +{ + IDirect3DDevice9Vtbl *lpVtbl; +}; + +/* IUnknown macros */ +#define IDirect3DDevice9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DDevice9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DDevice9_Release(p) (p)->lpVtbl->Release(p) +/* IDirect3DDevice9 macros */ +#define IDirect3DDevice9_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p) +#define IDirect3DDevice9_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p) +#define IDirect3DDevice9_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p) +#define IDirect3DDevice9_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a) +#define IDirect3DDevice9_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a) +#define IDirect3DDevice9_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b) +#define IDirect3DDevice9_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a) +#define IDirect3DDevice9_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c) +#define IDirect3DDevice9_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c) +#define IDirect3DDevice9_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a) +#define IDirect3DDevice9_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b) +#define IDirect3DDevice9_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b) +#define IDirect3DDevice9_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p) +#define IDirect3DDevice9_Reset(p,a) (p)->lpVtbl->Reset(p,a) +#define IDirect3DDevice9_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d) +#define IDirect3DDevice9_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d) +#define IDirect3DDevice9_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b) +#define IDirect3DDevice9_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a) +#define IDirect3DDevice9_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c) +#define IDirect3DDevice9_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b) +#define IDirect3DDevice9_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h) +#define IDirect3DDevice9_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) +#define IDirect3DDevice9_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g) +#define IDirect3DDevice9_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f) +#define IDirect3DDevice9_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f) +#define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h) +#define IDirect3DDevice9_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) +#define IDirect3DDevice9_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d) +#define IDirect3DDevice9_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b) +#define IDirect3DDevice9_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b) +#define IDirect3DDevice9_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b) +#define IDirect3DDevice9_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e) +#define IDirect3DDevice9_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c) +#define IDirect3DDevice9_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f) +#define IDirect3DDevice9_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b) +#define IDirect3DDevice9_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b) +#define IDirect3DDevice9_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a) +#define IDirect3DDevice9_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a) +#define IDirect3DDevice9_BeginScene(p) (p)->lpVtbl->BeginScene(p) +#define IDirect3DDevice9_EndScene(p) (p)->lpVtbl->EndScene(p) +#define IDirect3DDevice9_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f) +#define IDirect3DDevice9_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b) +#define IDirect3DDevice9_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b) +#define IDirect3DDevice9_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b) +#define IDirect3DDevice9_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a) +#define IDirect3DDevice9_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a) +#define IDirect3DDevice9_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) +#define IDirect3DDevice9_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a) +#define IDirect3DDevice9_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b) +#define IDirect3DDevice9_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b) +#define IDirect3DDevice9_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b) +#define IDirect3DDevice9_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b) +#define IDirect3DDevice9_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b) +#define IDirect3DDevice9_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b) +#define IDirect3DDevice9_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b) +#define IDirect3DDevice9_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b) +#define IDirect3DDevice9_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b) +#define IDirect3DDevice9_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p) +#define IDirect3DDevice9_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a) +#define IDirect3DDevice9_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a) +#define IDirect3DDevice9_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a) +#define IDirect3DDevice9_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b) +#define IDirect3DDevice9_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b) +#define IDirect3DDevice9_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c) +#define IDirect3DDevice9_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c) +#define IDirect3DDevice9_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c) +#define IDirect3DDevice9_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c) +#define IDirect3DDevice9_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a) +#define IDirect3DDevice9_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b) +#define IDirect3DDevice9_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b) +#define IDirect3DDevice9_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a) +#define IDirect3DDevice9_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a) +#define IDirect3DDevice9_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a) +#define IDirect3DDevice9_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a) +#define IDirect3DDevice9_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a) +#define IDirect3DDevice9_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p) +#define IDirect3DDevice9_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a) +#define IDirect3DDevice9_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p) +#define IDirect3DDevice9_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c) +#define IDirect3DDevice9_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f) +#define IDirect3DDevice9_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d) +#define IDirect3DDevice9_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) +#define IDirect3DDevice9_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f) +#define IDirect3DDevice9_CreateVertexDeclaration(p,a,b) (p)->lpVtbl->CreateVertexDeclaration(p,a,b) +#define IDirect3DDevice9_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a) +#define IDirect3DDevice9_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a) +#define IDirect3DDevice9_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a) +#define IDirect3DDevice9_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a) +#define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b) +#define IDirect3DDevice9_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a) +#define IDirect3DDevice9_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a) +#define IDirect3DDevice9_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c) +#define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c) +#define IDirect3DDevice9_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c) +#define IDirect3DDevice9_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c) +#define IDirect3DDevice9_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c) +#define IDirect3DDevice9_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c) +#define IDirect3DDevice9_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d) +#define IDirect3DDevice9_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d) +#define IDirect3DDevice9_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b) +#define IDirect3DDevice9_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b) +#define IDirect3DDevice9_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a) +#define IDirect3DDevice9_GetIndices(p,a,b) (p)->lpVtbl->GetIndices(p,a,b) +#define IDirect3DDevice9_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b) +#define IDirect3DDevice9_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a) +#define IDirect3DDevice9_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a) +#define IDirect3DDevice9_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c) +#define IDirect3DDevice9_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c) +#define IDirect3DDevice9_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c) +#define IDirect3DDevice9_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c) +#define IDirect3DDevice9_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c) +#define IDirect3DDevice9_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c) +#define IDirect3DDevice9_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c) +#define IDirect3DDevice9_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c) +#define IDirect3DDevice9_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a) +#define IDirect3DDevice9_CreateQuery(p,a,b) (p)->lpVtbl->CreateQuery(p,a,b) + +typedef struct IDirect3DDevice9ExVtbl +{ + /* IUnknown */ + HRESULT (WINAPI *QueryInterface)(IDirect3DDevice9Ex *This, REFIID riid, void **ppvObject); + ULONG (WINAPI *AddRef)(IDirect3DDevice9Ex *This); + ULONG (WINAPI *Release)(IDirect3DDevice9Ex *This); + /* IDirect3DDevice9 */ + HRESULT (WINAPI *TestCooperativeLevel)(IDirect3DDevice9Ex *This); + UINT (WINAPI *GetAvailableTextureMem)(IDirect3DDevice9Ex *This); + HRESULT (WINAPI *EvictManagedResources)(IDirect3DDevice9Ex *This); + HRESULT (WINAPI *GetDirect3D)(IDirect3DDevice9Ex *This, IDirect3D9 **ppD3D9); + HRESULT (WINAPI *GetDeviceCaps)(IDirect3DDevice9Ex *This, D3DCAPS9 *pCaps); + HRESULT (WINAPI *GetDisplayMode)(IDirect3DDevice9Ex *This, UINT iSwapChain, D3DDISPLAYMODE *pMode); + HRESULT (WINAPI *GetCreationParameters)(IDirect3DDevice9Ex *This, D3DDEVICE_CREATION_PARAMETERS *pParameters); + HRESULT (WINAPI *SetCursorProperties)(IDirect3DDevice9Ex *This, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap); + void (WINAPI *SetCursorPosition)(IDirect3DDevice9Ex *This, int X, int Y, DWORD Flags); + BOOL (WINAPI *ShowCursor)(IDirect3DDevice9Ex *This, BOOL bShow); + HRESULT (WINAPI *CreateAdditionalSwapChain)(IDirect3DDevice9Ex *This, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DSwapChain9 **pSwapChain); + HRESULT (WINAPI *GetSwapChain)(IDirect3DDevice9Ex *This, UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain); + UINT (WINAPI *GetNumberOfSwapChains)(IDirect3DDevice9Ex *This); + HRESULT (WINAPI *Reset)(IDirect3DDevice9Ex *This, D3DPRESENT_PARAMETERS *pPresentationParameters); + HRESULT (WINAPI *Present)(IDirect3DDevice9Ex *This, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion); + HRESULT (WINAPI *GetBackBuffer)(IDirect3DDevice9Ex *This, UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer); + HRESULT (WINAPI *GetRasterStatus)(IDirect3DDevice9Ex *This, UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus); + HRESULT (WINAPI *SetDialogBoxMode)(IDirect3DDevice9Ex *This, BOOL bEnableDialogs); + void (WINAPI *SetGammaRamp)(IDirect3DDevice9Ex *This, UINT iSwapChain, DWORD Flags, const D3DGAMMARAMP *pRamp); + void (WINAPI *GetGammaRamp)(IDirect3DDevice9Ex *This, UINT iSwapChain, D3DGAMMARAMP *pRamp); + HRESULT (WINAPI *CreateTexture)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9 **ppTexture, HANDLE *pSharedHandle); + HRESULT (WINAPI *CreateVolumeTexture)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9 **ppVolumeTexture, HANDLE *pSharedHandle); + HRESULT (WINAPI *CreateCubeTexture)(IDirect3DDevice9Ex *This, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9 **ppCubeTexture, HANDLE *pSharedHandle); + HRESULT (WINAPI *CreateVertexBuffer)(IDirect3DDevice9Ex *This, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9 **ppVertexBuffer, HANDLE *pSharedHandle); + HRESULT (WINAPI *CreateIndexBuffer)(IDirect3DDevice9Ex *This, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9 **ppIndexBuffer, HANDLE *pSharedHandle); + HRESULT (WINAPI *CreateRenderTarget)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle); + HRESULT (WINAPI *CreateDepthStencilSurface)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle); + HRESULT (WINAPI *UpdateSurface)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint); + HRESULT (WINAPI *UpdateTexture)(IDirect3DDevice9Ex *This, IDirect3DBaseTexture9 *pSourceTexture, IDirect3DBaseTexture9 *pDestinationTexture); + HRESULT (WINAPI *GetRenderTargetData)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface); + HRESULT (WINAPI *GetFrontBufferData)(IDirect3DDevice9Ex *This, UINT iSwapChain, IDirect3DSurface9 *pDestSurface); + HRESULT (WINAPI *StretchRect)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter); + HRESULT (WINAPI *ColorFill)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color); + HRESULT (WINAPI *CreateOffscreenPlainSurface)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle); + HRESULT (WINAPI *SetRenderTarget)(IDirect3DDevice9Ex *This, DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget); + HRESULT (WINAPI *GetRenderTarget)(IDirect3DDevice9Ex *This, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget); + HRESULT (WINAPI *SetDepthStencilSurface)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pNewZStencil); + HRESULT (WINAPI *GetDepthStencilSurface)(IDirect3DDevice9Ex *This, IDirect3DSurface9 **ppZStencilSurface); + HRESULT (WINAPI *BeginScene)(IDirect3DDevice9Ex *This); + HRESULT (WINAPI *EndScene)(IDirect3DDevice9Ex *This); + HRESULT (WINAPI *Clear)(IDirect3DDevice9Ex *This, DWORD Count, const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil); + HRESULT (WINAPI *SetTransform)(IDirect3DDevice9Ex *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix); + HRESULT (WINAPI *GetTransform)(IDirect3DDevice9Ex *This, D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix); + HRESULT (WINAPI *MultiplyTransform)(IDirect3DDevice9Ex *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix); + HRESULT (WINAPI *SetViewport)(IDirect3DDevice9Ex *This, const D3DVIEWPORT9 *pViewport); + HRESULT (WINAPI *GetViewport)(IDirect3DDevice9Ex *This, D3DVIEWPORT9 *pViewport); + HRESULT (WINAPI *SetMaterial)(IDirect3DDevice9Ex *This, const D3DMATERIAL9 *pMaterial); + HRESULT (WINAPI *GetMaterial)(IDirect3DDevice9Ex *This, D3DMATERIAL9 *pMaterial); + HRESULT (WINAPI *SetLight)(IDirect3DDevice9Ex *This, DWORD Index, const D3DLIGHT9 *pLight); + HRESULT (WINAPI *GetLight)(IDirect3DDevice9Ex *This, DWORD Index, D3DLIGHT9 *pLight); + HRESULT (WINAPI *LightEnable)(IDirect3DDevice9Ex *This, DWORD Index, BOOL Enable); + HRESULT (WINAPI *GetLightEnable)(IDirect3DDevice9Ex *This, DWORD Index, BOOL *pEnable); + HRESULT (WINAPI *SetClipPlane)(IDirect3DDevice9Ex *This, DWORD Index, const float *pPlane); + HRESULT (WINAPI *GetClipPlane)(IDirect3DDevice9Ex *This, DWORD Index, float *pPlane); + HRESULT (WINAPI *SetRenderState)(IDirect3DDevice9Ex *This, D3DRENDERSTATETYPE State, DWORD Value); + HRESULT (WINAPI *GetRenderState)(IDirect3DDevice9Ex *This, D3DRENDERSTATETYPE State, DWORD *pValue); + HRESULT (WINAPI *CreateStateBlock)(IDirect3DDevice9Ex *This, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9 **ppSB); + HRESULT (WINAPI *BeginStateBlock)(IDirect3DDevice9Ex *This); + HRESULT (WINAPI *EndStateBlock)(IDirect3DDevice9Ex *This, IDirect3DStateBlock9 **ppSB); + HRESULT (WINAPI *SetClipStatus)(IDirect3DDevice9Ex *This, const D3DCLIPSTATUS9 *pClipStatus); + HRESULT (WINAPI *GetClipStatus)(IDirect3DDevice9Ex *This, D3DCLIPSTATUS9 *pClipStatus); + HRESULT (WINAPI *GetTexture)(IDirect3DDevice9Ex *This, DWORD Stage, IDirect3DBaseTexture9 **ppTexture); + HRESULT (WINAPI *SetTexture)(IDirect3DDevice9Ex *This, DWORD Stage, IDirect3DBaseTexture9 *pTexture); + HRESULT (WINAPI *GetTextureStageState)(IDirect3DDevice9Ex *This, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue); + HRESULT (WINAPI *SetTextureStageState)(IDirect3DDevice9Ex *This, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value); + HRESULT (WINAPI *GetSamplerState)(IDirect3DDevice9Ex *This, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD *pValue); + HRESULT (WINAPI *SetSamplerState)(IDirect3DDevice9Ex *This, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value); + HRESULT (WINAPI *ValidateDevice)(IDirect3DDevice9Ex *This, DWORD *pNumPasses); + HRESULT (WINAPI *SetPaletteEntries)(IDirect3DDevice9Ex *This, UINT PaletteNumber, const PALETTEENTRY *pEntries); + HRESULT (WINAPI *GetPaletteEntries)(IDirect3DDevice9Ex *This, UINT PaletteNumber, PALETTEENTRY *pEntries); + HRESULT (WINAPI *SetCurrentTexturePalette)(IDirect3DDevice9Ex *This, UINT PaletteNumber); + HRESULT (WINAPI *GetCurrentTexturePalette)(IDirect3DDevice9Ex *This, UINT *PaletteNumber); + HRESULT (WINAPI *SetScissorRect)(IDirect3DDevice9Ex *This, const RECT *pRect); + HRESULT (WINAPI *GetScissorRect)(IDirect3DDevice9Ex *This, RECT *pRect); + HRESULT (WINAPI *SetSoftwareVertexProcessing)(IDirect3DDevice9Ex *This, BOOL bSoftware); + BOOL (WINAPI *GetSoftwareVertexProcessing)(IDirect3DDevice9Ex *This); + HRESULT (WINAPI *SetNPatchMode)(IDirect3DDevice9Ex *This, float nSegments); + float (WINAPI *GetNPatchMode)(IDirect3DDevice9Ex *This); + HRESULT (WINAPI *DrawPrimitive)(IDirect3DDevice9Ex *This, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount); + HRESULT (WINAPI *DrawIndexedPrimitive)(IDirect3DDevice9Ex *This, D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount); + HRESULT (WINAPI *DrawPrimitiveUP)(IDirect3DDevice9Ex *This, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride); + HRESULT (WINAPI *DrawIndexedPrimitiveUP)(IDirect3DDevice9Ex *This, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride); + HRESULT (WINAPI *ProcessVertices)(IDirect3DDevice9Ex *This, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer, IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags); + HRESULT (WINAPI *CreateVertexDeclaration)(IDirect3DDevice9Ex *This, const D3DVERTEXELEMENT9 *pVertexElements, IDirect3DVertexDeclaration9 **ppDecl); + HRESULT (WINAPI *SetVertexDeclaration)(IDirect3DDevice9Ex *This, IDirect3DVertexDeclaration9 *pDecl); + HRESULT (WINAPI *GetVertexDeclaration)(IDirect3DDevice9Ex *This, IDirect3DVertexDeclaration9 **ppDecl); + HRESULT (WINAPI *SetFVF)(IDirect3DDevice9Ex *This, DWORD FVF); + HRESULT (WINAPI *GetFVF)(IDirect3DDevice9Ex *This, DWORD *pFVF); + HRESULT (WINAPI *CreateVertexShader)(IDirect3DDevice9Ex *This, const DWORD *pFunction, IDirect3DVertexShader9 **ppShader); + HRESULT (WINAPI *SetVertexShader)(IDirect3DDevice9Ex *This, IDirect3DVertexShader9 *pShader); + HRESULT (WINAPI *GetVertexShader)(IDirect3DDevice9Ex *This, IDirect3DVertexShader9 **ppShader); + HRESULT (WINAPI *SetVertexShaderConstantF)(IDirect3DDevice9Ex *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount); + HRESULT (WINAPI *GetVertexShaderConstantF)(IDirect3DDevice9Ex *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount); + HRESULT (WINAPI *SetVertexShaderConstantI)(IDirect3DDevice9Ex *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount); + HRESULT (WINAPI *GetVertexShaderConstantI)(IDirect3DDevice9Ex *This, UINT StartRegister, int *pConstantData, UINT Vector4iCount); + HRESULT (WINAPI *SetVertexShaderConstantB)(IDirect3DDevice9Ex *This, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount); + HRESULT (WINAPI *GetVertexShaderConstantB)(IDirect3DDevice9Ex *This, UINT StartRegister, BOOL *pConstantData, UINT BoolCount); + HRESULT (WINAPI *SetStreamSource)(IDirect3DDevice9Ex *This, UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride); + HRESULT (WINAPI *GetStreamSource)(IDirect3DDevice9Ex *This, UINT StreamNumber, IDirect3DVertexBuffer9 **ppStreamData, UINT *pOffsetInBytes, UINT *pStride); + HRESULT (WINAPI *SetStreamSourceFreq)(IDirect3DDevice9Ex *This, UINT StreamNumber, UINT Setting); + HRESULT (WINAPI *GetStreamSourceFreq)(IDirect3DDevice9Ex *This, UINT StreamNumber, UINT *pSetting); + HRESULT (WINAPI *SetIndices)(IDirect3DDevice9Ex *This, IDirect3DIndexBuffer9 *pIndexData); + HRESULT (WINAPI *GetIndices)(IDirect3DDevice9Ex *This, IDirect3DIndexBuffer9 **ppIndexData, UINT *pBaseVertexIndex); + HRESULT (WINAPI *CreatePixelShader)(IDirect3DDevice9Ex *This, const DWORD *pFunction, IDirect3DPixelShader9 **ppShader); + HRESULT (WINAPI *SetPixelShader)(IDirect3DDevice9Ex *This, IDirect3DPixelShader9 *pShader); + HRESULT (WINAPI *GetPixelShader)(IDirect3DDevice9Ex *This, IDirect3DPixelShader9 **ppShader); + HRESULT (WINAPI *SetPixelShaderConstantF)(IDirect3DDevice9Ex *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount); + HRESULT (WINAPI *GetPixelShaderConstantF)(IDirect3DDevice9Ex *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount); + HRESULT (WINAPI *SetPixelShaderConstantI)(IDirect3DDevice9Ex *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount); + HRESULT (WINAPI *GetPixelShaderConstantI)(IDirect3DDevice9Ex *This, UINT StartRegister, int *pConstantData, UINT Vector4iCount); + HRESULT (WINAPI *SetPixelShaderConstantB)(IDirect3DDevice9Ex *This, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount); + HRESULT (WINAPI *GetPixelShaderConstantB)(IDirect3DDevice9Ex *This, UINT StartRegister, BOOL *pConstantData, UINT BoolCount); + HRESULT (WINAPI *DrawRectPatch)(IDirect3DDevice9Ex *This, UINT Handle, const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo); + HRESULT (WINAPI *DrawTriPatch)(IDirect3DDevice9Ex *This, UINT Handle, const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo); + HRESULT (WINAPI *DeletePatch)(IDirect3DDevice9Ex *This, UINT Handle); + HRESULT (WINAPI *CreateQuery)(IDirect3DDevice9Ex *This, D3DQUERYTYPE Type, IDirect3DQuery9 **ppQuery); + /* IDirect3DDevice9Ex */ + HRESULT (WINAPI *SetConvolutionMonoKernel)(IDirect3DDevice9Ex *This, UINT width, UINT height, float *rows, float *columns); + HRESULT (WINAPI *ComposeRects)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pSrc, IDirect3DSurface9 *pDst, IDirect3DVertexBuffer9 *pSrcRectDescs, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescs, D3DCOMPOSERECTSOP Operation, int Xoffset, int Yoffset); + HRESULT (WINAPI *PresentEx)(IDirect3DDevice9Ex *This, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags); + HRESULT (WINAPI *GetGPUThreadPriority)(IDirect3DDevice9Ex *This, INT *pPriority); + HRESULT (WINAPI *SetGPUThreadPriority)(IDirect3DDevice9Ex *This, INT Priority); + HRESULT (WINAPI *WaitForVBlank)(IDirect3DDevice9Ex *This, UINT iSwapChain); + HRESULT (WINAPI *CheckResourceResidency)(IDirect3DDevice9Ex *This, IDirect3DResource9 **pResourceArray, UINT32 NumResources); + HRESULT (WINAPI *SetMaximumFrameLatency)(IDirect3DDevice9Ex *This, UINT MaxLatency); + HRESULT (WINAPI *GetMaximumFrameLatency)(IDirect3DDevice9Ex *This, UINT *pMaxLatency); + HRESULT (WINAPI *CheckDeviceState)(IDirect3DDevice9Ex *This, HWND hDestinationWindow); + HRESULT (WINAPI *CreateRenderTargetEx)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage); + HRESULT (WINAPI *CreateOffscreenPlainSurfaceEx)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage); + HRESULT (WINAPI *CreateDepthStencilSurfaceEx)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage); + HRESULT (WINAPI *ResetEx)(IDirect3DDevice9Ex *This, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode); + HRESULT (WINAPI *GetDisplayModeEx)(IDirect3DDevice9Ex *This, UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation); +} IDirect3DDevice9ExVtbl; +struct IDirect3DDevice9Ex +{ + IDirect3DDevice9ExVtbl *lpVtbl; +}; + +/* IUnknown macros */ +#define IDirect3DDevice9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DDevice9Ex_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DDevice9Ex_Release(p) (p)->lpVtbl->Release(p) +/* IDirect3DDevice9 macros */ +#define IDirect3DDevice9Ex_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p) +#define IDirect3DDevice9Ex_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p) +#define IDirect3DDevice9Ex_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p) +#define IDirect3DDevice9Ex_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a) +#define IDirect3DDevice9Ex_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a) +#define IDirect3DDevice9Ex_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b) +#define IDirect3DDevice9Ex_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a) +#define IDirect3DDevice9Ex_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c) +#define IDirect3DDevice9Ex_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c) +#define IDirect3DDevice9Ex_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a) +#define IDirect3DDevice9Ex_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b) +#define IDirect3DDevice9Ex_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b) +#define IDirect3DDevice9Ex_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p) +#define IDirect3DDevice9Ex_Reset(p,a) (p)->lpVtbl->Reset(p,a) +#define IDirect3DDevice9Ex_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d) +#define IDirect3DDevice9Ex_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d) +#define IDirect3DDevice9Ex_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b) +#define IDirect3DDevice9Ex_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a) +#define IDirect3DDevice9Ex_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c) +#define IDirect3DDevice9Ex_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b) +#define IDirect3DDevice9Ex_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h) +#define IDirect3DDevice9Ex_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) +#define IDirect3DDevice9Ex_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g) +#define IDirect3DDevice9Ex_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f) +#define IDirect3DDevice9Ex_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f) +#define IDirect3DDevice9Ex_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h) +#define IDirect3DDevice9Ex_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) +#define IDirect3DDevice9Ex_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d) +#define IDirect3DDevice9Ex_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b) +#define IDirect3DDevice9Ex_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b) +#define IDirect3DDevice9Ex_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b) +#define IDirect3DDevice9Ex_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e) +#define IDirect3DDevice9Ex_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c) +#define IDirect3DDevice9Ex_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f) +#define IDirect3DDevice9Ex_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b) +#define IDirect3DDevice9Ex_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b) +#define IDirect3DDevice9Ex_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a) +#define IDirect3DDevice9Ex_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a) +#define IDirect3DDevice9Ex_BeginScene(p) (p)->lpVtbl->BeginScene(p) +#define IDirect3DDevice9Ex_EndScene(p) (p)->lpVtbl->EndScene(p) +#define IDirect3DDevice9Ex_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f) +#define IDirect3DDevice9Ex_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b) +#define IDirect3DDevice9Ex_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b) +#define IDirect3DDevice9Ex_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b) +#define IDirect3DDevice9Ex_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a) +#define IDirect3DDevice9Ex_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a) +#define IDirect3DDevice9Ex_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) +#define IDirect3DDevice9Ex_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a) +#define IDirect3DDevice9Ex_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b) +#define IDirect3DDevice9Ex_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b) +#define IDirect3DDevice9Ex_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b) +#define IDirect3DDevice9Ex_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b) +#define IDirect3DDevice9Ex_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b) +#define IDirect3DDevice9Ex_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b) +#define IDirect3DDevice9Ex_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b) +#define IDirect3DDevice9Ex_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b) +#define IDirect3DDevice9Ex_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b) +#define IDirect3DDevice9Ex_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p) +#define IDirect3DDevice9Ex_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a) +#define IDirect3DDevice9Ex_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a) +#define IDirect3DDevice9Ex_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a) +#define IDirect3DDevice9Ex_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b) +#define IDirect3DDevice9Ex_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b) +#define IDirect3DDevice9Ex_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c) +#define IDirect3DDevice9Ex_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c) +#define IDirect3DDevice9Ex_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c) +#define IDirect3DDevice9Ex_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c) +#define IDirect3DDevice9Ex_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a) +#define IDirect3DDevice9Ex_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b) +#define IDirect3DDevice9Ex_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b) +#define IDirect3DDevice9Ex_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a) +#define IDirect3DDevice9Ex_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a) +#define IDirect3DDevice9Ex_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a) +#define IDirect3DDevice9Ex_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a) +#define IDirect3DDevice9Ex_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a) +#define IDirect3DDevice9Ex_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p) +#define IDirect3DDevice9Ex_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a) +#define IDirect3DDevice9Ex_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p) +#define IDirect3DDevice9Ex_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c) +#define IDirect3DDevice9Ex_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f) +#define IDirect3DDevice9Ex_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d) +#define IDirect3DDevice9Ex_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) +#define IDirect3DDevice9Ex_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f) +#define IDirect3DDevice9Ex_CreateVertexDeclaration(p,a,b) (p)->lpVtbl->CreateVertexDeclaration(p,a,b) +#define IDirect3DDevice9Ex_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a) +#define IDirect3DDevice9Ex_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a) +#define IDirect3DDevice9Ex_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a) +#define IDirect3DDevice9Ex_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a) +#define IDirect3DDevice9Ex_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b) +#define IDirect3DDevice9Ex_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a) +#define IDirect3DDevice9Ex_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a) +#define IDirect3DDevice9Ex_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c) +#define IDirect3DDevice9Ex_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c) +#define IDirect3DDevice9Ex_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c) +#define IDirect3DDevice9Ex_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c) +#define IDirect3DDevice9Ex_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c) +#define IDirect3DDevice9Ex_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c) +#define IDirect3DDevice9Ex_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d) +#define IDirect3DDevice9Ex_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d) +#define IDirect3DDevice9Ex_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b) +#define IDirect3DDevice9Ex_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b) +#define IDirect3DDevice9Ex_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a) +#define IDirect3DDevice9Ex_GetIndices(p,a,b) (p)->lpVtbl->GetIndices(p,a,b) +#define IDirect3DDevice9Ex_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b) +#define IDirect3DDevice9Ex_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a) +#define IDirect3DDevice9Ex_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a) +#define IDirect3DDevice9Ex_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c) +#define IDirect3DDevice9Ex_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c) +#define IDirect3DDevice9Ex_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c) +#define IDirect3DDevice9Ex_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c) +#define IDirect3DDevice9Ex_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c) +#define IDirect3DDevice9Ex_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c) +#define IDirect3DDevice9Ex_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c) +#define IDirect3DDevice9Ex_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c) +#define IDirect3DDevice9Ex_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a) +#define IDirect3DDevice9Ex_CreateQuery(p,a,b) (p)->lpVtbl->CreateQuery(p,a,b) +/* IDirect3DDevice9Ex macros */ +#define IDirect3DDevice9Ex_SetConvolutionMonoKernel(p,a,b,c,d) (p)->lpVtbl->SetConvolutionMonoKernel(p,a,b,c,d) +#define IDirect3DDevice9Ex_ComposeRects(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->ComposeRects(p,a,b,c,d,e,f,g,h) +#define IDirect3DDevice9Ex_PresentEx(p,a,b,c,d,e) (p)->lpVtbl->PresentEx(p,a,b,c,d,e) +#define IDirect3DDevice9Ex_GetGPUThreadPriority(p,a) (p)->lpVtbl->GetGPUThreadPriority(p,a) +#define IDirect3DDevice9Ex_SetGPUThreadPriority(p,a) (p)->lpVtbl->SetGPUThreadPriority(p,a) +#define IDirect3DDevice9Ex_WaitForVBlank(p,a) (p)->lpVtbl->WaitForVBlank(p,a) +#define IDirect3DDevice9Ex_CheckResourceResidency(p,a,b) (p)->lpVtbl->CheckResourceResidency(p,a,b) +#define IDirect3DDevice9Ex_SetMaximumFrameLatency(p,a) (p)->lpVtbl->SetMaximumFrameLatency(p,a) +#define IDirect3DDevice9Ex_GetMaximumFrameLatency(p,a) (p)->lpVtbl->GetMaximumFrameLatency(p,a) +#define IDirect3DDevice9Ex_CheckDeviceState(p,a) (p)->lpVtbl->CheckDeviceState(p,a) +#define IDirect3DDevice9Ex_CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i) +#define IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g) +#define IDirect3DDevice9Ex_CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i) +#define IDirect3DDevice9Ex_ResetEx(p,a,b) (p)->lpVtbl->ResetEx(p,a,b) +#define IDirect3DDevice9Ex_GetDisplayModeEx(p,a,b,c) (p)->lpVtbl->GetDisplayModeEx(p,a,b,c) + +typedef struct IDirect3DDevice9VideoVtbl +{ + /* IUnknown */ + HRESULT (WINAPI *QueryInterface)(IDirect3DDevice9Video *This, REFIID riid, void **ppvObject); + ULONG (WINAPI *AddRef)(IDirect3DDevice9Video *This); + ULONG (WINAPI *Release)(IDirect3DDevice9Video *This); + /* IDirect3DDevice9Video */ + HRESULT (WINAPI *GetContentProtectionCaps)(IDirect3DDevice9Video *This, const GUID *pCryptoType, const GUID *pDecodeProfile, D3DCONTENTPROTECTIONCAPS *pCaps); + HRESULT (WINAPI *CreateAuthenticatedChannel)(IDirect3DDevice9Video *This, D3DAUTHENTICATEDCHANNELTYPE ChannelType, IDirect3DAuthenticatedChannel9 **ppAuthenticatedChannel, HANDLE *pChannelHandle); + HRESULT (WINAPI *CreateCryptoSession)(IDirect3DDevice9Video *This, const GUID *pCryptoType, const GUID *pDecodeProfile, IDirect3DCryptoSession9 **ppCryptoSession, HANDLE *pCryptoHandle); +} IDirect3DDevice9VideoVtbl; +struct IDirect3DDevice9Video +{ + IDirect3DDevice9VideoVtbl *lpVtbl; +}; + +/* IUnknown macros */ +#define IDirect3DDevice9Video_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DDevice9Video_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DDevice9Video_Release(p) (p)->lpVtbl->Release(p) +/* IDirect3DDevice9Video macros */ +#define IDirect3DDevice9Video_GetContentProtectionCaps(p,a,b,c) (p)->lpVtbl->GetContentProtectionCaps(p,a,b,c) +#define IDirect3DDevice9Video_CreateAuthenticatedChannel(p,a,b,c) (p)->lpVtbl->CreateAuthenticatedChannel(p,a,b,c) +#define