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authorJoakim Sindholt <[email protected]>2011-08-04 15:14:06 +0200
committerEmil Velikov <[email protected]>2014-11-18 02:02:54 +0000
commitfdd96578ef2dfe9c4ad5aab5858036298d444a64 (patch)
tree3230b0fb321381250a506503825318facb10ca73 /include
parent7d2573b5376bb4f9ce9a50e0b965e06032b135a9 (diff)
nine: Add state tracker nine for Direct3D9 (v3)
Work of Joakim Sindholt (zhasha) and Christoph Bumiller (chrisbmr). DRI3 port done by Axel Davy (mannerov). v2: - nine_debug.c: klass extended from 32 chars to 96 (for sure) by glennk - Nine improvements by Axel Davy (which also fixed some wine tests) - by Emil Velikov: - convert to static/shared drivers - Sort and cleanup the includes - Use AM_CPPFLAGS for the defines - Add the linker garbage collector - Restrict the exported symbols (think llvm) v3: - small nine fixes - build system improvements by Emil Velikov v4: [Emil Velikov] - Do no link against libudev. No longer needed. Acked-by: Jose Fonseca <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Axel Davy <[email protected]> Signed-off-by: David Heidelberg <[email protected]>
Diffstat (limited to 'include')
-rw-r--r--include/D3D9/d3d9.h1858
-rw-r--r--include/D3D9/d3d9caps.h387
-rw-r--r--include/D3D9/d3d9types.h1797
-rw-r--r--include/d3dadapter/d3dadapter9.h101
-rw-r--r--include/d3dadapter/drm.h44
-rw-r--r--include/d3dadapter/present.h136
6 files changed, 4323 insertions, 0 deletions
diff --git a/include/D3D9/d3d9.h b/include/D3D9/d3d9.h
new file mode 100644
index 00000000000..f872be79b9e
--- /dev/null
+++ b/include/D3D9/d3d9.h
@@ -0,0 +1,1858 @@
+/*
+ * Copyright 2011 Joakim Sindholt <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+/*** THIS FILE IS AUTOGENERATED. DO NOT MODIFY MANUALLY. ***/
+
+#ifndef _D3D9_H_
+#define _D3D9_H_
+
+#include "d3d9types.h"
+#include "d3d9caps.h"
+
+typedef struct IDirect3D9 IDirect3D9, *PDIRECT3D9, *LPDIRECT3D9;
+typedef struct IDirect3D9Ex IDirect3D9Ex, *PDIRECT3D9EX, *LPDIRECT3D9EX;
+typedef struct IDirect3D9ExOverlayExtension IDirect3D9ExOverlayExtension, *PDIRECT3D9EXOVERLAYEXTENSION, *LPDIRECT3D9EXOVERLAYEXTENSION;
+typedef struct IDirect3DAuthenticatedChannel9 IDirect3DAuthenticatedChannel9, *PDIRECT3DAUTHENTICATEDCHANNEL9, *LPDIRECT3DAUTHENTICATEDCHANNEL9;
+typedef struct IDirect3DBaseTexture9 IDirect3DBaseTexture9, *PDIRECT3DBASETEXTURE9, *LPDIRECT3DBASETEXTURE9;
+typedef struct IDirect3DCryptoSession9 IDirect3DCryptoSession9, *PDIRECT3DCRYPTOSESSION9, *LPDIRECT3DCRYPTOSESSION9;
+typedef struct IDirect3DCubeTexture9 IDirect3DCubeTexture9, *PDIRECT3DCUBETEXTURE9, *LPDIRECT3DCUBETEXTURE9;
+typedef struct IDirect3DDevice9 IDirect3DDevice9, *PDIRECT3DDEVICE9, *LPDIRECT3DDEVICE9;
+typedef struct IDirect3DDevice9Ex IDirect3DDevice9Ex, *PDIRECT3DDEVICE9EX, *LPDIRECT3DDEVICE9EX;
+typedef struct IDirect3DDevice9Video IDirect3DDevice9Video, *PDIRECT3DDEVICE9VIDEO, *LPDIRECT3DDEVICE9VIDEO;
+typedef struct IDirect3DIndexBuffer9 IDirect3DIndexBuffer9, *PDIRECT3DINDEXBUFFER9, *LPDIRECT3DINDEXBUFFER9;
+typedef struct IDirect3DPixelShader9 IDirect3DPixelShader9, *PDIRECT3DPIXELSHADER9, *LPDIRECT3DPIXELSHADER9;
+typedef struct IDirect3DQuery9 IDirect3DQuery9, *PDIRECT3DQUERY9, *LPDIRECT3DQUERY9;
+typedef struct IDirect3DResource9 IDirect3DResource9, *PDIRECT3DRESOURCE9, *LPDIRECT3DRESOURCE9;
+typedef struct IDirect3DStateBlock9 IDirect3DStateBlock9, *PDIRECT3DSTATEBLOCK9, *LPDIRECT3DSTATEBLOCK9;
+typedef struct IDirect3DSurface9 IDirect3DSurface9, *PDIRECT3DSURFACE9, *LPDIRECT3DSURFACE9;
+typedef struct IDirect3DSwapChain9 IDirect3DSwapChain9, *PDIRECT3DSWAPCHAIN9, *LPDIRECT3DSWAPCHAIN9;
+typedef struct IDirect3DSwapChain9Ex IDirect3DSwapChain9Ex, *PDIRECT3DSWAPCHAIN9EX, *LPDIRECT3DSWAPCHAIN9EX;
+typedef struct IDirect3DTexture9 IDirect3DTexture9, *PDIRECT3DTEXTURE9, *LPDIRECT3DTEXTURE9;
+typedef struct IDirect3DVertexBuffer9 IDirect3DVertexBuffer9, *PDIRECT3DVERTEXBUFFER9, *LPDIRECT3DVERTEXBUFFER9;
+typedef struct IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9, *PDIRECT3DVERTEXDECLARATION9, *LPDIRECT3DVERTEXDECLARATION9;
+typedef struct IDirect3DVertexShader9 IDirect3DVertexShader9, *PDIRECT3DVERTEXSHADER9, *LPDIRECT3DVERTEXSHADER9;
+typedef struct IDirect3DVolume9 IDirect3DVolume9, *PDIRECT3DVOLUME9, *LPDIRECT3DVOLUME9;
+typedef struct IDirect3DVolumeTexture9 IDirect3DVolumeTexture9, *PDIRECT3DVOLUMETEXTURE9, *LPDIRECT3DVOLUMETEXTURE9;
+
+#ifdef __cplusplus
+
+extern "C" const GUID IID_IDirect3D9;
+extern "C" const GUID IID_IDirect3D9Ex;
+extern "C" const GUID IID_IDirect3D9ExOverlayExtension;
+extern "C" const GUID IID_IDirect3DAuthenticatedChannel9;
+extern "C" const GUID IID_IDirect3DBaseTexture9;
+extern "C" const GUID IID_IDirect3DCryptoSession9;
+extern "C" const GUID IID_IDirect3DCubeTexture9;
+extern "C" const GUID IID_IDirect3DDevice9;
+extern "C" const GUID IID_IDirect3DDevice9Ex;
+extern "C" const GUID IID_IDirect3DDevice9Video;
+extern "C" const GUID IID_IDirect3DIndexBuffer9;
+extern "C" const GUID IID_IDirect3DPixelShader9;
+extern "C" const GUID IID_IDirect3DQuery9;
+extern "C" const GUID IID_IDirect3DResource9;
+extern "C" const GUID IID_IDirect3DStateBlock9;
+extern "C" const GUID IID_IDirect3DSurface9;
+extern "C" const GUID IID_IDirect3DSwapChain9;
+extern "C" const GUID IID_IDirect3DSwapChain9Ex;
+extern "C" const GUID IID_IDirect3DTexture9;
+extern "C" const GUID IID_IDirect3DVertexBuffer9;
+extern "C" const GUID IID_IDirect3DVertexDeclaration9;
+extern "C" const GUID IID_IDirect3DVertexShader9;
+extern "C" const GUID IID_IDirect3DVolume9;
+extern "C" const GUID IID_IDirect3DVolumeTexture9;
+
+struct IDirect3D9 : public IUnknown
+{
+ virtual HRESULT WINAPI RegisterSoftwareDevice(void *pInitializeFunction) = 0;
+ virtual UINT WINAPI GetAdapterCount() = 0;
+ virtual HRESULT WINAPI GetAdapterIdentifier(UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier) = 0;
+ virtual UINT WINAPI GetAdapterModeCount(UINT Adapter, D3DFORMAT Format) = 0;
+ virtual HRESULT WINAPI EnumAdapterModes(UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE *pMode) = 0;
+ virtual HRESULT WINAPI GetAdapterDisplayMode(UINT Adapter, D3DDISPLAYMODE *pMode) = 0;
+ virtual HRESULT WINAPI CheckDeviceType(UINT Adapter, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed) = 0;
+ virtual HRESULT WINAPI CheckDeviceFormat(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) = 0;
+ virtual HRESULT WINAPI CheckDeviceMultiSampleType(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels) = 0;
+ virtual HRESULT WINAPI CheckDepthStencilMatch(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) = 0;
+ virtual HRESULT WINAPI CheckDeviceFormatConversion(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) = 0;
+ virtual HRESULT WINAPI GetDeviceCaps(UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps) = 0;
+ virtual HMONITOR WINAPI GetAdapterMonitor(UINT Adapter) = 0;
+ virtual HRESULT WINAPI CreateDevice(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DDevice9 **ppReturnedDeviceInterface) = 0;
+};
+
+struct IDirect3D9Ex : public IDirect3D9
+{
+ virtual UINT WINAPI GetAdapterModeCountEx(UINT Adapter, const D3DDISPLAYMODEFILTER *pFilter) = 0;
+ virtual HRESULT WINAPI EnumAdapterModesEx(UINT Adapter, const D3DDISPLAYMODEFILTER *pFilter, UINT Mode, D3DDISPLAYMODEEX *pMode) = 0;
+ virtual HRESULT WINAPI GetAdapterDisplayModeEx(UINT Adapter, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) = 0;
+ virtual HRESULT WINAPI CreateDeviceEx(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode, IDirect3DDevice9Ex **ppReturnedDeviceInterface) = 0;
+ virtual HRESULT WINAPI GetAdapterLUID(UINT Adapter, LUID *pLUID) = 0;
+};
+
+struct IDirect3D9ExOverlayExtension : public IUnknown
+{
+ virtual HRESULT WINAPI CheckDeviceOverlayType(UINT Adapter, D3DDEVTYPE DevType, UINT OverlayWidth, UINT OverlayHeight, D3DFORMAT OverlayFormat, D3DDISPLAYMODEEX *pDisplayMode, D3DDISPLAYROTATION DisplayRotation, D3DOVERLAYCAPS *pOverlayCaps) = 0;
+};
+
+struct IDirect3DResource9 : public IUnknown
+{
+ virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
+ virtual HRESULT WINAPI SetPrivateData(REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags) = 0;
+ virtual HRESULT WINAPI GetPrivateData(REFGUID refguid, void *pData, DWORD *pSizeOfData) = 0;
+ virtual HRESULT WINAPI FreePrivateData(REFGUID refguid) = 0;
+ virtual DWORD WINAPI SetPriority(DWORD PriorityNew) = 0;
+ virtual DWORD WINAPI GetPriority() = 0;
+ virtual void WINAPI PreLoad() = 0;
+ virtual D3DRESOURCETYPE WINAPI GetType() = 0;
+};
+
+struct IDirect3DBaseTexture9 : public IDirect3DResource9
+{
+ virtual DWORD WINAPI SetLOD(DWORD LODNew) = 0;
+ virtual DWORD WINAPI GetLOD() = 0;
+ virtual DWORD WINAPI GetLevelCount() = 0;
+ virtual HRESULT WINAPI SetAutoGenFilterType(D3DTEXTUREFILTERTYPE FilterType) = 0;
+ virtual D3DTEXTUREFILTERTYPE WINAPI GetAutoGenFilterType() = 0;
+ virtual void WINAPI GenerateMipSubLevels() = 0;
+};
+
+struct IDirect3DCryptoSession9 : public IUnknown
+{
+ virtual HRESULT WINAPI GetCertificateSize(UINT *pCertificateSize) = 0;
+ virtual HRESULT WINAPI GetCertificate(UINT CertifacteSize, BYTE *ppCertificate) = 0;
+ virtual HRESULT WINAPI NegotiateKeyExchange(UINT DataSize, void *pData) = 0;
+ virtual HRESULT WINAPI EncryptionBlt(IDirect3DSurface9 *pSrcSurface, IDirect3DSurface9 *pDstSurface, UINT DstSurfaceSize, void *pIV) = 0;
+ virtual HRESULT WINAPI DecryptionBlt(IDirect3DSurface9 *pSrcSurface, IDirect3DSurface9 *pDstSurface, UINT SrcSurfaceSize, D3DENCRYPTED_BLOCK_INFO *pEncryptedBlockInfo, void *pContentKey, void *pIV) = 0;
+ virtual HRESULT WINAPI GetSurfacePitch(IDirect3DSurface9 *pSrcSurface, UINT *pSurfacePitch) = 0;
+ virtual HRESULT WINAPI StartSessionKeyRefresh(void *pRandomNumber, UINT RandomNumberSize) = 0;
+ virtual HRESULT WINAPI FinishSessionKeyRefresh() = 0;
+ virtual HRESULT WINAPI GetEncryptionBltKey(void *pReadbackKey, UINT KeySize) = 0;
+};
+
+struct IDirect3DCubeTexture9 : public IDirect3DBaseTexture9
+{
+ virtual HRESULT WINAPI GetLevelDesc(UINT Level, D3DSURFACE_DESC *pDesc) = 0;
+ virtual HRESULT WINAPI GetCubeMapSurface(D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9 **ppCubeMapSurface) = 0;
+ virtual HRESULT WINAPI LockRect(D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags) = 0;
+ virtual HRESULT WINAPI UnlockRect(D3DCUBEMAP_FACES FaceType, UINT Level) = 0;
+ virtual HRESULT WINAPI AddDirtyRect(D3DCUBEMAP_FACES FaceType, const RECT *pDirtyRect) = 0;
+};
+
+struct IDirect3DDevice9 : public IUnknown
+{
+ virtual HRESULT WINAPI TestCooperativeLevel() = 0;
+ virtual UINT WINAPI GetAvailableTextureMem() = 0;
+ virtual HRESULT WINAPI EvictManagedResources() = 0;
+ virtual HRESULT WINAPI GetDirect3D(IDirect3D9 **ppD3D9) = 0;
+ virtual HRESULT WINAPI GetDeviceCaps(D3DCAPS9 *pCaps) = 0;
+ virtual HRESULT WINAPI GetDisplayMode(UINT iSwapChain, D3DDISPLAYMODE *pMode) = 0;
+ virtual HRESULT WINAPI GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *pParameters) = 0;
+ virtual HRESULT WINAPI SetCursorProperties(UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap) = 0;
+ virtual void WINAPI SetCursorPosition(int X, int Y, DWORD Flags) = 0;
+ virtual BOOL WINAPI ShowCursor(BOOL bShow) = 0;
+ virtual HRESULT WINAPI CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DSwapChain9 **pSwapChain) = 0;
+ virtual HRESULT WINAPI GetSwapChain(UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain) = 0;
+ virtual UINT WINAPI GetNumberOfSwapChains() = 0;
+ virtual HRESULT WINAPI Reset(D3DPRESENT_PARAMETERS *pPresentationParameters) = 0;
+ virtual HRESULT WINAPI Present(const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion) = 0;
+ virtual HRESULT WINAPI GetBackBuffer(UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer) = 0;
+ virtual HRESULT WINAPI GetRasterStatus(UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus) = 0;
+ virtual HRESULT WINAPI SetDialogBoxMode(BOOL bEnableDialogs) = 0;
+ virtual void WINAPI SetGammaRamp(UINT iSwapChain, DWORD Flags, const D3DGAMMARAMP *pRamp) = 0;
+ virtual void WINAPI GetGammaRamp(UINT iSwapChain, D3DGAMMARAMP *pRamp) = 0;
+ virtual HRESULT WINAPI CreateTexture(UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9 **ppTexture, HANDLE *pSharedHandle) = 0;
+ virtual HRESULT WINAPI CreateVolumeTexture(UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9 **ppVolumeTexture, HANDLE *pSharedHandle) = 0;
+ virtual HRESULT WINAPI CreateCubeTexture(UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9 **ppCubeTexture, HANDLE *pSharedHandle) = 0;
+ virtual HRESULT WINAPI CreateVertexBuffer(UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9 **ppVertexBuffer, HANDLE *pSharedHandle) = 0;
+ virtual HRESULT WINAPI CreateIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9 **ppIndexBuffer, HANDLE *pSharedHandle) = 0;
+ virtual HRESULT WINAPI CreateRenderTarget(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle) = 0;
+ virtual HRESULT WINAPI CreateDepthStencilSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle) = 0;
+ virtual HRESULT WINAPI UpdateSurface(IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint) = 0;
+ virtual HRESULT WINAPI UpdateTexture(IDirect3DBaseTexture9 *pSourceTexture, IDirect3DBaseTexture9 *pDestinationTexture) = 0;
+ virtual HRESULT WINAPI GetRenderTargetData(IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface) = 0;
+ virtual HRESULT WINAPI GetFrontBufferData(UINT iSwapChain, IDirect3DSurface9 *pDestSurface) = 0;
+ virtual HRESULT WINAPI StretchRect(IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter) = 0;
+ virtual HRESULT WINAPI ColorFill(IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color) = 0;
+ virtual HRESULT WINAPI CreateOffscreenPlainSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle) = 0;
+ virtual HRESULT WINAPI SetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget) = 0;
+ virtual HRESULT WINAPI GetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) = 0;
+ virtual HRESULT WINAPI SetDepthStencilSurface(IDirect3DSurface9 *pNewZStencil) = 0;
+ virtual HRESULT WINAPI GetDepthStencilSurface(IDirect3DSurface9 **ppZStencilSurface) = 0;
+ virtual HRESULT WINAPI BeginScene() = 0;
+ virtual HRESULT WINAPI EndScene() = 0;
+ virtual HRESULT WINAPI Clear(DWORD Count, const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) = 0;
+ virtual HRESULT WINAPI SetTransform(D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix) = 0;
+ virtual HRESULT WINAPI GetTransform(D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix) = 0;
+ virtual HRESULT WINAPI MultiplyTransform(D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix) = 0;
+ virtual HRESULT WINAPI SetViewport(const D3DVIEWPORT9 *pViewport) = 0;
+ virtual HRESULT WINAPI GetViewport(D3DVIEWPORT9 *pViewport) = 0;
+ virtual HRESULT WINAPI SetMaterial(const D3DMATERIAL9 *pMaterial) = 0;
+ virtual HRESULT WINAPI GetMaterial(D3DMATERIAL9 *pMaterial) = 0;
+ virtual HRESULT WINAPI SetLight(DWORD Index, const D3DLIGHT9 *pLight) = 0;
+ virtual HRESULT WINAPI GetLight(DWORD Index, D3DLIGHT9 *pLight) = 0;
+ virtual HRESULT WINAPI LightEnable(DWORD Index, BOOL Enable) = 0;
+ virtual HRESULT WINAPI GetLightEnable(DWORD Index, BOOL *pEnable) = 0;
+ virtual HRESULT WINAPI SetClipPlane(DWORD Index, const float *pPlane) = 0;
+ virtual HRESULT WINAPI GetClipPlane(DWORD Index, float *pPlane) = 0;
+ virtual HRESULT WINAPI SetRenderState(D3DRENDERSTATETYPE State, DWORD Value) = 0;
+ virtual HRESULT WINAPI GetRenderState(D3DRENDERSTATETYPE State, DWORD *pValue) = 0;
+ virtual HRESULT WINAPI CreateStateBlock(D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9 **ppSB) = 0;
+ virtual HRESULT WINAPI BeginStateBlock() = 0;
+ virtual HRESULT WINAPI EndStateBlock(IDirect3DStateBlock9 **ppSB) = 0;
+ virtual HRESULT WINAPI SetClipStatus(const D3DCLIPSTATUS9 *pClipStatus) = 0;
+ virtual HRESULT WINAPI GetClipStatus(D3DCLIPSTATUS9 *pClipStatus) = 0;
+ virtual HRESULT WINAPI GetTexture(DWORD Stage, IDirect3DBaseTexture9 **ppTexture) = 0;
+ virtual HRESULT WINAPI SetTexture(DWORD Stage, IDirect3DBaseTexture9 *pTexture) = 0;
+ virtual HRESULT WINAPI GetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue) = 0;
+ virtual HRESULT WINAPI SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) = 0;
+ virtual HRESULT WINAPI GetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD *pValue) = 0;
+ virtual HRESULT WINAPI SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) = 0;
+ virtual HRESULT WINAPI ValidateDevice(DWORD *pNumPasses) = 0;
+ virtual HRESULT WINAPI SetPaletteEntries(UINT PaletteNumber, const PALETTEENTRY *pEntries) = 0;
+ virtual HRESULT WINAPI GetPaletteEntries(UINT PaletteNumber, PALETTEENTRY *pEntries) = 0;
+ virtual HRESULT WINAPI SetCurrentTexturePalette(UINT PaletteNumber) = 0;
+ virtual HRESULT WINAPI GetCurrentTexturePalette(UINT *PaletteNumber) = 0;
+ virtual HRESULT WINAPI SetScissorRect(const RECT *pRect) = 0;
+ virtual HRESULT WINAPI GetScissorRect(RECT *pRect) = 0;
+ virtual HRESULT WINAPI SetSoftwareVertexProcessing(BOOL bSoftware) = 0;
+ virtual BOOL WINAPI GetSoftwareVertexProcessing() = 0;
+ virtual HRESULT WINAPI SetNPatchMode(float nSegments) = 0;
+ virtual float WINAPI GetNPatchMode() = 0;
+ virtual HRESULT WINAPI DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) = 0;
+ virtual HRESULT WINAPI DrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) = 0;
+ virtual HRESULT WINAPI DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride) = 0;
+ virtual HRESULT WINAPI DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride) = 0;
+ virtual HRESULT WINAPI ProcessVertices(UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer, IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags) = 0;
+ virtual HRESULT WINAPI CreateVertexDeclaration(const D3DVERTEXELEMENT9 *pVertexElements, IDirect3DVertexDeclaration9 **ppDecl) = 0;
+ virtual HRESULT WINAPI SetVertexDeclaration(IDirect3DVertexDeclaration9 *pDecl) = 0;
+ virtual HRESULT WINAPI GetVertexDeclaration(IDirect3DVertexDeclaration9 **ppDecl) = 0;
+ virtual HRESULT WINAPI SetFVF(DWORD FVF) = 0;
+ virtual HRESULT WINAPI GetFVF(DWORD *pFVF) = 0;
+ virtual HRESULT WINAPI CreateVertexShader(const DWORD *pFunction, IDirect3DVertexShader9 **ppShader) = 0;
+ virtual HRESULT WINAPI SetVertexShader(IDirect3DVertexShader9 *pShader) = 0;
+ virtual HRESULT WINAPI GetVertexShader(IDirect3DVertexShader9 **ppShader) = 0;
+ virtual HRESULT WINAPI SetVertexShaderConstantF(UINT StartRegister, const float *pConstantData, UINT Vector4fCount) = 0;
+ virtual HRESULT WINAPI GetVertexShaderConstantF(UINT StartRegister, float *pConstantData, UINT Vector4fCount) = 0;
+ virtual HRESULT WINAPI SetVertexShaderConstantI(UINT StartRegister, const int *pConstantData, UINT Vector4iCount) = 0;
+ virtual HRESULT WINAPI GetVertexShaderConstantI(UINT StartRegister, int *pConstantData, UINT Vector4iCount) = 0;
+ virtual HRESULT WINAPI SetVertexShaderConstantB(UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) = 0;
+ virtual HRESULT WINAPI GetVertexShaderConstantB(UINT StartRegister, BOOL *pConstantData, UINT BoolCount) = 0;
+ virtual HRESULT WINAPI SetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride) = 0;
+ virtual HRESULT WINAPI GetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9 **ppStreamData, UINT *pOffsetInBytes, UINT *pStride) = 0;
+ virtual HRESULT WINAPI SetStreamSourceFreq(UINT StreamNumber, UINT Setting) = 0;
+ virtual HRESULT WINAPI GetStreamSourceFreq(UINT StreamNumber, UINT *pSetting) = 0;
+ virtual HRESULT WINAPI SetIndices(IDirect3DIndexBuffer9 *pIndexData) = 0;
+ virtual HRESULT WINAPI GetIndices(IDirect3DIndexBuffer9 **ppIndexData, UINT *pBaseVertexIndex) = 0;
+ virtual HRESULT WINAPI CreatePixelShader(const DWORD *pFunction, IDirect3DPixelShader9 **ppShader) = 0;
+ virtual HRESULT WINAPI SetPixelShader(IDirect3DPixelShader9 *pShader) = 0;
+ virtual HRESULT WINAPI GetPixelShader(IDirect3DPixelShader9 **ppShader) = 0;
+ virtual HRESULT WINAPI SetPixelShaderConstantF(UINT StartRegister, const float *pConstantData, UINT Vector4fCount) = 0;
+ virtual HRESULT WINAPI GetPixelShaderConstantF(UINT StartRegister, float *pConstantData, UINT Vector4fCount) = 0;
+ virtual HRESULT WINAPI SetPixelShaderConstantI(UINT StartRegister, const int *pConstantData, UINT Vector4iCount) = 0;
+ virtual HRESULT WINAPI GetPixelShaderConstantI(UINT StartRegister, int *pConstantData, UINT Vector4iCount) = 0;
+ virtual HRESULT WINAPI SetPixelShaderConstantB(UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) = 0;
+ virtual HRESULT WINAPI GetPixelShaderConstantB(UINT StartRegister, BOOL *pConstantData, UINT BoolCount) = 0;
+ virtual HRESULT WINAPI DrawRectPatch(UINT Handle, const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo) = 0;
+ virtual HRESULT WINAPI DrawTriPatch(UINT Handle, const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo) = 0;
+ virtual HRESULT WINAPI DeletePatch(UINT Handle) = 0;
+ virtual HRESULT WINAPI CreateQuery(D3DQUERYTYPE Type, IDirect3DQuery9 **ppQuery) = 0;
+};
+
+struct IDirect3DDevice9Ex : public IDirect3DDevice9
+{
+ virtual HRESULT WINAPI SetConvolutionMonoKernel(UINT width, UINT height, float *rows, float *columns) = 0;
+ virtual HRESULT WINAPI ComposeRects(IDirect3DSurface9 *pSrc, IDirect3DSurface9 *pDst, IDirect3DVertexBuffer9 *pSrcRectDescs, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescs, D3DCOMPOSERECTSOP Operation, int Xoffset, int Yoffset) = 0;
+ virtual HRESULT WINAPI PresentEx(const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags) = 0;
+ virtual HRESULT WINAPI GetGPUThreadPriority(INT *pPriority) = 0;
+ virtual HRESULT WINAPI SetGPUThreadPriority(INT Priority) = 0;
+ virtual HRESULT WINAPI WaitForVBlank(UINT iSwapChain) = 0;
+ virtual HRESULT WINAPI CheckResourceResidency(IDirect3DResource9 **pResourceArray, UINT32 NumResources) = 0;
+ virtual HRESULT WINAPI SetMaximumFrameLatency(UINT MaxLatency) = 0;
+ virtual HRESULT WINAPI GetMaximumFrameLatency(UINT *pMaxLatency) = 0;
+ virtual HRESULT WINAPI CheckDeviceState(HWND hDestinationWindow) = 0;
+ virtual HRESULT WINAPI CreateRenderTargetEx(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) = 0;
+ virtual HRESULT WINAPI CreateOffscreenPlainSurfaceEx(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) = 0;
+ virtual HRESULT WINAPI CreateDepthStencilSurfaceEx(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) = 0;
+ virtual HRESULT WINAPI ResetEx(D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode) = 0;
+ virtual HRESULT WINAPI GetDisplayModeEx(UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) = 0;
+};
+
+struct IDirect3DDevice9Video : public IUnknown
+{
+ virtual HRESULT WINAPI GetContentProtectionCaps(const GUID *pCryptoType, const GUID *pDecodeProfile, D3DCONTENTPROTECTIONCAPS *pCaps) = 0;
+ virtual HRESULT WINAPI CreateAuthenticatedChannel(D3DAUTHENTICATEDCHANNELTYPE ChannelType, IDirect3DAuthenticatedChannel9 **ppAuthenticatedChannel, HANDLE *pChannelHandle) = 0;
+ virtual HRESULT WINAPI CreateCryptoSession(const GUID *pCryptoType, const GUID *pDecodeProfile, IDirect3DCryptoSession9 **ppCryptoSession, HANDLE *pCryptoHandle) = 0;
+};
+
+struct IDirect3DIndexBuffer9 : public IDirect3DResource9
+{
+ virtual HRESULT WINAPI Lock(UINT OffsetToLock, UINT SizeToLock, void **ppbData, DWORD Flags) = 0;
+ virtual HRESULT WINAPI Unlock() = 0;
+ virtual HRESULT WINAPI GetDesc(D3DINDEXBUFFER_DESC *pDesc) = 0;
+};
+
+struct IDirect3DPixelShader9 : public IUnknown
+{
+ virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
+ virtual HRESULT WINAPI GetFunction(void *pData, UINT *pSizeOfData) = 0;
+};
+
+struct IDirect3DQuery9 : public IUnknown
+{
+ virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
+ virtual D3DQUERYTYPE WINAPI GetType() = 0;
+ virtual DWORD WINAPI GetDataSize() = 0;
+ virtual HRESULT WINAPI Issue(DWORD dwIssueFlags) = 0;
+ virtual HRESULT WINAPI GetData(void *pData, DWORD dwSize, DWORD dwGetDataFlags) = 0;
+};