IDirect3DDevice9Video_CreateCryptoSession(p,a,b,c,d) (p)->lpVtbl->CreateCryptoSession(p,a,b,c,d) + +typedef struct IDirect3DIndexBuffer9Vtbl +{ + /* IUnknown */ + HRESULT (WINAPI *QueryInterface)(IDirect3DIndexBuffer9 *This, REFIID riid, void **ppvObject); + ULONG (WINAPI *AddRef)(IDirect3DIndexBuffer9 *This); + ULONG (WINAPI *Release)(IDirect3DIndexBuffer9 *This); + /* IDirect3DResource9 */ + HRESULT (WINAPI *GetDevice)(IDirect3DIndexBuffer9 *This, IDirect3DDevice9 **ppDevice); + HRESULT (WINAPI *SetPrivateData)(IDirect3DIndexBuffer9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags); + HRESULT (WINAPI *GetPrivateData)(IDirect3DIndexBuffer9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData); + HRESULT (WINAPI *FreePrivateData)(IDirect3DIndexBuffer9 *This, REFGUID refguid); + DWORD (WINAPI *SetPriority)(IDirect3DIndexBuffer9 *This, DWORD PriorityNew); + DWORD (WINAPI *GetPriority)(IDirect3DIndexBuffer9 *This); + void (WINAPI *PreLoad)(IDirect3DIndexBuffer9 *This); + D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DIndexBuffer9 *This); + /* IDirect3DIndexBuffer9 */ + HRESULT (WINAPI *Lock)(IDirect3DIndexBuffer9 *This, UINT OffsetToLock, UINT SizeToLock, void **ppbData, DWORD Flags); + HRESULT (WINAPI *Unlock)(IDirect3DIndexBuffer9 *This); + HRESULT (WINAPI *GetDesc)(IDirect3DIndexBuffer9 *This, D3DINDEXBUFFER_DESC *pDesc); +} IDirect3DIndexBuffer9Vtbl; +struct IDirect3DIndexBuffer9 +{ + IDirect3DIndexBuffer9Vtbl *lpVtbl; +}; + +/* IUnknown macros */ +#define IDirect3DIndexBuffer9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DIndexBuffer9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DIndexBuffer9_Release(p) (p)->lpVtbl->Release(p) +/* IDirect3DResource9 macros */ +#define IDirect3DIndexBuffer9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DIndexBuffer9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DIndexBuffer9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DIndexBuffer9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DIndexBuffer9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IDirect3DIndexBuffer9_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IDirect3DIndexBuffer9_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IDirect3DIndexBuffer9_GetType(p) (p)->lpVtbl->GetType(p) +/* IDirect3DIndexBuffer9 macros */ +#define IDirect3DIndexBuffer9_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d) +#define IDirect3DIndexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) +#define IDirect3DIndexBuffer9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) + +typedef struct IDirect3DPixelShader9Vtbl +{ + /* IUnknown */ + HRESULT (WINAPI *QueryInterface)(IDirect3DPixelShader9 *This, REFIID riid, void **ppvObject); + ULONG (WINAPI *AddRef)(IDirect3DPixelShader9 *This); + ULONG (WINAPI *Release)(IDirect3DPixelShader9 *This); + /* IDirect3DPixelShader9 */ + HRESULT (WINAPI *GetDevice)(IDirect3DPixelShader9 *This, IDirect3DDevice9 **ppDevice); + HRESULT (WINAPI *GetFunction)(IDirect3DPixelShader9 *This, void *pData, UINT *pSizeOfData); +} IDirect3DPixelShader9Vtbl; +struct IDirect3DPixelShader9 +{ + IDirect3DPixelShader9Vtbl *lpVtbl; +}; + +/* IUnknown macros */ +#define IDirect3DPixelShader9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DPixelShader9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DPixelShader9_Release(p) (p)->lpVtbl->Release(p) +/* IDirect3DPixelShader9 macros */ +#define IDirect3DPixelShader9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DPixelShader9_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b) + +typedef struct IDirect3DQuery9Vtbl +{ + /* IUnknown */ + HRESULT (WINAPI *QueryInterface)(IDirect3DQuery9 *This, REFIID riid, void **ppvObject); + ULONG (WINAPI *AddRef)(IDirect3DQuery9 *This); + ULONG (WINAPI *Release)(IDirect3DQuery9 *This); + /* IDirect3DQuery9 */ + HRESULT (WINAPI *GetDevice)(IDirect3DQuery9 *This, IDirect3DDevice9 **ppDevice); + D3DQUERYTYPE (WINAPI *GetType)(IDirect3DQuery9 *This); + DWORD (WINAPI *GetDataSize)(IDirect3DQuery9 *This); + HRESULT (WINAPI *Issue)(IDirect3DQuery9 *This, DWORD dwIssueFlags); + HRESULT (WINAPI *GetData)(IDirect3DQuery9 *This, void *pData, DWORD dwSize, DWORD dwGetDataFlags); +} IDirect3DQuery9Vtbl; +struct IDirect3DQuery9 +{ + IDirect3DQuery9Vtbl *lpVtbl; +}; + +/* IUnknown macros */ +#define IDirect3DQuery9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DQuery9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DQuery9_Release(p) (p)->lpVtbl->Release(p) +/* IDirect3DQuery9 macros */ +#define IDirect3DQuery9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DQuery9_GetType(p) (p)->lpVtbl->GetType(p) +#define IDirect3DQuery9_GetDataSize(p) (p)->lpVtbl->GetDataSize(p) +#define IDirect3DQuery9_Issue(p,a) (p)->lpVtbl->Issue(p,a) +#define IDirect3DQuery9_GetData(p,a,b,c) (p)->lpVtbl->GetData(p,a,b,c) + +typedef struct IDirect3DResource9Vtbl +{ + /* IUnknown */ + HRESULT (WINAPI *QueryInterface)(IDirect3DResource9 *This, REFIID riid, void **ppvObject); + ULONG (WINAPI *AddRef)(IDirect3DResource9 *This); + ULONG (WINAPI *Release)(IDirect3DResource9 *This); + /* IDirect3DResource9 */ + HRESULT (WINAPI *GetDevice)(IDirect3DResource9 *This, IDirect3DDevice9 **ppDevice); + HRESULT (WINAPI *SetPrivateData)(IDirect3DResource9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags); + HRESULT (WINAPI *GetPrivateData)(IDirect3DResource9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData); + HRESULT (WINAPI *FreePrivateData)(IDirect3DResource9 *This, REFGUID refguid); + DWORD (WINAPI *SetPriority)(IDirect3DResource9 *This, DWORD PriorityNew); + DWORD (WINAPI *GetPriority)(IDirect3DResource9 *This); + void (WINAPI *PreLoad)(IDirect3DResource9 *This); + D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DResource9 *This); +} IDirect3DResource9Vtbl; +struct IDirect3DResource9 +{ + IDirect3DResource9Vtbl *lpVtbl; +}; + +/* IUnknown macros */ +#define IDirect3DResource9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DResource9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DResource9_Release(p) (p)->lpVtbl->Release(p) +/* IDirect3DResource9 macros */ +#define IDirect3DResource9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DResource9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DResource9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DResource9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DResource9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IDirect3DResource9_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IDirect3DResource9_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IDirect3DResource9_GetType(p) (p)->lpVtbl->GetType(p) + +typedef struct IDirect3DStateBlock9Vtbl +{ + /* IUnknown */ + HRESULT (WINAPI *QueryInterface)(IDirect3DStateBlock9 *This, REFIID riid, void **ppvObject); + ULONG (WINAPI *AddRef)(IDirect3DStateBlock9 *This); + ULONG (WINAPI *Release)(IDirect3DStateBlock9 *This); + /* IDirect3DStateBlock9 */ + HRESULT (WINAPI *GetDevice)(IDirect3DStateBlock9 *This, IDirect3DDevice9 **ppDevice); + HRESULT (WINAPI *Capture)(IDirect3DStateBlock9 *This); + HRESULT (WINAPI *Apply)(IDirect3DStateBlock9 *This); +} IDirect3DStateBlock9Vtbl; +struct IDirect3DStateBlock9 +{ + IDirect3DStateBlock9Vtbl *lpVtbl; +}; + +/* IUnknown macros */ +#define IDirect3DStateBlock9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DStateBlock9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DStateBlock9_Release(p) (p)->lpVtbl->Release(p) +/* IDirect3DStateBlock9 macros */ +#define IDirect3DStateBlock9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DStateBlock9_Capture(p) (p)->lpVtbl->Capture(p) +#define IDirect3DStateBlock9_Apply(p) (p)->lpVtbl->Apply(p) + +typedef struct IDirect3DSurface9Vtbl +{ + /* IUnknown */ + HRESULT (WINAPI *QueryInterface)(IDirect3DSurface9 *This, REFIID riid, void **ppvObject); + ULONG (WINAPI *AddRef)(IDirect3DSurface9 *This); + ULONG (WINAPI *Release)(IDirect3DSurface9 *This); + /* IDirect3DResource9 */ + HRESULT (WINAPI *GetDevice)(IDirect3DSurface9 *This, IDirect3DDevice9 **ppDevice); + HRESULT (WINAPI *SetPrivateData)(IDirect3DSurface9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags); + HRESULT (WINAPI *GetPrivateData)(IDirect3DSurface9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData); + HRESULT (WINAPI *FreePrivateData)(IDirect3DSurface9 *This, REFGUID refguid); + DWORD (WINAPI *SetPriority)(IDirect3DSurface9 *This, DWORD PriorityNew); + DWORD (WINAPI *GetPriority)(IDirect3DSurface9 *This); + void (WINAPI *PreLoad)(IDirect3DSurface9 *This); + D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DSurface9 *This); + /* IDirect3DSurface9 */ + HRESULT (WINAPI *GetContainer)(IDirect3DSurface9 *This, REFIID riid, void **ppContainer); + HRESULT (WINAPI *GetDesc)(IDirect3DSurface9 *This, D3DSURFACE_DESC *pDesc); + HRESULT (WINAPI *LockRect)(IDirect3DSurface9 *This, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags); + HRESULT (WINAPI *UnlockRect)(IDirect3DSurface9 *This); + HRESULT (WINAPI *GetDC)(IDirect3DSurface9 *This, HDC *phdc); + HRESULT (WINAPI *ReleaseDC)(IDirect3DSurface9 *This, HDC hdc); +} IDirect3DSurface9Vtbl; +struct IDirect3DSurface9 +{ + IDirect3DSurface9Vtbl *lpVtbl; +}; + +/* IUnknown macros */ +#define IDirect3DSurface9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DSurface9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DSurface9_Release(p) (p)->lpVtbl->Release(p) +/* IDirect3DResource9 macros */ +#define IDirect3DSurface9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DSurface9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DSurface9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DSurface9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DSurface9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IDirect3DSurface9_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IDirect3DSurface9_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IDirect3DSurface9_GetType(p) (p)->lpVtbl->GetType(p) +/* IDirect3DSurface9 macros */ +#define IDirect3DSurface9_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b) +#define IDirect3DSurface9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) +#define IDirect3DSurface9_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c) +#define IDirect3DSurface9_UnlockRect(p) (p)->lpVtbl->UnlockRect(p) +#define IDirect3DSurface9_GetDC(p,a) (p)->lpVtbl->GetDC(p,a) +#define IDirect3DSurface9_ReleaseDC(p,a) (p)->lpVtbl->ReleaseDC(p,a) + +typedef struct IDirect3DSwapChain9Vtbl +{ + /* IUnknown */ + HRESULT (WINAPI *QueryInterface)(IDirect3DSwapChain9 *This, REFIID riid, void **ppvObject); + ULONG (WINAPI *AddRef)(IDirect3DSwapChain9 *This); + ULONG (WINAPI *Release)(IDirect3DSwapChain9 *This); + /* IDirect3DSwapChain9 */ + HRESULT (WINAPI *Present)(IDirect3DSwapChain9 *This, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags); + HRESULT (WINAPI *GetFrontBufferData)(IDirect3DSwapChain9 *This, IDirect3DSurface9 *pDestSurface); + HRESULT (WINAPI *GetBackBuffer)(IDirect3DSwapChain9 *This, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer); + HRESULT (WINAPI *GetRasterStatus)(IDirect3DSwapChain9 *This, D3DRASTER_STATUS *pRasterStatus); + HRESULT (WINAPI *GetDisplayMode)(IDirect3DSwapChain9 *This, D3DDISPLAYMODE *pMode); + HRESULT (WINAPI *GetDevice)(IDirect3DSwapChain9 *This, IDirect3DDevice9 **ppDevice); + HRESULT (WINAPI *GetPresentParameters)(IDirect3DSwapChain9 *This, D3DPRESENT_PARAMETERS *pPresentationParameters); +} IDirect3DSwapChain9Vtbl; +struct IDirect3DSwapChain9 +{ + IDirect3DSwapChain9Vtbl *lpVtbl; +}; + +/* IUnknown macros */ +#define IDirect3DSwapChain9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DSwapChain9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DSwapChain9_Release(p) (p)->lpVtbl->Release(p) +/* IDirect3DSwapChain9 macros */ +#define IDirect3DSwapChain9_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e) +#define IDirect3DSwapChain9_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a) +#define IDirect3DSwapChain9_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c) +#define IDirect3DSwapChain9_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a) +#define IDirect3DSwapChain9_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a) +#define IDirect3DSwapChain9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DSwapChain9_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a) + +typedef struct IDirect3DSwapChain9ExVtbl +{ + /* IUnknown */ + HRESULT (WINAPI *QueryInterface)(IDirect3DSwapChain9Ex *This, REFIID riid, void **ppvObject); + ULONG (WINAPI *AddRef)(IDirect3DSwapChain9Ex *This); + ULONG (WINAPI *Release)(IDirect3DSwapChain9Ex *This); + /* IDirect3DSwapChain9 */ + HRESULT (WINAPI *Present)(IDirect3DSwapChain9Ex *This, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags); + HRESULT (WINAPI *GetFrontBufferData)(IDirect3DSwapChain9Ex *This, IDirect3DSurface9 *pDestSurface); + HRESULT (WINAPI *GetBackBuffer)(IDirect3DSwapChain9Ex *This, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer); + HRESULT (WINAPI *GetRasterStatus)(IDirect3DSwapChain9Ex *This, D3DRASTER_STATUS *pRasterStatus); + HRESULT (WINAPI *GetDisplayMode)(IDirect3DSwapChain9Ex *This, D3DDISPLAYMODE *pMode); + HRESULT (WINAPI *GetDevice)(IDirect3DSwapChain9Ex *This, IDirect3DDevice9 **ppDevice); + HRESULT (WINAPI *GetPresentParameters)(IDirect3DSwapChain9Ex *This, D3DPRESENT_PARAMETERS *pPresentationParameters); + /* IDirect3DSwapChain9Ex */ + HRESULT (WINAPI *GetLastPresentCount)(IDirect3DSwapChain9Ex *This, UINT *pLastPresentCount); + HRESULT (WINAPI *GetPresentStats)(IDirect3DSwapChain9Ex *This, D3DPRESENTSTATS *pPresentationStatistics); + HRESULT (WINAPI *GetDisplayModeEx)(IDirect3DSwapChain9Ex *This, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation); +} IDirect3DSwapChain9ExVtbl; +struct IDirect3DSwapChain9Ex +{ + IDirect3DSwapChain9ExVtbl *lpVtbl; +}; + +/* IUnknown macros */ +#define IDirect3DSwapChain9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DSwapChain9Ex_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DSwapChain9Ex_Release(p) (p)->lpVtbl->Release(p) +/* IDirect3DSwapChain9 macros */ +#define IDirect3DSwapChain9Ex_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e) +#define IDirect3DSwapChain9Ex_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a) +#define IDirect3DSwapChain9Ex_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c) +#define IDirect3DSwapChain9Ex_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a) +#define IDirect3DSwapChain9Ex_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a) +#define IDirect3DSwapChain9Ex_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DSwapChain9Ex_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a) +/* IDirect3DSwapChain9Ex macros */ +#define IDirect3DSwapChain9Ex_GetLastPresentCount(p,a) (p)->lpVtbl->GetLastPresentCount(p,a) +#define IDirect3DSwapChain9Ex_GetPresentStats(p,a) (p)->lpVtbl->GetPresentStats(p,a) +#define IDirect3DSwapChain9Ex_GetDisplayModeEx(p,a,b) (p)->lpVtbl->GetDisplayModeEx(p,a,b) + +typedef struct IDirect3DTexture9Vtbl +{ + /* IUnknown */ + HRESULT (WINAPI *QueryInterface)(IDirect3DTexture9 *This, REFIID riid, void **ppvObject); + ULONG (WINAPI *AddRef)(IDirect3DTexture9 *This); + ULONG (WINAPI *Release)(IDirect3DTexture9 *This); + /* IDirect3DResource9 */ + HRESULT (WINAPI *GetDevice)(IDirect3DTexture9 *This, IDirect3DDevice9 **ppDevice); + HRESULT (WINAPI *SetPrivateData)(IDirect3DTexture9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags); + HRESULT (WINAPI *GetPrivateData)(IDirect3DTexture9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData); + HRESULT (WINAPI *FreePrivateData)(IDirect3DTexture9 *This, REFGUID refguid); + DWORD (WINAPI *SetPriority)(IDirect3DTexture9 *This, DWORD PriorityNew); + DWORD (WINAPI *GetPriority)(IDirect3DTexture9 *This); + void (WINAPI *PreLoad)(IDirect3DTexture9 *This); + D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DTexture9 *This); + /* IDirect3DBaseTexture9 */ + DWORD (WINAPI *SetLOD)(IDirect3DTexture9 *This, DWORD LODNew); + DWORD (WINAPI *GetLOD)(IDirect3DTexture9 *This); + DWORD (WINAPI *GetLevelCount)(IDirect3DTexture9 *This); + HRESULT (WINAPI *SetAutoGenFilterType)(IDirect3DTexture9 *This, D3DTEXTUREFILTERTYPE FilterType); + D3DTEXTUREFILTERTYPE (WINAPI *GetAutoGenFilterType)(IDirect3DTexture9 *This); + void (WINAPI *GenerateMipSubLevels)(IDirect3DTexture9 *This); + /* IDirect3DTexture9 */ + HRESULT (WINAPI *GetLevelDesc)(IDirect3DTexture9 *This, UINT Level, D3DSURFACE_DESC *pDesc); + HRESULT (WINAPI *GetSurfaceLevel)(IDirect3DTexture9 *This, UINT Level, IDirect3DSurface9 **ppSurfaceLevel); + HRESULT (WINAPI *LockRect)(IDirect3DTexture9 *This, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags); + HRESULT (WINAPI *UnlockRect)(IDirect3DTexture9 *This, UINT Level); + HRESULT (WINAPI *AddDirtyRect)(IDirect3DTexture9 *This, const RECT *pDirtyRect); +} IDirect3DTexture9Vtbl; +struct IDirect3DTexture9 +{ + IDirect3DTexture9Vtbl *lpVtbl; +}; + +/* IUnknown macros */ +#define IDirect3DTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DTexture9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DTexture9_Release(p) (p)->lpVtbl->Release(p) +/* IDirect3DResource9 macros */ +#define IDirect3DTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IDirect3DTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IDirect3DTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IDirect3DTexture9_GetType(p) (p)->lpVtbl->GetType(p) +/* IDirect3DBaseTexture9 macros */ +#define IDirect3DTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) +#define IDirect3DTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p) +#define IDirect3DTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) +#define IDirect3DTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a) +#define IDirect3DTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) +#define IDirect3DTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) +/* IDirect3DTexture9 macros */ +#define IDirect3DTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) +#define IDirect3DTexture9_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b) +#define IDirect3DTexture9_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d) +#define IDirect3DTexture9_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a) +#define IDirect3DTexture9_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a) + +typedef struct IDirect3DVertexBuffer9Vtbl +{ + /* IUnknown */ + HRESULT (WINAPI *QueryInterface)(IDirect3DVertexBuffer9 *This, REFIID riid, void **ppvObject); + ULONG (WINAPI *AddRef)(IDirect3DVertexBuffer9 *This); + ULONG (WINAPI *Release)(IDirect3DVertexBuffer9 *This); + /* IDirect3DResource9 */ + HRESULT (WINAPI *GetDevice)(IDirect3DVertexBuffer9 *This, IDirect3DDevice9 **ppDevice); + HRESULT (WINAPI *SetPrivateData)(IDirect3DVertexBuffer9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags); + HRESULT (WINAPI *GetPrivateData)(IDirect3DVertexBuffer9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData); + HRESULT (WINAPI *FreePrivateData)(IDirect3DVertexBuffer9 *This, REFGUID refguid); + DWORD (WINAPI *SetPriority)(IDirect3DVertexBuffer9 *This, DWORD PriorityNew); + DWORD (WINAPI *GetPriority)(IDirect3DVertexBuffer9 *This); + void (WINAPI *PreLoad)(IDirect3DVertexBuffer9 *This); + D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DVertexBuffer9 *This); + /* IDirect3DVertexBuffer9 */ + HRESULT (WINAPI *Lock)(IDirect3DVertexBuffer9 *This, UINT OffsetToLock, UINT SizeToLock, void **ppbData, DWORD Flags); + HRESULT (WINAPI *Unlock)(IDirect3DVertexBuffer9 *This); + HRESULT (WINAPI *GetDesc)(IDirect3DVertexBuffer9 *This, D3DVERTEXBUFFER_DESC *pDesc); +} IDirect3DVertexBuffer9Vtbl; +struct IDirect3DVertexBuffer9 +{ + IDirect3DVertexBuffer9Vtbl *lpVtbl; +}; + +/* IUnknown macros */ +#define IDirect3DVertexBuffer9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DVertexBuffer9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DVertexBuffer9_Release(p) (p)->lpVtbl->Release(p) +/* IDirect3DResource9 macros */ +#define IDirect3DVertexBuffer9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DVertexBuffer9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DVertexBuffer9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DVertexBuffer9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DVertexBuffer9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IDirect3DVertexBuffer9_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IDirect3DVertexBuffer9_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IDirect3DVertexBuffer9_GetType(p) (p)->lpVtbl->GetType(p) +/* IDirect3DVertexBuffer9 macros */ +#define IDirect3DVertexBuffer9_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d) +#define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) +#define IDirect3DVertexBuffer9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) + +typedef struct IDirect3DVertexDeclaration9Vtbl +{ + /* IUnknown */ + HRESULT (WINAPI *QueryInterface)(IDirect3DVertexDeclaration9 *This, REFIID riid, void **ppvObject); + ULONG (WINAPI *AddRef)(IDirect3DVertexDeclaration9 *This); + ULONG (WINAPI *Release)(IDirect3DVertexDeclaration9 *This); + /* IDirect3DVertexDeclaration9 */ + HRESULT (WINAPI *GetDevice)(IDirect3DVertexDeclaration9 *This, IDirect3DDevice9 **ppDevice); + HRESULT (WINAPI *GetDeclaration)(IDirect3DVertexDeclaration9 *This, D3DVERTEXELEMENT9 *pElement, UINT *pNumElements); +} IDirect3DVertexDeclaration9Vtbl; +struct IDirect3DVertexDeclaration9 +{ + IDirect3DVertexDeclaration9Vtbl *lpVtbl; +}; + +/* IUnknown macros */ +#define IDirect3DVertexDeclaration9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DVertexDeclaration9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DVertexDeclaration9_Release(p) (p)->lpVtbl->Release(p) +/* IDirect3DVertexDeclaration9 macros */ +#define IDirect3DVertexDeclaration9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DVertexDeclaration9_GetDeclaration(p,a,b) (p)->lpVtbl->GetDeclaration(p,a,b) + +typedef struct IDirect3DVertexShader9Vtbl +{ + /* IUnknown */ + HRESULT (WINAPI *QueryInterface)(IDirect3DVertexShader9 *This, REFIID riid, void **ppvObject); + ULONG (WINAPI *AddRef)(IDirect3DVertexShader9 *This); + ULONG (WINAPI *Release)(IDirect3DVertexShader9 *This); + /* IDirect3DVertexShader9 */ + HRESULT (WINAPI *GetDevice)(IDirect3DVertexShader9 *This, IDirect3DDevice9 **ppDevice); + HRESULT (WINAPI *GetFunction)(IDirect3DVertexShader9 *This, void *pData, UINT *pSizeOfData); +} IDirect3DVertexShader9Vtbl; +struct IDirect3DVertexShader9 +{ + IDirect3DVertexShader9Vtbl *lpVtbl; +}; + +/* IUnknown macros */ +#define IDirect3DVertexShader9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DVertexShader9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DVertexShader9_Release(p) (p)->lpVtbl->Release(p) +/* IDirect3DVertexShader9 macros */ +#define IDirect3DVertexShader9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DVertexShader9_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b) + +typedef struct IDirect3DVolume9Vtbl +{ + /* IUnknown */ + HRESULT (WINAPI *QueryInterface)(IDirect3DVolume9 *This, REFIID riid, void **ppvObject); + ULONG (WINAPI *AddRef)(IDirect3DVolume9 *This); + ULONG (WINAPI *Release)(IDirect3DVolume9 *This); + /* IDirect3DVolume9 */ + HRESULT (WINAPI *GetDevice)(IDirect3DVolume9 *This, IDirect3DDevice9 **ppDevice); + HRESULT (WINAPI *SetPrivateData)(IDirect3DVolume9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags); + HRESULT (WINAPI *GetPrivateData)(IDirect3DVolume9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData); + HRESULT (WINAPI *FreePrivateData)(IDirect3DVolume9 *This, REFGUID refguid); + HRESULT (WINAPI *GetContainer)(IDirect3DVolume9 *This, REFIID riid, void **ppContainer); + HRESULT (WINAPI *GetDesc)(IDirect3DVolume9 *This, D3DVOLUME_DESC *pDesc); + HRESULT (WINAPI *LockBox)(IDirect3DVolume9 *This, D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, DWORD Flags); + HRESULT (WINAPI *UnlockBox)(IDirect3DVolume9 *This); +} IDirect3DVolume9Vtbl; +struct IDirect3DVolume9 +{ + IDirect3DVolume9Vtbl *lpVtbl; +}; + +/* IUnknown macros */ +#define IDirect3DVolume9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DVolume9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DVolume9_Release(p) (p)->lpVtbl->Release(p) +/* IDirect3DVolume9 macros */ +#define IDirect3DVolume9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DVolume9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DVolume9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DVolume9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DVolume9_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b) +#define IDirect3DVolume9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) +#define IDirect3DVolume9_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c) +#define IDirect3DVolume9_UnlockBox(p) (p)->lpVtbl->UnlockBox(p) + +typedef struct IDirect3DVolumeTexture9Vtbl +{ + /* IUnknown */ + HRESULT (WINAPI *QueryInterface)(IDirect3DVolumeTexture9 *This, REFIID riid, void **ppvObject); + ULONG (WINAPI *AddRef)(IDirect3DVolumeTexture9 *This); + ULONG (WINAPI *Release)(IDirect3DVolumeTexture9 *This); + /* IDirect3DResource9 */ + HRESULT (WINAPI *GetDevice)(IDirect3DVolumeTexture9 *This, IDirect3DDevice9 **ppDevice); + HRESULT (WINAPI *SetPrivateData)(IDirect3DVolumeTexture9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags); + HRESULT (WINAPI *GetPrivateData)(IDirect3DVolumeTexture9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData); + HRESULT (WINAPI *FreePrivateData)(IDirect3DVolumeTexture9 *This, REFGUID refguid); + DWORD (WINAPI *SetPriority)(IDirect3DVolumeTexture9 *This, DWORD PriorityNew); + DWORD (WINAPI *GetPriority)(IDirect3DVolumeTexture9 *This); + void (WINAPI *PreLoad)(IDirect3DVolumeTexture9 *This); + D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DVolumeTexture9 *This); + /* IDirect3DBaseTexture9 */ + DWORD (WINAPI *SetLOD)(IDirect3DVolumeTexture9 *This, DWORD LODNew); + DWORD (WINAPI *GetLOD)(IDirect3DVolumeTexture9 *This); + DWORD (WINAPI *GetLevelCount)(IDirect3DVolumeTexture9 *This); + HRESULT (WINAPI *SetAutoGenFilterType)(IDirect3DVolumeTexture9 *This, D3DTEXTUREFILTERTYPE FilterType); + D3DTEXTUREFILTERTYPE (WINAPI *GetAutoGenFilterType)(IDirect3DVolumeTexture9 *This); + void (WINAPI *GenerateMipSubLevels)(IDirect3DVolumeTexture9 *This); + /* IDirect3DVolumeTexture9 */ + HRESULT (WINAPI *GetLevelDesc)(IDirect3DVolumeTexture9 *This, UINT Level, D3DVOLUME_DESC *pDesc); + HRESULT (WINAPI *GetVolumeLevel)(IDirect3DVolumeTexture9 *This, UINT Level, IDirect3DVolume9 **ppVolumeLevel); + HRESULT (WINAPI *LockBox)(IDirect3DVolumeTexture9 *This, UINT Level, D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, DWORD Flags); + HRESULT (WINAPI *UnlockBox)(IDirect3DVolumeTexture9 *This, UINT Level); + HRESULT (WINAPI *AddDirtyBox)(IDirect3DVolumeTexture9 *This, const D3DBOX *pDirtyBox); +} IDirect3DVolumeTexture9Vtbl; +struct IDirect3DVolumeTexture9 +{ + IDirect3DVolumeTexture9Vtbl *lpVtbl; +}; + +/* IUnknown macros */ +#define IDirect3DVolumeTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DVolumeTexture9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DVolumeTexture9_Release(p) (p)->lpVtbl->Release(p) +/* IDirect3DResource9 macros */ +#define IDirect3DVolumeTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DVolumeTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DVolumeTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DVolumeTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DVolumeTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IDirect3DVolumeTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IDirect3DVolumeTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IDirect3DVolumeTexture9_GetType(p) (p)->lpVtbl->GetType(p) +/* IDirect3DBaseTexture9 macros */ +#define IDirect3DVolumeTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) +#define IDirect3DVolumeTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p) +#define IDirect3DVolumeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) +#define IDirect3DVolumeTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a) +#define IDirect3DVolumeTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) +#define IDirect3DVolumeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) +/* IDirect3DVolumeTexture9 macros */ +#define IDirect3DVolumeTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) +#define IDirect3DVolumeTexture9_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b) +#define IDirect3DVolumeTexture9_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d) +#define IDirect3DVolumeTexture9_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a) +#define IDirect3DVolumeTexture9_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a) + +#endif /* __cplusplus */ + +#ifdef _WIN32 + +IDirect3D9 *WINAPI +Direct3DCreate9( UINT SDKVersion ); + +HRESULT WINAPI +Direct3DCreate9Ex( UINT SDKVersion, + IDirect3D9Ex **ppD3D9 ); + +void *WINAPI +Direct3DShaderValidatorCreate9( void ); + +int WINAPI +D3DPERF_BeginEvent( D3DCOLOR color, + LPCWSTR name ); + +int WINAPI +D3DPERF_EndEvent( void ); + +DWORD WINAPI +D3DPERF_GetStatus( void ); + +void WINAPI +D3DPERF_SetOptions( DWORD options ); + +BOOL WINAPI +D3DPERF_QueryRepeatFrame( void ); + +void WINAPI +D3DPERF_SetMarker( D3DCOLOR color, + LPCWSTR name ); + +void WINAPI +D3DPERF_SetRegion( D3DCOLOR color, + LPCWSTR name ); + +void WINAPI +DebugSetMute( void ); + +#endif + +#endif /* _D3D9_H_ */ diff --git a/include/D3D9/d3d9caps.h b/include/D3D9/d3d9caps.h new file mode 100644 index 00000000000..0cce5d3f689 --- /dev/null +++ b/include/D3D9/d3d9caps.h @@ -0,0 +1,387 @@ +/* + * Copyright 2011 Joakim Sindholt <[email protected]> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. */ + +#ifndef _D3D9CAPS_H_ +#define _D3D9CAPS_H_ + +#include "d3d9types.h" + +/* Caps flags */ +#define D3DCAPS2_FULLSCREENGAMMA 0x00020000 +#define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000 +#define D3DCAPS2_RESERVED 0x02000000 +#define D3DCAPS2_CANMANAGERESOURCE 0x10000000 +#define D3DCAPS2_DYNAMICTEXTURES 0x20000000 +#define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000 +#define D3DCAPS2_CANSHARERESOURCE 0x80000000 + +#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020 +#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080 +#define D3DCAPS3_COPY_TO_VIDMEM 0x00000100 +#define D3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200 +#define D3DCAPS3_DXVAHD 0x00000400 +#define D3DCAPS3_RESERVED 0x8000001F + +#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000 +#define D3DPRESENT_INTERVAL_ONE 0x00000001 +#define D3DPRESENT_INTERVAL_TWO 0x00000002 +#define D3DPRESENT_INTERVAL_THREE 0x00000004 +#define D3DPRESENT_INTERVAL_FOUR 0x00000008 +#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000 + +#define D3DCURSORCAPS_COLOR 0x00000001 +#define D3DCURSORCAPS_LOWRES 0x00000002 + +#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010 +#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020 +#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040 +#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080 +#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100 +#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200 +#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400 +#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800 +#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000 +#define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000 +#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000 +#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000 +#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000 +#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000 +#define D3DDEVCAPS_HWRASTERIZATION 0x00080000 +#define D3DDEVCAPS_PUREDEVICE 0x00100000 +#define D3DDEVCAPS_QUINTICRTPATCHES 0x00200000 +#define D3DDEVCAPS_RTPATCHES 0x00400000 +#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000 +#define D3DDEVCAPS_NPATCHES 0x01000000 + +#define D3DPMISCCAPS_MASKZ 0x00000002 +#define D3DPMISCCAPS_CULLNONE 0x00000010 +#define D3DPMISCCAPS_CULLCW 0x00000020 +#define D3DPMISCCAPS_CULLCCW 0x00000040 +#define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080 +#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100 +#define D3DPMISCCAPS_CLIPTLVERTS 0x00000200 +#define D3DPMISCCAPS_TSSARGTEMP 0x00000400 +#define D3DPMISCCAPS_BLENDOP 0x00000800 +#define D3DPMISCCAPS_NULLREFERENCE 0x00001000 +#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000 +#define D3DPMISCCAPS_PERSTAGECONSTANT 0x00008000 +#define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000 +#define D3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000 +#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000 +#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000 +#define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000 +#define D3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000 + +#define D3DPRASTERCAPS_DITHER 0x00000001 +#define D3DPRASTERCAPS_ZTEST 0x00000010 +#define D3DPRASTERCAPS_FOGVERTEX 0x00000080 +#define D3DPRASTERCAPS_FOGTABLE 0x00000100 +#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000 +#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000 +#define D3DPRASTERCAPS_FOGRANGE 0x00010000 +#define D3DPRASTERCAPS_ANISOTROPY 0x00020000 +#define D3DPRASTERCAPS_WBUFFER 0x00040000 +#define D3DPRASTERCAPS_WFOG 0x00100000 +#define D3DPRASTERCAPS_ZFOG 0x00200000 +#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000 +#define D3DPRASTERCAPS_SCISSORTEST 0x01000000 +#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000 +#define D3DPRASTERCAPS_DEPTHBIAS 0x04000000 +#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000 + +#define D3DPCMPCAPS_NEVER 0x00000001 +#define D3DPCMPCAPS_LESS 0x00000002 +#define D3DPCMPCAPS_EQUAL 0x00000004 +#define D3DPCMPCAPS_LESSEQUAL 0x00000008 +#define D3DPCMPCAPS_GREATER 0x00000010 +#define D3DPCMPCAPS_NOTEQUAL 0x00000020 +#define D3DPCMPCAPS_GREATEREQUAL 0x00000040 +#define D3DPCMPCAPS_ALWAYS 0x00000080 + +#define D3DPBLENDCAPS_ZERO 0x00000001 +#define D3DPBLENDCAPS_ONE 0x00000002 +#define D3DPBLENDCAPS_SRCCOLOR 0x00000004 +#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008 +#define D3DPBLENDCAPS_SRCALPHA 0x00000010 +#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020 +#define D3DPBLENDCAPS_DESTALPHA 0x00000040 +#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080 +#define D3DPBLENDCAPS_DESTCOLOR 0x00000100 +#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200 +#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400 +#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800 +#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000 +#define D3DPBLENDCAPS_BLENDFACTOR 0x00002000 +#ifndef D3D_DISABLE_9EX +# define D3DPBLENDCAPS_SRCCOLOR2 0x00004000 +# define D3DPBLENDCAPS_INVSRCCOLOR2 0x00008000 +#endif + +#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008 +#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200 +#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000 +#define D3DPSHADECAPS_FOGGOURAUD 0x00080000 + +#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001 +#define D3DPTEXTURECAPS_POW2 0x00000002 +#define D3DPTEXTURECAPS_ALPHA 0x00000004 +#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020 +#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040 +#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080 +#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100 +#define D3DPTEXTURECAPS_PROJECTED 0x00000400 +#define D3DPTEXTURECAPS_CUBEMAP 0x00000800 +#define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000 +#define D3DPTEXTURECAPS_MIPMAP 0x00004000 +#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000 +#define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000 +#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000 +#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000 +#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000 + +#define D3DPTFILTERCAPS_MINFPOINT 0x00000100 +#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200 +#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400 +#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800 +#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x00001000 +#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000 +#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000 +#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000 +#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000 +#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000 +#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000 +#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000 + +#define D3DPTADDRESSCAPS_WRAP 0x00000001 +#define D3DPTADDRESSCAPS_MIRROR 0x00000002 +#define D3DPTADDRESSCAPS_CLAMP 0x00000004 +#define D3DPTADDRESSCAPS_BORDER 0x00000008 +#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010 +#define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020 + +#define D3DLINECAPS_TEXTURE 0x00000001 +#define D3DLINECAPS_ZTEST 0x00000002 +#define D3DLINECAPS_BLEND 0x00000004 +#define D3DLINECAPS_ALPHACMP 0x00000008 +#define D3DLINECAPS_FOG 0x00000010 +#define D3DLINECAPS_ANTIALIAS 0x00000020 + +#define D3DSTENCILCAPS_KEEP 0x00000001 +#define D3DSTENCILCAPS_ZERO 0x00000002 +#define D3DSTENCILCAPS_REPLACE 0x00000004 +#define D3DSTENCILCAPS_INCRSAT 0x00000008 +#define D3DSTENCILCAPS_DECRSAT 0x00000010 +#define D3DSTENCILCAPS_INVERT 0x00000020 +#define D3DSTENCILCAPS_INCR 0x00000040 +#define D3DSTENCILCAPS_DECR 0x00000080 +#define D3DSTENCILCAPS_TWOSIDED 0x00000100 + +#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000FFFF +#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000 +#define D3DFVFCAPS_PSIZE 0x00100000 + +#define D3DTEXOPCAPS_DISABLE 0x00000001 +#define D3DTEXOPCAPS_SELECTARG1 0x00000002 +#define D3DTEXOPCAPS_SELECTARG2 0x00000004 +#define D3DTEXOPCAPS_MODULATE 0x00000008 +#define D3DTEXOPCAPS_MODULATE2X 0x00000010 +#define D3DTEXOPCAPS_MODULATE4X 0x00000020 +#define D3DTEXOPCAPS_ADD 0x00000040 +#define D3DTEXOPCAPS_ADDSIGNED 0x00000080 +#define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100 +#define D3DTEXOPCAPS_SUBTRACT 0x00000200 +#define D3DTEXOPCAPS_ADDSMOOTH 0x00000400 +#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800 +#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000 +#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000 +#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000 +#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000 +#define D3DTEXOPCAPS_PREMODULATE 0x00010000 +#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000 +#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000 +#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000 +#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000 +#define D3DTEXOPCAPS_BUMPENVMAP 0x00200000 +#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000 +#define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000 +#define D3DTEXOPCAPS_MULTIPLYADD 0x01000000 +#define D3DTEXOPCAPS_LERP 0x02000000 + +#define D3DVTXPCAPS_TEXGEN 0x00000001 +#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002 +#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008 +#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010 +#define D3DVTXPCAPS_LOCALVIEWER 0x00000020 +#define D3DVTXPCAPS_TWEENING 0x00000040 +#define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100 +#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200 + +#define D3DDEVCAPS2_STREAMOFFSET 0x00000001 +#define D3DDEVCAPS2_DMAPNPATCH 0x00000002 +#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004 +#define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008 +#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010 +#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020 +#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040 + +#define D3DDTCAPS_UBYTE4 0x00000001 +#define D3DDTCAPS_UBYTE4N 0x00000002 +#define D3DDTCAPS_SHORT2N 0x00000004 +#define D3DDTCAPS_SHORT4N 0x00000008 +#define D3DDTCAPS_USHORT2N 0x00000010 +#define D3DDTCAPS_USHORT4N 0x00000020 +#define D3DDTCAPS_UDEC3 0x00000040 +#define D3DDTCAPS_DEC3N 0x00000080 +#define D3DDTCAPS_FLOAT16_2 0x00000100 +#define D3DDTCAPS_FLOAT16_4 0x00000200 + + +#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 +#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 +#define D3DVS20_MAX_NUMTEMPS 32 +#define D3DVS20_MIN_NUMTEMPS 12 +#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4 +#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1 + +#define D3DVS20CAPS_PREDICATION (1 << 0) + +#define D3DPS20CAPS_ARBITRARYSWIZZLE (1 << 0) +#define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1 << 1) +#define D3DPS20CAPS_PREDICATION (1 << 2) +#define D3DPS20CAPS_NODEPENDENTREADLIMIT (1 << 3) +#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1 << 4) + +#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 +#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 +#define D3DPS20_MAX_NUMTEMPS 32 +#define D3DPS20_MIN_NUMTEMPS 12 +#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4 +#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0 +#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512 +#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96 + +#define D3DMIN30SHADERINSTRUCTIONS 512 +#define D3DMAX30SHADERINSTRUCTIONS 32768 + +/* Structs */ +typedef struct _D3DVSHADERCAPS2_0 { + DWORD Caps; + INT DynamicFlowControlDepth; + INT NumTemps; + INT StaticFlowControlDepth; +} D3DVSHADERCAPS2_0, *PD3DVSHADERCAPS2_0, *LPD3DVSHADERCAPS2_0; + +typedef struct _D3DPSHADERCAPS2_0 { + DWORD Caps; + INT DynamicFlowControlDepth; + INT NumTemps; + INT StaticFlowControlDepth; + INT NumInstructionSlots; +} D3DPSHADERCAPS2_0, *PD3DPSHADERCAPS2_0, *LPD3DPSHADERCAPS2_0; + +typedef struct _D3DCAPS9 { + D3DDEVTYPE DeviceType; + UINT AdapterOrdinal; + DWORD Caps; + DWORD Caps2; + DWORD Caps3; + DWORD PresentationIntervals; + DWORD CursorCaps; + DWORD DevCaps; + DWORD PrimitiveMiscCaps; + DWORD RasterCaps; + DWORD ZCmpCaps; + DWORD SrcBlendCaps; + DWORD DestBlendCaps; + DWORD AlphaCmpCaps; + DWORD ShadeCaps; + DWORD TextureCaps; + DWORD TextureFilterCaps; + DWORD CubeTextureFilterCaps; + DWORD VolumeTextureFilterCaps; + DWORD TextureAddressCaps; + DWORD VolumeTextureAddressCaps; + DWORD LineCaps; + DWORD MaxTextureWidth; + DWORD MaxTextureHeight; + DWORD MaxVolumeExtent; + DWORD MaxTextureRepeat; + DWORD MaxTextureAspectRatio; + DWORD MaxAnisotropy; + float MaxVertexW; + float GuardBandLeft; + float GuardBandTop; + float GuardBandRight; + float GuardBandBottom; + float ExtentsAdjust; + DWORD StencilCaps; + DWORD FVFCaps; + DWORD TextureOpCaps; + DWORD MaxTextureBlendStages; + DWORD MaxSimultaneousTextures; + DWORD VertexProcessingCaps; + DWORD MaxActiveLights; + DWORD MaxUserClipPlanes; + DWORD MaxVertexBlendMatrices; + DWORD MaxVertexBlendMatrixIndex; + float MaxPointSize; + DWORD MaxPrimitiveCount; + DWORD MaxVertexIndex; + DWORD MaxStreams; + DWORD MaxStreamStride; + DWORD VertexShaderVersion; + DWORD MaxVertexShaderConst; + DWORD PixelShaderVersion; + float PixelShader1xMaxValue; + DWORD DevCaps2; + float MaxNpatchTessellationLevel; + DWORD Reserved5; + UINT MasterAdapterOrdinal; + UINT AdapterOrdinalInGroup; + UINT NumberOfAdaptersInGroup; + DWORD DeclTypes; + DWORD NumSimultaneousRTs; + DWORD StretchRectFilterCaps; + D3DVSHADERCAPS2_0 VS20Caps; + D3DPSHADERCAPS2_0 PS20Caps; + DWORD VertexTextureFilterCaps; + DWORD MaxVShaderInstructionsExecuted; + DWORD MaxPShaderInstructionsExecuted; + DWORD MaxVertexShader30InstructionSlots; + DWORD MaxPixelShader30InstructionSlots; +} D3DCAPS9, *PD3DCAPS9, *LPD3DCAPS9; + +typedef struct _D3DCONTENTPROTECTIONCAPS { + DWORD Caps; + GUID KeyExchangeType; + UINT BufferAlignmentStart; + UINT BlockAlignmentSize; + ULONGLONG ProtectedMemorySize; +} D3DCONTENTPROTECTIONCAPS, *PD3DCONTENTPROTECTIONCAPS, *LPD3DCONTENTPROTECTIONCAPS; + +typedef struct _D3DOVERLAYCAPS { + UINT Caps; + UINT MaxOverlayDisplayWidth; + UINT MaxOverlayDisplayHeight; +} D3DOVERLAYCAPS, *PD3DOVERLAYCAPS, *LPD3DOVERLAYCAPS; + +#endif /* _D3D9CAPS_H_ */ diff --git a/include/D3D9/d3d9types.h b/include/D3D9/d3d9types.h new file mode 100644 index 00000000000..0a8f9e5804a --- /dev/null +++ b/include/D3D9/d3d9types.h @@ -0,0 +1,1797 @@ +/* + * Copyright 2011 Joakim Sindholt <[email protected]> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. */ + +#ifndef _D3D9TYPES_H_ +#define _D3D9TYPES_H_ + +#ifdef _WIN32 +#include <windows.h> +#else /* _WIN32 */ +#include <stdint.h> + +#ifndef NULL +#define NULL 0 +#endif + +/******************************************************** + * Windows types * + ********************************************************/ +/* Function macros */ +#define FAILED(x) ((HRESULT)(x) < 0) +#define SUCCEEDED(x) ((HRESULT)(x) >= 0) + +#define MAKE_HRESULT(sev,fac,code) \ + ( \ + ((HRESULT)(sev) << 31) | \ + ((HRESULT)(fac) << 16) | \ + (HRESULT)(code) \ + ) + +/* Windows errors */ +#define E_OUTOFMEMORY MAKE_HRESULT(1, 0x007, 14) +#define E_NOINTERFACE MAKE_HRESULT(1, 0x000, 0x4002) +#define E_POINTER MAKE_HRESULT(1, 0x000, 0x4003) + +#define S_OK ((HRESULT)0) +#define S_FALSE ((HRESULT)1) + +/* WORD types */ +typedef uint8_t BYTE; +typedef uint16_t WORD; +typedef uint32_t DWORD; + +/* Renamed types */ +typedef int BOOL; +#ifndef FALSE +#define FALSE 0 +#define TRUE (!FALSE) +#endif + +typedef uint32_t UINT32; +typedef uint64_t UINT64; + +typedef unsigned short USHORT; +typedef unsigned int UINT; +typedef unsigned int ULONG; +typedef unsigned long long ULONGLONG; + +typedef short SHORT; +typedef int INT; +typedef int LONG; +typedef long long LONGLONG; +typedef float FLOAT; + +/* Windows types */ +typedef void *HANDLE; +typedef int32_t HRESULT; +typedef HANDLE HWND; +typedef HANDLE HMONITOR; +typedef HANDLE HDC; + +/* Unions */ +typedef union { + struct { + DWORD LowPart; + LONG HighPart; + }; + + struct { + DWORD LowPart; + LONG HighPart; + } u; + + LONGLONG QuadPart; +} LARGE_INTEGER, *LPLARGE_INTEGER; + +/* Structs */ + +typedef struct _GUID { + DWORD Data1; + WORD Data2; + WORD Data3; + BYTE Data4[8]; +} GUID, IID, *LPGUID, *REFGUID, *REFIID; + +typedef struct _LUID { + DWORD LowPart; + LONG HighPart; +} LUID, *LPLUID, *PLUID; + +typedef struct _PALETTEENTRY { + BYTE peRed; + BYTE peGreen; + BYTE peBlue; + BYTE peFlags; +} PALETTEENTRY, *LPPALETTEENTRY; + +typedef struct _POINT { + LONG x; + LONG y; +} POINT, *LPPOINT; + +typedef struct _RECT { + LONG left; + LONG top; + LONG right; + LONG bottom; +} RECT, *LPRECT; + +typedef struct _RGNDATAHEADER { + DWORD dwSize; + DWORD iType; + DWORD nCount; + DWORD nRgnSize; + RECT rcBound; +} RGNDATAHEADER, *LPRGNDATAHEADER; + +typedef struct _RGNDATA { + RGNDATAHEADER rdh; + char Buffer[1]; +} RGNDATA, *LPRGNDATA; +#endif /* _WIN32 */ + +#ifndef MAKEFOURCC +#define MAKEFOURCC(a, b, c, d) \ + ( \ + (DWORD)(BYTE)(a) | \ + ((DWORD)(BYTE)(b) << 8) | \ + ((DWORD)(BYTE)(c) << 16) | \ + ((DWORD)(BYTE)(d) << 24) \ + ) +#endif /* MAKEFOURCC */ + + +#define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001 +#define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002 +#define D3DPRESENTFLAG_DEVICECLIP 0x00000004 +#define D3DPRESENTFLAG_VIDEO 0x00000010 +#define D3DPRESENTFLAG_NOAUTOROTATE 0x00000020 +#define D3DPRESENTFLAG_UNPRUNEDMODE 0x00000040 +#define D3DPRESENTFLAG_OVERLAY_LIMITEDRGB 0x00000080 +#define D3DPRESENTFLAG_OVERLAY_YCbCr_BT709 0x00000100 +#define D3DPRESENTFLAG_OVERLAY_YCbCr_xvYCC 0x00000200 +#define D3DPRESENTFLAG_RESTRICTED_CONTENT 0x00000400 +#define D3DPRESENTFLAG_RESTRICT_SHARED_RESOURCE_DRIVER 0x00000800 + + +#ifdef WINAPI +#undef WINAPI +#endif /* WINAPI*/ + +#if defined(__x86_64__) || defined(_M_X64) +#define WINAPI __attribute__((ms_abi)) +#else /* x86_64 */ +#define WINAPI __attribute__((__stdcall__)) +#endif /* x86_64 */ + +/* Implementation caps */ +#define D3DPRESENT_BACK_BUFFERS_MAX 3 +#define D3DPRESENT_BACK_BUFFERS_MAX_EX 30 + +/* Functions */ +#define MAKE_D3DHRESULT(code) MAKE_HRESULT(1, 0x876, code) +#define MAKE_D3DSTATUS(code) MAKE_HRESULT(0, 0x876, code) + +/* SDK version */ +#define D3D_SDK_VERSION 32 + +/* Adapter */ +#define D3DADAPTER_DEFAULT 0 + +/******************************************************** + * Return codes * + ********************************************************/ +#define D3D_OK S_OK +#define D3DOK_NOAUTOGEN MAKE_D3DSTATUS(2159) +#define D3DERR_OUTOFVIDEOMEMORY MAKE_D3DHRESULT(380) +#define D3DERR_WASSTILLDRAWING MAKE_D3DHRESULT(540) +#define D3DERR_WRONGTEXTUREFORMAT MAKE_D3DHRESULT(2072) +#define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_D3DHRESULT(2073) +#define D3DERR_UNSUPPORTEDCOLORARG MAKE_D3DHRESULT(2074) +#define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_D3DHRESULT(2075) +#define D3DERR_UNSUPPORTEDALPHAARG MAKE_D3DHRESULT(2076) +#define D3DERR_TOOMANYOPERATIONS MAKE_D3DHRESULT(2077) +#define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_D3DHRESULT(2078) +#define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_D3DHRESULT(2079) +#define D3DERR_CONFLICTINGRENDERSTATE MAKE_D3DHRESULT(2081) +#define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_D3DHRESULT(2082) +#define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_D3DHRESULT(2086) +#define D3DERR_DRIVERINTERNALERROR MAKE_D3DHRESULT(2087) +#define D3DERR_NOTFOUND MAKE_D3DHRESULT(2150) +#define D3DERR_MOREDATA MAKE_D3DHRESULT(2151) +#define D3DERR_DEVICELOST MAKE_D3DHRESULT(2152) +#define D3DERR_DEVICENOTRESET MAKE_D3DHRESULT(2153) +#define D3DERR_NOTAVAILABLE MAKE_D3DHRESULT(2154) +#define D3DERR_INVALIDDEVICE MAKE_D3DHRESULT(2155) +#define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156) +#define D3DERR_DRIVERINVALIDCALL MAKE_D3DHRESULT(2157) + +/******************************************************** + * Bitmasks * + *******************************************************/ +/* IDirect3DDevice9::Clear */ +#define D3DCLEAR_TARGET 0x00000001 +#define D3DCLEAR_ZBUFFER 0x00000002 +#define D3DCLEAR_STENCIL 0x00000004 + +/* Usage */ +/* http://msdn.microsoft.com/en-us/library/ee416659(VS.85).aspx */ +#define D3DUSAGE_RENDERTARGET 0x00000001 +#define D3DUSAGE_DEPTHSTENCIL 0x00000002 +#define D3DUSAGE_WRITEONLY 0x00000008 +#define D3DUSAGE_SOFTWAREPROCESSING 0x00000010 +#define D3DUSAGE_DONOTCLIP 0x00000020 +#define D3DUSAGE_POINTS 0x00000040 +#define D3DUSAGE_RTPATCHES 0x00000080 +#define D3DUSAGE_NPATCHES 0x00000100 +#define D3DUSAGE_DYNAMIC 0x00000200 +#define D3DUSAGE_AUTOGENMIPMAP 0x00000400 +#ifndef D3D_DISABLE_9EX +#define D3DUSAGE_RESTRICTED_CONTENT 0x00000800 +#define D3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER 0x00001000 +#define D3DUSAGE_RESTRICT_SHARED_RESOURCE 0x00002000 +#endif +#define D3DUSAGE_DMAP 0x00004000 +#define D3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000 +#define D3DUSAGE_QUERY_SRGBREAD 0x00010000 +#define D3DUSAGE_QUERY_FILTER 0x00020000 +#define D3DUSAGE_QUERY_SRGBWRITE 0x00040000 +#define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000 +#define D3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000 +#define D3DUSAGE_QUERY_WRAPANDMIP 0x00200000 +#ifndef D3D_DISABLE_9EX +#define D3DUSAGE_NONSECURE 0x00800000 +#define D3DUSAGE_TEXTAPI 0x10000000 +#endif + +/* Buffer locking */ +/* http://msdn.microsoft.com/en-us/library/ee416503(VS.85).aspx */ +#define D3DLOCK_READONLY 0x00000010 +#define D3DLOCK_NOSYSLOCK 0x00000800 +#define D3DLOCK_NOOVERWRITE 0x00001000 +#define D3DLOCK_DISCARD 0x00002000 +#define D3DLOCK_DONOTWAIT 0x00004000 +#define D3DLOCK_NO_DIRTY_UPDATE 0x00008000 + +/* FVF */ +/* http://msdn.microsoft.com/en-us/library/ee416490(VS.85).aspx */ +/* http://msdn.microsoft.com/en-us/library/ms791638.aspx */ +#define D3DFVF_XYZ 0x00000002 +#define D3DFVF_XYZRHW 0x00000004 +#define D3DFVF_XYZB1 0x00000006 +#define D3DFVF_XYZB2 0x00000008 +#define D3DFVF_XYZB3 0x0000000A +#define D3DFVF_XYZB4 0x0000000C +#define D3DFVF_XYZB5 0x0000000E +#define D3DFVF_XYZW 0x00004002 +#define D3DFVF_POSITION_MASK 0x0000400E + +#define D3DFVF_NORMAL 0x00000010 +#define D3DFVF_PSIZE 0x00000020 +#define D3DFVF_DIFFUSE 0x00000040 +#define D3DFVF_SPECULAR 0x00000080 + +#define D3DFVF_TEX0 0x00000000 +#define D3DFVF_TEX1 0x00000100 +#define D3DFVF_TEX2 0x00000200 +#define D3DFVF_TEX3 0x00000300 +#define D3DFVF_TEX4 0x00000400 +#define D3DFVF_TEX5 0x00000500 +#define D3DFVF_TEX6 0x00000600 +#define D3DFVF_TEX7 0x00000700 +#define D3DFVF_TEX8 0x00000800 +#define D3DFVF_TEXCOUNT_MASK 0x00000F00 +#define D3DFVF_TEXCOUNT_SHIFT 8 +#define D3DFVF_TEXTUREFORMAT1 0x00000003 +#define D3DFVF_TEXTUREFORMAT2 0x00000000 +#define D3DFVF_TEXTUREFORMAT3 0x00000001 +#define D3DFVF_TEXTUREFORMAT4 0x00000002 + +#define D3DFVF_POSITION_MASK 0x0000400E +#define D3DFVF_TEXCOUNT_MASK 0x00000F00 +#define D3DFVF_TEXCOUNT_SHIFT 8 + +#define D3DFVF_LASTBETA_UBYTE4 0x00001000 +#define D3DFVF_LASTBETA_D3DCOLOR 0x00008000 + +#define D3DFVF_RESERVED0 0x00000001 +#define D3DFVF_RESERVED2 0x00006000 + +#define D3DTA_SELECTMASK 0x0000000f +#define D3DTA_DIFFUSE 0x00000000 +#define D3DTA_CURRENT 0x00000001 +#define D3DTA_TEXTURE 0x00000002 +#define D3DTA_TFACTOR 0x00000003 +#define D3DTA_SPECULAR 0x00000004 +#define D3DTA_TEMP 0x00000005 +#define D3DTA_CONSTANT 0x00000006 +#define D3DTA_COMPLEMENT 0x00000010 +#define D3DTA_ALPHAREPLICATE 0x00000020 + +#define D3DSPD_IUNKNOWN 0x00000001 + +#define D3DPRESENT_DONOTWAIT 0x00000001 +#define D3DPRESENT_LINEAR_CONTENT 0x00000002 + +#define D3DCREATE_FPU_PRESERVE 0x00000002 +#define D3DCREATE_MULTITHREADED 0x00000004 +#define D3DCREATE_PUREDEVICE 0x00000010 +#define D3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020 +#define D3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040 +#define D3DCREATE_MIXED_VERTEXPROCESSING 0x00000080 +#define D3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100 +#define D3DCREATE_ADAPTERGROUP_DEVICE 0x00000200 + +#define D3DSTREAMSOURCE_INDEXEDDATA (1 << 30) +#define D3DSTREAMSOURCE_INSTANCEDATA (2 << 30) + +/******************************************************** + * Function macros * + *******************************************************/ + +/* Colors */ +#define D3DCOLOR_ARGB(a,r,g,b) \ + ((D3DCOLOR)( \ + (((a) & 0xFF) << 24) | \ + (((r) & 0xFF) << 16) | \ + (((g) & 0xFF) << 8) | \ + ((b) & 0xFF) \ + )) + +#define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b) +#define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xFF,r,g,b) +#define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v) +#define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xFF,y,u,v) + +#define D3DCOLOR_COLORVALUE(r,g,b,a) \ + D3DCOLOR_RGBA( \ + (DWORD)((r) * 255.0f), \ + (DWORD)((g) * 255.0f), \ + (DWORD)((b) * 255.0f), \ + (DWORD)((a) * 255.0f) \ + ) + +/* Shaders */ +#define D3DDECL_END() { 0xFF, 0, D3DDECLTYPE_UNUSED, 0, 0, 0 } + +/***************************************************************************** + * Typedefs * + *****************************************************************************/ +typedef DWORD D3DCOLOR; + +/***************************************************************************** + * Enums * + *****************************************************************************/ +typedef enum D3DDISPLAYROTATION { + D3DDISPLAYROTATION_IDENTITY = 1, + D3DDISPLAYROTATION_90 = 2, + D3DDISPLAYROTATION_180 = 