+
+struct IDirect3DStateBlock9 : public IUnknown
+{
+ virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
+ virtual HRESULT WINAPI Capture() = 0;
+ virtual HRESULT WINAPI Apply() = 0;
+};
+
+struct IDirect3DSurface9 : public IDirect3DResource9
+{
+ virtual HRESULT WINAPI GetContainer(REFIID riid, void **ppContainer) = 0;
+ virtual HRESULT WINAPI GetDesc(D3DSURFACE_DESC *pDesc) = 0;
+ virtual HRESULT WINAPI LockRect(D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags) = 0;
+ virtual HRESULT WINAPI UnlockRect() = 0;
+ virtual HRESULT WINAPI GetDC(HDC *phdc) = 0;
+ virtual HRESULT WINAPI ReleaseDC(HDC hdc) = 0;
+};
+
+struct IDirect3DSwapChain9 : public IUnknown
+{
+ virtual HRESULT WINAPI Present(const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags) = 0;
+ virtual HRESULT WINAPI GetFrontBufferData(IDirect3DSurface9 *pDestSurface) = 0;
+ virtual HRESULT WINAPI GetBackBuffer(UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer) = 0;
+ virtual HRESULT WINAPI GetRasterStatus(D3DRASTER_STATUS *pRasterStatus) = 0;
+ virtual HRESULT WINAPI GetDisplayMode(D3DDISPLAYMODE *pMode) = 0;
+ virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
+ virtual HRESULT WINAPI GetPresentParameters(D3DPRESENT_PARAMETERS *pPresentationParameters) = 0;
+};
+
+struct IDirect3DSwapChain9Ex : public IDirect3DSwapChain9
+{
+ virtual HRESULT WINAPI GetLastPresentCount(UINT *pLastPresentCount) = 0;
+ virtual HRESULT WINAPI GetPresentStats(D3DPRESENTSTATS *pPresentationStatistics) = 0;
+ virtual HRESULT WINAPI GetDisplayModeEx(D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) = 0;
+};
+
+struct IDirect3DTexture9 : public IDirect3DBaseTexture9
+{
+ virtual HRESULT WINAPI GetLevelDesc(UINT Level, D3DSURFACE_DESC *pDesc) = 0;
+ virtual HRESULT WINAPI GetSurfaceLevel(UINT Level, IDirect3DSurface9 **ppSurfaceLevel) = 0;
+ virtual HRESULT WINAPI LockRect(UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags) = 0;
+ virtual HRESULT WINAPI UnlockRect(UINT Level) = 0;
+ virtual HRESULT WINAPI AddDirtyRect(const RECT *pDirtyRect) = 0;
+};
+
+struct IDirect3DVertexBuffer9 : public IDirect3DResource9
+{
+ virtual HRESULT WINAPI Lock(UINT OffsetToLock, UINT SizeToLock, void **ppbData, DWORD Flags) = 0;
+ virtual HRESULT WINAPI Unlock() = 0;
+ virtual HRESULT WINAPI GetDesc(D3DVERTEXBUFFER_DESC *pDesc) = 0;
+};
+
+struct IDirect3DVertexDeclaration9 : public IUnknown
+{
+ virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
+ virtual HRESULT WINAPI GetDeclaration(D3DVERTEXELEMENT9 *pElement, UINT *pNumElements) = 0;
+};
+
+struct IDirect3DVertexShader9 : public IUnknown
+{
+ virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
+ virtual HRESULT WINAPI GetFunction(void *pData, UINT *pSizeOfData) = 0;
+};
+
+struct IDirect3DVolume9 : public IUnknown
+{
+ virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
+ virtual HRESULT WINAPI SetPrivateData(REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags) = 0;
+ virtual HRESULT WINAPI GetPrivateData(REFGUID refguid, void *pData, DWORD *pSizeOfData) = 0;
+ virtual HRESULT WINAPI FreePrivateData(REFGUID refguid) = 0;
+ virtual HRESULT WINAPI GetContainer(REFIID riid, void **ppContainer) = 0;
+ virtual HRESULT WINAPI GetDesc(D3DVOLUME_DESC *pDesc) = 0;
+ virtual HRESULT WINAPI LockBox(D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, DWORD Flags) = 0;
+ virtual HRESULT WINAPI UnlockBox() = 0;
+};
+
+#else /* __cplusplus */
+
+extern const GUID IID_IDirect3D9;
+extern const GUID IID_IDirect3D9Ex;
+extern const GUID IID_IDirect3D9ExOverlayExtension;
+extern const GUID IID_IDirect3DAuthenticatedChannel9;
+extern const GUID IID_IDirect3DBaseTexture9;
+extern const GUID IID_IDirect3DCryptoSession9;
+extern const GUID IID_IDirect3DCubeTexture9;
+extern const GUID IID_IDirect3DDevice9;
+extern const GUID IID_IDirect3DDevice9Ex;
+extern const GUID IID_IDirect3DDevice9Video;
+extern const GUID IID_IDirect3DIndexBuffer9;
+extern const GUID IID_IDirect3DPixelShader9;
+extern const GUID IID_IDirect3DQuery9;
+extern const GUID IID_IDirect3DResource9;
+extern const GUID IID_IDirect3DStateBlock9;
+extern const GUID IID_IDirect3DSurface9;
+extern const GUID IID_IDirect3DSwapChain9;
+extern const GUID IID_IDirect3DSwapChain9Ex;
+extern const GUID IID_IDirect3DTexture9;
+extern const GUID IID_IDirect3DVertexBuffer9;
+extern const GUID IID_IDirect3DVertexDeclaration9;
+extern const GUID IID_IDirect3DVertexShader9;
+extern const GUID IID_IDirect3DVolume9;
+extern const GUID IID_IDirect3DVolumeTexture9;
+
+typedef struct IDirect3D9Vtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3D9 *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3D9 *This);
+ ULONG (WINAPI *Release)(IDirect3D9 *This);
+ /* IDirect3D9 */
+ HRESULT (WINAPI *RegisterSoftwareDevice)(IDirect3D9 *This, void *pInitializeFunction);
+ UINT (WINAPI *GetAdapterCount)(IDirect3D9 *This);
+ HRESULT (WINAPI *GetAdapterIdentifier)(IDirect3D9 *This, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier);
+ UINT (WINAPI *GetAdapterModeCount)(IDirect3D9 *This, UINT Adapter, D3DFORMAT Format);
+ HRESULT (WINAPI *EnumAdapterModes)(IDirect3D9 *This, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE *pMode);
+ HRESULT (WINAPI *GetAdapterDisplayMode)(IDirect3D9 *This, UINT Adapter, D3DDISPLAYMODE *pMode);
+ HRESULT (WINAPI *CheckDeviceType)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed);
+ HRESULT (WINAPI *CheckDeviceFormat)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
+ HRESULT (WINAPI *CheckDeviceMultiSampleType)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels);
+ HRESULT (WINAPI *CheckDepthStencilMatch)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
+ HRESULT (WINAPI *CheckDeviceFormatConversion)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat);
+ HRESULT (WINAPI *GetDeviceCaps)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps);
+ HMONITOR (WINAPI *GetAdapterMonitor)(IDirect3D9 *This, UINT Adapter);
+ HRESULT (WINAPI *CreateDevice)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DDevice9 **ppReturnedDeviceInterface);
+} IDirect3D9Vtbl;
+struct IDirect3D9
+{
+ IDirect3D9Vtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3D9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3D9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3D9_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3D9 macros */
+#define IDirect3D9_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
+#define IDirect3D9_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
+#define IDirect3D9_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
+#define IDirect3D9_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b)
+#define IDirect3D9_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d)
+#define IDirect3D9_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
+#define IDirect3D9_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
+#define IDirect3D9_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
+#define IDirect3D9_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f)
+#define IDirect3D9_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
+#define IDirect3D9_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d)
+#define IDirect3D9_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
+#define IDirect3D9_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
+#define IDirect3D9_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
+
+typedef struct IDirect3D9ExVtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3D9Ex *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3D9Ex *This);
+ ULONG (WINAPI *Release)(IDirect3D9Ex *This);
+ /* IDirect3D9 */
+ HRESULT (WINAPI *RegisterSoftwareDevice)(IDirect3D9Ex *This, void *pInitializeFunction);
+ UINT (WINAPI *GetAdapterCount)(IDirect3D9Ex *This);
+ HRESULT (WINAPI *GetAdapterIdentifier)(IDirect3D9Ex *This, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier);
+ UINT (WINAPI *GetAdapterModeCount)(IDirect3D9Ex *This, UINT Adapter, D3DFORMAT Format);
+ HRESULT (WINAPI *EnumAdapterModes)(IDirect3D9Ex *This, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE *pMode);
+ HRESULT (WINAPI *GetAdapterDisplayMode)(IDirect3D9Ex *This, UINT Adapter, D3DDISPLAYMODE *pMode);
+ HRESULT (WINAPI *CheckDeviceType)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed);
+ HRESULT (WINAPI *CheckDeviceFormat)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
+ HRESULT (WINAPI *CheckDeviceMultiSampleType)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels);
+ HRESULT (WINAPI *CheckDepthStencilMatch)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
+ HRESULT (WINAPI *CheckDeviceFormatConversion)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat);
+ HRESULT (WINAPI *GetDeviceCaps)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps);
+ HMONITOR (WINAPI *GetAdapterMonitor)(IDirect3D9Ex *This, UINT Adapter);
+ HRESULT (WINAPI *CreateDevice)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DDevice9 **ppReturnedDeviceInterface);
+ /* IDirect3D9Ex */
+ UINT (WINAPI *GetAdapterModeCountEx)(IDirect3D9Ex *This, UINT Adapter, const D3DDISPLAYMODEFILTER *pFilter);
+ HRESULT (WINAPI *EnumAdapterModesEx)(IDirect3D9Ex *This, UINT Adapter, const D3DDISPLAYMODEFILTER *pFilter, UINT Mode, D3DDISPLAYMODEEX *pMode);
+ HRESULT (WINAPI *GetAdapterDisplayModeEx)(IDirect3D9Ex *This, UINT Adapter, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation);
+ HRESULT (WINAPI *CreateDeviceEx)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode, IDirect3DDevice9Ex **ppReturnedDeviceInterface);
+ HRESULT (WINAPI *GetAdapterLUID)(IDirect3D9Ex *This, UINT Adapter, LUID *pLUID);
+} IDirect3D9ExVtbl;
+struct IDirect3D9Ex
+{
+ IDirect3D9ExVtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3D9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3D9Ex_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3D9Ex_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3D9 macros */
+#define IDirect3D9Ex_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
+#define IDirect3D9Ex_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
+#define IDirect3D9Ex_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
+#define IDirect3D9Ex_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b)
+#define IDirect3D9Ex_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d)
+#define IDirect3D9Ex_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
+#define IDirect3D9Ex_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
+#define IDirect3D9Ex_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
+#define IDirect3D9Ex_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f)
+#define IDirect3D9Ex_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
+#define IDirect3D9Ex_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d)
+#define IDirect3D9Ex_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
+#define IDirect3D9Ex_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
+#define IDirect3D9Ex_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
+/* IDirect3D9Ex macros */
+#define IDirect3D9Ex_GetAdapterModeCountEx(p,a,b) (p)->lpVtbl->GetAdapterModeCountEx(p,a,b)
+#define IDirect3D9Ex_EnumAdapterModesEx(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModesEx(p,a,b,c,d)
+#define IDirect3D9Ex_GetAdapterDisplayModeEx(p,a,b,c) (p)->lpVtbl->GetAdapterDisplayModeEx(p,a,b,c)
+#define IDirect3D9Ex_CreateDeviceEx(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d,e,f,g)
+#define IDirect3D9Ex_GetAdapterLUID(p,a,b) (p)->lpVtbl->GetAdapterLUID(p,a,b)
+
+typedef struct IDirect3D9ExOverlayExtensionVtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3D9ExOverlayExtension *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3D9ExOverlayExtension *This);
+ ULONG (WINAPI *Release)(IDirect3D9ExOverlayExtension *This);
+ /* IDirect3D9ExOverlayExtension */
+ HRESULT (WINAPI *CheckDeviceOverlayType)(IDirect3D9ExOverlayExtension *This, UINT Adapter, D3DDEVTYPE DevType, UINT OverlayWidth, UINT OverlayHeight, D3DFORMAT OverlayFormat, D3DDISPLAYMODEEX *pDisplayMode, D3DDISPLAYROTATION DisplayRotation, D3DOVERLAYCAPS *pOverlayCaps);
+} IDirect3D9ExOverlayExtensionVtbl;
+struct IDirect3D9ExOverlayExtension
+{
+ IDirect3D9ExOverlayExtensionVtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3D9ExOverlayExtension_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3D9ExOverlayExtension_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3D9ExOverlayExtension_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3D9ExOverlayExtension macros */
+#define IDirect3D9ExOverlayExtension_CheckDeviceOverlayType(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CheckDeviceOverlayType(p,a,b,c,d,e,f,g,h)
+
+typedef struct IDirect3DAuthenticatedChannel9Vtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3DAuthenticatedChannel9 *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3DAuthenticatedChannel9 *This);
+ ULONG (WINAPI *Release)(IDirect3DAuthenticatedChannel9 *This);
+ /* IDirect3DAuthenticatedChannel9 */
+ HRESULT (WINAPI *GetCertificateSize)(IDirect3DAuthenticatedChannel9 *This, UINT *pCertificateSize);
+ HRESULT (WINAPI *GetCertificate)(IDirect3DAuthenticatedChannel9 *This, UINT CertifacteSize, BYTE *ppCertificate);
+ HRESULT (WINAPI *NegotiateKeyExchange)(IDirect3DAuthenticatedChannel9 *This, UINT DataSize, void *pData);
+ HRESULT (WINAPI *Query)(IDirect3DAuthenticatedChannel9 *This, UINT InputSize, const void *pInput, UINT OutputSize, void *pOutput);
+ HRESULT (WINAPI *Configure)(IDirect3DAuthenticatedChannel9 *This, UINT InputSize, const void *pInput, D3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT *pOutput);
+} IDirect3DAuthenticatedChannel9Vtbl;
+struct IDirect3DAuthenticatedChannel9
+{
+ IDirect3DAuthenticatedChannel9Vtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3DAuthenticatedChannel9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DAuthenticatedChannel9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DAuthenticatedChannel9_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3DAuthenticatedChannel9 macros */
+#define IDirect3DAuthenticatedChannel9_GetCertificateSize(p,a) (p)->lpVtbl->GetCertificateSize(p,a)
+#define IDirect3DAuthenticatedChannel9_GetCertificate(p,a,b) (p)->lpVtbl->GetCertificate(p,a,b)
+#define IDirect3DAuthenticatedChannel9_NegotiateKeyExchange(p,a,b) (p)->lpVtbl->NegotiateKeyExchange(p,a,b)
+#define IDirect3DAuthenticatedChannel9_Query(p,a,b,c,d) (p)->lpVtbl->Query(p,a,b,c,d)
+#define IDirect3DAuthenticatedChannel9_Configure(p,a,b,c) (p)->lpVtbl->Configure(p,a,b,c)
+
+typedef struct IDirect3DBaseTexture9Vtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3DBaseTexture9 *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3DBaseTexture9 *This);
+ ULONG (WINAPI *Release)(IDirect3DBaseTexture9 *This);
+ /* IDirect3DResource9 */
+ HRESULT (WINAPI *GetDevice)(IDirect3DBaseTexture9 *This, IDirect3DDevice9 **ppDevice);
+ HRESULT (WINAPI *SetPrivateData)(IDirect3DBaseTexture9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
+ HRESULT (WINAPI *GetPrivateData)(IDirect3DBaseTexture9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
+ HRESULT (WINAPI *FreePrivateData)(IDirect3DBaseTexture9 *This, REFGUID refguid);
+ DWORD (WINAPI *SetPriority)(IDirect3DBaseTexture9 *This, DWORD PriorityNew);
+ DWORD (WINAPI *GetPriority)(IDirect3DBaseTexture9 *This);
+ void (WINAPI *PreLoad)(IDirect3DBaseTexture9 *This);
+ D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DBaseTexture9 *This);
+ /* IDirect3DBaseTexture9 */
+ DWORD (WINAPI *SetLOD)(IDirect3DBaseTexture9 *This, DWORD LODNew);
+ DWORD (WINAPI *GetLOD)(IDirect3DBaseTexture9 *This);
+ DWORD (WINAPI *GetLevelCount)(IDirect3DBaseTexture9 *This);
+ HRESULT (WINAPI *SetAutoGenFilterType)(IDirect3DBaseTexture9 *This, D3DTEXTUREFILTERTYPE FilterType);
+ D3DTEXTUREFILTERTYPE (WINAPI *GetAutoGenFilterType)(IDirect3DBaseTexture9 *This);
+ void (WINAPI *GenerateMipSubLevels)(IDirect3DBaseTexture9 *This);
+} IDirect3DBaseTexture9Vtbl;
+struct IDirect3DBaseTexture9
+{
+ IDirect3DBaseTexture9Vtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3DBaseTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DBaseTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DBaseTexture9_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3DResource9 macros */
+#define IDirect3DBaseTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DBaseTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DBaseTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DBaseTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DBaseTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DBaseTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DBaseTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DBaseTexture9_GetType(p) (p)->lpVtbl->GetType(p)
+/* IDirect3DBaseTexture9 macros */
+#define IDirect3DBaseTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DBaseTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IDirect3DBaseTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+#define IDirect3DBaseTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
+#define IDirect3DBaseTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
+#define IDirect3DBaseTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
+
+typedef struct IDirect3DCryptoSession9Vtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3DCryptoSession9 *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3DCryptoSession9 *This);
+ ULONG (WINAPI *Release)(IDirect3DCryptoSession9 *This);
+ /* IDirect3DCryptoSession9 */
+ HRESULT (WINAPI *GetCertificateSize)(IDirect3DCryptoSession9 *This, UINT *pCertificateSize);
+ HRESULT (WINAPI *GetCertificate)(IDirect3DCryptoSession9 *This, UINT CertifacteSize, BYTE *ppCertificate);
+ HRESULT (WINAPI *NegotiateKeyExchange)(IDirect3DCryptoSession9 *This, UINT DataSize, void *pData);
+ HRESULT (WINAPI *EncryptionBlt)(IDirect3DCryptoSession9 *This, IDirect3DSurface9 *pSrcSurface, IDirect3DSurface9 *pDstSurface, UINT DstSurfaceSize, void *pIV);
+ HRESULT (WINAPI *DecryptionBlt)(IDirect3DCryptoSession9 *This, IDirect3DSurface9 *pSrcSurface, IDirect3DSurface9 *pDstSurface, UINT SrcSurfaceSize, D3DENCRYPTED_BLOCK_INFO *pEncryptedBlockInfo, void *pContentKey, void *pIV);
+ HRESULT (WINAPI *GetSurfacePitch)(IDirect3DCryptoSession9 *This, IDirect3DSurface9 *pSrcSurface, UINT *pSurfacePitch);
+ HRESULT (WINAPI *StartSessionKeyRefresh)(IDirect3DCryptoSession9 *This, void *pRandomNumber, UINT RandomNumberSize);
+ HRESULT (WINAPI *FinishSessionKeyRefresh)(IDirect3DCryptoSession9 *This);
+ HRESULT (WINAPI *GetEncryptionBltKey)(IDirect3DCryptoSession9 *This, void *pReadbackKey, UINT KeySize);
+} IDirect3DCryptoSession9Vtbl;
+struct IDirect3DCryptoSession9
+{
+ IDirect3DCryptoSession9Vtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3DCryptoSession9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DCryptoSession9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DCryptoSession9_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3DCryptoSession9 macros */
+#define IDirect3DCryptoSession9_GetCertificateSize(p,a) (p)->lpVtbl->GetCertificateSize(p,a)
+#define IDirect3DCryptoSession9_GetCertificate(p,a,b) (p)->lpVtbl->GetCertificate(p,a,b)
+#define IDirect3DCryptoSession9_NegotiateKeyExchange(p,a,b) (p)->lpVtbl->NegotiateKeyExchange(p,a,b)
+#define IDirect3DCryptoSession9_EncryptionBlt(p,a,b,c,d) (p)->lpVtbl->EncryptionBlt(p,a,b,c,d)
+#define IDirect3DCryptoSession9_DecryptionBlt(p,a,b,c,d,e,f) (p)->lpVtbl->DecryptionBlt(p,a,b,c,d,e,f)
+#define IDirect3DCryptoSession9_GetSurfacePitch(p,a,b) (p)->lpVtbl->GetSurfacePitch(p,a,b)
+#define IDirect3DCryptoSession9_StartSessionKeyRefresh(p,a,b) (p)->lpVtbl->StartSessionKeyRefresh(p,a,b)
+#define IDirect3DCryptoSession9_FinishSessionKeyRefresh(p) (p)->lpVtbl->FinishSessionKeyRefresh(p)
+#define IDirect3DCryptoSession9_GetEncryptionBltKey(p,a,b) (p)->lpVtbl->GetEncryptionBltKey(p,a,b)
+
+typedef struct IDirect3DCubeTexture9Vtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3DCubeTexture9 *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3DCubeTexture9 *This);
+ ULONG (WINAPI *Release)(IDirect3DCubeTexture9 *This);
+ /* IDirect3DResource9 */
+ HRESULT (WINAPI *GetDevice)(IDirect3DCubeTexture9 *This, IDirect3DDevice9 **ppDevice);
+ HRESULT (WINAPI *SetPrivateData)(IDirect3DCubeTexture9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
+ HRESULT (WINAPI *GetPrivateData)(IDirect3DCubeTexture9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
+ HRESULT (WINAPI *FreePrivateData)(IDirect3DCubeTexture9 *This, REFGUID refguid);
+ DWORD (WINAPI *SetPriority)(IDirect3DCubeTexture9 *This, DWORD PriorityNew);
+ DWORD (WINAPI *GetPriority)(IDirect3DCubeTexture9 *This);
+ void (WINAPI *PreLoad)(IDirect3DCubeTexture9 *This);
+ D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DCubeTexture9 *This);
+ /* IDirect3DBaseTexture9 */
+ DWORD (WINAPI *SetLOD)(IDirect3DCubeTexture9 *This, DWORD LODNew);
+ DWORD (WINAPI *GetLOD)(IDirect3DCubeTexture9 *This);
+ DWORD (WINAPI *GetLevelCount)(IDirect3DCubeTexture9 *This);
+ HRESULT (WINAPI *SetAutoGenFilterType)(IDirect3DCubeTexture9 *This, D3DTEXTUREFILTERTYPE FilterType);
+ D3DTEXTUREFILTERTYPE (WINAPI *GetAutoGenFilterType)(IDirect3DCubeTexture9 *This);
+ void (WINAPI *GenerateMipSubLevels)(IDirect3DCubeTexture9 *This);
+ /* IDirect3DCubeTexture9 */
+ HRESULT (WINAPI *GetLevelDesc)(IDirect3DCubeTexture9 *This, UINT Level, D3DSURFACE_DESC *pDesc);
+ HRESULT (WINAPI *GetCubeMapSurface)(IDirect3DCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9 **ppCubeMapSurface);
+ HRESULT (WINAPI *LockRect)(IDirect3DCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags);
+ HRESULT (WINAPI *UnlockRect)(IDirect3DCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, UINT Level);
+ HRESULT (WINAPI *AddDirtyRect)(IDirect3DCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, const RECT *pDirtyRect);
+} IDirect3DCubeTexture9Vtbl;
+struct IDirect3DCubeTexture9
+{
+ IDirect3DCubeTexture9Vtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3DCubeTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DCubeTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DCubeTexture9_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3DResource9 macros */
+#define IDirect3DCubeTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DCubeTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DCubeTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DCubeTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DCubeTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DCubeTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DCubeTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DCubeTexture9_GetType(p) (p)->lpVtbl->GetType(p)
+/* IDirect3DBaseTexture9 macros */
+#define IDirect3DCubeTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DCubeTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IDirect3DCubeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+#define IDirect3DCubeTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
+#define IDirect3DCubeTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
+#define IDirect3DCubeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
+/* IDirect3DCubeTexture9 macros */
+#define IDirect3DCubeTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
+#define IDirect3DCubeTexture9_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
+#define IDirect3DCubeTexture9_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e)
+#define IDirect3DCubeTexture9_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b)
+#define IDirect3DCubeTexture9_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b)
+
+typedef struct IDirect3DDevice9Vtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3DDevice9 *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3DDevice9 *This);
+ ULONG (WINAPI *Release)(IDirect3DDevice9 *This);
+ /* IDirect3DDevice9 */