3, + D3DDISPLAYROTATION_270 = 4 +} D3DDISPLAYROTATION; + +typedef enum D3DSCANLINEORDERING { + D3DSCANLINEORDERING_UNKNOWN = 0, + D3DSCANLINEORDERING_PROGRESSIVE = 1, + D3DSCANLINEORDERING_INTERLACED = 2 +} D3DSCANLINEORDERING; + +typedef enum _D3DAUTHENTICATEDCHANNELTYPE { + D3DAUTHENTICATEDCHANNEL_D3D9 = 1, + D3DAUTHENTICATEDCHANNEL_DRIVER_SOFTWARE = 2, + D3DAUTHENTICATEDCHANNEL_DRIVER_HARDWARE = 3 +} D3DAUTHENTICATEDCHANNELTYPE; + +typedef enum _D3DAUTHENTICATEDCHANNEL_PROCESSIDENTIFIERTYPE { + PROCESSIDTYPE_UNKNOWN = 0, + PROCESSIDTYPE_DWM = 1, + PROCESSIDTYPE_HANDLE = 2 +} D3DAUTHENTICATEDCHANNEL_PROCESSIDENTIFIERTYPE; + +typedef enum _D3DBACKBUFFER_TYPE { + D3DBACKBUFFER_TYPE_MONO = 0, + D3DBACKBUFFER_TYPE_LEFT = 1, + D3DBACKBUFFER_TYPE_RIGHT = 2 +} D3DBACKBUFFER_TYPE; + +typedef enum _D3DBASISTYPE { + D3DBASIS_BEZIER = 0, + D3DBASIS_BSPLINE = 1, + D3DBASIS_CATMULL_ROM = 2 +} D3DBASISTYPE; + +typedef enum _D3DBLEND { + D3DBLEND_ZERO = 1, + D3DBLEND_ONE = 2, + D3DBLEND_SRCCOLOR = 3, + D3DBLEND_INVSRCCOLOR = 4, + D3DBLEND_SRCALPHA = 5, + D3DBLEND_INVSRCALPHA = 6, + D3DBLEND_DESTALPHA = 7, + D3DBLEND_INVDESTALPHA = 8, + D3DBLEND_DESTCOLOR = 9, + D3DBLEND_INVDESTCOLOR = 10, + D3DBLEND_SRCALPHASAT = 11, + D3DBLEND_BOTHSRCALPHA = 12, + D3DBLEND_BOTHINVSRCALPHA = 13, + D3DBLEND_BLENDFACTOR = 14, + D3DBLEND_INVBLENDFACTOR = 15, + D3DBLEND_SRCCOLOR2 = 16, + D3DBLEND_INVSRCCOLOR2 = 17 +} D3DBLEND; + +typedef enum _D3DBLENDOP { + D3DBLENDOP_ADD = 1, + D3DBLENDOP_SUBTRACT = 2, + D3DBLENDOP_REVSUBTRACT = 3, + D3DBLENDOP_MIN = 4, + D3DBLENDOP_MAX = 5 +} D3DBLENDOP; + +typedef enum _D3DBUSTYPE { + D3DBUSTYPE_OTHER = 0x00000000, + D3DBUSTYPE_PCI = 0x00000001, + D3DBUSTYPE_PCIX = 0x00000002, + D3DBUSTYPE_PCIEXPRESS = 0x00000003, + D3DBUSTYPE_AGP = 0x00000004, + D3DBUSIMPL_MODIFIER_INSIDE_OF_CHIPSET = 0x00010000, + D3DBUSIMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_CHIP = 0x00020000, + D3DBUSIMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_SOCKET = 0x00030000, + D3DBUSIMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR = 0x00040000, + D3DBUSIMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR_INSIDE_OF_NUAE = 0x00050000, + D3DBUSIMPL_MODIFIER_NON_STANDARD = 0x80000000 +} D3DBUSTYPE; + +typedef enum _D3DCMPFUNC { + D3DCMP_NEVER = 1, + D3DCMP_LESS = 2, + D3DCMP_EQUAL = 3, + D3DCMP_LESSEQUAL = 4, + D3DCMP_GREATER = 5, + D3DCMP_NOTEQUAL = 6, + D3DCMP_GREATEREQUAL = 7, + D3DCMP_ALWAYS = 8 +} D3DCMPFUNC; + +typedef enum _D3DCOMPOSERECTSOP{ + D3DCOMPOSERECTS_COPY = 1, + D3DCOMPOSERECTS_OR = 2, + D3DCOMPOSERECTS_AND = 3, + D3DCOMPOSERECTS_NEG = 4 +} D3DCOMPOSERECTSOP; + +typedef enum _D3DCUBEMAP_FACES { + D3DCUBEMAP_FACE_POSITIVE_X = 0, + D3DCUBEMAP_FACE_NEGATIVE_X = 1, + D3DCUBEMAP_FACE_POSITIVE_Y = 2, + D3DCUBEMAP_FACE_NEGATIVE_Y = 3, + D3DCUBEMAP_FACE_POSITIVE_Z = 4, + D3DCUBEMAP_FACE_NEGATIVE_Z = 5 +} D3DCUBEMAP_FACES; + +typedef enum _D3DCULL { + D3DCULL_NONE = 1, + D3DCULL_CW = 2, + D3DCULL_CCW = 3 +} D3DCULL; + +typedef enum _D3DDEBUGMONITORTOKENS { + D3DDMT_ENABLE = 0, + D3DDMT_DISABLE = 1 +} D3DDEBUGMONITORTOKENS; + +typedef enum _D3DDECLMETHOD { + D3DDECLMETHOD_DEFAULT = 0, + D3DDECLMETHOD_PARTIALU = 1, + D3DDECLMETHOD_PARTIALV = 2, + D3DDECLMETHOD_CROSSUV = 3, + D3DDECLMETHOD_UV = 4, + D3DDECLMETHOD_LOOKUP = 5, + D3DDECLMETHOD_LOOKUPPRESAMPLED = 6 +} D3DDECLMETHOD; + +typedef enum _D3DDECLTYPE { + D3DDECLTYPE_FLOAT1 = 0, + D3DDECLTYPE_FLOAT2 = 1, + D3DDECLTYPE_FLOAT3 = 2, + D3DDECLTYPE_FLOAT4 = 3, + D3DDECLTYPE_D3DCOLOR = 4, + D3DDECLTYPE_UBYTE4 = 5, + D3DDECLTYPE_SHORT2 = 6, + D3DDECLTYPE_SHORT4 = 7, + D3DDECLTYPE_UBYTE4N = 8, + D3DDECLTYPE_SHORT2N = 9, + D3DDECLTYPE_SHORT4N = 10, + D3DDECLTYPE_USHORT2N = 11, + D3DDECLTYPE_USHORT4N = 12, + D3DDECLTYPE_UDEC3 = 13, + D3DDECLTYPE_DEC3N = 14, + D3DDECLTYPE_FLOAT16_2 = 15, + D3DDECLTYPE_FLOAT16_4 = 16, + D3DDECLTYPE_UNUSED = 17 +} D3DDECLTYPE; + +typedef enum _D3DDECLUSAGE { + D3DDECLUSAGE_POSITION = 0, + D3DDECLUSAGE_BLENDWEIGHT = 1, + D3DDECLUSAGE_BLENDINDICES = 2, + D3DDECLUSAGE_NORMAL = 3, + D3DDECLUSAGE_PSIZE = 4, + D3DDECLUSAGE_TEXCOORD = 5, + D3DDECLUSAGE_TANGENT = 6, + D3DDECLUSAGE_BINORMAL = 7, + D3DDECLUSAGE_TESSFACTOR = 8, + D3DDECLUSAGE_POSITIONT = 9, + D3DDECLUSAGE_COLOR = 10, + D3DDECLUSAGE_FOG = 11, + D3DDECLUSAGE_DEPTH = 12, + D3DDECLUSAGE_SAMPLE = 13 +} D3DDECLUSAGE; + +typedef enum _D3DDEGREETYPE { + D3DDEGREE_LINEAR = 1, + D3DDEGREE_QUADRATIC = 2, + D3DDEGREE_CUBIC = 3, + D3DDEGREE_QUINTIC = 5 +} D3DDEGREETYPE; + +typedef enum _D3DDEVTYPE { + D3DDEVTYPE_HAL = 1, + D3DDEVTYPE_REF = 2, + D3DDEVTYPE_SW = 3, + D3DDEVTYPE_NULLREF = 4 +} D3DDEVTYPE; + +typedef enum _D3DFILLMODE { + D3DFILL_POINT = 1, + D3DFILL_WIREFRAME = 2, + D3DFILL_SOLID = 3 +} D3DFILLMODE; + +typedef enum _D3DFOGMODE { + D3DFOG_NONE = 0, + D3DFOG_EXP = 1, + D3DFOG_EXP2 = 2, + D3DFOG_LINEAR = 3 +} D3DFOGMODE; + +typedef enum _D3DFORMAT { + D3DFMT_UNKNOWN = 0, + D3DFMT_R8G8B8 = 20, + D3DFMT_A8R8G8B8 = 21, + D3DFMT_X8R8G8B8 = 22, + D3DFMT_R5G6B5 = 23, + D3DFMT_X1R5G5B5 = 24, + D3DFMT_A1R5G5B5 = 25, + D3DFMT_A4R4G4B4 = 26, + D3DFMT_R3G3B2 = 27, + D3DFMT_A8 = 28, + D3DFMT_A8R3G3B2 = 29, + D3DFMT_X4R4G4B4 = 30, + D3DFMT_A2B10G10R10 = 31, + D3DFMT_A8B8G8R8 = 32, + D3DFMT_X8B8G8R8 = 33, + D3DFMT_G16R16 = 34, + D3DFMT_A2R10G10B10 = 35, + D3DFMT_A16B16G16R16 = 36, + D3DFMT_A8P8 = 40, + D3DFMT_P8 = 41, + D3DFMT_L8 = 50, + D3DFMT_A8L8 = 51, + D3DFMT_A4L4 = 52, + D3DFMT_V8U8 = 60, + D3DFMT_L6V5U5 = 61, + D3DFMT_X8L8V8U8 = 62, + D3DFMT_Q8W8V8U8 = 63, + D3DFMT_V16U16 = 64, + D3DFMT_A2W10V10U10 = 67, + D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'), + D3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'), + D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'), + D3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'), + D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'), + D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'), + D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'), + D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'), + D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'), + D3DFMT_D16_LOCKABLE = 70, + D3DFMT_D32 = 71, + D3DFMT_D15S1 = 73, + D3DFMT_D24S8 = 75, + D3DFMT_D24X8 = 77, + D3DFMT_D24X4S4 = 79, + D3DFMT_D16 = 80, + D3DFMT_D32F_LOCKABLE = 82, + D3DFMT_D24FS8 = 83, + D3DFMT_D32_LOCKABLE = 84, + D3DFMT_S8_LOCKABLE = 85, + D3DFMT_L16 = 81, + D3DFMT_VERTEXDATA = 100, + D3DFMT_INDEX16 = 101, + D3DFMT_INDEX32 = 102, + D3DFMT_Q16W16V16U16 = 110, + D3DFMT_MULTI2_ARGB8 = MAKEFOURCC('M','E','T','1'), + D3DFMT_R16F = 111, + D3DFMT_G16R16F = 112, + D3DFMT_A16B16G16R16F = 113, + D3DFMT_R32F = 114, + D3DFMT_G32R32F = 115, + D3DFMT_A32B32G32R32F = 116, + D3DFMT_CxV8U8 = 117, + D3DFMT_A1 = 118, + D3DFMT_A2B10G10R10_XR_BIAS = 119, + D3DFMT_BINARYBUFFER = 199, + D3DFMT_DF16 = MAKEFOURCC('D', 'F', '1', '6'), + D3DFMT_DF24 = MAKEFOURCC('D', 'F', '2', '4'), + D3DFMT_INTZ = MAKEFOURCC('I', 'N', 'T', 'Z'), + D3DFMT_NULL = MAKEFOURCC('N', 'U', 'L', 'L'), + D3DFMT_NV11 = MAKEFOURCC('N', 'V', '1', '1'), + D3DFMT_NV12 = MAKEFOURCC('N', 'V', '1', '2'), + D3DFMT_Y210 = MAKEFOURCC('Y', '2', '1', '0'), + D3DFMT_Y216 = MAKEFOURCC('Y', '2', '1', '6'), + D3DFMT_Y410 = MAKEFOURCC('Y', '4', '1', '0') +} D3DFORMAT; + +typedef enum _D3DLIGHTTYPE { + D3DLIGHT_POINT = 1, + D3DLIGHT_SPOT = 2, + D3DLIGHT_DIRECTIONAL = 3 +} D3DLIGHTTYPE; + +typedef enum _D3DMATERIALCOLORSOURCE { + D3DMCS_MATERIAL = 0, + D3DMCS_COLOR1 = 1, + D3DMCS_COLOR2 = 2 +} D3DMATERIALCOLORSOURCE; + +typedef enum _D3DMULTISAMPLE_TYPE { + D3DMULTISAMPLE_NONE = 0, + D3DMULTISAMPLE_NONMASKABLE = 1, + D3DMULTISAMPLE_2_SAMPLES = 2, + D3DMULTISAMPLE_3_SAMPLES = 3, + D3DMULTISAMPLE_4_SAMPLES = 4, + D3DMULTISAMPLE_5_SAMPLES = 5, + D3DMULTISAMPLE_6_SAMPLES = 6, + D3DMULTISAMPLE_7_SAMPLES = 7, + D3DMULTISAMPLE_8_SAMPLES = 8, + D3DMULTISAMPLE_9_SAMPLES = 9, + D3DMULTISAMPLE_10_SAMPLES = 10, + D3DMULTISAMPLE_11_SAMPLES = 11, + D3DMULTISAMPLE_12_SAMPLES = 12, + D3DMULTISAMPLE_13_SAMPLES = 13, + D3DMULTISAMPLE_14_SAMPLES = 14, + D3DMULTISAMPLE_15_SAMPLES = 15, + D3DMULTISAMPLE_16_SAMPLES = 16 +} D3DMULTISAMPLE_TYPE; + +typedef enum _D3DPATCHEDGESTYLE { + D3DPATCHEDGE_DISCRETE = 0, + D3DPATCHEDGE_CONTINUOUS = 1 +} D3DPATCHEDGESTYLE; + +typedef enum _D3DPOOL { + D3DPOOL_DEFAULT = 0, + D3DPOOL_MANAGED = 1, + D3DPOOL_SYSTEMMEM = 2, + D3DPOOL_SCRATCH = 3 +} D3DPOOL; + +typedef enum _D3DPRIMITIVETYPE { + D3DPT_POINTLIST = 1, + D3DPT_LINELIST = 2, + D3DPT_LINESTRIP = 3, + D3DPT_TRIANGLELIST = 4, + D3DPT_TRIANGLESTRIP = 5, + D3DPT_TRIANGLEFAN = 6 +} D3DPRIMITIVETYPE; + +typedef enum _D3DQUERYTYPE { + D3DQUERYTYPE_VCACHE = 4, + D3DQUERYTYPE_RESOURCEMANAGER = 5, + D3DQUERYTYPE_VERTEXSTATS = 6, + D3DQUERYTYPE_EVENT = 8, + D3DQUERYTYPE_OCCLUSION = 9, + D3DQUERYTYPE_TIMESTAMP = 10, + D3DQUERYTYPE_TIMESTAMPDISJOINT = 11, + D3DQUERYTYPE_TIMESTAMPFREQ = 12, + D3DQUERYTYPE_PIPELINETIMINGS = 13, + D3DQUERYTYPE_INTERFACETIMINGS = 14, + D3DQUERYTYPE_VERTEXTIMINGS = 15, + D3DQUERYTYPE_PIXELTIMINGS = 16, + D3DQUERYTYPE_BANDWIDTHTIMINGS = 17, + D3DQUERYTYPE_CACHEUTILIZATION = 18, + D3DQUERYTYPE_MEMORYPRESSURE = 19 +} D3DQUERYTYPE; + +#define D3DISSUE_BEGIN (1 << 1) +#define D3DISSUE_END (1 << 0) +#define D3DGETDATA_FLUSH (1 << 0) + + +typedef enum _D3DRENDERSTATETYPE { + D3DRS_ZENABLE = 7, + D3DRS_FILLMODE = 8, + D3DRS_SHADEMODE = 9, + D3DRS_ZWRITEENABLE = 14, + D3DRS_ALPHATESTENABLE = 15, + D3DRS_LASTPIXEL = 16, + D3DRS_SRCBLEND = 19, + D3DRS_DESTBLEND = 20, + D3DRS_CULLMODE = 22, + D3DRS_ZFUNC = 23, + D3DRS_ALPHAREF = 24, + D3DRS_ALPHAFUNC = 25, + D3DRS_DITHERENABLE = 26, + D3DRS_ALPHABLENDENABLE = 27, + D3DRS_FOGENABLE = 28, + D3DRS_SPECULARENABLE = 29, + D3DRS_FOGCOLOR = 34, + D3DRS_FOGTABLEMODE = 35, + D3DRS_FOGSTART = 36, + D3DRS_FOGEND = 37, + D3DRS_FOGDENSITY = 38, + D3DRS_RANGEFOGENABLE = 48, + D3DRS_STENCILENABLE = 52, + D3DRS_STENCILFAIL = 53, + D3DRS_STENCILZFAIL = 54, + D3DRS_STENCILPASS = 55, + D3DRS_STENCILFUNC = 56, + D3DRS_STENCILREF = 57, + D3DRS_STENCILMASK = 58, + D3DRS_STENCILWRITEMASK = 59, + D3DRS_TEXTUREFACTOR = 60, + D3DRS_WRAP0 = 128, + D3DRS_WRAP1 = 129, + D3DRS_WRAP2 = 130, + D3DRS_WRAP3 = 131, + D3DRS_WRAP4 = 132, + D3DRS_WRAP5 = 133, + D3DRS_WRAP6 = 134, + D3DRS_WRAP7 = 135, + D3DRS_CLIPPING = 136, + D3DRS_LIGHTING = 137, + D3DRS_AMBIENT = 139, + D3DRS_FOGVERTEXMODE = 140, + D3DRS_COLORVERTEX = 141, + D3DRS_LOCALVIEWER = 142, + D3DRS_NORMALIZENORMALS = 143, + D3DRS_DIFFUSEMATERIALSOURCE = 145, + D3DRS_SPECULARMATERIALSOURCE = 146, + D3DRS_AMBIENTMATERIALSOURCE = 147, + D3DRS_EMISSIVEMATERIALSOURCE = 148, + D3DRS_VERTEXBLEND = 151, + D3DRS_CLIPPLANEENABLE = 152, + D3DRS_POINTSIZE = 154, + D3DRS_POINTSIZE_MIN = 155, + D3DRS_POINTSPRITEENABLE = 156, + D3DRS_POINTSCALEENABLE = 157, + D3DRS_POINTSCALE_A = 158, + D3DRS_POINTSCALE_B = 159, + D3DRS_POINTSCALE_C = 160, + D3DRS_MULTISAMPLEANTIALIAS = 161, + D3DRS_MULTISAMPLEMASK = 162, + D3DRS_PATCHEDGESTYLE = 163, + D3DRS_DEBUGMONITORTOKEN = 165, + D3DRS_POINTSIZE_MAX = 166, + D3DRS_INDEXEDVERTEXBLENDENABLE = 167, + D3DRS_COLORWRITEENABLE = 168, + D3DRS_TWEENFACTOR = 170, + D3DRS_BLENDOP = 171, + D3DRS_POSITIONDEGREE = 172, + D3DRS_NORMALDEGREE = 173, + D3DRS_SCISSORTESTENABLE = 174, + D3DRS_SLOPESCALEDEPTHBIAS = 175, + D3DRS_ANTIALIASEDLINEENABLE = 176, + D3DRS_MINTESSELLATIONLEVEL = 178, + D3DRS_MAXTESSELLATIONLEVEL = 179, + D3DRS_ADAPTIVETESS_X = 180, + D3DRS_ADAPTIVETESS_Y = 181, + D3DRS_ADAPTIVETESS_Z = 182, + D3DRS_ADAPTIVETESS_W = 183, + D3DRS_ENABLEADAPTIVETESSELLATION = 184, + D3DRS_TWOSIDEDSTENCILMODE = 185, + D3DRS_CCW_STENCILFAIL = 186, + D3DRS_CCW_STENCILZFAIL = 187, + D3DRS_CCW_STENCILPASS = 188, + D3DRS_CCW_STENCILFUNC = 189, + D3DRS_COLORWRITEENABLE1 = 190, + D3DRS_COLORWRITEENABLE2 = 191, + D3DRS_COLORWRITEENABLE3 = 192, + D3DRS_BLENDFACTOR = 193, + D3DRS_SRGBWRITEENABLE = 194, + D3DRS_DEPTHBIAS = 195, + D3DRS_WRAP8 = 198, + D3DRS_WRAP9 = 199, + D3DRS_WRAP10 = 200, + D3DRS_WRAP11 = 201, + D3DRS_WRAP12 = 202, + D3DRS_WRAP13 = 203, + D3DRS_WRAP14 = 204, + D3DRS_WRAP15 = 205, + D3DRS_SEPARATEALPHABLENDENABLE = 206, + D3DRS_SRCBLENDALPHA = 207, + D3DRS_DESTBLENDALPHA = 208, + D3DRS_BLENDOPALPHA = 209 +} D3DRENDERSTATETYPE; + +typedef enum _D3DRESOURCETYPE { + D3DRTYPE_SURFACE = 1, + D3DRTYPE_VOLUME = 2, + D3DRTYPE_TEXTURE = 3, + D3DRTYPE_VOLUMETEXTURE = 4, + D3DRTYPE_CUBETEXTURE = 5, + D3DRTYPE_VERTEXBUFFER = 6, + D3DRTYPE_INDEXBUFFER = 7 +} D3DRESOURCETYPE; +#define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1) + +typedef enum _D3DSAMPLERSTATETYPE { + D3DSAMP_ADDRESSU = 1, + D3DSAMP_ADDRESSV = 2, + D3DSAMP_ADDRESSW = 3, + D3DSAMP_BORDERCOLOR = 4, + D3DSAMP_MAGFILTER = 5, + D3DSAMP_MINFILTER = 6, + D3DSAMP_MIPFILTER = 7, + D3DSAMP_MIPMAPLODBIAS = 8, + D3DSAMP_MAXMIPLEVEL = 9, + D3DSAMP_MAXANISOTROPY = 10, + D3DSAMP_SRGBTEXTURE = 11, + D3DSAMP_ELEMENTINDEX = 12, + D3DSAMP_DMAPOFFSET = 13 +} D3DSAMPLERSTATETYPE; + +typedef enum _D3DSAMPLER_TEXTURE_TYPE { + D3DSTT_UNKNOWN = 0<<27, + D3DSTT_1D = 1<<27, + D3DSTT_2D = 2<<27, + D3DSTT_CUBE = 3<<27, + D3DSTT_VOLUME = 4<<27 +} D3DSAMPLER_TEXTURE_TYPE; + +typedef enum _D3DSHADEMODE { + D3DSHADE_FLAT = 1, + D3DSHADE_GOURAUD = 2, + D3DSHADE_PHONG = 3 +} D3DSHADEMODE; + +typedef enum _D3DSHADER_ADDRESSMODE_TYPE { + D3DSHADER_ADDRMODE_ABSOLUTE = 0<<13, + D3DSHADER_ADDRMODE_RELATIVE = 1<<13 +} D3DSHADER_ADDRESSMODE_TYPE; + +typedef enum _D3DSHADER_COMPARISON { + D3DSPC_RESERVED0 = 0, + D3DSPC_GT = 1, + D3DSPC_EQ = 2, + D3DSPC_GE = 3, + D3DSPC_LT = 4, + D3DSPC_NE = 5, + D3DSPC_LE = 6, + D3DSPC_RESERVED1 = 7 +} D3DSHADER_COMPARISON; + +#define D3DDP_MAXTEXCOORD 8 + +#define D3DSI_OPCODE_MASK 0x0000FFFF +#define D3DSI_INSTLENGTH_MASK 0x0F000000 +#define D3DSI_INSTLENGTH_SHIFT 24 + +typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE { + D3DSIO_NOP = 0, + D3DSIO_MOV = 1, + D3DSIO_ADD = 2, + D3DSIO_SUB = 3, + D3DSIO_MAD = 4, + D3DSIO_MUL = 5, + D3DSIO_RCP = 6, + D3DSIO_RSQ = 7, + D3DSIO_DP3 = 8, + D3DSIO_DP4 = 9, + D3DSIO_MIN = 10, + D3DSIO_MAX = 11, + D3DSIO_SLT = 12, + D3DSIO_SGE = 13, + D3DSIO_EXP = 14, + D3DSIO_LOG = 15, + D3DSIO_LIT = 16, + D3DSIO_DST = 17, + D3DSIO_LRP = 18, + D3DSIO_FRC = 19, + D3DSIO_M4x4 = 20, + D3DSIO_M4x3 = 21, + D3DSIO_M3x4 = 22, + D3DSIO_M3x3 = 23, + D3DSIO_M3x2 = 24, + D3DSIO_CALL = 25, + D3DSIO_CALLNZ = 26, + D3DSIO_LOOP = 27, + D3DSIO_RET = 28, + D3DSIO_ENDLOOP = 29, + D3DSIO_LABEL = 30, + D3DSIO_DCL = 31, + D3DSIO_POW = 32, + D3DSIO_CRS = 33, + D3DSIO_SGN = 34, + D3DSIO_ABS = 35, + D3DSIO_NRM = 36, + D3DSIO_SINCOS = 37, + D3DSIO_REP = 38, + D3DSIO_ENDREP = 39, + D3DSIO_IF = 40, + D3DSIO_IFC = 41, + D3DSIO_ELSE = 42, + D3DSIO_ENDIF = 43, + D3DSIO_BREAK = 44, + D3DSIO_BREAKC = 45, + D3DSIO_MOVA = 46, + D3DSIO_DEFB = 47, + D3DSIO_DEFI = 48, + D3DSIO_TEXCOORD = 64, + D3DSIO_TEXKILL = 65, + D3DSIO_TEX = 66, + D3DSIO_TEXBEM = 67, + D3DSIO_TEXBEML = 68, + D3DSIO_TEXREG2AR = 69, + D3DSIO_TEXREG2GB = 70, + D3DSIO_TEXM3x2PAD = 71, + D3DSIO_TEXM3x2TEX = 72, + D3DSIO_TEXM3x3PAD = 73, + D3DSIO_TEXM3x3TEX = 74, + D3DSIO_RESERVED0 = 75, + D3DSIO_TEXM3x3SPEC = 76, + D3DSIO_TEXM3x3VSPEC = 77, + D3DSIO_EXPP = 78, + D3DSIO_LOGP = 79, + D3DSIO_CND = 80, + D3DSIO_DEF = 81, + D3DSIO_TEXREG2RGB = 82, + D3DSIO_TEXDP3TEX = 83, + D3DSIO_TEXM3x2DEPTH = 84, + D3DSIO_TEXDP3 = 85, + D3DSIO_TEXM3x3 = 86, + D3DSIO_TEXDEPTH = 87, + D3DSIO_CMP = 88, + D3DSIO_BEM = 89, + D3DSIO_DP2ADD = 90, + D3DSIO_DSX = 91, + D3DSIO_DSY = 92, + D3DSIO_TEXLDD = 93, + D3DSIO_SETP = 94, + D3DSIO_TEXLDL = 95, + D3DSIO_BREAKP = 96, + D3DSIO_PHASE = 0xFFFD, + D3DSIO_COMMENT = 0xFFFE, + D3DSIO_END = 0xFFFF +} D3DSHADER_INSTRUCTION_OPCODE_TYPE; + +#define D3DSI_COISSUE 0x40000000 + +#define D3DSP_DCL_USAGE_SHIFT 0 +#define D3DSP_DCL_USAGE_MASK 0x0000000f + +#define D3DSP_DCL_USAGEINDEX_SHIFT 16 +#define D3DSP_DCL_USAGEINDEX_MASK 0x000f0000 + +#define D3DSP_TEXTURETYPE_SHIFT 27 +#define D3DSP_TEXTURETYPE_MASK 0x78000000 + +#define D3DSP_REGNUM_MASK 0x000007FF + +#define D3DSP_WRITEMASK_0 0x00010000 +#define D3DSP_WRITEMASK_1 0x00020000 +#define D3DSP_WRITEMASK_2 0x00040000 +#define D3DSP_WRITEMASK_3 0x00080000 +#define D3DSP_WRITEMASK_ALL 0x000F0000 + +#define D3DSP_DSTMOD_SHIFT 20 +#define D3DSP_DSTMOD_MASK (0xF << D3DSP_DSTMOD_SHIFT) + +typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE { + D3DSPDM_NONE = 0 << D3DSP_DSTMOD_SHIFT, + D3DSPDM_SATURATE = 1 << D3DSP_DSTMOD_SHIFT, + D3DSPDM_PARTIALPRECISION = 2 << D3DSP_DSTMOD_SHIFT, + D3DSPDM_MSAMPCENTROID = 4 << D3DSP_DSTMOD_SHIFT, + D3DSPDM_FORCE_DWORD = 0x7FFFFFFF +} D3DSHADER_PARAM_DSTMOD_TYPE; + +#define D3DSP_DSTSHIFT_SHIFT 24 +#define D3DSP_DSTSHIFT_MASK (0xF << D3DSP_DSTSHIFT_SHIFT) + +#define D3DSP_REGTYPE_SHIFT 28 +#define D3DSP_REGTYPE_SHIFT2 8 +#define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT) +#define D3DSP_REGTYPE_MASK2 0x00001800 + +typedef enum _D3DSHADER_MISCTYPE_OFFSETS { + D3DSMO_POSITION = 0, + D3DSMO_FACE = 1 +} D3DSHADER_MISCTYPE_OFFSETS; + +typedef enum _D3DSHADER_PARAM_REGISTER_TYPE { + D3DSPR_TEMP = 0, + D3DSPR_INPUT = 1, + D3DSPR_CONST = 2, + D3DSPR_ADDR = 3, + D3DSPR_TEXTURE = 3, + D3DSPR_RASTOUT = 4, + D3DSPR_ATTROUT = 5, + D3DSPR_TEXCRDOUT = 6, + D3DSPR_OUTPUT = 6, + D3DSPR_CONSTINT = 7, + D3DSPR_COLOROUT = 8, + D3DSPR_DEPTHOUT = 9, + D3DSPR_SAMPLER = 10, + D3DSPR_CONST2 = 11, + D3DSPR_CONST3 = 12, + D3DSPR_CONST4 = 13, + D3DSPR_CONSTBOOL = 14, + D3DSPR_LOOP = 15, + D3DSPR_TEMPFLOAT16 = 16, + D3DSPR_MISCTYPE = 17, + D3DSPR_LABEL = 18, + D3DSPR_PREDICATE = 19 +} D3DSHADER_PARAM_REGISTER_TYPE; + +#define D3DSP_SWIZZLE_SHIFT 16 +#define D3DSP_SWIZZLE_MASK (0xFF << D3DSP_SWIZZLE_SHIFT) + +#define D3DSP_NOSWIZZLE \ + ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6))) + +#define D3DSP_SRCMOD_SHIFT 24 +#define D3DSP_SRCMOD_MASK (0xF << D3DSP_SRCMOD_SHIFT) + +typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE { + D3DSPSM_NONE = 0<<24, + D3DSPSM_NEG = 1<<24, + D3DSPSM_BIAS = 2<<24, + D3DSPSM_BIASNEG = 3<<24, + D3DSPSM_SIGN = 4<<24, + D3DSPSM_SIGNNEG = 5<<24, + D3DSPSM_COMP = 6<<24, + D3DSPSM_X2 = 7<<24, + D3DSPSM_X2NEG = 8<<24, + D3DSPSM_DZ = 9<<24, + D3DSPSM_DW = 10<<24, + D3DSPSM_ABS = 11<<24, + D3DSPSM_ABSNEG = 12<<24, + D3DSPSM_NOT = 13<<24 +} D3DSHADER_PARAM_SRCMOD_TYPE; + +#define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor)) +#define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor)) +#define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF) +#define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF) + +#define D3DSI_COMMENTSIZE_SHIFT 16 +#define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT) + +typedef