+ HRESULT (WINAPI *TestCooperativeLevel)(IDirect3DDevice9 *This);
+ UINT (WINAPI *GetAvailableTextureMem)(IDirect3DDevice9 *This);
+ HRESULT (WINAPI *EvictManagedResources)(IDirect3DDevice9 *This);
+ HRESULT (WINAPI *GetDirect3D)(IDirect3DDevice9 *This, IDirect3D9 **ppD3D9);
+ HRESULT (WINAPI *GetDeviceCaps)(IDirect3DDevice9 *This, D3DCAPS9 *pCaps);
+ HRESULT (WINAPI *GetDisplayMode)(IDirect3DDevice9 *This, UINT iSwapChain, D3DDISPLAYMODE *pMode);
+ HRESULT (WINAPI *GetCreationParameters)(IDirect3DDevice9 *This, D3DDEVICE_CREATION_PARAMETERS *pParameters);
+ HRESULT (WINAPI *SetCursorProperties)(IDirect3DDevice9 *This, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap);
+ void (WINAPI *SetCursorPosition)(IDirect3DDevice9 *This, int X, int Y, DWORD Flags);
+ BOOL (WINAPI *ShowCursor)(IDirect3DDevice9 *This, BOOL bShow);
+ HRESULT (WINAPI *CreateAdditionalSwapChain)(IDirect3DDevice9 *This, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DSwapChain9 **pSwapChain);
+ HRESULT (WINAPI *GetSwapChain)(IDirect3DDevice9 *This, UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain);
+ UINT (WINAPI *GetNumberOfSwapChains)(IDirect3DDevice9 *This);
+ HRESULT (WINAPI *Reset)(IDirect3DDevice9 *This, D3DPRESENT_PARAMETERS *pPresentationParameters);
+ HRESULT (WINAPI *Present)(IDirect3DDevice9 *This, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion);
+ HRESULT (WINAPI *GetBackBuffer)(IDirect3DDevice9 *This, UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer);
+ HRESULT (WINAPI *GetRasterStatus)(IDirect3DDevice9 *This, UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus);
+ HRESULT (WINAPI *SetDialogBoxMode)(IDirect3DDevice9 *This, BOOL bEnableDialogs);
+ void (WINAPI *SetGammaRamp)(IDirect3DDevice9 *This, UINT iSwapChain, DWORD Flags, const D3DGAMMARAMP *pRamp);
+ void (WINAPI *GetGammaRamp)(IDirect3DDevice9 *This, UINT iSwapChain, D3DGAMMARAMP *pRamp);
+ HRESULT (WINAPI *CreateTexture)(IDirect3DDevice9 *This, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9 **ppTexture, HANDLE *pSharedHandle);
+ HRESULT (WINAPI *CreateVolumeTexture)(IDirect3DDevice9 *This, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9 **ppVolumeTexture, HANDLE *pSharedHandle);
+ HRESULT (WINAPI *CreateCubeTexture)(IDirect3DDevice9 *This, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9 **ppCubeTexture, HANDLE *pSharedHandle);
+ HRESULT (WINAPI *CreateVertexBuffer)(IDirect3DDevice9 *This, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9 **ppVertexBuffer, HANDLE *pSharedHandle);
+ HRESULT (WINAPI *CreateIndexBuffer)(IDirect3DDevice9 *This, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9 **ppIndexBuffer, HANDLE *pSharedHandle);
+ HRESULT (WINAPI *CreateRenderTarget)(IDirect3DDevice9 *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle);
+ HRESULT (WINAPI *CreateDepthStencilSurface)(IDirect3DDevice9 *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle);
+ HRESULT (WINAPI *UpdateSurface)(IDirect3DDevice9 *This, IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint);
+ HRESULT (WINAPI *UpdateTexture)(IDirect3DDevice9 *This, IDirect3DBaseTexture9 *pSourceTexture, IDirect3DBaseTexture9 *pDestinationTexture);
+ HRESULT (WINAPI *GetRenderTargetData)(IDirect3DDevice9 *This, IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface);
+ HRESULT (WINAPI *GetFrontBufferData)(IDirect3DDevice9 *This, UINT iSwapChain, IDirect3DSurface9 *pDestSurface);
+ HRESULT (WINAPI *StretchRect)(IDirect3DDevice9 *This, IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter);
+ HRESULT (WINAPI *ColorFill)(IDirect3DDevice9 *This, IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color);
+ HRESULT (WINAPI *CreateOffscreenPlainSurface)(IDirect3DDevice9 *This, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle);
+ HRESULT (WINAPI *SetRenderTarget)(IDirect3DDevice9 *This, DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget);
+ HRESULT (WINAPI *GetRenderTarget)(IDirect3DDevice9 *This, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget);
+ HRESULT (WINAPI *SetDepthStencilSurface)(IDirect3DDevice9 *This, IDirect3DSurface9 *pNewZStencil);
+ HRESULT (WINAPI *GetDepthStencilSurface)(IDirect3DDevice9 *This, IDirect3DSurface9 **ppZStencilSurface);
+ HRESULT (WINAPI *BeginScene)(IDirect3DDevice9 *This);
+ HRESULT (WINAPI *EndScene)(IDirect3DDevice9 *This);
+ HRESULT (WINAPI *Clear)(IDirect3DDevice9 *This, DWORD Count, const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil);
+ HRESULT (WINAPI *SetTransform)(IDirect3DDevice9 *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix);
+ HRESULT (WINAPI *GetTransform)(IDirect3DDevice9 *This, D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix);
+ HRESULT (WINAPI *MultiplyTransform)(IDirect3DDevice9 *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix);
+ HRESULT (WINAPI *SetViewport)(IDirect3DDevice9 *This, const D3DVIEWPORT9 *pViewport);
+ HRESULT (WINAPI *GetViewport)(IDirect3DDevice9 *This, D3DVIEWPORT9 *pViewport);
+ HRESULT (WINAPI *SetMaterial)(IDirect3DDevice9 *This, const D3DMATERIAL9 *pMaterial);
+ HRESULT (WINAPI *GetMaterial)(IDirect3DDevice9 *This, D3DMATERIAL9 *pMaterial);
+ HRESULT (WINAPI *SetLight)(IDirect3DDevice9 *This, DWORD Index, const D3DLIGHT9 *pLight);
+ HRESULT (WINAPI *GetLight)(IDirect3DDevice9 *This, DWORD Index, D3DLIGHT9 *pLight);
+ HRESULT (WINAPI *LightEnable)(IDirect3DDevice9 *This, DWORD Index, BOOL Enable);
+ HRESULT (WINAPI *GetLightEnable)(IDirect3DDevice9 *This, DWORD Index, BOOL *pEnable);
+ HRESULT (WINAPI *SetClipPlane)(IDirect3DDevice9 *This, DWORD Index, const float *pPlane);
+ HRESULT (WINAPI *GetClipPlane)(IDirect3DDevice9 *This, DWORD Index, float *pPlane);
+ HRESULT (WINAPI *SetRenderState)(IDirect3DDevice9 *This, D3DRENDERSTATETYPE State, DWORD Value);
+ HRESULT (WINAPI *GetRenderState)(IDirect3DDevice9 *This, D3DRENDERSTATETYPE State, DWORD *pValue);
+ HRESULT (WINAPI *CreateStateBlock)(IDirect3DDevice9 *This, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9 **ppSB);
+ HRESULT (WINAPI *BeginStateBlock)(IDirect3DDevice9 *This);
+ HRESULT (WINAPI *EndStateBlock)(IDirect3DDevice9 *This, IDirect3DStateBlock9 **ppSB);
+ HRESULT (WINAPI *SetClipStatus)(IDirect3DDevice9 *This, const D3DCLIPSTATUS9 *pClipStatus);
+ HRESULT (WINAPI *GetClipStatus)(IDirect3DDevice9 *This, D3DCLIPSTATUS9 *pClipStatus);
+ HRESULT (WINAPI *GetTexture)(IDirect3DDevice9 *This, DWORD Stage, IDirect3DBaseTexture9 **ppTexture);
+ HRESULT (WINAPI *SetTexture)(IDirect3DDevice9 *This, DWORD Stage, IDirect3DBaseTexture9 *pTexture);
+ HRESULT (WINAPI *GetTextureStageState)(IDirect3DDevice9 *This, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue);
+ HRESULT (WINAPI *SetTextureStageState)(IDirect3DDevice9 *This, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
+ HRESULT (WINAPI *GetSamplerState)(IDirect3DDevice9 *This, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD *pValue);
+ HRESULT (WINAPI *SetSamplerState)(IDirect3DDevice9 *This, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value);
+ HRESULT (WINAPI *ValidateDevice)(IDirect3DDevice9 *This, DWORD *pNumPasses);
+ HRESULT (WINAPI *SetPaletteEntries)(IDirect3DDevice9 *This, UINT PaletteNumber, const PALETTEENTRY *pEntries);
+ HRESULT (WINAPI *GetPaletteEntries)(IDirect3DDevice9 *This, UINT PaletteNumber, PALETTEENTRY *pEntries);
+ HRESULT (WINAPI *SetCurrentTexturePalette)(IDirect3DDevice9 *This, UINT PaletteNumber);
+ HRESULT (WINAPI *GetCurrentTexturePalette)(IDirect3DDevice9 *This, UINT *PaletteNumber);
+ HRESULT (WINAPI *SetScissorRect)(IDirect3DDevice9 *This, const RECT *pRect);
+ HRESULT (WINAPI *GetScissorRect)(IDirect3DDevice9 *This, RECT *pRect);
+ HRESULT (WINAPI *SetSoftwareVertexProcessing)(IDirect3DDevice9 *This, BOOL bSoftware);
+ BOOL (WINAPI *GetSoftwareVertexProcessing)(IDirect3DDevice9 *This);
+ HRESULT (WINAPI *SetNPatchMode)(IDirect3DDevice9 *This, float nSegments);
+ float (WINAPI *GetNPatchMode)(IDirect3DDevice9 *This);
+ HRESULT (WINAPI *DrawPrimitive)(IDirect3DDevice9 *This, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount);
+ HRESULT (WINAPI *DrawIndexedPrimitive)(IDirect3DDevice9 *This, D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount);
+ HRESULT (WINAPI *DrawPrimitiveUP)(IDirect3DDevice9 *This, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride);
+ HRESULT (WINAPI *DrawIndexedPrimitiveUP)(IDirect3DDevice9 *This, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride);
+ HRESULT (WINAPI *ProcessVertices)(IDirect3DDevice9 *This, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer, IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags);
+ HRESULT (WINAPI *CreateVertexDeclaration)(IDirect3DDevice9 *This, const D3DVERTEXELEMENT9 *pVertexElements, IDirect3DVertexDeclaration9 **ppDecl);
+ HRESULT (WINAPI *SetVertexDeclaration)(IDirect3DDevice9 *This, IDirect3DVertexDeclaration9 *pDecl);
+ HRESULT (WINAPI *GetVertexDeclaration)(IDirect3DDevice9 *This, IDirect3DVertexDeclaration9 **ppDecl);
+ HRESULT (WINAPI *SetFVF)(IDirect3DDevice9 *This, DWORD FVF);
+ HRESULT (WINAPI *GetFVF)(IDirect3DDevice9 *This, DWORD *pFVF);
+ HRESULT (WINAPI *CreateVertexShader)(IDirect3DDevice9 *This, const DWORD *pFunction, IDirect3DVertexShader9 **ppShader);
+ HRESULT (WINAPI *SetVertexShader)(IDirect3DDevice9 *This, IDirect3DVertexShader9 *pShader);
+ HRESULT (WINAPI *GetVertexShader)(IDirect3DDevice9 *This, IDirect3DVertexShader9 **ppShader);
+ HRESULT (WINAPI *SetVertexShaderConstantF)(IDirect3DDevice9 *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount);
+ HRESULT (WINAPI *GetVertexShaderConstantF)(IDirect3DDevice9 *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount);
+ HRESULT (WINAPI *SetVertexShaderConstantI)(IDirect3DDevice9 *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount);
+ HRESULT (WINAPI *GetVertexShaderConstantI)(IDirect3DDevice9 *This, UINT StartRegister, int *pConstantData, UINT Vector4iCount);
+ HRESULT (WINAPI *SetVertexShaderConstantB)(IDirect3DDevice9 *This, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount);
+ HRESULT (WINAPI *GetVertexShaderConstantB)(IDirect3DDevice9 *This, UINT StartRegister, BOOL *pConstantData, UINT BoolCount);
+ HRESULT (WINAPI *SetStreamSource)(IDirect3DDevice9 *This, UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride);
+ HRESULT (WINAPI *GetStreamSource)(IDirect3DDevice9 *This, UINT StreamNumber, IDirect3DVertexBuffer9 **ppStreamData, UINT *pOffsetInBytes, UINT *pStride);
+ HRESULT (WINAPI *SetStreamSourceFreq)(IDirect3DDevice9 *This, UINT StreamNumber, UINT Setting);
+ HRESULT (WINAPI *GetStreamSourceFreq)(IDirect3DDevice9 *This, UINT StreamNumber, UINT *pSetting);
+ HRESULT (WINAPI *SetIndices)(IDirect3DDevice9 *This, IDirect3DIndexBuffer9 *pIndexData);
+ HRESULT (WINAPI *GetIndices)(IDirect3DDevice9 *This, IDirect3DIndexBuffer9 **ppIndexData, UINT *pBaseVertexIndex);
+ HRESULT (WINAPI *CreatePixelShader)(IDirect3DDevice9 *This, const DWORD *pFunction, IDirect3DPixelShader9 **ppShader);
+ HRESULT (WINAPI *SetPixelShader)(IDirect3DDevice9 *This, IDirect3DPixelShader9 *pShader);
+ HRESULT (WINAPI *GetPixelShader)(IDirect3DDevice9 *This, IDirect3DPixelShader9 **ppShader);
+ HRESULT (WINAPI *SetPixelShaderConstantF)(IDirect3DDevice9 *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount);
+ HRESULT (WINAPI *GetPixelShaderConstantF)(IDirect3DDevice9 *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount);
+ HRESULT (WINAPI *SetPixelShaderConstantI)(IDirect3DDevice9 *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount);
+ HRESULT (WINAPI *GetPixelShaderConstantI)(IDirect3DDevice9 *This, UINT StartRegister, int *pConstantData, UINT Vector4iCount);
+ HRESULT (WINAPI *SetPixelShaderConstantB)(IDirect3DDevice9 *This, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount);
+ HRESULT (WINAPI *GetPixelShaderConstantB)(IDirect3DDevice9 *This, UINT StartRegister, BOOL *pConstantData, UINT BoolCount);
+ HRESULT (WINAPI *DrawRectPatch)(IDirect3DDevice9 *This, UINT Handle, const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo);
+ HRESULT (WINAPI *DrawTriPatch)(IDirect3DDevice9 *This, UINT Handle, const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo);
+ HRESULT (WINAPI *DeletePatch)(IDirect3DDevice9 *This, UINT Handle);
+ HRESULT (WINAPI *CreateQuery)(IDirect3DDevice9 *This, D3DQUERYTYPE Type, IDirect3DQuery9 **ppQuery);
+} IDirect3DDevice9Vtbl;
+struct IDirect3DDevice9
+{
+ IDirect3DDevice9Vtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3DDevice9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DDevice9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DDevice9_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3DDevice9 macros */
+#define IDirect3DDevice9_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
+#define IDirect3DDevice9_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
+#define IDirect3DDevice9_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p)
+#define IDirect3DDevice9_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
+#define IDirect3DDevice9_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
+#define IDirect3DDevice9_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b)
+#define IDirect3DDevice9_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a)
+#define IDirect3DDevice9_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c)
+#define IDirect3DDevice9_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c)
+#define IDirect3DDevice9_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a)
+#define IDirect3DDevice9_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
+#define IDirect3DDevice9_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b)
+#define IDirect3DDevice9_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p)
+#define IDirect3DDevice9_Reset(p,a) (p)->lpVtbl->Reset(p,a)
+#define IDirect3DDevice9_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
+#define IDirect3DDevice9_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d)
+#define IDirect3DDevice9_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b)
+#define IDirect3DDevice9_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a)
+#define IDirect3DDevice9_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c)
+#define IDirect3DDevice9_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b)
+#define IDirect3DDevice9_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i)
+#define IDirect3DDevice9_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g)
+#define IDirect3DDevice9_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d)
+#define IDirect3DDevice9_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
+#define IDirect3DDevice9_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b)
+#define IDirect3DDevice9_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b)
+#define IDirect3DDevice9_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e)
+#define IDirect3DDevice9_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c)
+#define IDirect3DDevice9_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
+#define IDirect3DDevice9_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b)
+#define IDirect3DDevice9_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a)
+#define IDirect3DDevice9_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a)
+#define IDirect3DDevice9_BeginScene(p) (p)->lpVtbl->BeginScene(p)
+#define IDirect3DDevice9_EndScene(p) (p)->lpVtbl->EndScene(p)
+#define IDirect3DDevice9_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
+#define IDirect3DDevice9_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
+#define IDirect3DDevice9_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
+#define IDirect3DDevice9_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
+#define IDirect3DDevice9_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
+#define IDirect3DDevice9_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
+#define IDirect3DDevice9_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
+#define IDirect3DDevice9_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
+#define IDirect3DDevice9_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
+#define IDirect3DDevice9_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
+#define IDirect3DDevice9_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
+#define IDirect3DDevice9_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
+#define IDirect3DDevice9_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
+#define IDirect3DDevice9_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
+#define IDirect3DDevice9_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
+#define IDirect3DDevice9_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
+#define IDirect3DDevice9_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
+#define IDirect3DDevice9_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
+#define IDirect3DDevice9_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
+#define IDirect3DDevice9_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
+#define IDirect3DDevice9_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
+#define IDirect3DDevice9_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
+#define IDirect3DDevice9_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
+#define IDirect3DDevice9_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
+#define IDirect3DDevice9_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c)
+#define IDirect3DDevice9_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c)
+#define IDirect3DDevice9_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
+#define IDirect3DDevice9_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b)
+#define IDirect3DDevice9_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b)
+#define IDirect3DDevice9_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
+#define IDirect3DDevice9_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
+#define IDirect3DDevice9_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a)
+#define IDirect3DDevice9_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a)
+#define IDirect3DDevice9_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a)
+#define IDirect3DDevice9_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p)
+#define IDirect3DDevice9_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a)
+#define IDirect3DDevice9_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p)
+#define IDirect3DDevice9_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
+#define IDirect3DDevice9_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
+#define IDirect3DDevice9_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_CreateVertexDeclaration(p,a,b) (p)->lpVtbl->CreateVertexDeclaration(p,a,b)
+#define IDirect3DDevice9_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a)
+#define IDirect3DDevice9_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a)
+#define IDirect3DDevice9_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a)
+#define IDirect3DDevice9_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a)
+#define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b)
+#define IDirect3DDevice9_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
+#define IDirect3DDevice9_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
+#define IDirect3DDevice9_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d)
+#define IDirect3DDevice9_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d)
+#define IDirect3DDevice9_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b)
+#define IDirect3DDevice9_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b)
+#define IDirect3DDevice9_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a)
+#define IDirect3DDevice9_GetIndices(p,a,b) (p)->lpVtbl->GetIndices(p,a,b)
+#define IDirect3DDevice9_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b)
+#define IDirect3DDevice9_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
+#define IDirect3DDevice9_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
+#define IDirect3DDevice9_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c)
+#define IDirect3DDevice9_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c)
+#define IDirect3DDevice9_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a)
+#define IDirect3DDevice9_CreateQuery(p,a,b) (p)->lpVtbl->CreateQuery(p,a,b)
+
+typedef struct IDirect3DDevice9ExVtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3DDevice9Ex *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3DDevice9Ex *This);
+ ULONG (WINAPI *Release)(IDirect3DDevice9Ex *This);
+ /* IDirect3DDevice9 */
+ HRESULT (WINAPI *TestCooperativeLevel)(IDirect3DDevice9Ex *This);
+ UINT (WINAPI *GetAvailableTextureMem)(IDirect3DDevice9Ex *This);
+ HRESULT (WINAPI *EvictManagedResources)(IDirect3DDevice9Ex *This);
+ HRESULT (WINAPI *GetDirect3D)(IDirect3DDevice9Ex *This, IDirect3D9 **ppD3D9);
+ HRESULT (WINAPI *GetDeviceCaps)(IDirect3DDevice9Ex *This, D3DCAPS9 *pCaps);
+ HRESULT (WINAPI *GetDisplayMode)(IDirect3DDevice9Ex *This, UINT iSwapChain, D3DDISPLAYMODE *pMode);
+ HRESULT (WINAPI *GetCreationParameters)(IDirect3DDevice9Ex *This, D3DDEVICE_CREATION_PARAMETERS *pParameters);
+ HRESULT (WINAPI *SetCursorProperties)(IDirect3DDevice9Ex *This, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap);
+ void (WINAPI *SetCursorPosition)(IDirect3DDevice9Ex *This, int X, int Y, DWORD Flags);
+ BOOL (WINAPI *ShowCursor)(IDirect3DDevice9Ex *This, BOOL bShow);
+ HRESULT (WINAPI *CreateAdditionalSwapChain)(IDirect3DDevice9Ex *This, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DSwapChain9 **pSwapChain);
+ HRESULT (WINAPI *GetSwapChain)(IDirect3DDevice9Ex *This, UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain);
+ UINT (WINAPI *GetNumberOfSwapChains)(IDirect3DDevice9Ex *This);
+ HRESULT (WINAPI *Reset)(IDirect3DDevice9Ex *This, D3DPRESENT_PARAMETERS *pPresentationParameters);
+ HRESULT (WINAPI *Present)(IDirect3DDevice9Ex *This, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion);
+ HRESULT (WINAPI *GetBackBuffer)(IDirect3DDevice9Ex *This, UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer);
+ HRESULT (WINAPI *GetRasterStatus)(IDirect3DDevice9Ex *This, UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus);
+ HRESULT (WINAPI *SetDialogBoxMode)(IDirect3DDevice9Ex *This, BOOL bEnableDialogs);
+ void (WINAPI *SetGammaRamp)(IDirect3DDevice9Ex *This, UINT iSwapChain, DWORD Flags, const D3DGAMMARAMP *pRamp);
+ void (WINAPI *GetGammaRamp)(IDirect3DDevice9Ex *This, UINT iSwapChain, D3DGAMMARAMP *pRamp);
+ HRESULT (WINAPI *CreateTexture)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9 **ppTexture, HANDLE *pSharedHandle);
+ HRESULT (WINAPI *CreateVolumeTexture)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9 **ppVolumeTexture, HANDLE *pSharedHandle);
+ HRESULT (WINAPI *CreateCubeTexture)(IDirect3DDevice9Ex *This, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9 **ppCubeTexture, HANDLE *pSharedHandle);
+ HRESULT (WINAPI *CreateVertexBuffer)(IDirect3DDevice9Ex *This, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9 **ppVertexBuffer, HANDLE *pSharedHandle);
+ HRESULT (WINAPI *CreateIndexBuffer)(IDirect3DDevice9Ex *This, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9 **ppIndexBuffer, HANDLE *pSharedHandle);
+ HRESULT (WINAPI *CreateRenderTarget)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle);
+ HRESULT (WINAPI *CreateDepthStencilSurface)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle);
+ HRESULT (WINAPI *UpdateSurface)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint);
+ HRESULT (WINAPI *UpdateTexture)(IDirect3DDevice9Ex *This, IDirect3DBaseTexture9 *pSourceTexture, IDirect3DBaseTexture9 *pDestinationTexture);
+ HRESULT (WINAPI *GetRenderTargetData)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface);
+ HRESULT (WINAPI *GetFrontBufferData)(IDirect3DDevice9Ex *This, UINT iSwapChain, IDirect3DSurface9 *pDestSurface);
+ HRESULT (WINAPI *StretchRect)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter);
+ HRESULT (WINAPI *ColorFill)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color);
+ HRESULT (WINAPI *CreateOffscreenPlainSurface)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle);
+ HRESULT (WINAPI *SetRenderTarget)(IDirect3DDevice9Ex *This, DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget);
+ HRESULT (WINAPI *GetRenderTarget)(IDirect3DDevice9Ex *This, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget);
+ HRESULT (WINAPI *SetDepthStencilSurface)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pNewZStencil);
+ HRESULT (WINAPI *GetDepthStencilSurface)(IDirect3DDevice9Ex *This, IDirect3DSurface9 **ppZStencilSurface);
+ HRESULT (WINAPI *BeginScene)(IDirect3DDevice9Ex *This);
+ HRESULT (WINAPI *EndScene)(IDirect3DDevice9Ex *This);
+ HRESULT (WINAPI *Clear)(IDirect3DDevice9Ex *This, DWORD Count, const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil);
+ HRESULT (WINAPI *SetTransform)(IDirect3DDevice9Ex *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix);
+ HRESULT (WINAPI *GetTransform)(IDirect3DDevice9Ex *This, D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix);
+ HRESULT (WINAPI *MultiplyTransform)(IDirect3DDevice9Ex *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix);
+ HRESULT (WINAPI *SetViewport)(IDirect3DDevice9Ex *This, const D3DVIEWPORT9 *pViewport);
+ HRESULT (WINAPI *GetViewport)(IDirect3DDevice9Ex *This, D3DVIEWPORT9 *pViewport);
+ HRESULT (WINAPI *SetMaterial)(IDirect3DDevice9Ex *This, const D3DMATERIAL9 *pMaterial);
+ HRESULT (WINAPI *GetMaterial)(IDirect3DDevice9Ex *This, D3DMATERIAL9 *pMaterial);
+ HRESULT (WINAPI *SetLight)(IDirect3DDevice9Ex *This, DWORD Index, const D3DLIGHT9 *pLight);
+ HRESULT (WINAPI *GetLight)(IDirect3DDevice9Ex *This, DWORD Index, D3DLIGHT9 *pLight);
+ HRESULT (WINAPI *LightEnable)(IDirect3DDevice9Ex *This, DWORD Index, BOOL Enable);
+ HRESULT (WINAPI *GetLightEnable)(IDirect3DDevice9Ex *This, DWORD Index, BOOL *pEnable);
+ HRESULT (WINAPI *SetClipPlane)(IDirect3DDevice9Ex *This, DWORD Index, const float *pPlane);
+ HRESULT (WINAPI *GetClipPlane)(IDirect3DDevice9Ex *This, DWORD Index, float *pPlane);
+ HRESULT (WINAPI *SetRenderState)(IDirect3DDevice9Ex *This, D3DRENDERSTATETYPE State, DWORD Value);
+ HRESULT (WINAPI *GetRenderState)(IDirect3DDevice9Ex *This, D3DRENDERSTATETYPE State, DWORD *pValue);
+ HRESULT (WINAPI *CreateStateBlock)(IDirect3DDevice9Ex *This, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9 **ppSB);
+ HRESULT (WINAPI *BeginStateBlock)(IDirect3DDevice9Ex *This);
+ HRESULT (WINAPI *EndStateBlock)(IDirect3DDevice9Ex *This, IDirect3DStateBlock9 **ppSB);
+ HRESULT (WINAPI *SetClipStatus)(IDirect3DDevice9Ex *This, const D3DCLIPSTATUS9 *pClipStatus);
+ HRESULT (WINAPI *GetClipStatus)(IDirect3DDevice9Ex *This, D3DCLIPSTATUS9 *pClipStatus);
+ HRESULT (WINAPI *GetTexture)(IDirect3DDevice9Ex *This, DWORD Stage, IDirect3DBaseTexture9 **ppTexture);
+ HRESULT (WINAPI *SetTexture)(IDirect3DDevice9Ex *This, DWORD Stage, IDirect3DBaseTexture9 *pTexture);
+ HRESULT (WINAPI *GetTextureStageState)(IDirect3DDevice9Ex *This, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue);
+ HRESULT (WINAPI *SetTextureStageState)(IDirect3DDevice9Ex *This, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
+ HRESULT (WINAPI *GetSamplerState)(IDirect3DDevice9Ex *This, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD *pValue);
+ HRESULT (WINAPI *SetSamplerState)(IDirect3DDevice9Ex *This, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value);
+ HRESULT (WINAPI *ValidateDevice)(IDirect3DDevice9Ex *This, DWORD *pNumPasses);
+ HRESULT (WINAPI *SetPaletteEntries)(IDirect3DDevice9Ex *This, UINT PaletteNumber, const PALETTEENTRY *pEntries);
+ HRESULT (WINAPI *GetPaletteEntries)(IDirect3DDevice9Ex *This, UINT PaletteNumber, PALETTEENTRY *pEntries);
+ HRESULT (WINAPI *SetCurrentTexturePalette)(IDirect3DDevice9Ex *This, UINT PaletteNumber);
+ HRESULT (WINAPI *GetCurrentTexturePalette)(IDirect3DDevice9Ex *This, UINT *PaletteNumber);
+ HRESULT (WINAPI *SetScissorRect)(IDirect3DDevice9Ex *This, const RECT *pRect);
+ HRESULT (WINAPI *GetScissorRect)(IDirect3DDevice9Ex *This, RECT *pRect);
+ HRESULT (WINAPI *SetSoftwareVertexProcessing)(IDirect3DDevice9Ex *This, BOOL bSoftware);
+ BOOL (WINAPI *GetSoftwareVertexProcessing)(IDirect3DDevice9Ex *This);
+ HRESULT (WINAPI *SetNPatchMode)(IDirect3DDevice9Ex *This, float nSegments);
+ float (WINAPI *GetNPatchMode)(IDirect3DDevice9Ex *This);
+ HRESULT (WINAPI *DrawPrimitive)(IDirect3DDevice9Ex *This, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount);
+ HRESULT (WINAPI *DrawIndexedPrimitive)(IDirect3DDevice9Ex *This, D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount);
+ HRESULT (WINAPI *DrawPrimitiveUP)(IDirect3DDevice9Ex *This, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride);
+ HRESULT (WINAPI *DrawIndexedPrimitiveUP)(IDirect3DDevice9Ex *This, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride);
+ HRESULT (WINAPI *ProcessVertices)(IDirect3DDevice9Ex *This, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer, IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags);
+ HRESULT (WINAPI *CreateVertexDeclaration)(IDirect3DDevice9Ex *This, const D3DVERTEXELEMENT9 *pVertexElements, IDirect3DVertexDeclaration9 **ppDecl);
+ HRESULT (WINAPI *SetVertexDeclaration)(IDirect3DDevice9Ex *This, IDirect3DVertexDeclaration9 *pDecl);
+ HRESULT (WINAPI *GetVertexDeclaration)(IDirect3DDevice9Ex *This, IDirect3DVertexDeclaration9 **ppDecl);
+ HRESULT (WINAPI *SetFVF)(IDirect3DDevice9Ex *This, DWORD FVF);
+ HRESULT (WINAPI *GetFVF)(IDirect3DDevice9Ex *This, DWORD *pFVF);
+ HRESULT (WINAPI *CreateVertexShader)(IDirect3DDevice9Ex *This, const DWORD *pFunction, IDirect3DVertexShader9 **ppShader);
+ HRESULT (WINAPI *SetVertexShader)(IDirect3DDevice9Ex *This, IDirect3DVertexShader9 *pShader);
+ HRESULT (WINAPI *GetVertexShader)(IDirect3DDevice9Ex *This, IDirect3DVertexShader9 **ppShader);
+ HRESULT (WINAPI *SetVertexShaderConstantF)(IDirect3DDevice9Ex *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount);
+ HRESULT (WINAPI *GetVertexShaderConstantF)(IDirect3DDevice9Ex *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount);
+ HRESULT (WINAPI *SetVertexShaderConstantI)(IDirect3DDevice9Ex *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount);
+ HRESULT (WINAPI *GetVertexShaderConstantI)(IDirect3DDevice9Ex *This, UINT StartRegister, int *pConstantData, UINT Vector4iCount);
+ HRESULT (WINAPI *SetVertexShaderConstantB)(IDirect3DDevice9Ex *This, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount);
+ HRESULT (WINAPI *GetVertexShaderConstantB)(IDirect3DDevice9Ex *This, UINT StartRegister, BOOL *pConstantData, UINT BoolCount);
+ HRESULT (WINAPI *SetStreamSource)(IDirect3DDevice9Ex *This, UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride);
+ HRESULT (WINAPI *GetStreamSource)(IDirect3DDevice9Ex *This, UINT StreamNumber, IDirect3DVertexBuffer9 **ppStreamData, UINT *pOffsetInBytes, UINT *pStride);
+ HRESULT (WINAPI *SetStreamSourceFreq)(IDirect3DDevice9Ex *This, UINT StreamNumber, UINT Setting);
+ HRESULT (WINAPI *GetStreamSourceFreq)(IDirect3DDevice9Ex *This, UINT StreamNumber, UINT *pSetting);
+ HRESULT (WINAPI *SetIndices)(IDirect3DDevice9Ex *This, IDirect3DIndexBuffer9 *pIndexData);
+ HRESULT (WINAPI *GetIndices)(IDirect3DDevice9Ex *This, IDirect3DIndexBuffer9 **ppIndexData, UINT *pBaseVertexIndex);
+ HRESULT (WINAPI *CreatePixelShader)(IDirect3DDevice9Ex *This, const DWORD *pFunction, IDirect3DPixelShader9 **ppShader);
+ HRESULT (WINAPI *SetPixelShader)(IDirect3DDevice9Ex *This, IDirect3DPixelShader9 *pShader);
+ HRESULT (WINAPI *GetPixelShader)(IDirect3DDevice9Ex *This, IDirect3DPixelShader9 **ppShader);
+ HRESULT (WINAPI *SetPixelShaderConstantF)(IDirect3DDevice9Ex *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount);
+ HRESULT (WINAPI *GetPixelShaderConstantF)(IDirect3DDevice9Ex *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount);
+ HRESULT (WINAPI *SetPixelShaderConstantI)(IDirect3DDevice9Ex *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount);
+ HRESULT (WINAPI *GetPixelShaderConstantI)(IDirect3DDevice9Ex *This, UINT StartRegister, int *pConstantData, UINT Vector4iCount);
+ HRESULT (WINAPI *SetPixelShaderConstantB)(IDirect3DDevice9Ex *This, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount);
+ HRESULT (WINAPI *GetPixelShaderConstantB)(IDirect3DDevice9Ex *This, UINT StartRegister, BOOL *pConstantData, UINT BoolCount);
+ HRESULT (WINAPI *DrawRectPatch)(IDirect3DDevice9Ex *This, UINT Handle, const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo);
+ HRESULT (WINAPI *DrawTriPatch)(IDirect3DDevice9Ex *This, UINT Handle, const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo);
+ HRESULT (WINAPI *DeletePatch)(IDirect3DDevice9Ex *This, UINT Handle);
+ HRESULT (WINAPI *CreateQuery)(IDirect3DDevice9Ex *This, D3DQUERYTYPE Type, IDirect3DQuery9 **ppQuery);
+ /* IDirect3DDevice9Ex */
+ HRESULT (WINAPI *SetConvolutionMonoKernel)(IDirect3DDevice9Ex *This, UINT width, UINT height, float *rows, float *columns);
+ HRESULT (WINAPI *ComposeRects)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pSrc, IDirect3DSurface9 *pDst, IDirect3DVertexBuffer9 *pSrcRectDescs, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescs, D3DCOMPOSERECTSOP Operation, int Xoffset, int Yoffset);
+ HRESULT (WINAPI *PresentEx)(IDirect3DDevice9Ex *This, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags);
+ HRESULT (WINAPI *GetGPUThreadPriority)(IDirect3DDevice9Ex *This, INT *pPriority);
+ HRESULT (WINAPI *SetGPUThreadPriority)(IDirect3DDevice9Ex *This, INT Priority);
+ HRESULT (WINAPI *WaitForVBlank)(IDirect3DDevice9Ex *This, UINT iSwapChain);
+ HRESULT (WINAPI *CheckResourceResidency)(IDirect3DDevice9Ex *This, IDirect3DResource9 **pResourceArray, UINT32 NumResources);
+ HRESULT (WINAPI *SetMaximumFrameLatency)(IDirect3DDevice9Ex *This, UINT MaxLatency);
+ HRESULT (WINAPI *GetMaximumFrameLatency)(IDirect3DDevice9Ex *This, UINT *pMaxLatency);
+ HRESULT (WINAPI *CheckDeviceState)(IDirect3DDevice9Ex *This, HWND hDestinationWindow);
+ HRESULT (WINAPI *CreateRenderTargetEx)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage);
+ HRESULT (WINAPI *CreateOffscreenPlainSurfaceEx)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage);
+ HRESULT (WINAPI *CreateDepthStencilSurfaceEx)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage);
+ HRESULT (WINAPI *ResetEx)(IDirect3DDevice9Ex *This, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode);
+ HRESULT (WINAPI *GetDisplayModeEx)(IDirect3DDevice9Ex *This, UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation);
+} IDirect3DDevice9ExVtbl;
+struct IDirect3DDevice9Ex
+{
+ IDirect3DDevice9ExVtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3DDevice9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DDevice9Ex_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DDevice9Ex_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3DDevice9 macros */
+#define IDirect3DDevice9Ex_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
+#define IDirect3DDevice9Ex_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
+#define IDirect3DDevice9Ex_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p)
+#define IDirect3DDevice9Ex_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
+#define IDirect3DDevice9Ex_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
+#define IDirect3DDevice9Ex_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b)
+#define IDirect3DDevice9Ex_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a)
+#define IDirect3DDevice9Ex_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c)
+#define IDirect3DDevice9Ex_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c)
+#define IDirect3DDevice9Ex_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a)
+#define IDirect3DDevice9Ex_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
+#define IDirect3DDevice9Ex_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b)
+#define IDirect3DDevice9Ex_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p)
+#define IDirect3DDevice9Ex_Reset(p,a) (p)->lpVtbl->Reset(p,a)
+#define IDirect3DDevice9Ex_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
+#define IDirect3DDevice9Ex_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d)
+#define IDirect3DDevice9Ex_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b)
+#define IDirect3DDevice9Ex_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a)
+#define IDirect3DDevice9Ex_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c)
+#define IDirect3DDevice9Ex_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b)
+#define IDirect3DDevice9Ex_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i)
+#define IDirect3DDevice9Ex_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g)
+#define IDirect3DDevice9Ex_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d)
+#define IDirect3DDevice9Ex_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
+#define IDirect3DDevice9Ex_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b)
+#define IDirect3DDevice9Ex_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b)
+#define IDirect3DDevice9Ex_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e)
+#define IDirect3DDevice9Ex_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c)
+#define IDirect3DDevice9Ex_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
+#define IDirect3DDevice9Ex_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b)
+#define IDirect3DDevice9Ex_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a)
+#define IDirect3DDevice9Ex_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a)
+#define IDirect3DDevice9Ex_BeginScene(p) (p)->lpVtbl->BeginScene(p)
+#define IDirect3DDevice9Ex_EndScene(p) (p)->lpVtbl->EndScene(p)
+#define IDirect3DDevice9Ex_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
+#define IDirect3DDevice9Ex_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
+#define IDirect3DDevice9Ex_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
+#define IDirect3DDevice9Ex_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
+#define IDirect3DDevice9Ex_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
+#define IDirect3DDevice9Ex_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
+#define IDirect3DDevice9Ex_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
+#define IDirect3DDevice9Ex_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
+#define IDirect3DDevice9Ex_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
+#define IDirect3DDevice9Ex_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
+#define IDirect3DDevice9Ex_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
+#define IDirect3DDevice9Ex_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
+#define IDirect3DDevice9Ex_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
+#define IDirect3DDevice9Ex_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
+#define IDirect3DDevice9Ex_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
+#define IDirect3DDevice9Ex_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
+#define IDirect3DDevice9Ex_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
+#define IDirect3DDevice9Ex_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
+#define IDirect3DDevice9Ex_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
+#define IDirect3DDevice9Ex_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
+#define IDirect3DDevice9Ex_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
+#define IDirect3DDevice9Ex_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
+#define IDirect3DDevice9Ex_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
+#define IDirect3DDevice9Ex_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
+#define IDirect3DDevice9Ex_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c)
+#define IDirect3DDevice9Ex_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c)
+#define IDirect3DDevice9Ex_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
+#define IDirect3DDevice9Ex_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b)
+#define IDirect3DDevice9Ex_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b)
+#define IDirect3DDevice9Ex_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
+#define IDirect3DDevice9Ex_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
+#define IDirect3DDevice9Ex_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a)
+#define IDirect3DDevice9Ex_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a)
+#define IDirect3DDevice9Ex_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a)
+#define IDirect3DDevice9Ex_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p)
+#define IDirect3DDevice9Ex_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a)
+#define IDirect3DDevice9Ex_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p)
+#define IDirect3DDevice9Ex_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
+#define IDirect3DDevice9Ex_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
+#define IDirect3DDevice9Ex_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f)
+#define IDirect3DDevice9Ex_CreateVertexDeclaration(p,a,b) (p)->lpVtbl->CreateVertexDeclaration(p,a,b)
+#define IDirect3DDevice9Ex_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a)
+#define IDirect3DDevice9Ex_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a)
+#define IDirect3DDevice9Ex_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a)
+#define IDirect3DDevice9Ex_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a)
+#define IDirect3DDevice9Ex_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b)
+#define IDirect3DDevice9Ex_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
+#define IDirect3DDevice9Ex_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
+#define IDirect3DDevice9Ex_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9Ex_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9Ex_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9Ex_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9Ex_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9Ex_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9Ex_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d)
+#define IDirect3DDevice9Ex_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d)
+#define IDirect3DDevice9Ex_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b)
+#define IDirect3DDevice9Ex_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b)
+#define IDirect3DDevice9Ex_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a)
+#define IDirect3DDevice9Ex_GetIndices(p,a,b) (p)->lpVtbl->GetIndices(p,a,b)
+#define IDirect3DDevice9Ex_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b)
+#define IDirect3DDevice9Ex_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
+#define IDirect3DDevice9Ex_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
+#define IDirect3DDevice9Ex_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9Ex_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9Ex_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9Ex_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9Ex_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9Ex_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9Ex_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c)
+#define IDirect3DDevice9Ex_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c)
+#define IDirect3DDevice9Ex_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a)
+#define IDirect3DDevice9Ex_CreateQuery(p,a,b) (p)->lpVtbl->CreateQuery(p,a,b)
+/* IDirect3DDevice9Ex macros */
+#define IDirect3DDevice9Ex_SetConvolutionMonoKernel(p,a,b,c,d) (p)->lpVtbl->SetConvolutionMonoKernel(p,a,b,c,d)
+#define IDirect3DDevice9Ex_ComposeRects(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->ComposeRects(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9Ex_PresentEx(p,a,b,c,d,e) (p)->lpVtbl->PresentEx(p,a,b,c,d,e)
+#define IDirect3DDevice9Ex_GetGPUThreadPriority(p,a) (p)->lpVtbl->GetGPUThreadPriority(p,a)
+#define IDirect3DDevice9Ex_SetGPUThreadPriority(p,a) (p)->lpVtbl->SetGPUThreadPriority(p,a)
+#define IDirect3DDevice9Ex_WaitForVBlank(p,a) (p)->lpVtbl->WaitForVBlank(p,a)
+#define IDirect3DDevice9Ex_CheckResourceResidency(p,a,b) (p)->lpVtbl->CheckResourceResidency(p,a,b)
+#define IDirect3DDevice9Ex_SetMaximumFrameLatency(p,a) (p)->lpVtbl->SetMaximumFrameLatency(p,a)
+#define IDirect3DDevice9Ex_GetMaximumFrameLatency(p,a) (p)->lpVtbl->GetMaximumFrameLatency(p,a)
+#define IDirect3DDevice9Ex_CheckDeviceState(p,a) (p)->lpVtbl->CheckDeviceState(p,a)
+#define IDirect3DDevice9Ex_CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i)
+#define IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g)
+#define IDirect3DDevice9Ex_CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i)
+#define IDirect3DDevice9Ex_ResetEx(p,a,b) (p)->lpVtbl->ResetEx(p,a,b)
+#define IDirect3DDevice9Ex_GetDisplayModeEx(p,a,b,c) (p)->lpVtbl->GetDisplayModeEx(p,a,b,c)
+
+typedef struct IDirect3DDevice9VideoVtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3DDevice9Video *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3DDevice9Video *This);
+ ULONG (WINAPI *Release)(IDirect3DDevice9Video *This);
+ /* IDirect3DDevice9Video */
+ HRESULT (WINAPI *GetContentProtectionCaps)(IDirect3DDevice9Video *This, const GUID *pCryptoType, const GUID *pDecodeProfile, D3DCONTENTPROTECTIONCAPS *pCaps);
+ HRESULT (WINAPI *CreateAuthenticatedChannel)(IDirect3DDevice9Video *This, D3DAUTHENTICATEDCHANNELTYPE ChannelType, IDirect3DAuthenticatedChannel9 **ppAuthenticatedChannel, HANDLE *pChannelHandle);
+ HRESULT (WINAPI *CreateCryptoSession)(IDirect3DDevice9Video *This, const GUID *pCryptoType, const GUID *pDecodeProfile, IDirect3DCryptoSession9 **ppCryptoSession, HANDLE *pCryptoHandle);
+} IDirect3DDevice9VideoVtbl;
+struct IDirect3DDevice9Video
+{
+ IDirect3DDevice9VideoVtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3DDevice9Video_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DDevice9Video_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DDevice9Video_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3DDevice9Video macros */
+#define IDirect3DDevice9Video_GetContentProtectionCaps(p,a,b,c) (p)->lpVtbl->GetContentProtectionCaps(p,a,b,c)
+#define IDirect3DDevice9Video_CreateAuthenticatedChannel(p,a,b,c) (p)->lpVtbl->CreateAuthenticatedChannel(p,a,b,c)
+#define IDirect3DDevice9Video_CreateCryptoSession(p,a,b,c,d) (p)->lpVtbl->CreateCryptoSession(p,a,b,c,d)
+
+typedef struct IDirect3DIndexBuffer9Vtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3DIndexBuffer9 *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3DIndexBuffer9 *This);
+ ULONG (WINAPI *Release)(IDirect3DIndexBuffer9 *This);
+ /* IDirect3DResource9 */
+ HRESULT (WINAPI *GetDevice)(IDirect3DIndexBuffer9 *This, IDirect3DDevice9 **ppDevice);
+ HRESULT (WINAPI *SetPrivateData)(IDirect3DIndexBuffer9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
+ HRESULT (WINAPI *GetPrivateData)(IDirect3DIndexBuffer9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
+ HRESULT (WINAPI *FreePrivateData)(IDirect3DIndexBuffer9 *This, REFGUID refguid);
+ DWORD (WINAPI *SetPriority)(IDirect3DIndexBuffer9 *This, DWORD PriorityNew);
+ DWORD (WINAPI *GetPriority)(IDirect3DIndexBuffer9 *This);
+ void (WINAPI *PreLoad)(IDirect3DIndexBuffer9 *This);
+ D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DIndexBuffer9 *This);
+ /* IDirect3DIndexBuffer9 */
+ HRESULT (WINAPI *Lock)(IDirect3DIndexBuffer9 *This, UINT OffsetToLock, UINT SizeToLock, void **ppbData, DWORD Flags);
+ HRESULT (WINAPI *Unlock)(IDirect3DIndexBuffer9 *This);
+ HRESULT (WINAPI *GetDesc)(IDirect3DIndexBuffer9 *This, D3DINDEXBUFFER_DESC *pDesc);
+} IDirect3DIndexBuffer9Vtbl;
+struct IDirect3DIndexBuffer9
+{