enum _D3DSTATEBLOCKTYPE { + D3DSBT_ALL = 1, + D3DSBT_PIXELSTATE = 2, + D3DSBT_VERTEXSTATE = 3 +} D3DSTATEBLOCKTYPE; + +typedef enum _D3DSTENCILOP { + D3DSTENCILOP_KEEP = 1, + D3DSTENCILOP_ZERO = 2, + D3DSTENCILOP_REPLACE = 3, + D3DSTENCILOP_INCRSAT = 4, + D3DSTENCILOP_DECRSAT = 5, + D3DSTENCILOP_INVERT = 6, + D3DSTENCILOP_INCR = 7, + D3DSTENCILOP_DECR = 8 +} D3DSTENCILOP; + +typedef enum _D3DSWAPEFFECT { + D3DSWAPEFFECT_DISCARD = 1, + D3DSWAPEFFECT_FLIP = 2, + D3DSWAPEFFECT_COPY = 3, + D3DSWAPEFFECT_OVERLAY = 4, + D3DSWAPEFFECT_FLIPEX = 5 +} D3DSWAPEFFECT; + +typedef enum _D3DTEXTUREADDRESS { + D3DTADDRESS_WRAP = 1, + D3DTADDRESS_MIRROR = 2, + D3DTADDRESS_CLAMP = 3, + D3DTADDRESS_BORDER = 4, + D3DTADDRESS_MIRRORONCE = 5 +} D3DTEXTUREADDRESS; + +typedef enum _D3DTEXTUREFILTERTYPE { + D3DTEXF_NONE = 0, + D3DTEXF_POINT = 1, + D3DTEXF_LINEAR = 2, + D3DTEXF_ANISOTROPIC = 3, + D3DTEXF_PYRAMIDALQUAD = 6, + D3DTEXF_GAUSSIANQUAD = 7, + D3DTEXF_CONVOLUTIONMONO = 8 +} D3DTEXTUREFILTERTYPE; + +typedef enum _D3DTEXTUREOP { + D3DTOP_DISABLE = 1, + D3DTOP_SELECTARG1 = 2, + D3DTOP_SELECTARG2 = 3, + D3DTOP_MODULATE = 4, + D3DTOP_MODULATE2X = 5, + D3DTOP_MODULATE4X = 6, + D3DTOP_ADD = 7, + D3DTOP_ADDSIGNED = 8, + D3DTOP_ADDSIGNED2X = 9, + D3DTOP_SUBTRACT = 10, + D3DTOP_ADDSMOOTH = 11, + D3DTOP_BLENDDIFFUSEALPHA = 12, + D3DTOP_BLENDTEXTUREALPHA = 13, + D3DTOP_BLENDFACTORALPHA = 14, + D3DTOP_BLENDTEXTUREALPHAPM = 15, + D3DTOP_BLENDCURRENTALPHA = 16, + D3DTOP_PREMODULATE = 17, + D3DTOP_MODULATEALPHA_ADDCOLOR = 18, + D3DTOP_MODULATECOLOR_ADDALPHA = 19, + D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, + D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, + D3DTOP_BUMPENVMAP = 22, + D3DTOP_BUMPENVMAPLUMINANCE = 23, + D3DTOP_DOTPRODUCT3 = 24, + D3DTOP_MULTIPLYADD = 25, + D3DTOP_LERP = 26 +} D3DTEXTUREOP; + +typedef enum _D3DTEXTURESTAGESTATETYPE { + D3DTSS_COLOROP = 1, + D3DTSS_COLORARG1 = 2, + D3DTSS_COLORARG2 = 3, + D3DTSS_ALPHAOP = 4, + D3DTSS_ALPHAARG1 = 5, + D3DTSS_ALPHAARG2 = 6, + D3DTSS_BUMPENVMAT00 = 7, + D3DTSS_BUMPENVMAT01 = 8, + D3DTSS_BUMPENVMAT10 = 9, + D3DTSS_BUMPENVMAT11 = 10, + D3DTSS_TEXCOORDINDEX = 11, + D3DTSS_BUMPENVLSCALE = 22, + D3DTSS_BUMPENVLOFFSET = 23, + D3DTSS_TEXTURETRANSFORMFLAGS = 24, + D3DTSS_COLORARG0 = 26, + D3DTSS_ALPHAARG0 = 27, + D3DTSS_RESULTARG = 28, + D3DTSS_CONSTANT = 32 +} D3DTEXTURESTAGESTATETYPE; + +/* MSDN has this in d3d9caps.h, but it should be here */ +#define D3DTSS_TCI_PASSTHRU 0x00000 +#define D3DTSS_TCI_CAMERASPACENORMAL 0x10000 +#define D3DTSS_TCI_CAMERASPACEPOSITION 0x20000 +#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000 +#define D3DTSS_TCI_SPHEREMAP 0x40000 + +typedef enum _D3DTEXTURETRANSFORMFLAGS { + D3DTTFF_DISABLE = 0, + D3DTTFF_COUNT1 = 1, + D3DTTFF_COUNT2 = 2, + D3DTTFF_COUNT3 = 3, + D3DTTFF_COUNT4 = 4, + D3DTTFF_PROJECTED = 256 +} D3DTEXTURETRANSFORMFLAGS; + +typedef enum _D3DTRANSFORMSTATETYPE { + D3DTS_VIEW = 2, + D3DTS_PROJECTION = 3, + D3DTS_TEXTURE0 = 16, + D3DTS_TEXTURE1 = 17, + D3DTS_TEXTURE2 = 18, + D3DTS_TEXTURE3 = 19, + D3DTS_TEXTURE4 = 20, + D3DTS_TEXTURE5 = 21, + D3DTS_TEXTURE6 = 22, + D3DTS_TEXTURE7 = 23 +} D3DTRANSFORMSTATETYPE; + +#define D3DDMAPSAMPLER 256 +#define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1) +#define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2) +#define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3) +#define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4) + +#define D3DTS_WORLD D3DTS_WORLDMATRIX(0) +#define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1) +#define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2) +#define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3) +#define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256) + +typedef enum _D3DVERTEXBLENDFLAGS { + D3DVBF_DISABLE = 0, + D3DVBF_1WEIGHTS = 1, + D3DVBF_2WEIGHTS = 2, + D3DVBF_3WEIGHTS = 3, + D3DVBF_TWEENING = 255, + D3DVBF_0WEIGHTS = 256 +} D3DVERTEXBLENDFLAGS; + +typedef enum _D3DVS_ADDRESSMODE_TYPE { + D3DVS_ADDRMODE_ABSOLUTE = 0<<13, + D3DVS_ADDRMODE_RELATIVE = 1<<13 +} D3DVS_ADDRESSMODE_TYPE; + +typedef enum _D3DVS_RASTOUT_OFFSETS { + D3DSRO_POSITION = 0, + D3DSRO_FOG = 1, + D3DSRO_POINT_SIZE = 2 +} D3DVS_RASTOUT_OFFSETS; + +typedef enum _D3DZBUFFERTYPE { + D3DZB_FALSE = 0, + D3DZB_TRUE = 1, + D3DZB_USEW = 2 +} D3DZBUFFERTYPE; + +/***************************************************************************** + * Structs * + *****************************************************************************/ +typedef struct D3DDISPLAYMODEEX { + UINT Size; + UINT Width; + UINT Height; + UINT RefreshRate; + D3DFORMAT Format; + D3DSCANLINEORDERING ScanLineOrdering; +} D3DDISPLAYMODEEX, *PD3DDISPLAYMODEEX, *LPD3DDISPLAYMODEEX; + +typedef struct D3DDISPLAYMODEFILTER { + UINT Size; + D3DFORMAT Format; + D3DSCANLINEORDERING ScanLineOrdering; +} D3DDISPLAYMODEFILTER, *PD3DDISPLAYMODEFILTER, *LPD3DDISPLAYMODEFILTER; + +typedef struct _D3D_OMAC { + BYTE Omac[16]; +} D3D_OMAC, *PD3D_OMAC, *LPD3D_OMAC; + +typedef struct _D3DADAPTER_IDENTIFIER9 { + char Driver[512]; + char Description[512]; + char DeviceName[32]; + DWORD DriverVersionLowPart; + DWORD DriverVersionHighPart; + DWORD VendorId; + DWORD DeviceId; + DWORD SubSysId; + DWORD Revision; + GUID DeviceIdentifier; + DWORD WHQLLevel; +} D3DADAPTER_IDENTIFIER9, *PD3DADAPTER_IDENTIFIER9, *LPD3DADAPTER_IDENTIFIER9; + +typedef struct _D3DAES_CTR_IV { + UINT64 IV; + UINT64 Count; +} D3DAES_CTR_IV, *PD3DAES_CTR_IV, *LPD3DAES_CTR_IV; + +typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT { + D3D_OMAC omac; + GUID ConfigureType; + HANDLE hChannel; + UINT SequenceNumber; +} D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT, *PD3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT, *LPD3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT; + +typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGURECRYPTOSESSION { + D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT Parameters; + HANDLE DXVA2DecodeHandle; + HANDLE CryptoSessionHandle; + HANDLE DeviceHandle; +} D3DAUTHENTICATEDCHANNEL_CONFIGURECRYPTOSESSION, *PD3DAUTHENTICATEDCHANNEL_CONFIGURECRYPTOSESSION, *LPD3DAUTHENTICATEDCHANNEL_CONFIGURECRYPTOSESSION; + +typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGUREINITIALIZE { + D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT Parameters; + UINT StartSequenceQuery; + UINT StartSequenceConfigure; +} D3DAUTHENTICATEDCHANNEL_CONFIGUREINITIALIZE, *PD3DAUTHENTICATEDCHANNEL_CONFIGUREINITIALIZE, *LPD3DAUTHENTICATEDCHANNEL_CONFIGUREINITIALIZE; + +typedef struct _D3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS { + union { + struct { + UINT ProtectionEnabled : 1; + UINT OverlayOrFullscreenRequired : 1; + UINT Reserved : 30; + }; + UINT Value; + }; +} D3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS, *PD3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS, *LPD3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS; + +typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGUREPROTECTION { + D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT Parameters; + D3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS Protections; +} D3DAUTHENTICATEDCHANNEL_CONFIGUREPROTECTION, *PD3DAUTHENTICATEDCHANNEL_CONFIGUREPROTECTION, *LPD3DAUTHENTICATEDCHANNEL_CONFIGUREPROTECTION; + +typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGURESHAREDRESOURCE { + D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT Parameters; + D3DAUTHENTICATEDCHANNEL_PROCESSIDENTIFIERTYPE ProcessIdentiferType; + HANDLE ProcessHandle; + BOOL AllowAccess; +} D3DAUTHENTICATEDCHANNEL_CONFIGURESHAREDRESOURCE, *PD3DAUTHENTICATEDCHANNEL_CONFIGURESHAREDRESOURCE, *LPD3DAUTHENTICATEDCHANNEL_CONFIGURESHAREDRESOURCE; + +typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGUREUNCOMPRESSEDENCRYPTION { + D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT Parameters; + GUID EncryptionGuid; +} D3DAUTHENTICATEDCHANNEL_CONFIGUREUNCOMPRESSEDENCRYPTION, *PD3DAUTHENTICATEDCHANNEL_CONFIGUREUNCOMPRESSEDENCRYPTION, *LPD3DAUTHENTICATEDCHANNEL_CONFIGUREUNCOMPRESSEDENCRYPTION; + +typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT { + D3D_OMAC omac; + GUID ConfigureType; + HANDLE hChannel; + UINT SequenceNumber; + HRESULT ReturnCode; +} D3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT, *PD3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT, *LPD3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT; + +typedef struct _D3DAUTHENTICATEDCHANNEL_QUERY_INPUT { + GUID QueryType; + HANDLE hChannel; + UINT SequenceNumber; +} D3DAUTHENTICATEDCHANNEL_QUERY_INPUT, *PD3DAUTHENTICATEDCHANNEL_QUERY_INPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERY_INPUT; + +typedef struct _D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT { + D3D_OMAC omac; + GUID QueryType; + HANDLE hChannel; + UINT SequenceNumber; + HRESULT ReturnCode; +} D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT, *PD3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT; + +typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYCHANNELTYPE_OUTPUT { + D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; + D3DAUTHENTICATEDCHANNELTYPE ChannelType; +} D3DAUTHENTICATEDCHANNEL_QUERYCHANNELTYPE_OUTPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYCHANNELTYPE_OUTPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYCHANNELTYPE_OUTPUT; + +typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_INPUT { + D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input; + HANDLE DXVA2DecodeHandle; +} D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_INPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_INPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_INPUT; + +typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_OUTPUT { + D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; + HANDLE DXVA2DecodeHandle; + HANDLE CryptoSessionHandle; + HANDLE DeviceHandle; +} D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_OUTPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_OUTPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_OUTPUT; + +typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYDEVICEHANDLE_OUTPUT { + D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; + HANDLE DeviceHandle; +} D3DAUTHENTICATEDCHANNEL_QUERYDEVICEHANDLE_OUTPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYDEVICEHANDLE_OUTPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYDEVICEHANDLE_OUTPUT; + +typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUIDCOUNT_OUTPUT { + D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; + UINT NumEncryptionGuids; +} D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUIDCOUNT_OUTPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUIDCOUNT_OUTPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUIDCOUNT_OUTPUT; + +typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_INPUT { + D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input; + UINT EncryptionGuidIndex; +} D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_INPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_INPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_INPUT; + +typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_OUTPUT { + D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; + UINT EncryptionGuidIndex; + GUID EncryptionGuid; +} D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_OUTPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_OUTPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_OUTPUT; + +typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYINFOBUSTYPE_OUTPUT { + D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; + D3DBUSTYPE BusType; + BOOL bAccessibleInContiguousBlocks; + BOOL bAccessibleInNonContiguousBlocks; +} D3DAUTHENTICATEDCHANNEL_QUERYINFOBUSTYPE_OUTPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYINFOBUSTYPE_OUTPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYINFOBUSTYPE_OUTPUT; + +typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_INPUT { + D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input; + HANDLE DeviceHandle; + HANDLE CryptoSessionHandle; +} D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_INPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_INPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_INPUT; + +typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_OUTPUT { + D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; + HANDLE DeviceHandle; + HANDLE CryptoSessionHandle; + UINT NumOutputIDs; +} D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_OUTPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_OUTPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_OUTPUT; + +typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT { + D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input; + HANDLE DeviceHandle; + HANDLE CryptoSessionHandle; + UINT OutputIDIndex; +} D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT; + +typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_OUTPUT { + D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; + HANDLE DeviceHandle; + HANDLE CryptoSessionHandle; + UINT OutputIDIndex; + UINT64 OutputID; +} D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_OUTPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_OUTPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_OUTPUT; + +typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYPROTECTION_OUTPUT { + D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; + D3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS ProtectionFlags; +} D3DAUTHENTICATEDCHANNEL_QUERYPROTECTION_OUTPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYPROTECTION_OUTPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYPROTECTION_OUTPUT; + +typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESSCOUNT_OUTPUT { + D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; + UINT NumRestrictedSharedResourceProcesses; +} D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESSCOUNT_OUTPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESSCOUNT_OUTPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESSCOUNT_OUTPUT; + +typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_INPUT { + D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input; + UINT ProcessIndex; +} D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_INPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_INPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_INPUT; + +typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_OUTPUT { + D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; + UINT ProcessIndex; + D3DAUTHENTICATEDCHANNEL_PROCESSIDENTIFIERTYPE ProcessIdentifer; + HANDLE ProcessHandle; +} D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_OUTPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_OUTPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_OUTPUT; + +typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYUNCOMPRESSEDENCRYPTIONLEVEL_OUTPUT { + D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; + GUID EncryptionGuid; +} D3DAUTHENTICATEDCHANNEL_QUERYUNCOMPRESSEDENCRYPTIONLEVEL_OUTPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYUNCOMPRESSEDENCRYPTIONLEVEL_OUTPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYUNCOMPRESSEDENCRYPTIONLEVEL_OUTPUT; + +typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYUNRESTRICTEDPROTECTEDSHAREDRESOURCECOUNT_OUTPUT { + D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; + UINT NumUnrestrictedProtectedSharedResources; +} D3DAUTHENTICATEDCHANNEL_QUERYUNRESTRICTEDPROTECTEDSHAREDRESOURCECOUNT_OUTPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYUNRESTRICTEDPROTECTEDSHAREDRESOURCECOUNT_OUTPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYUNRESTRICTEDPROTECTEDSHAREDRESOURCECOUNT_OUTPUT; + +typedef struct _D3DBOX { + UINT Left; + UINT Top; + UINT Right; + UINT Bottom; + UINT Front; + UINT Back; +} D3DBOX, *PD3DBOX, *LPD3DBOX; + +typedef struct _D3DCLIPSTATUS9 { + DWORD ClipUnion; + DWORD ClipIntersection; +} D3DCLIPSTATUS9, *PD3DCLIPSTATUS9, *LPD3DCLIPSTATUS9; + +typedef struct _D3DCOLORVALUE { + float r; + float g; + float b; + float a; +} D3DCOLORVALUE, *PD3DCOLORVALUE, *LPD3DCOLORVALUE; + +typedef struct _D3DCOMPOSERECTDESC { + USHORT X, Y; + USHORT Width, Height; +} D3DCOMPOSERECTDESC, *PD3DCOMPOSERECTDESC, *LPD3DCOMPOSERECTDESC; + +typedef struct _D3DCOMPOSERECTDESTINATION { + USHORT SrcRectIndex; + USHORT Reserved; + SHORT X, Y; +} D3DCOMPOSERECTDESTINATION, *PD3DCOMPOSERECTDESTINATION, *LPD3DCOMPOSERECTDESTINATION; + +typedef struct _D3DDEVICE_CREATION_PARAMETERS { + UINT AdapterOrdinal; + D3DDEVTYPE DeviceType; + HWND hFocusWindow; + DWORD BehaviorFlags; +} D3DDEVICE_CREATION_PARAMETERS, *PD3DDEVICE_CREATION_PARAMETERS, *LPD3DDEVICE_CREATION_PARAMETERS; + +typedef struct _D3DDEVINFO_D3D9BANDWIDTHTIMINGS { + FLOAT MaxBandwidthUtilized; + FLOAT FrontEndUploadMemoryUtilizedPercent; + FLOAT VertexRateUtilizedPercent; + FLOAT TriangleSetupRateUtilizedPercent; + FLOAT FillRateUtilizedPercent; +} D3DDEVINFO_D3D9BANDWIDTHTIMINGS, *PD3DDEVINFO_D3D9BANDWIDTHTIMINGS, *LPD3DDEVINFO_D3D9BANDWIDTHTIMINGS; + +typedef struct _D3DDEVINFO_D3D9CACHEUTILIZATION { + FLOAT TextureCacheHitRate; + FLOAT PostTransformVertexCacheHitRate; +} D3DDEVINFO_D3D9CACHEUTILIZATION, *PD3DDEVINFO_D3D9CACHEUTILIZATION, *LPD3DDEVINFO_D3D9CACHEUTILIZATION; + +typedef struct _D3DDEVINFO_D3D9INTERFACETIMINGS { + FLOAT WaitingForGPUToUseApplicationResourceTimePercent; + FLOAT WaitingForGPUToAcceptMoreCommandsTimePercent; + FLOAT WaitingForGPUToStayWithinLatencyTimePercent; + FLOAT WaitingForGPUExclusiveResourceTimePercent; + FLOAT WaitingForGPUOtherTimePercent; +} D3DDEVINFO_D3D9INTERFACETIMINGS, *PD3DDEVINFO_D3D9INTERFACETIMINGS, *LPD3DDEVINFO_D3D9INTERFACETIMINGS; + +typedef struct _D3DDEVINFO_D3D9PIPELINETIMINGS { + FLOAT VertexProcessingTimePercent; + FLOAT PixelProcessingTimePercent; + FLOAT OtherGPUProcessingTimePercent; + FLOAT GPUIdleTimePercent; +} D3DDEVINFO_D3D9PIPELINETIMINGS, *PD3DDEVINFO_D3D9PIPELINETIMINGS, *LPD3DDEVINFO_D3D9PIPELINETIMINGS; + +typedef struct _D3DDEVINFO_D3D9STAGETIMINGS { + FLOAT MemoryProcessingPercent; + FLOAT ComputationProcessingPercent; +} D3DDEVINFO_D3D9STAGETIMINGS, *PD3DDEVINFO_D3D9STAGETIMINGS, *LPD3DDEVINFO_D3D9STAGETIMINGS; + +typedef struct _D3DDEVINFO_D3DVERTEXSTATS { + DWORD NumRenderedTriangles; + DWORD NumExtraClippingTriangles; +} D3DDEVINFO_D3DVERTEXSTATS, *LPD3DDEVINFO_D3DVERTEXSTATS; + +typedef