+ IDirect3DIndexBuffer9Vtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3DIndexBuffer9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DIndexBuffer9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DIndexBuffer9_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3DResource9 macros */
+#define IDirect3DIndexBuffer9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DIndexBuffer9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DIndexBuffer9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DIndexBuffer9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DIndexBuffer9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DIndexBuffer9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DIndexBuffer9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DIndexBuffer9_GetType(p) (p)->lpVtbl->GetType(p)
+/* IDirect3DIndexBuffer9 macros */
+#define IDirect3DIndexBuffer9_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
+#define IDirect3DIndexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p)
+#define IDirect3DIndexBuffer9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+
+typedef struct IDirect3DPixelShader9Vtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3DPixelShader9 *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3DPixelShader9 *This);
+ ULONG (WINAPI *Release)(IDirect3DPixelShader9 *This);
+ /* IDirect3DPixelShader9 */
+ HRESULT (WINAPI *GetDevice)(IDirect3DPixelShader9 *This, IDirect3DDevice9 **ppDevice);
+ HRESULT (WINAPI *GetFunction)(IDirect3DPixelShader9 *This, void *pData, UINT *pSizeOfData);
+} IDirect3DPixelShader9Vtbl;
+struct IDirect3DPixelShader9
+{
+ IDirect3DPixelShader9Vtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3DPixelShader9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DPixelShader9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DPixelShader9_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3DPixelShader9 macros */
+#define IDirect3DPixelShader9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DPixelShader9_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
+
+typedef struct IDirect3DQuery9Vtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3DQuery9 *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3DQuery9 *This);
+ ULONG (WINAPI *Release)(IDirect3DQuery9 *This);
+ /* IDirect3DQuery9 */
+ HRESULT (WINAPI *GetDevice)(IDirect3DQuery9 *This, IDirect3DDevice9 **ppDevice);
+ D3DQUERYTYPE (WINAPI *GetType)(IDirect3DQuery9 *This);
+ DWORD (WINAPI *GetDataSize)(IDirect3DQuery9 *This);
+ HRESULT (WINAPI *Issue)(IDirect3DQuery9 *This, DWORD dwIssueFlags);
+ HRESULT (WINAPI *GetData)(IDirect3DQuery9 *This, void *pData, DWORD dwSize, DWORD dwGetDataFlags);
+} IDirect3DQuery9Vtbl;
+struct IDirect3DQuery9
+{
+ IDirect3DQuery9Vtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3DQuery9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DQuery9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DQuery9_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3DQuery9 macros */
+#define IDirect3DQuery9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DQuery9_GetType(p) (p)->lpVtbl->GetType(p)
+#define IDirect3DQuery9_GetDataSize(p) (p)->lpVtbl->GetDataSize(p)
+#define IDirect3DQuery9_Issue(p,a) (p)->lpVtbl->Issue(p,a)
+#define IDirect3DQuery9_GetData(p,a,b,c) (p)->lpVtbl->GetData(p,a,b,c)
+
+typedef struct IDirect3DResource9Vtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3DResource9 *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3DResource9 *This);
+ ULONG (WINAPI *Release)(IDirect3DResource9 *This);
+ /* IDirect3DResource9 */
+ HRESULT (WINAPI *GetDevice)(IDirect3DResource9 *This, IDirect3DDevice9 **ppDevice);
+ HRESULT (WINAPI *SetPrivateData)(IDirect3DResource9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
+ HRESULT (WINAPI *GetPrivateData)(IDirect3DResource9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
+ HRESULT (WINAPI *FreePrivateData)(IDirect3DResource9 *This, REFGUID refguid);
+ DWORD (WINAPI *SetPriority)(IDirect3DResource9 *This, DWORD PriorityNew);
+ DWORD (WINAPI *GetPriority)(IDirect3DResource9 *This);
+ void (WINAPI *PreLoad)(IDirect3DResource9 *This);
+ D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DResource9 *This);
+} IDirect3DResource9Vtbl;
+struct IDirect3DResource9
+{
+ IDirect3DResource9Vtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3DResource9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DResource9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DResource9_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3DResource9 macros */
+#define IDirect3DResource9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DResource9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DResource9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DResource9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DResource9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DResource9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DResource9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DResource9_GetType(p) (p)->lpVtbl->GetType(p)
+
+typedef struct IDirect3DStateBlock9Vtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3DStateBlock9 *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3DStateBlock9 *This);
+ ULONG (WINAPI *Release)(IDirect3DStateBlock9 *This);
+ /* IDirect3DStateBlock9 */
+ HRESULT (WINAPI *GetDevice)(IDirect3DStateBlock9 *This, IDirect3DDevice9 **ppDevice);
+ HRESULT (WINAPI *Capture)(IDirect3DStateBlock9 *This);
+ HRESULT (WINAPI *Apply)(IDirect3DStateBlock9 *This);
+} IDirect3DStateBlock9Vtbl;
+struct IDirect3DStateBlock9
+{
+ IDirect3DStateBlock9Vtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3DStateBlock9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DStateBlock9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DStateBlock9_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3DStateBlock9 macros */
+#define IDirect3DStateBlock9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DStateBlock9_Capture(p) (p)->lpVtbl->Capture(p)
+#define IDirect3DStateBlock9_Apply(p) (p)->lpVtbl->Apply(p)
+
+typedef struct IDirect3DSurface9Vtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3DSurface9 *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3DSurface9 *This);
+ ULONG (WINAPI *Release)(IDirect3DSurface9 *This);
+ /* IDirect3DResource9 */
+ HRESULT (WINAPI *GetDevice)(IDirect3DSurface9 *This, IDirect3DDevice9 **ppDevice);
+ HRESULT (WINAPI *SetPrivateData)(IDirect3DSurface9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
+ HRESULT (WINAPI *GetPrivateData)(IDirect3DSurface9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
+ HRESULT (WINAPI *FreePrivateData)(IDirect3DSurface9 *This, REFGUID refguid);
+ DWORD (WINAPI *SetPriority)(IDirect3DSurface9 *This, DWORD PriorityNew);
+ DWORD (WINAPI *GetPriority)(IDirect3DSurface9 *This);
+ void (WINAPI *PreLoad)(IDirect3DSurface9 *This);
+ D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DSurface9 *This);
+ /* IDirect3DSurface9 */
+ HRESULT (WINAPI *GetContainer)(IDirect3DSurface9 *This, REFIID riid, void **ppContainer);
+ HRESULT (WINAPI *GetDesc)(IDirect3DSurface9 *This, D3DSURFACE_DESC *pDesc);
+ HRESULT (WINAPI *LockRect)(IDirect3DSurface9 *This, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags);
+ HRESULT (WINAPI *UnlockRect)(IDirect3DSurface9 *This);
+ HRESULT (WINAPI *GetDC)(IDirect3DSurface9 *This, HDC *phdc);
+ HRESULT (WINAPI *ReleaseDC)(IDirect3DSurface9 *This, HDC hdc);
+} IDirect3DSurface9Vtbl;
+struct IDirect3DSurface9
+{
+ IDirect3DSurface9Vtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3DSurface9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DSurface9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DSurface9_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3DResource9 macros */
+#define IDirect3DSurface9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DSurface9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DSurface9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DSurface9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DSurface9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DSurface9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DSurface9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DSurface9_GetType(p) (p)->lpVtbl->GetType(p)
+/* IDirect3DSurface9 macros */
+#define IDirect3DSurface9_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
+#define IDirect3DSurface9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+#define IDirect3DSurface9_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c)
+#define IDirect3DSurface9_UnlockRect(p) (p)->lpVtbl->UnlockRect(p)
+#define IDirect3DSurface9_GetDC(p,a) (p)->lpVtbl->GetDC(p,a)
+#define IDirect3DSurface9_ReleaseDC(p,a) (p)->lpVtbl->ReleaseDC(p,a)
+
+typedef struct IDirect3DSwapChain9Vtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3DSwapChain9 *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3DSwapChain9 *This);
+ ULONG (WINAPI *Release)(IDirect3DSwapChain9 *This);
+ /* IDirect3DSwapChain9 */
+ HRESULT (WINAPI *Present)(IDirect3DSwapChain9 *This, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags);
+ HRESULT (WINAPI *GetFrontBufferData)(IDirect3DSwapChain9 *This, IDirect3DSurface9 *pDestSurface);
+ HRESULT (WINAPI *GetBackBuffer)(IDirect3DSwapChain9 *This, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer);
+ HRESULT (WINAPI *GetRasterStatus)(IDirect3DSwapChain9 *This, D3DRASTER_STATUS *pRasterStatus);
+ HRESULT (WINAPI *GetDisplayMode)(IDirect3DSwapChain9 *This, D3DDISPLAYMODE *pMode);
+ HRESULT (WINAPI *GetDevice)(IDirect3DSwapChain9 *This, IDirect3DDevice9 **ppDevice);
+ HRESULT (WINAPI *GetPresentParameters)(IDirect3DSwapChain9 *This, D3DPRESENT_PARAMETERS *pPresentationParameters);
+} IDirect3DSwapChain9Vtbl;
+struct IDirect3DSwapChain9
+{
+ IDirect3DSwapChain9Vtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3DSwapChain9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DSwapChain9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DSwapChain9_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3DSwapChain9 macros */
+#define IDirect3DSwapChain9_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e)
+#define IDirect3DSwapChain9_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a)
+#define IDirect3DSwapChain9_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
+#define IDirect3DSwapChain9_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
+#define IDirect3DSwapChain9_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a)
+#define IDirect3DSwapChain9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DSwapChain9_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a)
+
+typedef struct IDirect3DSwapChain9ExVtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3DSwapChain9Ex *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3DSwapChain9Ex *This);
+ ULONG (WINAPI *Release)(IDirect3DSwapChain9Ex *This);
+ /* IDirect3DSwapChain9 */
+ HRESULT (WINAPI *Present)(IDirect3DSwapChain9Ex *This, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags);
+ HRESULT (WINAPI *GetFrontBufferData)(IDirect3DSwapChain9Ex *This, IDirect3DSurface9 *pDestSurface);
+ HRESULT (WINAPI *GetBackBuffer)(IDirect3DSwapChain9Ex *This, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer);
+ HRESULT (WINAPI *GetRasterStatus)(IDirect3DSwapChain9Ex *This, D3DRASTER_STATUS *pRasterStatus);
+ HRESULT (WINAPI *GetDisplayMode)(IDirect3DSwapChain9Ex *This, D3DDISPLAYMODE *pMode);
+ HRESULT (WINAPI *GetDevice)(IDirect3DSwapChain9Ex *This, IDirect3DDevice9 **ppDevice);
+ HRESULT (WINAPI *GetPresentParameters)(IDirect3DSwapChain9Ex *This, D3DPRESENT_PARAMETERS *pPresentationParameters);
+ /* IDirect3DSwapChain9Ex */
+ HRESULT (WINAPI *GetLastPresentCount)(IDirect3DSwapChain9Ex *This, UINT *pLastPresentCount);
+ HRESULT (WINAPI *GetPresentStats)(IDirect3DSwapChain9Ex *This, D3DPRESENTSTATS *pPresentationStatistics);
+ HRESULT (WINAPI *GetDisplayModeEx)(IDirect3DSwapChain9Ex *This, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation);
+} IDirect3DSwapChain9ExVtbl;
+struct IDirect3DSwapChain9Ex
+{
+ IDirect3DSwapChain9ExVtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3DSwapChain9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DSwapChain9Ex_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DSwapChain9Ex_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3DSwapChain9 macros */
+#define IDirect3DSwapChain9Ex_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e)
+#define IDirect3DSwapChain9Ex_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a)
+#define IDirect3DSwapChain9Ex_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
+#define IDirect3DSwapChain9Ex_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
+#define IDirect3DSwapChain9Ex_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a)
+#define IDirect3DSwapChain9Ex_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DSwapChain9Ex_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a)
+/* IDirect3DSwapChain9Ex macros */
+#define IDirect3DSwapChain9Ex_GetLastPresentCount(p,a) (p)->lpVtbl->GetLastPresentCount(p,a)
+#define IDirect3DSwapChain9Ex_GetPresentStats(p,a) (p)->lpVtbl->GetPresentStats(p,a)
+#define IDirect3DSwapChain9Ex_GetDisplayModeEx(p,a,b) (p)->lpVtbl->GetDisplayModeEx(p,a,b)
+
+typedef struct IDirect3DTexture9Vtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3DTexture9 *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3DTexture9 *This);
+ ULONG (WINAPI *Release)(IDirect3DTexture9 *This);
+ /* IDirect3DResource9 */
+ HRESULT (WINAPI *GetDevice)(IDirect3DTexture9 *This, IDirect3DDevice9 **ppDevice);
+ HRESULT (WINAPI *SetPrivateData)(IDirect3DTexture9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
+ HRESULT (WINAPI *GetPrivateData)(IDirect3DTexture9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
+ HRESULT (WINAPI *FreePrivateData)(IDirect3DTexture9 *This, REFGUID refguid);
+ DWORD (WINAPI *SetPriority)(IDirect3DTexture9 *This, DWORD PriorityNew);
+ DWORD (WINAPI *GetPriority)(IDirect3DTexture9 *This);
+ void (WINAPI *PreLoad)(IDirect3DTexture9 *This);
+ D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DTexture9 *This);
+ /* IDirect3DBaseTexture9 */
+ DWORD (WINAPI *SetLOD)(IDirect3DTexture9 *This, DWORD LODNew);
+ DWORD (WINAPI *GetLOD)(IDirect3DTexture9 *This);
+ DWORD (WINAPI *GetLevelCount)(IDirect3DTexture9 *This);
+ HRESULT (WINAPI *SetAutoGenFilterType)(IDirect3DTexture9 *This, D3DTEXTUREFILTERTYPE FilterType);
+ D3DTEXTUREFILTERTYPE (WINAPI *GetAutoGenFilterType)(IDirect3DTexture9 *This);
+ void (WINAPI *GenerateMipSubLevels)(IDirect3DTexture9 *This);
+ /* IDirect3DTexture9 */
+ HRESULT (WINAPI *GetLevelDesc)(IDirect3DTexture9 *This, UINT Level, D3DSURFACE_DESC *pDesc);
+ HRESULT (WINAPI *GetSurfaceLevel)(IDirect3DTexture9 *This, UINT Level, IDirect3DSurface9 **ppSurfaceLevel);
+ HRESULT (WINAPI *LockRect)(IDirect3DTexture9 *This, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags);
+ HRESULT (WINAPI *UnlockRect)(IDirect3DTexture9 *This, UINT Level);
+ HRESULT (WINAPI *AddDirtyRect)(IDirect3DTexture9 *This, const RECT *pDirtyRect);
+} IDirect3DTexture9Vtbl;
+struct IDirect3DTexture9
+{
+ IDirect3DTexture9Vtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3DTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DTexture9_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3DResource9 macros */
+#define IDirect3DTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DTexture9_GetType(p) (p)->lpVtbl->GetType(p)
+/* IDirect3DBaseTexture9 macros */
+#define IDirect3DTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IDirect3DTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+#define IDirect3DTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
+#define IDirect3DTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
+#define IDirect3DTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
+/* IDirect3DTexture9 macros */
+#define IDirect3DTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
+#define IDirect3DTexture9_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b)
+#define IDirect3DTexture9_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d)
+#define IDirect3DTexture9_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a)
+#define IDirect3DTexture9_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a)
+
+typedef struct IDirect3DVertexBuffer9Vtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3DVertexBuffer9 *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3DVertexBuffer9 *This);
+ ULONG (WINAPI *Release)(IDirect3DVertexBuffer9 *This);
+ /* IDirect3DResource9 */
+ HRESULT (WINAPI *GetDevice)(IDirect3DVertexBuffer9 *This, IDirect3DDevice9 **ppDevice);
+ HRESULT (WINAPI *SetPrivateData)(IDirect3DVertexBuffer9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
+ HRESULT (WINAPI *GetPrivateData)(IDirect3DVertexBuffer9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
+ HRESULT (WINAPI *FreePrivateData)(IDirect3DVertexBuffer9 *This, REFGUID refguid);
+ DWORD (WINAPI *SetPriority)(IDirect3DVertexBuffer9 *This, DWORD PriorityNew);
+ DWORD (WINAPI *GetPriority)(IDirect3DVertexBuffer9 *This);
+ void (WINAPI *PreLoad)(IDirect3DVertexBuffer9 *This);
+ D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DVertexBuffer9 *This);
+ /* IDirect3DVertexBuffer9 */
+ HRESULT (WINAPI *Lock)(IDirect3DVertexBuffer9 *This, UINT OffsetToLock, UINT SizeToLock, void **ppbData, DWORD Flags);
+ HRESULT (WINAPI *Unlock)(IDirect3DVertexBuffer9 *This);
+ HRESULT (WINAPI *GetDesc)(IDirect3DVertexBuffer9 *This, D3DVERTEXBUFFER_DESC *pDesc);
+} IDirect3DVertexBuffer9Vtbl;
+struct IDirect3DVertexBuffer9
+{
+ IDirect3DVertexBuffer9Vtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3DVertexBuffer9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVertexBuffer9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVertexBuffer9_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3DResource9 macros */
+#define IDirect3DVertexBuffer9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVertexBuffer9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DVertexBuffer9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DVertexBuffer9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DVertexBuffer9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DVertexBuffer9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DVertexBuffer9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DVertexBuffer9_GetType(p) (p)->lpVtbl->GetType(p)
+/* IDirect3DVertexBuffer9 macros */
+#define IDirect3DVertexBuffer9_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
+#define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p)
+#define IDirect3DVertexBuffer9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+
+typedef struct IDirect3DVertexDeclaration9Vtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3DVertexDeclaration9 *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3DVertexDeclaration9 *This);
+ ULONG (WINAPI *Release)(IDirect3DVertexDeclaration9 *This);
+ /* IDirect3DVertexDeclaration9 */
+ HRESULT (WINAPI *GetDevice)(IDirect3DVertexDeclaration9 *This, IDirect3DDevice9 **ppDevice);
+ HRESULT (WINAPI *GetDeclaration)(IDirect3DVertexDeclaration9 *This, D3DVERTEXELEMENT9 *pElement, UINT *pNumElements);
+} IDirect3DVertexDeclaration9Vtbl;
+struct IDirect3DVertexDeclaration9
+{
+ IDirect3DVertexDeclaration9Vtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3DVertexDeclaration9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVertexDeclaration9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVertexDeclaration9_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3DVertexDeclaration9 macros */
+#define IDirect3DVertexDeclaration9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVertexDeclaration9_GetDeclaration(p,a,b) (p)->lpVtbl->GetDeclaration(p,a,b)
+
+typedef struct IDirect3DVertexShader9Vtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3DVertexShader9 *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3DVertexShader9 *This);
+ ULONG (WINAPI *Release)(IDirect3DVertexShader9 *This);
+ /* IDirect3DVertexShader9 */
+ HRESULT (WINAPI *GetDevice)(IDirect3DVertexShader9 *This, IDirect3DDevice9 **ppDevice);
+ HRESULT (WINAPI *GetFunction)(IDirect3DVertexShader9 *This, void *pData, UINT *pSizeOfData);
+} IDirect3DVertexShader9Vtbl;
+struct IDirect3DVertexShader9
+{
+ IDirect3DVertexShader9Vtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3DVertexShader9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVertexShader9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVertexShader9_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3DVertexShader9 macros */
+#define IDirect3DVertexShader9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVertexShader9_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
+
+typedef struct IDirect3DVolume9Vtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3DVolume9 *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3DVolume9 *This);
+ ULONG (WINAPI *Release)(IDirect3DVolume9 *This);
+ /* IDirect3DVolume9 */
+ HRESULT (WINAPI *GetDevice)(IDirect3DVolume9 *This, IDirect3DDevice9 **ppDevice);
+ HRESULT (WINAPI *SetPrivateData)(IDirect3DVolume9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
+ HRESULT (WINAPI *GetPrivateData)(IDirect3DVolume9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
+ HRESULT (WINAPI *FreePrivateData)(IDirect3DVolume9 *This, REFGUID refguid);
+ HRESULT (WINAPI *GetContainer)(IDirect3DVolume9 *This, REFIID riid, void **ppContainer);
+ HRESULT (WINAPI *GetDesc)(IDirect3DVolume9 *This, D3DVOLUME_DESC *pDesc);
+ HRESULT (WINAPI *LockBox)(IDirect3DVolume9 *This, D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, DWORD Flags);
+ HRESULT (WINAPI *UnlockBox)(IDirect3DVolume9 *This);
+} IDirect3DVolume9Vtbl;
+struct IDirect3DVolume9
+{
+ IDirect3DVolume9Vtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3DVolume9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVolume9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVolume9_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3DVolume9 macros */
+#define IDirect3DVolume9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVolume9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DVolume9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DVolume9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DVolume9_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
+#define IDirect3DVolume9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+#define IDirect3DVolume9_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c)
+#define IDirect3DVolume9_UnlockBox(p) (p)->lpVtbl->UnlockBox(p)
+
+typedef struct IDirect3DVolumeTexture9Vtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IDirect3DVolumeTexture9 *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IDirect3DVolumeTexture9 *This);
+ ULONG (WINAPI *Release)(IDirect3DVolumeTexture9 *This);
+ /* IDirect3DResource9 */
+ HRESULT (WINAPI *GetDevice)(IDirect3DVolumeTexture9 *This, IDirect3DDevice9 **ppDevice);
+ HRESULT (WINAPI *SetPrivateData)(IDirect3DVolumeTexture9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
+ HRESULT (WINAPI *GetPrivateData)(IDirect3DVolumeTexture9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
+ HRESULT (WINAPI *FreePrivateData)(IDirect3DVolumeTexture9 *This, REFGUID refguid);
+ DWORD (WINAPI *SetPriority)(IDirect3DVolumeTexture9 *This, DWORD PriorityNew);
+ DWORD (WINAPI *GetPriority)(IDirect3DVolumeTexture9 *This);
+ void (WINAPI *PreLoad)(IDirect3DVolumeTexture9 *This);
+ D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DVolumeTexture9 *This);
+ /* IDirect3DBaseTexture9 */
+ DWORD (WINAPI *SetLOD)(IDirect3DVolumeTexture9 *This, DWORD LODNew);
+ DWORD (WINAPI *GetLOD)(IDirect3DVolumeTexture9 *This);
+ DWORD (WINAPI *GetLevelCount)(IDirect3DVolumeTexture9 *This);
+ HRESULT (WINAPI *SetAutoGenFilterType)(IDirect3DVolumeTexture9 *This, D3DTEXTUREFILTERTYPE FilterType);
+ D3DTEXTUREFILTERTYPE (WINAPI *GetAutoGenFilterType)(IDirect3DVolumeTexture9 *This);
+ void (WINAPI *GenerateMipSubLevels)(IDirect3DVolumeTexture9 *This);
+ /* IDirect3DVolumeTexture9 */
+ HRESULT (WINAPI *GetLevelDesc)(IDirect3DVolumeTexture9 *This, UINT Level, D3DVOLUME_DESC *pDesc);
+ HRESULT (WINAPI *GetVolumeLevel)(IDirect3DVolumeTexture9 *This, UINT Level, IDirect3DVolume9 **ppVolumeLevel);
+ HRESULT (WINAPI *LockBox)(IDirect3DVolumeTexture9 *This, UINT Level, D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, DWORD Flags);
+ HRESULT (WINAPI *UnlockBox)(IDirect3DVolumeTexture9 *This, UINT Level);
+ HRESULT (WINAPI *AddDirtyBox)(IDirect3DVolumeTexture9 *This, const D3DBOX *pDirtyBox);
+} IDirect3DVolumeTexture9Vtbl;
+struct IDirect3DVolumeTexture9
+{
+ IDirect3DVolumeTexture9Vtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IDirect3DVolumeTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVolumeTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVolumeTexture9_Release(p) (p)->lpVtbl->Release(p)
+/* IDirect3DResource9 macros */
+#define IDirect3DVolumeTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVolumeTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DVolumeTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DVolumeTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DVolumeTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DVolumeTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DVolumeTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DVolumeTexture9_GetType(p) (p)->lpVtbl->GetType(p)
+/* IDirect3DBaseTexture9 macros */
+#define IDirect3DVolumeTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DVolumeTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IDirect3DVolumeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+#define IDirect3DVolumeTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
+#define IDirect3DVolumeTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
+#define IDirect3DVolumeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
+/* IDirect3DVolumeTexture9 macros */
+#define IDirect3DVolumeTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
+#define IDirect3DVolumeTexture9_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b)
+#define IDirect3DVolumeTexture9_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d)
+#define IDirect3DVolumeTexture9_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a)
+#define IDirect3DVolumeTexture9_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a)
+
+#endif /* __cplusplus */
+
+#ifdef _WIN32
+
+IDirect3D9 *WINAPI
+Direct3DCreate9( UINT SDKVersion );
+
+HRESULT WINAPI
+Direct3DCreate9Ex( UINT SDKVersion,
+ IDirect3D9Ex **ppD3D9 );
+
+void *WINAPI
+Direct3DShaderValidatorCreate9( void );
+
+int WINAPI
+D3DPERF_BeginEvent( D3DCOLOR color,
+ LPCWSTR name );
+
+int WINAPI
+D3DPERF_EndEvent( void );
+
+DWORD WINAPI
+D3DPERF_GetStatus( void );
+
+void WINAPI
+D3DPERF_SetOptions( DWORD options );
+
+BOOL WINAPI
+D3DPERF_QueryRepeatFrame( void );
+
+void WINAPI
+D3DPERF_SetMarker( D3DCOLOR color,
+ LPCWSTR name );
+
+void WINAPI
+D3DPERF_SetRegion( D3DCOLOR color,
+ LPCWSTR name );
+
+void WINAPI
+DebugSetMute( void );
+
+#endif
+
+#endif /* _D3D9_H_ */
diff --git a/include/D3D9/d3d9caps.h b/include/D3D9/d3d9caps.h
new file mode 100644
index 00000000000..0cce5d3f689
--- /dev/null
+++ b/include/D3D9/d3d9caps.h
@@ -0,0 +1,387 @@
+/*
+ * Copyright 2011 Joakim Sindholt <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#ifndef _D3D9CAPS_H_
+#define _D3D9CAPS_H_
+
+#include "d3d9types.h"
+
+/* Caps flags */
+#define D3DCAPS2_FULLSCREENGAMMA 0x00020000
+#define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000
+#define D3DCAPS2_RESERVED 0x02000000
+#define D3DCAPS2_CANMANAGERESOURCE 0x10000000
+#define D3DCAPS2_DYNAMICTEXTURES 0x20000000
+#define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000
+#define D3DCAPS2_CANSHARERESOURCE 0x80000000
+
+#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
+#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080
+#define D3DCAPS3_COPY_TO_VIDMEM 0x00000100
+#define D3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200
+#define D3DCAPS3_DXVAHD 0x00000400
+#define D3DCAPS3_RESERVED 0x8000001F
+
+#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000
+#define D3DPRESENT_INTERVAL_ONE 0x00000001
+#define D3DPRESENT_INTERVAL_TWO 0x00000002
+#define D3DPRESENT_INTERVAL_THREE 0x00000004
+#define D3DPRESENT_INTERVAL_FOUR 0x00000008
+#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
+
+#define D3DCURSORCAPS_COLOR 0x00000001
+#define D3DCURSORCAPS_LOWRES 0x00000002
+
+#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
+#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
+#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
+#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
+#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
+#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
+#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
+#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
+#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
+#define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
+#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
+#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
+#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
+#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
+#define D3DDEVCAPS_HWRASTERIZATION 0x00080000
+#define D3DDEVCAPS_PUREDEVICE 0x00100000
+#define D3DDEVCAPS_QUINTICRTPATCHES 0x00200000
+#define D3DDEVCAPS_RTPATCHES 0x00400000
+#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000
+#define D3DDEVCAPS_NPATCHES 0x01000000
+
+#define D3DPMISCCAPS_MASKZ 0x00000002
+#define D3DPMISCCAPS_CULLNONE 0x00000010
+#define D3DPMISCCAPS_CULLCW 0x00000020
+#define D3DPMISCCAPS_CULLCCW 0x00000040
+#define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080
+#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100
+#define D3DPMISCCAPS_CLIPTLVERTS 0x00000200
+#define D3DPMISCCAPS_TSSARGTEMP 0x00000400
+#define D3DPMISCCAPS_BLENDOP 0x00000800
+#define D3DPMISCCAPS_NULLREFERENCE 0x00001000
+#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000
+#define D3DPMISCCAPS_PERSTAGECONSTANT 0x00008000
+#define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000
+#define D3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000
+#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000
+#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000
+#define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000
+#define D3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000
+
+#define D3DPRASTERCAPS_DITHER 0x00000001
+#define D3DPRASTERCAPS_ZTEST 0x00000010
+#define D3DPRASTERCAPS_FOGVERTEX 0x00000080
+#define D3DPRASTERCAPS_FOGTABLE 0x00000100
+#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
+#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
+#define D3DPRASTERCAPS_FOGRANGE 0x00010000
+#define D3DPRASTERCAPS_ANISOTROPY 0x00020000
+#define D3DPRASTERCAPS_WBUFFER 0x00040000
+#define D3DPRASTERCAPS_WFOG 0x00100000
+#define D3DPRASTERCAPS_ZFOG 0x00200000
+#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
+#define D3DPRASTERCAPS_SCISSORTEST 0x01000000
+#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000
+#define D3DPRASTERCAPS_DEPTHBIAS 0x04000000
+#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000
+
+#define D3DPCMPCAPS_NEVER 0x00000001
+#define D3DPCMPCAPS_LESS 0x00000002
+#define D3DPCMPCAPS_EQUAL 0x00000004
+#define D3DPCMPCAPS_LESSEQUAL 0x00000008
+#define D3DPCMPCAPS_GREATER 0x00000010
+#define D3DPCMPCAPS_NOTEQUAL 0x00000020
+#define D3DPCMPCAPS_GREATEREQUAL 0x00000040
+#define D3DPCMPCAPS_ALWAYS 0x00000080
+
+#define D3DPBLENDCAPS_ZERO 0x00000001
+#define D3DPBLENDCAPS_ONE 0x00000002
+#define D3DPBLENDCAPS_SRCCOLOR 0x00000004
+#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008
+#define D3DPBLENDCAPS_SRCALPHA 0x00000010
+#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020
+#define D3DPBLENDCAPS_DESTALPHA 0x00000040
+#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080
+#define D3DPBLENDCAPS_DESTCOLOR 0x00000100
+#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200
+#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400
+#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
+#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
+#define D3DPBLENDCAPS_BLENDFACTOR 0x00002000
+#ifndef D3D_DISABLE_9EX
+# define D3DPBLENDCAPS_SRCCOLOR2 0x00004000
+# define D3DPBLENDCAPS_INVSRCCOLOR2 0x00008000
+#endif
+
+#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
+#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
+#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
+#define D3DPSHADECAPS_FOGGOURAUD 0x00080000
+
+#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001
+#define D3DPTEXTURECAPS_POW2 0x00000002
+#define D3DPTEXTURECAPS_ALPHA 0x00000004
+#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020
+#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
+#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
+#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100
+#define D3DPTEXTURECAPS_PROJECTED 0x00000400
+#define D3DPTEXTURECAPS_CUBEMAP 0x00000800
+#define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000
+#define D3DPTEXTURECAPS_MIPMAP 0x00004000
+#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000
+#define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000
+#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000
+#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000
+#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000
+
+#define D3DPTFILTERCAPS_MINFPOINT 0x00000100
+#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200
+#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
+#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800
+#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x00001000
+#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000
+#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000
+#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000
+#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000
+#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
+#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
+#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
+
+#define D3DPTADDRESSCAPS_WRAP 0x00000001
+#define D3DPTADDRESSCAPS_MIRROR 0x00000002
+#define D3DPTADDRESSCAPS_CLAMP 0x00000004
+#define D3DPTADDRESSCAPS_BORDER 0x00000008
+#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
+#define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020
+
+#define D3DLINECAPS_TEXTURE 0x00000001
+#define D3DLINECAPS_ZTEST 0x00000002
+#define D3DLINECAPS_BLEND 0x00000004
+#define D3DLINECAPS_ALPHACMP 0x00000008
+#define D3DLINECAPS_FOG 0x00000010
+#define D3DLINECAPS_ANTIALIAS 0x00000020
+
+#define D3DSTENCILCAPS_KEEP 0x00000001
+#define D3DSTENCILCAPS_ZERO 0x00000002
+#define D3DSTENCILCAPS_REPLACE 0x00000004
+#define D3DSTENCILCAPS_INCRSAT 0x00000008
+#define D3DSTENCILCAPS_DECRSAT 0x00000010
+#define D3DSTENCILCAPS_INVERT 0x00000020
+#define D3DSTENCILCAPS_INCR 0x00000040
+#define D3DSTENCILCAPS_DECR 0x00000080
+#define D3DSTENCILCAPS_TWOSIDED 0x00000100
+
+#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000FFFF
+#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
+#define D3DFVFCAPS_PSIZE 0x00100000
+
+#define D3DTEXOPCAPS_DISABLE 0x00000001
+#define D3DTEXOPCAPS_SELECTARG1 0x00000002
+#define D3DTEXOPCAPS_SELECTARG2 0x00000004
+#define D3DTEXOPCAPS_MODULATE 0x00000008
+#define D3DTEXOPCAPS_MODULATE2X 0x00000010
+#define D3DTEXOPCAPS_MODULATE4X 0x00000020
+#define D3DTEXOPCAPS_ADD 0x00000040
+#define D3DTEXOPCAPS_ADDSIGNED 0x00000080
+#define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100
+#define D3DTEXOPCAPS_SUBTRACT 0x00000200
+#define D3DTEXOPCAPS_ADDSMOOTH 0x00000400
+#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
+#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
+#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
+#define D3DTEXOPCAPS_PREMODULATE 0x00010000
+#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
+#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
+#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
+#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
+#define D3DTEXOPCAPS_BUMPENVMAP 0x00200000
+#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
+#define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000
+#define D3DTEXOPCAPS_MULTIPLYADD 0x01000000
+#define D3DTEXOPCAPS_LERP 0x02000000
+
+#define D3DVTXPCAPS_TEXGEN 0x00000001
+#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002
+#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
+#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
+#define D3DVTXPCAPS_LOCALVIEWER 0x00000020
+#define D3DVTXPCAPS_TWEENING 0x00000040
+#define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100
+#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200
+
+#define D3DDEVCAPS2_STREAMOFFSET 0x00000001
+#define D3DDEVCAPS2_DMAPNPATCH 0x00000002
+#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004
+#define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008
+#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010
+#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020
+#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040
+
+#define D3DDTCAPS_UBYTE4 0x00000001
+#define D3DDTCAPS_UBYTE4N 0x00000002
+#define D3DDTCAPS_SHORT2N 0x00000004
+#define D3DDTCAPS_SHORT4N 0x00000008
+#define D3DDTCAPS_USHORT2N 0x00000010
+#define D3DDTCAPS_USHORT4N 0x00000020
+#define D3DDTCAPS_UDEC3 0x00000040
+#define D3DDTCAPS_DEC3N 0x00000080
+#define D3DDTCAPS_FLOAT16_2 0x00000100
+#define D3DDTCAPS_FLOAT16_4 0x00000200
+
+
+#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
+#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
+#define D3DVS20_MAX_NUMTEMPS 32
+#define D3DVS20_MIN_NUMTEMPS 12
+#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
+#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
+
+#define D3DVS20CAPS_PREDICATION (1 << 0)
+
+#define D3DPS20CAPS_ARBITRARYSWIZZLE (1 << 0)
+#define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1 << 1)
+#define D3DPS20CAPS_PREDICATION (1 << 2)
+#define D3DPS20CAPS_NODEPENDENTREADLIMIT (1 << 3)
+#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1 << 4)
+
+#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
+#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
+#define D3DPS20_MAX_NUMTEMPS 32
+#define D3DPS20_MIN_NUMTEMPS 12
+#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
+#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
+#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
+#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
+
+#define D3DMIN30SHADERINSTRUCTIONS 512
+#define D3DMAX30SHADERINSTRUCTIONS 32768
+
+/* Structs */
+typedef struct _D3DVSHADERCAPS2_0 {
+ DWORD Caps;
+ INT DynamicFlowControlDepth;
+ INT NumTemps;
+ INT StaticFlowControlDepth;
+} D3DVSHADERCAPS2_0, *PD3DVSHADERCAPS2_0, *LPD3DVSHADERCAPS2_0;
+
+typedef struct _D3DPSHADERCAPS2_0 {
+ DWORD Caps;
+ INT DynamicFlowControlDepth;
+ INT NumTemps;
+ INT StaticFlowControlDepth;
+ INT NumInstructionSlots;
+} D3DPSHADERCAPS2_0, *PD3DPSHADERCAPS2_0, *LPD3DPSHADERCAPS2_0;
+
+typedef struct _D3DCAPS9 {
+ D3DDEVTYPE DeviceType;
+ UINT AdapterOrdinal;
+ DWORD Caps;
+ DWORD Caps2;
+ DWORD Caps3;
+ DWORD PresentationIntervals;
+ DWORD CursorCaps;
+ DWORD DevCaps;
+ DWORD PrimitiveMiscCaps;
+ DWORD RasterCaps;
+ DWORD ZCmpCaps;
+ DWORD SrcBlendCaps;
+ DWORD DestBlendCaps;
+ DWORD AlphaCmpCaps;
+ DWORD ShadeCaps;
+ DWORD TextureCaps;
+ DWORD TextureFilterCaps;
+ DWORD CubeTextureFilterCaps;
+ DWORD VolumeTextureFilterCaps;
+ DWORD TextureAddressCaps;
+ DWORD VolumeTextureAddressCaps;
+ DWORD LineCaps;
+ DWORD MaxTextureWidth;
+ DWORD MaxTextureHeight;
+ DWORD MaxVolumeExtent;
+ DWORD MaxTextureRepeat;
+ DWORD MaxTextureAspectRatio;
+ DWORD MaxAnisotropy;
+ float MaxVertexW;
+ float GuardBandLeft;
+ float GuardBandTop;
+ float GuardBandRight;
+ float GuardBandBottom;
+ float ExtentsAdjust;
+ DWORD StencilCaps;
+ DWORD FVFCaps;
+ DWORD TextureOpCaps;
+ DWORD MaxTextureBlendStages;
+ DWORD MaxSimultaneousTextures;
+ DWORD VertexProcessingCaps;
+ DWORD MaxActiveLights;
+ DWORD MaxUserClipPlanes;
+ DWORD MaxVertexBlendMatrices;
+ DWORD MaxVertexBlendMatrixIndex;
+ float MaxPointSize;
+ DWORD MaxPrimitiveCount;
+ DWORD MaxVertexIndex;
+ DWORD MaxStreams;
+ DWORD MaxStreamStride;
+ DWORD VertexShaderVersion;
+ DWORD MaxVertexShaderConst;
+ DWORD PixelShaderVersion;
+ float PixelShader1xMaxValue;
+ DWORD DevCaps2;
+ float MaxNpatchTessellationLevel;
+ DWORD Reserved5;
+ UINT MasterAdapterOrdinal;
+ UINT AdapterOrdinalInGroup;
+ UINT NumberOfAdaptersInGroup;
+ DWORD DeclTypes;
+ DWORD NumSimultaneousRTs;
+ DWORD StretchRectFilterCaps;
+ D3DVSHADERCAPS2_0 VS20Caps;
+ D3DPSHADERCAPS2_0 PS20Caps;
+ DWORD VertexTextureFilterCaps;
+ DWORD MaxVShaderInstructionsExecuted;
+ DWORD MaxPShaderInstructionsExecuted;
+ DWORD MaxVertexShader30InstructionSlots;
+ DWORD MaxPixelShader30InstructionSlots;
+} D3DCAPS9, *PD3DCAPS9, *LPD3DCAPS9;
+
+typedef struct _D3DCONTENTPROTECTIONCAPS {
+ DWORD Caps;
+ GUID KeyExchangeType;
+ UINT BufferAlignmentStart;
+ UINT BlockAlignmentSize;
+ ULONGLONG ProtectedMemorySize;
+} D3DCONTENTPROTECTIONCAPS, *PD3DCONTENTPROTECTIONCAPS, *LPD3DCONTENTPROTECTIONCAPS;
+
+typedef struct _D3DOVERLAYCAPS {
+ UINT Caps;
+ UINT MaxOverlayDisplayWidth;
+ UINT MaxOverlayDisplayHeight;
+} D3DOVERLAYCAPS, *PD3DOVERLAYCAPS, *LPD3DOVERLAYCAPS;
+
+#endif /* _D3D9CAPS_H_ */
diff --git a/include/D3D9/d3d9types.h b/include/D3D9/d3d9types.h
new file mode 100644
index 00000000000..0a8f9e5804a
--- /dev/null
+++ b/include/D3D9/d3d9types.h
@@ -0,0 +1,1797 @@
+/*
+ * Copyright 2011 Joakim Sindholt <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#ifndef _D3D9TYPES_H_
+#define _D3D9TYPES_H_
+
+#ifdef _WIN32
+#include <windows.h>
+#else /* _WIN32 */
+#include <stdint.h>
+
+#ifndef NULL
+#define NULL 0
+#endif
+
+/********************************************************
+ * Windows types *
+ ********************************************************/
+/* Function macros */
+#define FAILED(x) ((HRESULT)(x) < 0)
+#define SUCCEEDED(x) ((HRESULT)(x) >= 0)
+
+#define MAKE_HRESULT(sev,fac,code) \
+ ( \
+ ((HRESULT)(sev) << 31) | \
+ ((HRESULT)(fac) << 16) | \
+ (HRESULT)(code) \
+ )
+
+/* Windows errors */
+#define E_OUTOFMEMORY MAKE_HRESULT(1, 0x007, 14)
+#define E_NOINTERFACE MAKE_HRESULT(1, 0x000, 0x4002)
+#define E_POINTER MAKE_HRESULT(1, 0x000, 0x4003)
+
+#define S_OK ((HRESULT)0)
+#define S_FALSE ((HRESULT)1)
+
+/* WORD types */
+typedef uint8_t BYTE;
+typedef uint16_t WORD;
+typedef uint32_t DWORD;
+
+/* Renamed types */
+typedef int BOOL;
+#ifndef FALSE
+#define FALSE 0
+#define TRUE (!FALSE)
+#endif
+
+typedef uint32_t UINT32;
+typedef uint64_t UINT64;
+
+typedef unsigned short USHORT;
+typedef unsigned int UINT;
+typedef unsigned int ULONG;
+typedef unsigned long long ULONGLONG;
+
+typedef short SHORT;
+typedef int INT;
+typedef int LONG;
+typedef long long LONGLONG;
+typedef float FLOAT;
+
+/* Windows types */
+typedef void *HANDLE;
+typedef int32_t HRESULT;
+typedef HANDLE HWND;
+typedef HANDLE HMONITOR;
+typedef HANDLE HDC;
+
+/* Unions */
+typedef union {
+ struct {
+ DWORD LowPart;
+ LONG HighPart;
+ };
+
+ struct {
+ DWORD LowPart;
+ LONG HighPart;
+ } u;
+
+ LONGLONG QuadPart;
+} LARGE_INTEGER, *LPLARGE_INTEGER;
+
+/* Structs */
+
+typedef struct _GUID {
+ DWORD Data1;
+ WORD Data2;
+ WORD Data3;
+ BYTE Data4[8];
+} GUID, IID, *LPGUID, *REFGUID, *REFIID;
+
+typedef struct _LUID {
+ DWORD LowPart;
+ LONG HighPart;
+} LUID, *LPLUID, *PLUID;
+
+typedef struct _PALETTEENTRY {
+ BYTE peRed;
+ BYTE peGreen;
+ BYTE peBlue;
+ BYTE peFlags;
+} PALETTEENTRY, *LPPALETTEENTRY;
+
+typedef struct _POINT {
+ LONG x;
+ LONG y;
+} POINT, *LPPOINT;
+
+typedef struct _RECT {
+ LONG left;
+ LONG top;
+ LONG right;
+ LONG bottom;
+} RECT, *LPRECT;
+
+typedef struct _RGNDATAHEADER {
+ DWORD dwSize;
+ DWORD iType;
+ DWORD nCount;
+ DWORD nRgnSize;
+ RECT rcBound;
+} RGNDATAHEADER, *LPRGNDATAHEADER;
+
+typedef struct _RGNDATA {
+ RGNDATAHEADER rdh;
+ char Buffer[1];
+} RGNDATA, *LPRGNDATA;
+#endif /* _WIN32 */
+
+#ifndef MAKEFOURCC
+#define MAKEFOURCC(a, b, c, d) \
+ ( \
+ (DWORD)(BYTE)(a) | \
+ ((DWORD)(BYTE)(b) << 8) | \
+ ((DWORD)(BYTE)(c) << 16) | \
+ ((DWORD)(BYTE)(d) << 24) \
+ )
+#endif /* MAKEFOURCC */
+
+
+#define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001
+#define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002
+#define D3DPRESENTFLAG_DEVICECLIP 0x00000004
+#define D3DPRESENTFLAG_VIDEO 0x00000010
+#define D3DPRESENTFLAG_NOAUTOROTATE 0x00000020
+#define D3DPRESENTFLAG_UNPRUNEDMODE 0x00000040
+#define D3DPRESENTFLAG_OVERLAY_LIMITEDRGB 0x00000080
+#define D3DPRESENTFLAG_OVERLAY_YCbCr_BT709 0x00000100
+#define D3DPRESENTFLAG_OVERLAY_YCbCr_xvYCC 0x00000200
+#define D3DPRESENTFLAG_RESTRICTED_CONTENT 0x00000400
+#define D3DPRESENTFLAG_RESTRICT_SHARED_RESOURCE_DRIVER 0x00000800
+
+
+#ifdef WINAPI
+#undef WINAPI
+#endif /* WINAPI*/
+
+#if defined(__x86_64__) || defined(_M_X64)
+#define WINAPI __attribute__((ms_abi))
+#else /* x86_64 */
+#define WINAPI __attribute__((__stdcall__))
+#endif /* x86_64 */
+
+/* Implementation caps */
+#define D3DPRESENT_BACK_BUFFERS_MAX 3
+#define D3DPRESENT_BACK_BUFFERS_MAX_EX 30
+
+/* Functions */
+#define MAKE_D3DHRESULT(code) MAKE_HRESULT(1, 0x876, code)
+#define MAKE_D3DSTATUS(code) MAKE_HRESULT(0, 0x876, code)
+
+/* SDK version */
+#define D3D_SDK_VERSION 32
+
+/* Adapter */
+#define D3DADAPTER_DEFAULT 0
+
+/********************************************************
+ * Return codes *
+ ********************************************************/
+#define D3D_OK S_OK
+#define D3DOK_NOAUTOGEN MAKE_D3DSTATUS(2159)
+#define D3DERR_OUTOFVIDEOMEMORY MAKE_D3DHRESULT(380)
+#define D3DERR_WASSTILLDRAWING MAKE_D3DHRESULT(540)
+#define D3DERR_WRONGTEXTUREFORMAT MAKE_D3DHRESULT(2072)
+#define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_D3DHRESULT(2073)
+#define D3DERR_UNSUPPORTEDCOLORARG MAKE_D3DHRESULT(2074)
+#define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_D3DHRESULT(2075)
+#define D3DERR_UNSUPPORTEDALPHAARG MAKE_D3DHRESULT(2076)
+#define D3DERR_TOOMANYOPERATIONS MAKE_D3DHRESULT(2077)
+#define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_D3DHRESULT(2078)
+#define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_D3DHRESULT(2079)
+#define D3DERR_CONFLICTINGRENDERSTATE MAKE_D3DHRESULT(2081)
+#define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_D3DHRESULT(2082)
+#define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_D3DHRESULT(2086)
+#define D3DERR_DRIVERINTERNALERROR MAKE_D3DHRESULT(2087)
+#define D3DERR_NOTFOUND MAKE_D3DHRESULT(2150)
+#define D3DERR_MOREDATA MAKE_D3DHRESULT(2151)
+#define D3DERR_DEVICELOST MAKE_D3DHRESULT(2152)
+#define D3DERR_DEVICENOTRESET MAKE_D3DHRESULT(2153)
+#define D3DERR_NOTAVAILABLE MAKE_D3DHRESULT(2154)
+#define D3DERR_INVALIDDEVICE MAKE_D3DHRESULT(2155)
+#define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156)
+#define D3DERR_DRIVERINVALIDCALL MAKE_D3DHRESULT(2157)
+
+/********************************************************
+ * Bitmasks *
+ *******************************************************/
+/* IDirect3DDevice9::Clear */
+#define D3DCLEAR_TARGET 0x00000001
+#define D3DCLEAR_ZBUFFER 0x00000002
+#define D3DCLEAR_STENCIL 0x00000004
+
+/* Usage */
+/* http://msdn.microsoft.com/en-us/library/ee416659(VS.85).aspx */
+#define D3DUSAGE_RENDERTARGET 0x00000001
+#define D3DUSAGE_DEPTHSTENCIL 0x00000002
+#define D3DUSAGE_WRITEONLY 0x00000008
+#define D3DUSAGE_SOFTWAREPROCESSING 0x00000010
+#define D3DUSAGE_DONOTCLIP 0x00000020
+#define D3DUSAGE_POINTS 0x00000040
+#define D3DUSAGE_RTPATCHES 0x00000080
+#define D3DUSAGE_NPATCHES 0x00000100
+#define D3DUSAGE_DYNAMIC 0x00000200
+#define D3DUSAGE_AUTOGENMIPMAP 0x00000400