struct _D3DRESOURCESTATS { + BOOL bThrashing; + DWORD ApproxBytesDownloaded; + DWORD NumEvicts; + DWORD NumVidCreates; + DWORD LastPri; + DWORD NumUsed; + DWORD NumUsedInVidMem; + DWORD WorkingSet; + DWORD WorkingSetBytes; + DWORD TotalManaged; + DWORD TotalBytes; +} D3DRESOURCESTATS, *PD3DRESOURCESTATS, *LPD3DRESOURCESTATS; + +typedef struct _D3DDEVINFO_RESOURCEMANAGER { + D3DRESOURCESTATS stats[(D3DRTYPE_INDEXBUFFER+1)]; +} D3DDEVINFO_RESOURCEMANAGER, *LPD3DDEVINFO_RESOURCEMANAGER; + +typedef struct _D3DDEVINFO_VCACHE { + DWORD Pattern; + DWORD OptMethod; + DWORD CacheSize; + DWORD MagicNumber; +} D3DDEVINFO_VCACHE, *LPD3DDEVINFO_VCACHE; + +typedef struct _D3DDISPLAYMODE { + UINT Width; + UINT Height; + UINT RefreshRate; + D3DFORMAT Format; +} D3DDISPLAYMODE, *PD3DDISPLAYMODE, *LPD3DDISPLAYMODE; + +typedef struct _D3DENCRYPTED_BLOCK_INFO { + UINT NumEncryptedBytesAtBeginning; + UINT NumBytesInSkipPattern; + UINT NumBytesInEncryptPattern; +} D3DENCRYPTED_BLOCK_INFO, *PD3DENCRYPTED_BLOCK_INFO, *LPD3DENCRYPTED_BLOCK_INFO; + +typedef struct _D3DGAMMARAMP { + WORD red [256]; + WORD green[256]; + WORD blue [256]; +} D3DGAMMARAMP, *PD3DGAMMARAMP, *LPD3DGAMMARAMP; + +typedef struct _D3DINDEXBUFFER_DESC { + D3DFORMAT Format; + D3DRESOURCETYPE Type; + DWORD Usage; + D3DPOOL Pool; + UINT Size; +} D3DINDEXBUFFER_DESC, *PD3DINDEXBUFFER_DESC, *LPD3DINDEXBUFFER_DESC; + +typedef struct _D3DVECTOR { + float x; + float y; + float z; +} D3DVECTOR, *PD3DVECTOR, *LPD3DVECTOR; + +typedef struct _D3DLIGHT9 { + D3DLIGHTTYPE Type; + D3DCOLORVALUE Diffuse; + D3DCOLORVALUE Specular; + D3DCOLORVALUE Ambient; + D3DVECTOR Position; + D3DVECTOR Direction; + float Range; + float Falloff; + float Attenuation0; + float Attenuation1; + float Attenuation2; + float Theta; + float Phi; +} D3DLIGHT9, *PD3DLIGHT9, *LPD3DLIGHT9; + +typedef struct _D3DLOCKED_BOX { + INT RowPitch; + INT SlicePitch; + void* pBits; +} D3DLOCKED_BOX, *PD3DLOCKED_BOX, *LPD3DLOCKED_BOX; + +typedef struct _D3DLOCKED_RECT { + INT Pitch; + void* pBits; +} D3DLOCKED_RECT, *PD3DLOCKED_RECT, *LPD3DLOCKED_RECT; + +typedef struct _D3DMATERIAL9 { + D3DCOLORVALUE Diffuse; + D3DCOLORVALUE Ambient; + D3DCOLORVALUE Specular; + D3DCOLORVALUE Emissive; + float Power; +} D3DMATERIAL9, *PD3DMATERIAL9, *LPD3DMATERIAL9; + +typedef struct _D3DMATRIX { + union { + struct { + float _11, _12, _13, _14; + float _21, _22, _23, _24; + float _31, _32, _33, _34; + float _41, _42, _43, _44; + }; + float m[4][4]; + }; +} D3DMATRIX, *PD3DMATRIX, *LPD3DMATRIX; + +typedef struct _D3DMEMORYPRESSURE { + UINT64 BytesEvictedFromProcess; + UINT64 SizeOfInefficientAllocation; + DWORD LevelOfEfficiency; +} D3DMEMORYPRESSURE, *PD3DMEMORYPRESSURE, *LPD3DMEMORYPRESSURE; + +typedef struct _D3DPRESENTSTATS { + UINT PresentCount; + UINT PresentRefreshCount; + UINT SyncRefreshCount; + LARGE_INTEGER SyncQPCTime; + LARGE_INTEGER SyncGPUTime; +} D3DPRESENTSTATS, *PD3DPRESENTSTATS, *LPD3DPRESENTSTATS; + +typedef struct _D3DPRESENT_PARAMETERS_ { + UINT BackBufferWidth; + UINT BackBufferHeight; + D3DFORMAT BackBufferFormat; + UINT BackBufferCount; + D3DMULTISAMPLE_TYPE MultiSampleType; + DWORD MultiSampleQuality; + D3DSWAPEFFECT SwapEffect; + HWND hDeviceWindow; + BOOL Windowed; + BOOL EnableAutoDepthStencil; + D3DFORMAT AutoDepthStencilFormat; + DWORD Flags; + UINT FullScreen_RefreshRateInHz; + UINT PresentationInterval; +} D3DPRESENT_PARAMETERS, *PD3DPRESENT_PARAMETERS, *LPD3DPRESENT_PARAMETERS; + +typedef struct _D3DRANGE { + UINT Offset; + UINT Size; +} D3DRANGE, *PD3DRANGE, *LPD3DRANGE; + +typedef struct _D3DRASTER_STATUS { + BOOL InVBlank; + UINT ScanLine; +} D3DRASTER_STATUS, *PD3DRASTER_STATUS, *LPD3DRASTER_STATUS; + +typedef struct _D3DRECT { + LONG x1; + LONG y1; + LONG x2; + LONG y2; +} D3DRECT, *PD3DRECT, *LPD3DRECT; + +typedef struct _D3DRECTPATCH_INFO { + UINT StartVertexOffsetWidth; + UINT StartVertexOffsetHeight; + UINT Width; + UINT Height; + UINT Stride; + D3DBASISTYPE Basis; + D3DDEGREETYPE Degree; +} D3DRECTPATCH_INFO, *PD3DRECTPATCH_INFO, *LPD3DRECTPATCH_INFO; + +typedef struct _D3DSURFACE_DESC { + D3DFORMAT Format; + D3DRESOURCETYPE Type; + DWORD Usage; + D3DPOOL Pool; + D3DMULTISAMPLE_TYPE MultiSampleType; + DWORD MultiSampleQuality; + UINT Width; + UINT Height; +} D3DSURFACE_DESC, *PD3DSURFACE_DESC, *LPD3DSURFACE_DESC; + +typedef struct _D3DTRIPATCH_INFO { + UINT StartVertexOffset; + UINT NumVertices; + D3DBASISTYPE Basis; + D3DDEGREETYPE Degree; +} D3DTRIPATCH_INFO, *PD3DTRIPATCH_INFO, *LPD3DTRIPATCH_INFO; + +typedef struct _D3DVERTEXBUFFER_DESC { + D3DFORMAT Format; + D3DRESOURCETYPE Type; + DWORD Usage; + D3DPOOL Pool; + UINT Size; + DWORD FVF; +} D3DVERTEXBUFFER_DESC, *PD3DVERTEXBUFFER_DESC, *LPD3DVERTEXBUFFER_DESC; + +typedef struct _D3DVERTEXELEMENT9 { + WORD Stream; + WORD Offset; + BYTE Type; + BYTE Method; + BYTE Usage; + BYTE UsageIndex; +} D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9; + +typedef struct _D3DVIEWPORT9 { + DWORD X; + DWORD Y; + DWORD Width; + DWORD Height; + float MinZ; + float MaxZ; +} D3DVIEWPORT9, *PD3DVIEWPORT9, *LPD3DVIEWPORT9; + +typedef struct _D3DVOLUME_DESC { + D3DFORMAT Format; + D3DRESOURCETYPE Type; + DWORD Usage; + D3DPOOL Pool; + UINT Width; + UINT Height; + UINT Depth; +} D3DVOLUME_DESC, *PD3DVOLUME_DESC, *LPD3DVOLUME_DESC; + +#ifndef _WIN32 +/* If _WIN32 isn't declared it means only internal header files are used. To + * avoid a conflict, IUnknown is declared here rather than in d3d9.h */ + +typedef struct IUnknown IUnknown, *PUNKNOWN, *LPUNKNOWN; + +#ifdef __cplusplus +extern "C" const GUID IID_IUnknown; + +struct IUnknown +{ + virtual HRESULT WINAPI QueryInterface(REFIID riid, void **ppvObject) = 0; + virtual ULONG WINAPI AddRef() = 0; + virtual ULONG WINAPI Release() = 0; +}; +#else /* __cplusplus */ +extern const GUID IID_IUnknown; + +typedef struct IUnknownVtbl +{ + /* IUnknown */ + HRESULT (WINAPI *QueryInterface)(IUnknown *This, REFIID riid, void **ppvObject); + ULONG (WINAPI *AddRef)(IUnknown *This); + ULONG (WINAPI *Release)(IUnknown *This); +} IUnknownVtbl; + +struct IUnknown +{ + IUnknownVtbl *lpVtbl; +}; + +/* IUnknown macros */ +#define IUnknown_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IUnknown_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IUnknown_Release(p) (p)->lpVtbl->Release(p) +#endif /* __cplusplus */ +#endif /* _WIN32 */ + +#endif /* _D3D9TYPES_H_ */ diff --git a/include/d3dadapter/d3dadapter9.h b/include/d3dadapter/d3dadapter9.h new file mode 100644 index 00000000000..76ad3d4cf0d --- /dev/null +++ b/include/d3dadapter/d3dadapter9.h @@ -0,0 +1,101 @@ +/* + * Copyright 2011 Joakim Sindholt <[email protected]> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. */ + +#ifndef _D3DADAPTER9_H_ +#define _D3DADAPTER9_H_ + +#include "present.h" + +#ifndef __cplusplus + +/* Representation of an adapter group, although since this is implemented by + * the driver, it knows nothing about the windowing system it's on */ +typedef struct ID3DAdapter9Vtbl +{ + /* IUnknown */ + HRESULT (WINAPI *QueryInterface)(ID3DAdapter9 *This, REFIID riid, void **ppvObject); + ULONG (WINAPI *AddRef)(ID3DAdapter9 *This); + ULONG (WINAPI *Release)(ID3DAdapter9 *This); + + /* ID3DAdapter9 */ + HRESULT (WINAPI *GetAdapterIdentifier)(ID3DAdapter9 *This, DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier); + HRESULT (WINAPI *CheckDeviceType)(ID3DAdapter9 *This, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed); + HRESULT (WINAPI *CheckDeviceFormat)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat); + HRESULT (WINAPI *CheckDeviceMultiSampleType)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels); + HRESULT (WINAPI *CheckDepthStencilMatch)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat); + HRESULT (WINAPI *CheckDeviceFormatConversion)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat); + HRESULT (WINAPI *GetDeviceCaps)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps); + HRESULT (WINAPI *CreateDevice)(ID3DAdapter9 *This, UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3D9 *pD3D9, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9 **ppReturnedDeviceInterface); + HRESULT (WINAPI *CreateDeviceEx)(ID3DAdapter9 *This, UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode, IDirect3D9Ex *pD3D9Ex, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9Ex **ppReturnedDeviceInterface); +} ID3DAdapter9Vtbl; + +struct ID3DAdapter9 +{ + ID3DAdapter9Vtbl *lpVtbl; +}; + +/* IUnknown macros */ +#define ID3DAdapter9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define ID3DAdapter9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define ID3DAdapter9_Release(p) (p)->lpVtbl->Release(p) +/* ID3DAdapter9 macros */ +#define ID3DAdapter9_GetAdapterIdentifier(p,a,b) (p)->lpVtbl->GetAdapterIdentifier(p,a,b) +#define ID3DAdapter9_CheckDeviceType(p,a,b,c,d) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d) +#define ID3DAdapter9_CheckDeviceFormat(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e) +#define ID3DAdapter9_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e) +#define ID3DAdapter9_CheckDepthStencilMatch(p,a,b,c,d) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d) +#define ID3DAdapter9_CheckDeviceFormatConversion(p,a,b,c) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c) +#define ID3DAdapter9_GetDeviceCaps(p,a,b) (p)->lpVtbl->GetDeviceCaps(p,a,b) +#define ID3DAdapter9_CreateDevice(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f,g,h) +#define ID3DAdapter9_CreateDeviceEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d,e,f,g,h,i) + +#else /* __cplusplus */ + +struct ID3DAdapter9 : public IUnknown +{ + HRESULT WINAPI GetAdapterIdentifier(DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier); + HRESULT WINAPI CheckDeviceType(D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed); + HRESULT WINAPI CheckDeviceFormat(D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat); + HRESULT WINAPI CheckDeviceMultiSampleType(D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels); + HRESULT WINAPI CheckDepthStencilMatch(D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat); + HRESULT WINAPI CheckDeviceFormatConversion(D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat); + HRESULT WINAPI GetDeviceCaps(D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps); + HRESULT WINAPI CreateDevice(UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3D9 *pD3D9, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9 **ppReturnedDeviceInterface); + HRESULT WINAPI CreateDeviceEx(UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode, IDirect3D9Ex *pD3D9Ex, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9Ex **ppReturnedDeviceInterface); +}; + +#endif /* __cplusplus */ + +#ifdef __cplusplus +extern "C" { +#endif /* __cplusplus */ + +/* acquire a const struct D3DAdapter9* structure describing the interface + * queried. See */ +const void * WINAPI +D3DAdapter9GetProc( const char *name ); + +#ifdef __cplusplus +} +#endif /* __cplusplus */ + +#endif /* _D3DADAPTER9_H_ */ diff --git a/include/d3dadapter/drm.h b/include/d3dadapter/drm.h new file mode 100644 index 00000000000..9ec3e60661c --- /dev/null +++ b/include/d3dadapter/drm.h @@ -0,0 +1,44 @@ +/* + * Copyright 2011 Joakim Sindholt <[email protected]> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. */ + +#ifndef _D3DADAPTER9_DRM_H_ +#define _D3DADAPTER9_DRM_H_ + +#include "d3dadapter9.h" + +/* query driver support name */ +#define D3DADAPTER9DRM_NAME "drm" +/* current version */ +#define D3DADAPTER9DRM_MAJOR 0 +#define D3DADAPTER9DRM_MINOR 0 + +struct D3DAdapter9DRM +{ + unsigned major_version; /* ABI break */ + unsigned minor_version; /* backwards compatible feature additions */ + + /* NOTE: upon passing an fd to this function, it's now owned by this + function. If this function fails, the fd will be closed here as well */ + HRESULT (WINAPI *create_adapter)(int fd, ID3DAdapter9 **ppAdapter); +}; + +#endif /* _D3DADAPTER9_DRM_H_ */ diff --git a/include/d3dadapter/present.h b/include/d3dadapter/present.h new file mode 100644 index 00000000000..08a97297201 --- /dev/null +++ b/include/d3dadapter/present.h @@ -0,0 +1,136 @@ +/* + * Copyright 2011 Joakim Sindholt <[email protected]> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. */ + +#ifndef _D3DADAPTER_PRESENT_H_ +#define _D3DADAPTER_PRESENT_H_ + +#include <d3d9.h> + +#ifndef D3DOK_WINDOW_OCCLUDED +#define D3DOK_WINDOW_OCCLUDED MAKE_D3DSTATUS(2531) +#endif /* D3DOK_WINDOW_OCCLUDED */ + +#ifndef __cplusplus +typedef struct ID3DPresent ID3DPresent; +typedef struct ID3DPresentGroup ID3DPresentGroup; +typedef struct ID3DAdapter9 ID3DAdapter9; +typedef struct D3DWindowBuffer D3DWindowBuffer; + +/* Presentation backend for drivers to display their brilliant work */ +typedef struct ID3DPresentVtbl +{ + /* IUnknown */ + HRESULT (WINAPI *QueryInterface)(ID3DPresent *This, REFIID riid, void **ppvObject); + ULONG (WINAPI *AddRef)(ID3DPresent *This); + ULONG (WINAPI *Release)(ID3DPresent *This); + + /* ID3DPresent */ + /* This function initializes the screen and window provided at creation. + * Hence why this should always be called as the one of first things a new + * swap chain does */ + HRESULT (WINAPI *SetPresentParameters)(ID3DPresent *This, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode); + /* Make a buffer visible to the window system via dma-buf fd. + * For better compatibility, it must be 32bpp and format ARGB/XRGB */ + HRESULT (WINAPI *NewD3DWindowBufferFromDmaBuf)(ID3DPresent *This, int dmaBufFd, int width, int height, int stride, int depth, int bpp, D3DWindowBuffer **out); + HRESULT (WINAPI *DestroyD3DWindowBuffer)(ID3DPresent *This, D3DWindowBuffer *buffer); + /* After presenting a buffer to the window system, the buffer + * may be used as is (no copy of the content) by the window system. + * You must not use a non-released buffer, else the user may see undefined content. */ + HRESULT (WINAPI *WaitBufferReleased)(ID3DPresent *This, D3DWindowBuffer *buffer); + HRESULT (WINAPI *FrontBufferCopy)(ID3DPresent *This, D3DWindowBuffer *buffer); + /* It is possible to do partial copy, but impossible to do resizing, which must + * be done by the client after checking the front buffer size */ + HRESULT (WINAPI *PresentBuffer)(ID3DPresent *This, D3DWindowBuffer *buffer, HWND hWndOverride, const RECT *pSourceRect, const RECT *pDestRect, const RGNDATA *pDirtyRegion, DWORD Flags); + HRESULT (WINAPI *GetRasterStatus)(ID3DPresent *This, D3DRASTER_STATUS *pRasterStatus); + HRESULT (WINAPI *GetDisplayMode)(ID3DPresent *This, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation); + HRESULT (WINAPI *GetPresentStats)(ID3DPresent *This, D3DPRESENTSTATS *pStats); + HRESULT (WINAPI *GetCursorPos)(ID3DPresent *This, POINT *pPoint); + HRESULT (WINAPI *SetCursorPos)(ID3DPresent *This, POINT *pPoint); + /* Cursor size is always 32x32. pBitmap and pHotspot can be NULL. */ + HRESULT (WINAPI *SetCursor)(ID3DPresent *This, void *pBitmap, POINT *pHotspot, BOOL bShow); + HRESULT (WINAPI *SetGammaRamp)(ID3DPresent *This, const D3DGAMMARAMP *pRamp, HWND hWndOverride); + HRESULT (WINAPI *GetWindowInfo)(ID3DPresent *This, HWND hWnd, int *width, int *height, int *depth); +} ID3DPresentVtbl; + +struct ID3DPresent +{ + ID3DPresentVtbl *lpVtbl; +}; + +/* IUnknown macros */ +#define ID3DPresent_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define ID3DPresent_AddRef(p) (p)->lpVtbl->AddRef(p) +#define ID3DPresent_Release(p) (p)->lpVtbl->Release(p) +/* ID3DPresent macros */ +#define ID3DPresent_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a) +#define ID3DPresent_SetPresentParameters(p,a,b) (p)->lpVtbl->SetPresentParameters(p,a,b) +#define ID3DPresent_NewD3DWindowBufferFromDmaBuf(p,a,b,c,d,e,f,g) (p)->lpVtbl->NewD3DWindowBufferFromDmaBuf(p,a,b,c,d,e,f,g) +#define ID3DPresent_DestroyD3DWindowBuffer(p,a) (p)->lpVtbl->DestroyD3DWindowBuffer(p,a) +#define ID3DPresent_WaitBufferReleased(p,a) (p)->lpVtbl->WaitBufferReleased(p,a) +#define ID3DPresent_FrontBufferCopy(p,a) (p)->lpVtbl->FrontBufferCopy(p,a) +#define ID3DPresent_PresentBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->PresentBuffer(p,a,b,c,d,e,f) +#define ID3DPresent_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a) +#define ID3DPresent_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b) +#define ID3DPresent_GetPresentStats(p,a) (p)->lpVtbl->GetPresentStats(p,a) +#define ID3DPresent_GetCursorPos(p,a) (p)->lpVtbl->GetCursorPos(p,a) +#define ID3DPresent_SetCursorPos(p,a) (p)->lpVtbl->SetCursorPos(p,a) +#define ID3DPresent_SetCursor(p,a,b,c) (p)->lpVtbl->SetCursor(p,a,b,c) +#define ID3DPresent_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b) +#define ID3DPresent_GetWindowInfo(p,a,b,c,d) (p)->lpVtbl->GetWindowSize(p,a,b,c,d) + +typedef struct ID3DPresentGroupVtbl +{ + /* IUnknown */ + HRESULT (WINAPI *QueryInterface)(ID3DPresentGroup *This, REFIID riid, void **ppvObject); + ULONG (WINAPI *AddRef)(ID3DPresentGroup *This); + ULONG (WINAPI *Release)(ID3DPresentGroup *This); + + /* ID3DPresentGroup */ + /* When creating a device, it's relevant for the driver to know how many + * implicit swap chains to create. It has to create one per monitor in a + * multi-monitor setup */ + UINT (WINAPI *GetMultiheadCount)(ID3DPresentGroup *This); + /* returns only the implicit present interfaces */ + HRESULT (WINAPI *GetPresent)(ID3DPresentGroup *This, UINT Index, ID3DPresent **ppPresent); + /* used to create additional presentation interfaces along the way */ + HRESULT (WINAPI *CreateAdditionalPresent)(ID3DPresentGroup *This, D3DPRESENT_PARAMETERS *pPresentationParameters, ID3DPresent **ppPresent); + void (WINAPI *GetVersion) (ID3DPresentGroup *This, int *major, int *minor); +} ID3DPresentGroupVtbl; + +struct ID3DPresentGroup +{ + ID3DPresentGroupVtbl *lpVtbl; +}; + +/* IUnknown macros */ +#define ID3DPresentGroup_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define ID3DPresentGroup_AddRef(p) (p)->lpVtbl->AddRef(p) +#define ID3DPresentGroup_Release(p) (p)->lpVtbl->Release(p) +/* ID3DPresentGroup */ +#define ID3DPresentGroup_GetMultiheadCount(p) (p)->lpVtbl->GetMultiheadCount(p) +#define ID3DPresentGroup_GetPresent(p,a,b) (p)->lpVtbl->GetPresent(p,a,b) +#define ID3DPresentGroup_CreateAdditionalPresent(p,a,b) (p)->lpVtbl->CreateAdditionalPresent(p,a,b) +#define ID3DPresentGroup_GetVersion(p,a,b) (p)->lpVtbl->GetVersion(p,a,b) + +#endif /* __cplusplus */ + +#endif /* _D3DADAPTER_PRESENT_H_ */ |