+#ifndef D3D_DISABLE_9EX
+#define D3DUSAGE_RESTRICTED_CONTENT 0x00000800
+#define D3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER 0x00001000
+#define D3DUSAGE_RESTRICT_SHARED_RESOURCE 0x00002000
+#endif
+#define D3DUSAGE_DMAP 0x00004000
+#define D3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000
+#define D3DUSAGE_QUERY_SRGBREAD 0x00010000
+#define D3DUSAGE_QUERY_FILTER 0x00020000
+#define D3DUSAGE_QUERY_SRGBWRITE 0x00040000
+#define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000
+#define D3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000
+#define D3DUSAGE_QUERY_WRAPANDMIP 0x00200000
+#ifndef D3D_DISABLE_9EX
+#define D3DUSAGE_NONSECURE 0x00800000
+#define D3DUSAGE_TEXTAPI 0x10000000
+#endif
+
+/* Buffer locking */
+/* http://msdn.microsoft.com/en-us/library/ee416503(VS.85).aspx */
+#define D3DLOCK_READONLY 0x00000010
+#define D3DLOCK_NOSYSLOCK 0x00000800
+#define D3DLOCK_NOOVERWRITE 0x00001000
+#define D3DLOCK_DISCARD 0x00002000
+#define D3DLOCK_DONOTWAIT 0x00004000
+#define D3DLOCK_NO_DIRTY_UPDATE 0x00008000
+
+/* FVF */
+/* http://msdn.microsoft.com/en-us/library/ee416490(VS.85).aspx */
+/* http://msdn.microsoft.com/en-us/library/ms791638.aspx */
+#define D3DFVF_XYZ 0x00000002
+#define D3DFVF_XYZRHW 0x00000004
+#define D3DFVF_XYZB1 0x00000006
+#define D3DFVF_XYZB2 0x00000008
+#define D3DFVF_XYZB3 0x0000000A
+#define D3DFVF_XYZB4 0x0000000C
+#define D3DFVF_XYZB5 0x0000000E
+#define D3DFVF_XYZW 0x00004002
+#define D3DFVF_POSITION_MASK 0x0000400E
+
+#define D3DFVF_NORMAL 0x00000010
+#define D3DFVF_PSIZE 0x00000020
+#define D3DFVF_DIFFUSE 0x00000040
+#define D3DFVF_SPECULAR 0x00000080
+
+#define D3DFVF_TEX0 0x00000000
+#define D3DFVF_TEX1 0x00000100
+#define D3DFVF_TEX2 0x00000200
+#define D3DFVF_TEX3 0x00000300
+#define D3DFVF_TEX4 0x00000400
+#define D3DFVF_TEX5 0x00000500
+#define D3DFVF_TEX6 0x00000600
+#define D3DFVF_TEX7 0x00000700
+#define D3DFVF_TEX8 0x00000800
+#define D3DFVF_TEXCOUNT_MASK 0x00000F00
+#define D3DFVF_TEXCOUNT_SHIFT 8
+#define D3DFVF_TEXTUREFORMAT1 0x00000003
+#define D3DFVF_TEXTUREFORMAT2 0x00000000
+#define D3DFVF_TEXTUREFORMAT3 0x00000001
+#define D3DFVF_TEXTUREFORMAT4 0x00000002
+
+#define D3DFVF_POSITION_MASK 0x0000400E
+#define D3DFVF_TEXCOUNT_MASK 0x00000F00
+#define D3DFVF_TEXCOUNT_SHIFT 8
+
+#define D3DFVF_LASTBETA_UBYTE4 0x00001000
+#define D3DFVF_LASTBETA_D3DCOLOR 0x00008000
+
+#define D3DFVF_RESERVED0 0x00000001
+#define D3DFVF_RESERVED2 0x00006000
+
+#define D3DTA_SELECTMASK 0x0000000f
+#define D3DTA_DIFFUSE 0x00000000
+#define D3DTA_CURRENT 0x00000001
+#define D3DTA_TEXTURE 0x00000002
+#define D3DTA_TFACTOR 0x00000003
+#define D3DTA_SPECULAR 0x00000004
+#define D3DTA_TEMP 0x00000005
+#define D3DTA_CONSTANT 0x00000006
+#define D3DTA_COMPLEMENT 0x00000010
+#define D3DTA_ALPHAREPLICATE 0x00000020
+
+#define D3DSPD_IUNKNOWN 0x00000001
+
+#define D3DPRESENT_DONOTWAIT 0x00000001
+#define D3DPRESENT_LINEAR_CONTENT 0x00000002
+
+#define D3DCREATE_FPU_PRESERVE 0x00000002
+#define D3DCREATE_MULTITHREADED 0x00000004
+#define D3DCREATE_PUREDEVICE 0x00000010
+#define D3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020
+#define D3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040
+#define D3DCREATE_MIXED_VERTEXPROCESSING 0x00000080
+#define D3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100
+#define D3DCREATE_ADAPTERGROUP_DEVICE 0x00000200
+
+#define D3DSTREAMSOURCE_INDEXEDDATA (1 << 30)
+#define D3DSTREAMSOURCE_INSTANCEDATA (2 << 30)
+
+/********************************************************
+ * Function macros *
+ *******************************************************/
+
+/* Colors */
+#define D3DCOLOR_ARGB(a,r,g,b) \
+ ((D3DCOLOR)( \
+ (((a) & 0xFF) << 24) | \
+ (((r) & 0xFF) << 16) | \
+ (((g) & 0xFF) << 8) | \
+ ((b) & 0xFF) \
+ ))
+
+#define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
+#define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xFF,r,g,b)
+#define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v)
+#define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xFF,y,u,v)
+
+#define D3DCOLOR_COLORVALUE(r,g,b,a) \
+ D3DCOLOR_RGBA( \
+ (DWORD)((r) * 255.0f), \
+ (DWORD)((g) * 255.0f), \
+ (DWORD)((b) * 255.0f), \
+ (DWORD)((a) * 255.0f) \
+ )
+
+/* Shaders */
+#define D3DDECL_END() { 0xFF, 0, D3DDECLTYPE_UNUSED, 0, 0, 0 }
+
+/*****************************************************************************
+ * Typedefs *
+ *****************************************************************************/
+typedef DWORD D3DCOLOR;
+
+/*****************************************************************************
+ * Enums *
+ *****************************************************************************/
+typedef enum D3DDISPLAYROTATION {
+ D3DDISPLAYROTATION_IDENTITY = 1,
+ D3DDISPLAYROTATION_90 = 2,
+ D3DDISPLAYROTATION_180 = 3,
+ D3DDISPLAYROTATION_270 = 4
+} D3DDISPLAYROTATION;
+
+typedef enum D3DSCANLINEORDERING {
+ D3DSCANLINEORDERING_UNKNOWN = 0,
+ D3DSCANLINEORDERING_PROGRESSIVE = 1,
+ D3DSCANLINEORDERING_INTERLACED = 2
+} D3DSCANLINEORDERING;
+
+typedef enum _D3DAUTHENTICATEDCHANNELTYPE {
+ D3DAUTHENTICATEDCHANNEL_D3D9 = 1,
+ D3DAUTHENTICATEDCHANNEL_DRIVER_SOFTWARE = 2,
+ D3DAUTHENTICATEDCHANNEL_DRIVER_HARDWARE = 3
+} D3DAUTHENTICATEDCHANNELTYPE;
+
+typedef enum _D3DAUTHENTICATEDCHANNEL_PROCESSIDENTIFIERTYPE {
+ PROCESSIDTYPE_UNKNOWN = 0,
+ PROCESSIDTYPE_DWM = 1,
+ PROCESSIDTYPE_HANDLE = 2
+} D3DAUTHENTICATEDCHANNEL_PROCESSIDENTIFIERTYPE;
+
+typedef enum _D3DBACKBUFFER_TYPE {
+ D3DBACKBUFFER_TYPE_MONO = 0,
+ D3DBACKBUFFER_TYPE_LEFT = 1,
+ D3DBACKBUFFER_TYPE_RIGHT = 2
+} D3DBACKBUFFER_TYPE;
+
+typedef enum _D3DBASISTYPE {
+ D3DBASIS_BEZIER = 0,
+ D3DBASIS_BSPLINE = 1,
+ D3DBASIS_CATMULL_ROM = 2
+} D3DBASISTYPE;
+
+typedef enum _D3DBLEND {
+ D3DBLEND_ZERO = 1,
+ D3DBLEND_ONE = 2,
+ D3DBLEND_SRCCOLOR = 3,
+ D3DBLEND_INVSRCCOLOR = 4,
+ D3DBLEND_SRCALPHA = 5,
+ D3DBLEND_INVSRCALPHA = 6,
+ D3DBLEND_DESTALPHA = 7,
+ D3DBLEND_INVDESTALPHA = 8,
+ D3DBLEND_DESTCOLOR = 9,
+ D3DBLEND_INVDESTCOLOR = 10,
+ D3DBLEND_SRCALPHASAT = 11,
+ D3DBLEND_BOTHSRCALPHA = 12,
+ D3DBLEND_BOTHINVSRCALPHA = 13,
+ D3DBLEND_BLENDFACTOR = 14,
+ D3DBLEND_INVBLENDFACTOR = 15,
+ D3DBLEND_SRCCOLOR2 = 16,
+ D3DBLEND_INVSRCCOLOR2 = 17
+} D3DBLEND;
+
+typedef enum _D3DBLENDOP {
+ D3DBLENDOP_ADD = 1,
+ D3DBLENDOP_SUBTRACT = 2,
+ D3DBLENDOP_REVSUBTRACT = 3,
+ D3DBLENDOP_MIN = 4,
+ D3DBLENDOP_MAX = 5
+} D3DBLENDOP;
+
+typedef enum _D3DBUSTYPE {
+ D3DBUSTYPE_OTHER = 0x00000000,
+ D3DBUSTYPE_PCI = 0x00000001,
+ D3DBUSTYPE_PCIX = 0x00000002,
+ D3DBUSTYPE_PCIEXPRESS = 0x00000003,
+ D3DBUSTYPE_AGP = 0x00000004,
+ D3DBUSIMPL_MODIFIER_INSIDE_OF_CHIPSET = 0x00010000,
+ D3DBUSIMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_CHIP = 0x00020000,
+ D3DBUSIMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_SOCKET = 0x00030000,
+ D3DBUSIMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR = 0x00040000,
+ D3DBUSIMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR_INSIDE_OF_NUAE = 0x00050000,
+ D3DBUSIMPL_MODIFIER_NON_STANDARD = 0x80000000
+} D3DBUSTYPE;
+
+typedef enum _D3DCMPFUNC {
+ D3DCMP_NEVER = 1,
+ D3DCMP_LESS = 2,
+ D3DCMP_EQUAL = 3,
+ D3DCMP_LESSEQUAL = 4,
+ D3DCMP_GREATER = 5,
+ D3DCMP_NOTEQUAL = 6,
+ D3DCMP_GREATEREQUAL = 7,
+ D3DCMP_ALWAYS = 8
+} D3DCMPFUNC;
+
+typedef enum _D3DCOMPOSERECTSOP{
+ D3DCOMPOSERECTS_COPY = 1,
+ D3DCOMPOSERECTS_OR = 2,
+ D3DCOMPOSERECTS_AND = 3,
+ D3DCOMPOSERECTS_NEG = 4
+} D3DCOMPOSERECTSOP;
+
+typedef enum _D3DCUBEMAP_FACES {
+ D3DCUBEMAP_FACE_POSITIVE_X = 0,
+ D3DCUBEMAP_FACE_NEGATIVE_X = 1,
+ D3DCUBEMAP_FACE_POSITIVE_Y = 2,
+ D3DCUBEMAP_FACE_NEGATIVE_Y = 3,
+ D3DCUBEMAP_FACE_POSITIVE_Z = 4,
+ D3DCUBEMAP_FACE_NEGATIVE_Z = 5
+} D3DCUBEMAP_FACES;
+
+typedef enum _D3DCULL {
+ D3DCULL_NONE = 1,
+ D3DCULL_CW = 2,
+ D3DCULL_CCW = 3
+} D3DCULL;
+
+typedef enum _D3DDEBUGMONITORTOKENS {
+ D3DDMT_ENABLE = 0,
+ D3DDMT_DISABLE = 1
+} D3DDEBUGMONITORTOKENS;
+
+typedef enum _D3DDECLMETHOD {
+ D3DDECLMETHOD_DEFAULT = 0,
+ D3DDECLMETHOD_PARTIALU = 1,
+ D3DDECLMETHOD_PARTIALV = 2,
+ D3DDECLMETHOD_CROSSUV = 3,
+ D3DDECLMETHOD_UV = 4,
+ D3DDECLMETHOD_LOOKUP = 5,
+ D3DDECLMETHOD_LOOKUPPRESAMPLED = 6
+} D3DDECLMETHOD;
+
+typedef enum _D3DDECLTYPE {
+ D3DDECLTYPE_FLOAT1 = 0,
+ D3DDECLTYPE_FLOAT2 = 1,
+ D3DDECLTYPE_FLOAT3 = 2,
+ D3DDECLTYPE_FLOAT4 = 3,
+ D3DDECLTYPE_D3DCOLOR = 4,
+ D3DDECLTYPE_UBYTE4 = 5,
+ D3DDECLTYPE_SHORT2 = 6,
+ D3DDECLTYPE_SHORT4 = 7,
+ D3DDECLTYPE_UBYTE4N = 8,
+ D3DDECLTYPE_SHORT2N = 9,
+ D3DDECLTYPE_SHORT4N = 10,
+ D3DDECLTYPE_USHORT2N = 11,
+ D3DDECLTYPE_USHORT4N = 12,
+ D3DDECLTYPE_UDEC3 = 13,
+ D3DDECLTYPE_DEC3N = 14,
+ D3DDECLTYPE_FLOAT16_2 = 15,
+ D3DDECLTYPE_FLOAT16_4 = 16,
+ D3DDECLTYPE_UNUSED = 17
+} D3DDECLTYPE;
+
+typedef enum _D3DDECLUSAGE {
+ D3DDECLUSAGE_POSITION = 0,
+ D3DDECLUSAGE_BLENDWEIGHT = 1,
+ D3DDECLUSAGE_BLENDINDICES = 2,
+ D3DDECLUSAGE_NORMAL = 3,
+ D3DDECLUSAGE_PSIZE = 4,
+ D3DDECLUSAGE_TEXCOORD = 5,
+ D3DDECLUSAGE_TANGENT = 6,
+ D3DDECLUSAGE_BINORMAL = 7,
+ D3DDECLUSAGE_TESSFACTOR = 8,
+ D3DDECLUSAGE_POSITIONT = 9,
+ D3DDECLUSAGE_COLOR = 10,
+ D3DDECLUSAGE_FOG = 11,
+ D3DDECLUSAGE_DEPTH = 12,
+ D3DDECLUSAGE_SAMPLE = 13
+} D3DDECLUSAGE;
+
+typedef enum _D3DDEGREETYPE {
+ D3DDEGREE_LINEAR = 1,
+ D3DDEGREE_QUADRATIC = 2,
+ D3DDEGREE_CUBIC = 3,
+ D3DDEGREE_QUINTIC = 5
+} D3DDEGREETYPE;
+
+typedef enum _D3DDEVTYPE {
+ D3DDEVTYPE_HAL = 1,
+ D3DDEVTYPE_REF = 2,
+ D3DDEVTYPE_SW = 3,
+ D3DDEVTYPE_NULLREF = 4
+} D3DDEVTYPE;
+
+typedef enum _D3DFILLMODE {
+ D3DFILL_POINT = 1,
+ D3DFILL_WIREFRAME = 2,
+ D3DFILL_SOLID = 3
+} D3DFILLMODE;
+
+typedef enum _D3DFOGMODE {
+ D3DFOG_NONE = 0,
+ D3DFOG_EXP = 1,
+ D3DFOG_EXP2 = 2,
+ D3DFOG_LINEAR = 3
+} D3DFOGMODE;
+
+typedef enum _D3DFORMAT {
+ D3DFMT_UNKNOWN = 0,
+ D3DFMT_R8G8B8 = 20,
+ D3DFMT_A8R8G8B8 = 21,
+ D3DFMT_X8R8G8B8 = 22,
+ D3DFMT_R5G6B5 = 23,
+ D3DFMT_X1R5G5B5 = 24,
+ D3DFMT_A1R5G5B5 = 25,
+ D3DFMT_A4R4G4B4 = 26,
+ D3DFMT_R3G3B2 = 27,
+ D3DFMT_A8 = 28,
+ D3DFMT_A8R3G3B2 = 29,
+ D3DFMT_X4R4G4B4 = 30,
+ D3DFMT_A2B10G10R10 = 31,
+ D3DFMT_A8B8G8R8 = 32,
+ D3DFMT_X8B8G8R8 = 33,
+ D3DFMT_G16R16 = 34,
+ D3DFMT_A2R10G10B10 = 35,
+ D3DFMT_A16B16G16R16 = 36,
+ D3DFMT_A8P8 = 40,
+ D3DFMT_P8 = 41,
+ D3DFMT_L8 = 50,
+ D3DFMT_A8L8 = 51,
+ D3DFMT_A4L4 = 52,
+ D3DFMT_V8U8 = 60,
+ D3DFMT_L6V5U5 = 61,
+ D3DFMT_X8L8V8U8 = 62,
+ D3DFMT_Q8W8V8U8 = 63,
+ D3DFMT_V16U16 = 64,
+ D3DFMT_A2W10V10U10 = 67,
+ D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'),
+ D3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'),
+ D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
+ D3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'),
+ D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
+ D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
+ D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
+ D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
+ D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
+ D3DFMT_D16_LOCKABLE = 70,
+ D3DFMT_D32 = 71,
+ D3DFMT_D15S1 = 73,
+ D3DFMT_D24S8 = 75,
+ D3DFMT_D24X8 = 77,
+ D3DFMT_D24X4S4 = 79,
+ D3DFMT_D16 = 80,
+ D3DFMT_D32F_LOCKABLE = 82,
+ D3DFMT_D24FS8 = 83,
+ D3DFMT_D32_LOCKABLE = 84,
+ D3DFMT_S8_LOCKABLE = 85,
+ D3DFMT_L16 = 81,
+ D3DFMT_VERTEXDATA = 100,
+ D3DFMT_INDEX16 = 101,
+ D3DFMT_INDEX32 = 102,
+ D3DFMT_Q16W16V16U16 = 110,
+ D3DFMT_MULTI2_ARGB8 = MAKEFOURCC('M','E','T','1'),
+ D3DFMT_R16F = 111,
+ D3DFMT_G16R16F = 112,
+ D3DFMT_A16B16G16R16F = 113,
+ D3DFMT_R32F = 114,
+ D3DFMT_G32R32F = 115,
+ D3DFMT_A32B32G32R32F = 116,
+ D3DFMT_CxV8U8 = 117,
+ D3DFMT_A1 = 118,
+ D3DFMT_A2B10G10R10_XR_BIAS = 119,
+ D3DFMT_BINARYBUFFER = 199,
+ D3DFMT_DF16 = MAKEFOURCC('D', 'F', '1', '6'),
+ D3DFMT_DF24 = MAKEFOURCC('D', 'F', '2', '4'),
+ D3DFMT_INTZ = MAKEFOURCC('I', 'N', 'T', 'Z'),
+ D3DFMT_NULL = MAKEFOURCC('N', 'U', 'L', 'L'),
+ D3DFMT_NV11 = MAKEFOURCC('N', 'V', '1', '1'),
+ D3DFMT_NV12 = MAKEFOURCC('N', 'V', '1', '2'),
+ D3DFMT_Y210 = MAKEFOURCC('Y', '2', '1', '0'),
+ D3DFMT_Y216 = MAKEFOURCC('Y', '2', '1', '6'),
+ D3DFMT_Y410 = MAKEFOURCC('Y', '4', '1', '0')
+} D3DFORMAT;
+
+typedef enum _D3DLIGHTTYPE {
+ D3DLIGHT_POINT = 1,
+ D3DLIGHT_SPOT = 2,
+ D3DLIGHT_DIRECTIONAL = 3
+} D3DLIGHTTYPE;
+
+typedef enum _D3DMATERIALCOLORSOURCE {
+ D3DMCS_MATERIAL = 0,
+ D3DMCS_COLOR1 = 1,
+ D3DMCS_COLOR2 = 2
+} D3DMATERIALCOLORSOURCE;
+
+typedef enum _D3DMULTISAMPLE_TYPE {
+ D3DMULTISAMPLE_NONE = 0,
+ D3DMULTISAMPLE_NONMASKABLE = 1,
+ D3DMULTISAMPLE_2_SAMPLES = 2,
+ D3DMULTISAMPLE_3_SAMPLES = 3,
+ D3DMULTISAMPLE_4_SAMPLES = 4,
+ D3DMULTISAMPLE_5_SAMPLES = 5,
+ D3DMULTISAMPLE_6_SAMPLES = 6,
+ D3DMULTISAMPLE_7_SAMPLES = 7,
+ D3DMULTISAMPLE_8_SAMPLES = 8,
+ D3DMULTISAMPLE_9_SAMPLES = 9,
+ D3DMULTISAMPLE_10_SAMPLES = 10,
+ D3DMULTISAMPLE_11_SAMPLES = 11,
+ D3DMULTISAMPLE_12_SAMPLES = 12,
+ D3DMULTISAMPLE_13_SAMPLES = 13,
+ D3DMULTISAMPLE_14_SAMPLES = 14,
+ D3DMULTISAMPLE_15_SAMPLES = 15,
+ D3DMULTISAMPLE_16_SAMPLES = 16
+} D3DMULTISAMPLE_TYPE;
+
+typedef enum _D3DPATCHEDGESTYLE {
+ D3DPATCHEDGE_DISCRETE = 0,
+ D3DPATCHEDGE_CONTINUOUS = 1
+} D3DPATCHEDGESTYLE;
+
+typedef enum _D3DPOOL {
+ D3DPOOL_DEFAULT = 0,
+ D3DPOOL_MANAGED = 1,
+ D3DPOOL_SYSTEMMEM = 2,
+ D3DPOOL_SCRATCH = 3
+} D3DPOOL;
+
+typedef enum _D3DPRIMITIVETYPE {
+ D3DPT_POINTLIST = 1,
+ D3DPT_LINELIST = 2,
+ D3DPT_LINESTRIP = 3,
+ D3DPT_TRIANGLELIST = 4,
+ D3DPT_TRIANGLESTRIP = 5,
+ D3DPT_TRIANGLEFAN = 6
+} D3DPRIMITIVETYPE;
+
+typedef enum _D3DQUERYTYPE {
+ D3DQUERYTYPE_VCACHE = 4,
+ D3DQUERYTYPE_RESOURCEMANAGER = 5,
+ D3DQUERYTYPE_VERTEXSTATS = 6,
+ D3DQUERYTYPE_EVENT = 8,
+ D3DQUERYTYPE_OCCLUSION = 9,
+ D3DQUERYTYPE_TIMESTAMP = 10,
+ D3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
+ D3DQUERYTYPE_TIMESTAMPFREQ = 12,
+ D3DQUERYTYPE_PIPELINETIMINGS = 13,
+ D3DQUERYTYPE_INTERFACETIMINGS = 14,
+ D3DQUERYTYPE_VERTEXTIMINGS = 15,
+ D3DQUERYTYPE_PIXELTIMINGS = 16,
+ D3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
+ D3DQUERYTYPE_CACHEUTILIZATION = 18,
+ D3DQUERYTYPE_MEMORYPRESSURE = 19
+} D3DQUERYTYPE;
+
+#define D3DISSUE_BEGIN (1 << 1)
+#define D3DISSUE_END (1 << 0)
+#define D3DGETDATA_FLUSH (1 << 0)
+
+
+typedef enum _D3DRENDERSTATETYPE {
+ D3DRS_ZENABLE = 7,
+ D3DRS_FILLMODE = 8,
+ D3DRS_SHADEMODE = 9,
+ D3DRS_ZWRITEENABLE = 14,
+ D3DRS_ALPHATESTENABLE = 15,
+ D3DRS_LASTPIXEL = 16,
+ D3DRS_SRCBLEND = 19,
+ D3DRS_DESTBLEND = 20,
+ D3DRS_CULLMODE = 22,
+ D3DRS_ZFUNC = 23,
+ D3DRS_ALPHAREF = 24,
+ D3DRS_ALPHAFUNC = 25,
+ D3DRS_DITHERENABLE = 26,
+ D3DRS_ALPHABLENDENABLE = 27,
+ D3DRS_FOGENABLE = 28,
+ D3DRS_SPECULARENABLE = 29,
+ D3DRS_FOGCOLOR = 34,
+ D3DRS_FOGTABLEMODE = 35,
+ D3DRS_FOGSTART = 36,
+ D3DRS_FOGEND = 37,
+ D3DRS_FOGDENSITY = 38,
+ D3DRS_RANGEFOGENABLE = 48,
+ D3DRS_STENCILENABLE = 52,
+ D3DRS_STENCILFAIL = 53,
+ D3DRS_STENCILZFAIL = 54,
+ D3DRS_STENCILPASS = 55,
+ D3DRS_STENCILFUNC = 56,
+ D3DRS_STENCILREF = 57,
+ D3DRS_STENCILMASK = 58,
+ D3DRS_STENCILWRITEMASK = 59,
+ D3DRS_TEXTUREFACTOR = 60,
+ D3DRS_WRAP0 = 128,
+ D3DRS_WRAP1 = 129,
+ D3DRS_WRAP2 = 130,
+ D3DRS_WRAP3 = 131,
+ D3DRS_WRAP4 = 132,
+ D3DRS_WRAP5 = 133,
+ D3DRS_WRAP6 = 134,
+ D3DRS_WRAP7 = 135,
+ D3DRS_CLIPPING = 136,
+ D3DRS_LIGHTING = 137,
+ D3DRS_AMBIENT = 139,
+ D3DRS_FOGVERTEXMODE = 140,
+ D3DRS_COLORVERTEX = 141,
+ D3DRS_LOCALVIEWER = 142,
+ D3DRS_NORMALIZENORMALS = 143,
+ D3DRS_DIFFUSEMATERIALSOURCE = 145,
+ D3DRS_SPECULARMATERIALSOURCE = 146,
+ D3DRS_AMBIENTMATERIALSOURCE = 147,
+ D3DRS_EMISSIVEMATERIALSOURCE = 148,
+ D3DRS_VERTEXBLEND = 151,
+ D3DRS_CLIPPLANEENABLE = 152,
+ D3DRS_POINTSIZE = 154,
+ D3DRS_POINTSIZE_MIN = 155,
+ D3DRS_POINTSPRITEENABLE = 156,
+ D3DRS_POINTSCALEENABLE = 157,
+ D3DRS_POINTSCALE_A = 158,
+ D3DRS_POINTSCALE_B = 159,
+ D3DRS_POINTSCALE_C = 160,
+ D3DRS_MULTISAMPLEANTIALIAS = 161,
+ D3DRS_MULTISAMPLEMASK = 162,
+ D3DRS_PATCHEDGESTYLE = 163,
+ D3DRS_DEBUGMONITORTOKEN = 165,
+ D3DRS_POINTSIZE_MAX = 166,
+ D3DRS_INDEXEDVERTEXBLENDENABLE = 167,
+ D3DRS_COLORWRITEENABLE = 168,
+ D3DRS_TWEENFACTOR = 170,
+ D3DRS_BLENDOP = 171,
+ D3DRS_POSITIONDEGREE = 172,
+ D3DRS_NORMALDEGREE = 173,
+ D3DRS_SCISSORTESTENABLE = 174,
+ D3DRS_SLOPESCALEDEPTHBIAS = 175,
+ D3DRS_ANTIALIASEDLINEENABLE = 176,
+ D3DRS_MINTESSELLATIONLEVEL = 178,
+ D3DRS_MAXTESSELLATIONLEVEL = 179,
+ D3DRS_ADAPTIVETESS_X = 180,
+ D3DRS_ADAPTIVETESS_Y = 181,
+ D3DRS_ADAPTIVETESS_Z = 182,
+ D3DRS_ADAPTIVETESS_W = 183,
+ D3DRS_ENABLEADAPTIVETESSELLATION = 184,
+ D3DRS_TWOSIDEDSTENCILMODE = 185,
+ D3DRS_CCW_STENCILFAIL = 186,
+ D3DRS_CCW_STENCILZFAIL = 187,
+ D3DRS_CCW_STENCILPASS = 188,
+ D3DRS_CCW_STENCILFUNC = 189,
+ D3DRS_COLORWRITEENABLE1 = 190,
+ D3DRS_COLORWRITEENABLE2 = 191,
+ D3DRS_COLORWRITEENABLE3 = 192,
+ D3DRS_BLENDFACTOR = 193,
+ D3DRS_SRGBWRITEENABLE = 194,
+ D3DRS_DEPTHBIAS = 195,
+ D3DRS_WRAP8 = 198,
+ D3DRS_WRAP9 = 199,
+ D3DRS_WRAP10 = 200,
+ D3DRS_WRAP11 = 201,
+ D3DRS_WRAP12 = 202,
+ D3DRS_WRAP13 = 203,
+ D3DRS_WRAP14 = 204,
+ D3DRS_WRAP15 = 205,
+ D3DRS_SEPARATEALPHABLENDENABLE = 206,
+ D3DRS_SRCBLENDALPHA = 207,
+ D3DRS_DESTBLENDALPHA = 208,
+ D3DRS_BLENDOPALPHA = 209
+} D3DRENDERSTATETYPE;
+
+typedef enum _D3DRESOURCETYPE {
+ D3DRTYPE_SURFACE = 1,
+ D3DRTYPE_VOLUME = 2,
+ D3DRTYPE_TEXTURE = 3,
+ D3DRTYPE_VOLUMETEXTURE = 4,
+ D3DRTYPE_CUBETEXTURE = 5,
+ D3DRTYPE_VERTEXBUFFER = 6,
+ D3DRTYPE_INDEXBUFFER = 7
+} D3DRESOURCETYPE;
+#define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1)
+
+typedef enum _D3DSAMPLERSTATETYPE {
+ D3DSAMP_ADDRESSU = 1,
+ D3DSAMP_ADDRESSV = 2,
+ D3DSAMP_ADDRESSW = 3,
+ D3DSAMP_BORDERCOLOR = 4,
+ D3DSAMP_MAGFILTER = 5,
+ D3DSAMP_MINFILTER = 6,
+ D3DSAMP_MIPFILTER = 7,
+ D3DSAMP_MIPMAPLODBIAS = 8,
+ D3DSAMP_MAXMIPLEVEL = 9,
+ D3DSAMP_MAXANISOTROPY = 10,
+ D3DSAMP_SRGBTEXTURE = 11,
+ D3DSAMP_ELEMENTINDEX = 12,
+ D3DSAMP_DMAPOFFSET = 13
+} D3DSAMPLERSTATETYPE;
+
+typedef enum _D3DSAMPLER_TEXTURE_TYPE {
+ D3DSTT_UNKNOWN = 0<<27,
+ D3DSTT_1D = 1<<27,
+ D3DSTT_2D = 2<<27,
+ D3DSTT_CUBE = 3<<27,
+ D3DSTT_VOLUME = 4<<27
+} D3DSAMPLER_TEXTURE_TYPE;
+
+typedef enum _D3DSHADEMODE {
+ D3DSHADE_FLAT = 1,
+ D3DSHADE_GOURAUD = 2,
+ D3DSHADE_PHONG = 3
+} D3DSHADEMODE;
+
+typedef enum _D3DSHADER_ADDRESSMODE_TYPE {
+ D3DSHADER_ADDRMODE_ABSOLUTE = 0<<13,
+ D3DSHADER_ADDRMODE_RELATIVE = 1<<13
+} D3DSHADER_ADDRESSMODE_TYPE;
+
+typedef enum _D3DSHADER_COMPARISON {
+ D3DSPC_RESERVED0 = 0,
+ D3DSPC_GT = 1,
+ D3DSPC_EQ = 2,
+ D3DSPC_GE = 3,
+ D3DSPC_LT = 4,
+ D3DSPC_NE = 5,
+ D3DSPC_LE = 6,
+ D3DSPC_RESERVED1 = 7
+} D3DSHADER_COMPARISON;
+
+#define D3DDP_MAXTEXCOORD 8
+
+#define D3DSI_OPCODE_MASK 0x0000FFFF
+#define D3DSI_INSTLENGTH_MASK 0x0F000000
+#define D3DSI_INSTLENGTH_SHIFT 24
+
+typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE {
+ D3DSIO_NOP = 0,
+ D3DSIO_MOV = 1,
+ D3DSIO_ADD = 2,
+ D3DSIO_SUB = 3,
+ D3DSIO_MAD = 4,
+ D3DSIO_MUL = 5,
+ D3DSIO_RCP = 6,
+ D3DSIO_RSQ = 7,
+ D3DSIO_DP3 = 8,
+ D3DSIO_DP4 = 9,
+ D3DSIO_MIN = 10,
+ D3DSIO_MAX = 11,
+ D3DSIO_SLT = 12,
+ D3DSIO_SGE = 13,
+ D3DSIO_EXP = 14,
+ D3DSIO_LOG = 15,
+ D3DSIO_LIT = 16,
+ D3DSIO_DST = 17,
+ D3DSIO_LRP = 18,
+ D3DSIO_FRC = 19,
+ D3DSIO_M4x4 = 20,
+ D3DSIO_M4x3 = 21,
+ D3DSIO_M3x4 = 22,
+ D3DSIO_M3x3 = 23,
+ D3DSIO_M3x2 = 24,
+ D3DSIO_CALL = 25,
+ D3DSIO_CALLNZ = 26,
+ D3DSIO_LOOP = 27,
+ D3DSIO_RET = 28,
+ D3DSIO_ENDLOOP = 29,
+ D3DSIO_LABEL = 30,
+ D3DSIO_DCL = 31,
+ D3DSIO_POW = 32,
+ D3DSIO_CRS = 33,
+ D3DSIO_SGN = 34,
+ D3DSIO_ABS = 35,
+ D3DSIO_NRM = 36,
+ D3DSIO_SINCOS = 37,
+ D3DSIO_REP = 38,
+ D3DSIO_ENDREP = 39,
+ D3DSIO_IF = 40,
+ D3DSIO_IFC = 41,
+ D3DSIO_ELSE = 42,
+ D3DSIO_ENDIF = 43,
+ D3DSIO_BREAK = 44,
+ D3DSIO_BREAKC = 45,
+ D3DSIO_MOVA = 46,
+ D3DSIO_DEFB = 47,
+ D3DSIO_DEFI = 48,
+ D3DSIO_TEXCOORD = 64,
+ D3DSIO_TEXKILL = 65,
+ D3DSIO_TEX = 66,
+ D3DSIO_TEXBEM = 67,
+ D3DSIO_TEXBEML = 68,
+ D3DSIO_TEXREG2AR = 69,
+ D3DSIO_TEXREG2GB = 70,
+ D3DSIO_TEXM3x2PAD = 71,
+ D3DSIO_TEXM3x2TEX = 72,
+ D3DSIO_TEXM3x3PAD = 73,
+ D3DSIO_TEXM3x3TEX = 74,
+ D3DSIO_RESERVED0 = 75,
+ D3DSIO_TEXM3x3SPEC = 76,
+ D3DSIO_TEXM3x3VSPEC = 77,
+ D3DSIO_EXPP = 78,
+ D3DSIO_LOGP = 79,
+ D3DSIO_CND = 80,
+ D3DSIO_DEF = 81,
+ D3DSIO_TEXREG2RGB = 82,
+ D3DSIO_TEXDP3TEX = 83,
+ D3DSIO_TEXM3x2DEPTH = 84,
+ D3DSIO_TEXDP3 = 85,
+ D3DSIO_TEXM3x3 = 86,
+ D3DSIO_TEXDEPTH = 87,
+ D3DSIO_CMP = 88,
+ D3DSIO_BEM = 89,
+ D3DSIO_DP2ADD = 90,
+ D3DSIO_DSX = 91,
+ D3DSIO_DSY = 92,
+ D3DSIO_TEXLDD = 93,
+ D3DSIO_SETP = 94,
+ D3DSIO_TEXLDL = 95,
+ D3DSIO_BREAKP = 96,
+ D3DSIO_PHASE = 0xFFFD,
+ D3DSIO_COMMENT = 0xFFFE,
+ D3DSIO_END = 0xFFFF
+} D3DSHADER_INSTRUCTION_OPCODE_TYPE;
+
+#define D3DSI_COISSUE 0x40000000
+
+#define D3DSP_DCL_USAGE_SHIFT 0
+#define D3DSP_DCL_USAGE_MASK 0x0000000f
+
+#define D3DSP_DCL_USAGEINDEX_SHIFT 16
+#define D3DSP_DCL_USAGEINDEX_MASK 0x000f0000
+
+#define D3DSP_TEXTURETYPE_SHIFT 27
+#define D3DSP_TEXTURETYPE_MASK 0x78000000
+
+#define D3DSP_REGNUM_MASK 0x000007FF
+
+#define D3DSP_WRITEMASK_0 0x00010000
+#define D3DSP_WRITEMASK_1 0x00020000
+#define D3DSP_WRITEMASK_2 0x00040000
+#define D3DSP_WRITEMASK_3 0x00080000
+#define D3DSP_WRITEMASK_ALL 0x000F0000
+
+#define D3DSP_DSTMOD_SHIFT 20
+#define D3DSP_DSTMOD_MASK (0xF << D3DSP_DSTMOD_SHIFT)
+
+typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE {
+ D3DSPDM_NONE = 0 << D3DSP_DSTMOD_SHIFT,
+ D3DSPDM_SATURATE = 1 << D3DSP_DSTMOD_SHIFT,
+ D3DSPDM_PARTIALPRECISION = 2 << D3DSP_DSTMOD_SHIFT,
+ D3DSPDM_MSAMPCENTROID = 4 << D3DSP_DSTMOD_SHIFT,
+ D3DSPDM_FORCE_DWORD = 0x7FFFFFFF
+} D3DSHADER_PARAM_DSTMOD_TYPE;
+
+#define D3DSP_DSTSHIFT_SHIFT 24
+#define D3DSP_DSTSHIFT_MASK (0xF << D3DSP_DSTSHIFT_SHIFT)
+
+#define D3DSP_REGTYPE_SHIFT 28
+#define D3DSP_REGTYPE_SHIFT2 8
+#define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT)
+#define D3DSP_REGTYPE_MASK2 0x00001800
+
+typedef enum _D3DSHADER_MISCTYPE_OFFSETS {
+ D3DSMO_POSITION = 0,
+ D3DSMO_FACE = 1
+} D3DSHADER_MISCTYPE_OFFSETS;
+
+typedef enum _D3DSHADER_PARAM_REGISTER_TYPE {
+ D3DSPR_TEMP = 0,
+ D3DSPR_INPUT = 1,
+ D3DSPR_CONST = 2,
+ D3DSPR_ADDR = 3,
+ D3DSPR_TEXTURE = 3,
+ D3DSPR_RASTOUT = 4,
+ D3DSPR_ATTROUT = 5,
+ D3DSPR_TEXCRDOUT = 6,
+ D3DSPR_OUTPUT = 6,
+ D3DSPR_CONSTINT = 7,
+ D3DSPR_COLOROUT = 8,
+ D3DSPR_DEPTHOUT = 9,
+ D3DSPR_SAMPLER = 10,
+ D3DSPR_CONST2 = 11,
+ D3DSPR_CONST3 = 12,
+ D3DSPR_CONST4 = 13,
+ D3DSPR_CONSTBOOL = 14,
+ D3DSPR_LOOP = 15,
+ D3DSPR_TEMPFLOAT16 = 16,
+ D3DSPR_MISCTYPE = 17,
+ D3DSPR_LABEL = 18,
+ D3DSPR_PREDICATE = 19
+} D3DSHADER_PARAM_REGISTER_TYPE;
+
+#define D3DSP_SWIZZLE_SHIFT 16
+#define D3DSP_SWIZZLE_MASK (0xFF << D3DSP_SWIZZLE_SHIFT)
+
+#define D3DSP_NOSWIZZLE \
+ ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
+
+#define D3DSP_SRCMOD_SHIFT 24
+#define D3DSP_SRCMOD_MASK (0xF << D3DSP_SRCMOD_SHIFT)
+
+typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE {
+ D3DSPSM_NONE = 0<<24,
+ D3DSPSM_NEG = 1<<24,
+ D3DSPSM_BIAS = 2<<24,
+ D3DSPSM_BIASNEG = 3<<24,
+ D3DSPSM_SIGN = 4<<24,
+ D3DSPSM_SIGNNEG = 5<<24,
+ D3DSPSM_COMP = 6<<24,
+ D3DSPSM_X2 = 7<<24,
+ D3DSPSM_X2NEG = 8<<24,
+ D3DSPSM_DZ = 9<<24,
+ D3DSPSM_DW = 10<<24,
+ D3DSPSM_ABS = 11<<24,
+ D3DSPSM_ABSNEG = 12<<24,
+ D3DSPSM_NOT = 13<<24
+} D3DSHADER_PARAM_SRCMOD_TYPE;
+
+#define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
+#define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
+#define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
+#define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
+
+#define D3DSI_COMMENTSIZE_SHIFT 16
+#define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT)
+
+typedef enum _D3DSTATEBLOCKTYPE {
+ D3DSBT_ALL = 1,
+ D3DSBT_PIXELSTATE = 2,
+ D3DSBT_VERTEXSTATE = 3
+} D3DSTATEBLOCKTYPE;
+
+typedef enum _D3DSTENCILOP {
+ D3DSTENCILOP_KEEP = 1,
+ D3DSTENCILOP_ZERO = 2,
+ D3DSTENCILOP_REPLACE = 3,
+ D3DSTENCILOP_INCRSAT = 4,
+ D3DSTENCILOP_DECRSAT = 5,
+ D3DSTENCILOP_INVERT = 6,
+ D3DSTENCILOP_INCR = 7,
+ D3DSTENCILOP_DECR = 8
+} D3DSTENCILOP;
+
+typedef enum _D3DSWAPEFFECT {
+ D3DSWAPEFFECT_DISCARD = 1,
+ D3DSWAPEFFECT_FLIP = 2,
+ D3DSWAPEFFECT_COPY = 3,
+ D3DSWAPEFFECT_OVERLAY = 4,
+ D3DSWAPEFFECT_FLIPEX = 5
+} D3DSWAPEFFECT;
+
+typedef enum _D3DTEXTUREADDRESS {
+ D3DTADDRESS_WRAP = 1,
+ D3DTADDRESS_MIRROR = 2,
+ D3DTADDRESS_CLAMP = 3,
+ D3DTADDRESS_BORDER = 4,
+ D3DTADDRESS_MIRRORONCE = 5
+} D3DTEXTUREADDRESS;
+
+typedef enum _D3DTEXTUREFILTERTYPE {
+ D3DTEXF_NONE = 0,
+ D3DTEXF_POINT = 1,
+ D3DTEXF_LINEAR = 2,
+ D3DTEXF_ANISOTROPIC = 3,
+ D3DTEXF_PYRAMIDALQUAD = 6,
+ D3DTEXF_GAUSSIANQUAD = 7,
+ D3DTEXF_CONVOLUTIONMONO = 8
+} D3DTEXTUREFILTERTYPE;
+
+typedef enum _D3DTEXTUREOP {
+ D3DTOP_DISABLE = 1,
+ D3DTOP_SELECTARG1 = 2,
+ D3DTOP_SELECTARG2 = 3,
+ D3DTOP_MODULATE = 4,
+ D3DTOP_MODULATE2X = 5,
+ D3DTOP_MODULATE4X = 6,
+ D3DTOP_ADD = 7,
+ D3DTOP_ADDSIGNED = 8,
+ D3DTOP_ADDSIGNED2X = 9,
+ D3DTOP_SUBTRACT = 10,
+ D3DTOP_ADDSMOOTH = 11,
+ D3DTOP_BLENDDIFFUSEALPHA = 12,
+ D3DTOP_BLENDTEXTUREALPHA = 13,
+ D3DTOP_BLENDFACTORALPHA = 14,
+ D3DTOP_BLENDTEXTUREALPHAPM = 15,
+ D3DTOP_BLENDCURRENTALPHA = 16,
+ D3DTOP_PREMODULATE = 17,
+ D3DTOP_MODULATEALPHA_ADDCOLOR = 18,
+ D3DTOP_MODULATECOLOR_ADDALPHA = 19,
+ D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
+ D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
+ D3DTOP_BUMPENVMAP = 22,
+ D3DTOP_BUMPENVMAPLUMINANCE = 23,
+ D3DTOP_DOTPRODUCT3 = 24,
+ D3DTOP_MULTIPLYADD = 25,
+ D3DTOP_LERP = 26
+} D3DTEXTUREOP;
+
+typedef enum _D3DTEXTURESTAGESTATETYPE {
+ D3DTSS_COLOROP = 1,
+ D3DTSS_COLORARG1 = 2,
+ D3DTSS_COLORARG2 = 3,
+ D3DTSS_ALPHAOP = 4,
+ D3DTSS_ALPHAARG1 = 5,
+ D3DTSS_ALPHAARG2 = 6,
+ D3DTSS_BUMPENVMAT00 = 7,
+ D3DTSS_BUMPENVMAT01 = 8,
+ D3DTSS_BUMPENVMAT10 = 9,
+ D3DTSS_BUMPENVMAT11 = 10,
+ D3DTSS_TEXCOORDINDEX = 11,
+ D3DTSS_BUMPENVLSCALE = 22,
+ D3DTSS_BUMPENVLOFFSET = 23,
+ D3DTSS_TEXTURETRANSFORMFLAGS = 24,
+ D3DTSS_COLORARG0 = 26,
+ D3DTSS_ALPHAARG0 = 27,
+ D3DTSS_RESULTARG = 28,
+ D3DTSS_CONSTANT = 32
+} D3DTEXTURESTAGESTATETYPE;
+
+/* MSDN has this in d3d9caps.h, but it should be here */
+#define D3DTSS_TCI_PASSTHRU 0x00000
+#define D3DTSS_TCI_CAMERASPACENORMAL 0x10000
+#define D3DTSS_TCI_CAMERASPACEPOSITION 0x20000
+#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
+#define D3DTSS_TCI_SPHEREMAP 0x40000
+
+typedef enum _D3DTEXTURETRANSFORMFLAGS {
+ D3DTTFF_DISABLE = 0,
+ D3DTTFF_COUNT1 = 1,
+ D3DTTFF_COUNT2 = 2,
+ D3DTTFF_COUNT3 = 3,
+ D3DTTFF_COUNT4 = 4,
+ D3DTTFF_PROJECTED = 256
+} D3DTEXTURETRANSFORMFLAGS;
+
+typedef enum _D3DTRANSFORMSTATETYPE {
+ D3DTS_VIEW = 2,
+ D3DTS_PROJECTION = 3,
+ D3DTS_TEXTURE0 = 16,
+ D3DTS_TEXTURE1 = 17,
+ D3DTS_TEXTURE2 = 18,
+ D3DTS_TEXTURE3 = 19,
+ D3DTS_TEXTURE4 = 20,
+ D3DTS_TEXTURE5 = 21,
+ D3DTS_TEXTURE6 = 22,
+ D3DTS_TEXTURE7 = 23
+} D3DTRANSFORMSTATETYPE;
+
+#define D3DDMAPSAMPLER 256
+#define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1)
+#define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2)
+#define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3)
+#define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4)
+
+#define D3DTS_WORLD D3DTS_WORLDMATRIX(0)
+#define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
+#define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
+#define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
+#define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
+
+typedef enum _D3DVERTEXBLENDFLAGS {
+ D3DVBF_DISABLE = 0,
+ D3DVBF_1WEIGHTS = 1,
+ D3DVBF_2WEIGHTS = 2,
+ D3DVBF_3WEIGHTS = 3,
+ D3DVBF_TWEENING = 255,
+ D3DVBF_0WEIGHTS = 256
+} D3DVERTEXBLENDFLAGS;
+
+typedef enum _D3DVS_ADDRESSMODE_TYPE {
+ D3DVS_ADDRMODE_ABSOLUTE = 0<<13,
+ D3DVS_ADDRMODE_RELATIVE = 1<<13
+} D3DVS_ADDRESSMODE_TYPE;
+
+typedef enum _D3DVS_RASTOUT_OFFSETS {
+ D3DSRO_POSITION = 0,
+ D3DSRO_FOG = 1,
+ D3DSRO_POINT_SIZE = 2
+} D3DVS_RASTOUT_OFFSETS;
+
+typedef enum _D3DZBUFFERTYPE {
+ D3DZB_FALSE = 0,
+ D3DZB_TRUE = 1,
+ D3DZB_USEW = 2
+} D3DZBUFFERTYPE;
+
+/*****************************************************************************
+ * Structs *
+ *****************************************************************************/
+typedef struct D3DDISPLAYMODEEX {
+ UINT Size;
+ UINT Width;
+ UINT Height;
+ UINT RefreshRate;
+ D3DFORMAT Format;
+ D3DSCANLINEORDERING ScanLineOrdering;
+} D3DDISPLAYMODEEX, *PD3DDISPLAYMODEEX, *LPD3DDISPLAYMODEEX;
+
+typedef struct D3DDISPLAYMODEFILTER {
+ UINT Size;
+ D3DFORMAT Format;
+ D3DSCANLINEORDERING ScanLineOrdering;
+} D3DDISPLAYMODEFILTER, *PD3DDISPLAYMODEFILTER, *LPD3DDISPLAYMODEFILTER;
+
+typedef struct _D3D_OMAC {
+ BYTE Omac[16];
+} D3D_OMAC, *PD3D_OMAC, *LPD3D_OMAC;
+
+typedef struct _D3DADAPTER_IDENTIFIER9 {
+ char Driver[512];
+ char Description[512];
+ char DeviceName[32];
+ DWORD DriverVersionLowPart;
+ DWORD DriverVersionHighPart;
+ DWORD VendorId;
+ DWORD DeviceId;
+ DWORD SubSysId;
+ DWORD Revision;
+ GUID DeviceIdentifier;
+ DWORD WHQLLevel;
+} D3DADAPTER_IDENTIFIER9, *PD3DADAPTER_IDENTIFIER9, *LPD3DADAPTER_IDENTIFIER9;
+
+typedef struct _D3DAES_CTR_IV {
+ UINT64 IV;
+ UINT64 Count;
+} D3DAES_CTR_IV, *PD3DAES_CTR_IV, *LPD3DAES_CTR_IV;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT {
+ D3D_OMAC omac;
+ GUID ConfigureType;
+ HANDLE hChannel;
+ UINT SequenceNumber;
+} D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT, *PD3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT, *LPD3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGURECRYPTOSESSION {
+ D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT Parameters;
+ HANDLE DXVA2DecodeHandle;
+ HANDLE CryptoSessionHandle;
+ HANDLE DeviceHandle;
+} D3DAUTHENTICATEDCHANNEL_CONFIGURECRYPTOSESSION, *PD3DAUTHENTICATEDCHANNEL_CONFIGURECRYPTOSESSION, *LPD3DAUTHENTICATEDCHANNEL_CONFIGURECRYPTOSESSION;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGUREINITIALIZE {
+ D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT Parameters;
+ UINT StartSequenceQuery;
+ UINT StartSequenceConfigure;
+} D3DAUTHENTICATEDCHANNEL_CONFIGUREINITIALIZE, *PD3DAUTHENTICATEDCHANNEL_CONFIGUREINITIALIZE, *LPD3DAUTHENTICATEDCHANNEL_CONFIGUREINITIALIZE;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS {
+ union {
+ struct {
+ UINT ProtectionEnabled : 1;
+ UINT OverlayOrFullscreenRequired : 1;
+ UINT Reserved : 30;
+ };
+ UINT Value;
+ };
+} D3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS, *PD3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS, *LPD3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGUREPROTECTION {
+ D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT Parameters;
+ D3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS Protections;
+} D3DAUTHENTICATEDCHANNEL_CONFIGUREPROTECTION, *PD3DAUTHENTICATEDCHANNEL_CONFIGUREPROTECTION, *LPD3DAUTHENTICATEDCHANNEL_CONFIGUREPROTECTION;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGURESHAREDRESOURCE {
+ D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT Parameters;
+ D3DAUTHENTICATEDCHANNEL_PROCESSIDENTIFIERTYPE ProcessIdentiferType;
+ HANDLE ProcessHandle;
+ BOOL AllowAccess;
+} D3DAUTHENTICATEDCHANNEL_CONFIGURESHAREDRESOURCE, *PD3DAUTHENTICATEDCHANNEL_CONFIGURESHAREDRESOURCE, *LPD3DAUTHENTICATEDCHANNEL_CONFIGURESHAREDRESOURCE;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGUREUNCOMPRESSEDENCRYPTION {
+ D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT Parameters;
+ GUID EncryptionGuid;
+} D3DAUTHENTICATEDCHANNEL_CONFIGUREUNCOMPRESSEDENCRYPTION, *PD3DAUTHENTICATEDCHANNEL_CONFIGUREUNCOMPRESSEDENCRYPTION, *LPD3DAUTHENTICATEDCHANNEL_CONFIGUREUNCOMPRESSEDENCRYPTION;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT {
+ D3D_OMAC omac;
+ GUID ConfigureType;
+ HANDLE hChannel;
+ UINT SequenceNumber;
+ HRESULT ReturnCode;
+} D3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT, *PD3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT, *LPD3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_QUERY_INPUT {
+ GUID QueryType;
+ HANDLE hChannel;
+ UINT SequenceNumber;
+} D3DAUTHENTICATEDCHANNEL_QUERY_INPUT, *PD3DAUTHENTICATEDCHANNEL_QUERY_INPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERY_INPUT;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT {
+ D3D_OMAC omac;
+ GUID QueryType;
+ HANDLE hChannel;
+ UINT SequenceNumber;
+ HRESULT ReturnCode;
+} D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT, *PD3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYCHANNELTYPE_OUTPUT {
+ D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
+ D3DAUTHENTICATEDCHANNELTYPE ChannelType;
+} D3DAUTHENTICATEDCHANNEL_QUERYCHANNELTYPE_OUTPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYCHANNELTYPE_OUTPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYCHANNELTYPE_OUTPUT;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_INPUT {
+ D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input;
+ HANDLE DXVA2DecodeHandle;
+} D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_INPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_INPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_INPUT;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_OUTPUT {
+ D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
+ HANDLE DXVA2DecodeHandle;
+ HANDLE CryptoSessionHandle;
+ HANDLE DeviceHandle;
+} D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_OUTPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_OUTPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_OUTPUT;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYDEVICEHANDLE_OUTPUT {
+ D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
+ HANDLE DeviceHandle;
+} D3DAUTHENTICATEDCHANNEL_QUERYDEVICEHANDLE_OUTPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYDEVICEHANDLE_OUTPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYDEVICEHANDLE_OUTPUT;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUIDCOUNT_OUTPUT {
+ D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
+ UINT NumEncryptionGuids;
+} D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUIDCOUNT_OUTPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUIDCOUNT_OUTPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUIDCOUNT_OUTPUT;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_INPUT {
+ D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input;
+ UINT EncryptionGuidIndex;
+} D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_INPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_INPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_INPUT;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_OUTPUT {
+ D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
+ UINT EncryptionGuidIndex;
+ GUID EncryptionGuid;
+} D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_OUTPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_OUTPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_OUTPUT;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYINFOBUSTYPE_OUTPUT {
+ D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
+ D3DBUSTYPE BusType;
+ BOOL bAccessibleInContiguousBlocks;
+ BOOL bAccessibleInNonContiguousBlocks;
+} D3DAUTHENTICATEDCHANNEL_QUERYINFOBUSTYPE_OUTPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYINFOBUSTYPE_OUTPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYINFOBUSTYPE_OUTPUT;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_INPUT {
+ D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input;
+ HANDLE DeviceHandle;
+ HANDLE CryptoSessionHandle;
+} D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_INPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_INPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_INPUT;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_OUTPUT {
+ D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
+ HANDLE DeviceHandle;
+ HANDLE CryptoSessionHandle;
+ UINT NumOutputIDs;
+} D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_OUTPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_OUTPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_OUTPUT;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT {
+ D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input;
+ HANDLE DeviceHandle;
+ HANDLE CryptoSessionHandle;
+ UINT OutputIDIndex;
+} D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_OUTPUT {
+ D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
+ HANDLE DeviceHandle;
+ HANDLE CryptoSessionHandle;
+ UINT OutputIDIndex;
+ UINT64 OutputID;
+} D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_OUTPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_OUTPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_OUTPUT;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYPROTECTION_OUTPUT {
+ D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
+ D3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS ProtectionFlags;
+} D3DAUTHENTICATEDCHANNEL_QUERYPROTECTION_OUTPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYPROTECTION_OUTPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYPROTECTION_OUTPUT;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESSCOUNT_OUTPUT {
+ D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
+ UINT NumRestrictedSharedResourceProcesses;
+} D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESSCOUNT_OUTPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESSCOUNT_OUTPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESSCOUNT_OUTPUT;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_INPUT {
+ D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input;
+ UINT ProcessIndex;
+} D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_INPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_INPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_INPUT;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_OUTPUT {
+ D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
+ UINT ProcessIndex;
+ D3DAUTHENTICATEDCHANNEL_PROCESSIDENTIFIERTYPE ProcessIdentifer;
+ HANDLE ProcessHandle;
+} D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_OUTPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_OUTPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_OUTPUT;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYUNCOMPRESSEDENCRYPTIONLEVEL_OUTPUT {
+ D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
+ GUID EncryptionGuid;
+} D3DAUTHENTICATEDCHANNEL_QUERYUNCOMPRESSEDENCRYPTIONLEVEL_OUTPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYUNCOMPRESSEDENCRYPTIONLEVEL_OUTPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYUNCOMPRESSEDENCRYPTIONLEVEL_OUTPUT;
+
+typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYUNRESTRICTEDPROTECTEDSHAREDRESOURCECOUNT_OUTPUT {
+ D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
+ UINT NumUnrestrictedProtectedSharedResources;
+} D3DAUTHENTICATEDCHANNEL_QUERYUNRESTRICTEDPROTECTEDSHAREDRESOURCECOUNT_OUTPUT, *PD3DAUTHENTICATEDCHANNEL_QUERYUNRESTRICTEDPROTECTEDSHAREDRESOURCECOUNT_OUTPUT, *LPD3DAUTHENTICATEDCHANNEL_QUERYUNRESTRICTEDPROTECTEDSHAREDRESOURCECOUNT_OUTPUT;
+
+typedef struct _D3DBOX {
+ UINT Left;
+ UINT Top;
+ UINT Right;
+ UINT Bottom;
+ UINT Front;
+ UINT Back;
+} D3DBOX, *PD3DBOX, *LPD3DBOX;
+
+typedef struct _D3DCLIPSTATUS9 {
+ DWORD ClipUnion;
+ DWORD ClipIntersection;
+} D3DCLIPSTATUS9, *PD3DCLIPSTATUS9, *LPD3DCLIPSTATUS9;
+
+typedef struct _D3DCOLORVALUE {
+ float r;
+ float g;
+ float b;
+ float a;
+} D3DCOLORVALUE, *PD3DCOLORVALUE, *LPD3DCOLORVALUE;
+
+typedef struct _D3DCOMPOSERECTDESC {
+ USHORT X, Y;
+ USHORT Width, Height;
+} D3DCOMPOSERECTDESC, *PD3DCOMPOSERECTDESC, *LPD3DCOMPOSERECTDESC;
+
+typedef struct _D3DCOMPOSERECTDESTINATION {
+ USHORT SrcRectIndex;
+ USHORT Reserved;
+ SHORT X, Y;
+} D3DCOMPOSERECTDESTINATION, *PD3DCOMPOSERECTDESTINATION, *LPD3DCOMPOSERECTDESTINATION;
+
+typedef struct _D3DDEVICE_CREATION_PARAMETERS {
+ UINT AdapterOrdinal;
+ D3DDEVTYPE DeviceType;
+ HWND hFocusWindow;
+ DWORD BehaviorFlags;
+} D3DDEVICE_CREATION_PARAMETERS, *PD3DDEVICE_CREATION_PARAMETERS, *LPD3DDEVICE_CREATION_PARAMETERS;
+
+typedef struct _D3DDEVINFO_D3D9BANDWIDTHTIMINGS {
+ FLOAT MaxBandwidthUtilized;
+ FLOAT FrontEndUploadMemoryUtilizedPercent;
+ FLOAT VertexRateUtilizedPercent;
+ FLOAT TriangleSetupRateUtilizedPercent;
+ FLOAT FillRateUtilizedPercent;
+} D3DDEVINFO_D3D9BANDWIDTHTIMINGS, *PD3DDEVINFO_D3D9BANDWIDTHTIMINGS, *LPD3DDEVINFO_D3D9BANDWIDTHTIMINGS;
+
+typedef struct _D3DDEVINFO_D3D9CACHEUTILIZATION {
+ FLOAT TextureCacheHitRate;
+ FLOAT PostTransformVertexCacheHitRate;
+} D3DDEVINFO_D3D9CACHEUTILIZATION, *PD3DDEVINFO_D3D9CACHEUTILIZATION, *LPD3DDEVINFO_D3D9CACHEUTILIZATION;
+
+typedef struct _D3DDEVINFO_D3D9INTERFACETIMINGS {
+ FLOAT WaitingForGPUToUseApplicationResourceTimePercent;
+ FLOAT WaitingForGPUToAcceptMoreCommandsTimePercent;
+ FLOAT WaitingForGPUToStayWithinLatencyTimePercent;
+ FLOAT WaitingForGPUExclusiveResourceTimePercent;
+ FLOAT WaitingForGPUOtherTimePercent;
+} D3DDEVINFO_D3D9INTERFACETIMINGS, *PD3DDEVINFO_D3D9INTERFACETIMINGS, *LPD3DDEVINFO_D3D9INTERFACETIMINGS;
+
+typedef struct _D3DDEVINFO_D3D9PIPELINETIMINGS {
+ FLOAT VertexProcessingTimePercent;
+ FLOAT PixelProcessingTimePercent;
+ FLOAT OtherGPUProcessingTimePercent;
+ FLOAT GPUIdleTimePercent;
+} D3DDEVINFO_D3D9PIPELINETIMINGS, *PD3DDEVINFO_D3D9PIPELINETIMINGS, *LPD3DDEVINFO_D3D9PIPELINETIMINGS;
+
+typedef struct _D3DDEVINFO_D3D9STAGETIMINGS {
+ FLOAT MemoryProcessingPercent;
+ FLOAT ComputationProcessingPercent;
+} D3DDEVINFO_D3D9STAGETIMINGS, *PD3DDEVINFO_D3D9STAGETIMINGS, *LPD3DDEVINFO_D3D9STAGETIMINGS;
+
+typedef struct _D3DDEVINFO_D3DVERTEXSTATS {
+ DWORD NumRenderedTriangles;
+ DWORD NumExtraClippingTriangles;
+} D3DDEVINFO_D3DVERTEXSTATS, *LPD3DDEVINFO_D3DVERTEXSTATS;
+
+typedef struct _D3DRESOURCESTATS {
+ BOOL bThrashing;
+ DWORD ApproxBytesDownloaded;
+ DWORD NumEvicts;
+ DWORD NumVidCreates;
+ DWORD LastPri;
+ DWORD NumUsed;
+ DWORD NumUsedInVidMem;
+ DWORD WorkingSet;
+ DWORD WorkingSetBytes;
+ DWORD TotalManaged;
+ DWORD TotalBytes;
+} D3DRESOURCESTATS, *PD3DRESOURCESTATS, *LPD3DRESOURCESTATS;
+
+typedef struct _D3DDEVINFO_RESOURCEMANAGER {
+ D3DRESOURCESTATS stats[(D3DRTYPE_INDEXBUFFER+1)];
+} D3DDEVINFO_RESOURCEMANAGER, *LPD3DDEVINFO_RESOURCEMANAGER;
+
+typedef struct _D3DDEVINFO_VCACHE {
+ DWORD Pattern;
+ DWORD OptMethod;
+ DWORD CacheSize;
+ DWORD MagicNumber;
+} D3DDEVINFO_VCACHE, *LPD3DDEVINFO_VCACHE;
+
+typedef struct _D3DDISPLAYMODE {
+ UINT Width;
+ UINT Height;
+ UINT RefreshRate;
+ D3DFORMAT Format;
+} D3DDISPLAYMODE, *PD3DDISPLAYMODE, *LPD3DDISPLAYMODE;
+
+typedef struct _D3DENCRYPTED_BLOCK_INFO {
+ UINT NumEncryptedBytesAtBeginning;
+ UINT NumBytesInSkipPattern;
+ UINT NumBytesInEncryptPattern;
+} D3DENCRYPTED_BLOCK_INFO, *PD3DENCRYPTED_BLOCK_INFO, *LPD3DENCRYPTED_BLOCK_INFO;
+
+typedef struct _D3DGAMMARAMP {
+ WORD red [256];
+ WORD green[256];
+ WORD blue [256];
+} D3DGAMMARAMP, *PD3DGAMMARAMP, *LPD3DGAMMARAMP;
+
+typedef struct _D3DINDEXBUFFER_DESC {
+ D3DFORMAT Format;
+ D3DRESOURCETYPE Type;
+ DWORD Usage;
+ D3DPOOL Pool;
+ UINT Size;
+} D3DINDEXBUFFER_DESC, *PD3DINDEXBUFFER_DESC, *LPD3DINDEXBUFFER_DESC;
+
+typedef struct _D3DVECTOR {
+ float x;
+ float y;
+ float z;
+} D3DVECTOR, *PD3DVECTOR, *LPD3DVECTOR;
+
+typedef struct _D3DLIGHT9 {
+ D3DLIGHTTYPE Type;
+ D3DCOLORVALUE Diffuse;
+ D3DCOLORVALUE Specular;
+ D3DCOLORVALUE Ambient;
+ D3DVECTOR Position;
+ D3DVECTOR Direction;
+ float Range;
+ float Falloff;
+ float Attenuation0;
+ float Attenuation1;
+ float Attenuation2;
+ float Theta;
+ float Phi;
+} D3DLIGHT9, *PD3DLIGHT9, *LPD3DLIGHT9;
+
+typedef struct _D3DLOCKED_BOX {
+ INT RowPitch;
+ INT SlicePitch;
+ void* pBits;
+} D3DLOCKED_BOX, *PD3DLOCKED_BOX, *LPD3DLOCKED_BOX;
+
+typedef struct _D3DLOCKED_RECT {
+ INT Pitch;
+ void* pBits;
+} D3DLOCKED_RECT, *PD3DLOCKED_RECT, *LPD3DLOCKED_RECT;
+
+typedef struct _D3DMATERIAL9 {
+ D3DCOLORVALUE Diffuse;
+ D3DCOLORVALUE Ambient;
+ D3DCOLORVALUE Specular;
+ D3DCOLORVALUE Emissive;
+ float Power;
+} D3DMATERIAL9, *PD3DMATERIAL9, *LPD3DMATERIAL9;
+
+typedef struct _D3DMATRIX {
+ union {
+ struct {
+ float _11, _12, _13, _14;
+ float _21, _22, _23, _24;
+ float _31, _32, _33, _34;
+ float _41, _42, _43, _44;
+ };
+ float m[4][4];
+ };
+} D3DMATRIX, *PD3DMATRIX, *LPD3DMATRIX;
+
+typedef struct _D3DMEMORYPRESSURE {
+ UINT64 BytesEvictedFromProcess;
+ UINT64 SizeOfInefficientAllocation;
+ DWORD LevelOfEfficiency;
+} D3DMEMORYPRESSURE, *PD3DMEMORYPRESSURE, *LPD3DMEMORYPRESSURE;
+
+typedef struct _D3DPRESENTSTATS {
+ UINT PresentCount;
+ UINT PresentRefreshCount;
+ UINT SyncRefreshCount;
+ LARGE_INTEGER SyncQPCTime;
+ LARGE_INTEGER SyncGPUTime;
+} D3DPRESENTSTATS, *PD3DPRESENTSTATS, *LPD3DPRESENTSTATS;
+
+typedef struct _D3DPRESENT_PARAMETERS_ {
+ UINT BackBufferWidth;
+ UINT BackBufferHeight;
+ D3DFORMAT BackBufferFormat;
+ UINT BackBufferCount;
+ D3DMULTISAMPLE_TYPE MultiSampleType;
+ DWORD MultiSampleQuality;
+ D3DSWAPEFFECT SwapEffect;
+ HWND hDeviceWindow;
+ BOOL Windowed;
+ BOOL EnableAutoDepthStencil;
+ D3DFORMAT AutoDepthStencilFormat;
+ DWORD Flags;
+ UINT FullScreen_RefreshRateInHz;
+ UINT PresentationInterval;
+} D3DPRESENT_PARAMETERS, *PD3DPRESENT_PARAMETERS, *LPD3DPRESENT_PARAMETERS;
+
+typedef struct _D3DRANGE {
+ UINT Offset;
+ UINT Size;
+} D3DRANGE, *PD3DRANGE, *LPD3DRANGE;
+
+typedef struct _D3DRASTER_STATUS {
+ BOOL InVBlank;
+ UINT ScanLine;
+} D3DRASTER_STATUS, *PD3DRASTER_STATUS, *LPD3DRASTER_STATUS;
+
+typedef struct _D3DRECT {
+ LONG x1;
+ LONG y1;
+ LONG x2;
+ LONG y2;
+} D3DRECT, *PD3DRECT, *LPD3DRECT;
+
+typedef struct _D3DRECTPATCH_INFO {
+ UINT StartVertexOffsetWidth;
+ UINT StartVertexOffsetHeight;
+ UINT Width;
+ UINT Height;
+ UINT Stride;
+ D3DBASISTYPE Basis;
+ D3DDEGREETYPE Degree;
+} D3DRECTPATCH_INFO, *PD3DRECTPATCH_INFO, *LPD3DRECTPATCH_INFO;
+
+typedef struct _D3DSURFACE_DESC {
+ D3DFORMAT Format;
+ D3DRESOURCETYPE Type;
+ DWORD Usage;
+ D3DPOOL Pool;
+ D3DMULTISAMPLE_TYPE MultiSampleType;
+ DWORD MultiSampleQuality;
+ UINT Width;
+ UINT Height;
+} D3DSURFACE_DESC, *PD3DSURFACE_DESC, *LPD3DSURFACE_DESC;
+
+typedef struct _D3DTRIPATCH_INFO {
+ UINT StartVertexOffset;
+ UINT NumVertices;
+ D3DBASISTYPE Basis;
+ D3DDEGREETYPE Degree;
+} D3DTRIPATCH_INFO, *PD3DTRIPATCH_INFO, *LPD3DTRIPATCH_INFO;
+
+typedef struct _D3DVERTEXBUFFER_DESC {
+ D3DFORMAT Format;
+ D3DRESOURCETYPE Type;
+ DWORD Usage;
+ D3DPOOL Pool;
+ UINT Size;
+ DWORD FVF;
+} D3DVERTEXBUFFER_DESC, *PD3DVERTEXBUFFER_DESC, *LPD3DVERTEXBUFFER_DESC;
+
+typedef struct _D3DVERTEXELEMENT9 {
+ WORD Stream;
+ WORD Offset;
+ BYTE Type;
+ BYTE Method;
+ BYTE Usage;
+ BYTE UsageIndex;
+} D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9;
+
+typedef struct _D3DVIEWPORT9 {
+ DWORD X;
+ DWORD Y;
+ DWORD Width;
+ DWORD Height;
+ float MinZ;
+ float MaxZ;
+} D3DVIEWPORT9, *PD3DVIEWPORT9, *LPD3DVIEWPORT9;
+
+typedef struct _D3DVOLUME_DESC {
+ D3DFORMAT Format;
+ D3DRESOURCETYPE Type;
+ DWORD Usage;
+ D3DPOOL Pool;
+ UINT Width;
+ UINT Height;
+ UINT Depth;
+} D3DVOLUME_DESC, *PD3DVOLUME_DESC, *LPD3DVOLUME_DESC;
+
+#ifndef _WIN32
+/* If _WIN32 isn't declared it means only internal header files are used. To
+ * avoid a conflict, IUnknown is declared here rather than in d3d9.h */
+
+typedef struct IUnknown IUnknown, *PUNKNOWN, *LPUNKNOWN;
+
+#ifdef __cplusplus
+extern "C" const GUID IID_IUnknown;
+
+struct IUnknown
+{
+ virtual HRESULT WINAPI QueryInterface(REFIID riid, void **ppvObject) = 0;
+ virtual ULONG WINAPI AddRef() = 0;
+ virtual ULONG WINAPI Release() = 0;
+};
+#else /* __cplusplus */
+extern const GUID IID_IUnknown;
+
+typedef struct IUnknownVtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(IUnknown *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(IUnknown *This);
+ ULONG (WINAPI *Release)(IUnknown *This);
+} IUnknownVtbl;
+
+struct IUnknown
+{
+ IUnknownVtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define IUnknown_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IUnknown_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IUnknown_Release(p) (p)->lpVtbl->Release(p)
+#endif /* __cplusplus */
+#endif /* _WIN32 */
+
+#endif /* _D3D9TYPES_H_ */
diff --git a/include/d3dadapter/d3dadapter9.h b/include/d3dadapter/d3dadapter9.h
new file mode 100644
index 00000000000..76ad3d4cf0d
--- /dev/null
+++ b/include/d3dadapter/d3dadapter9.h
@@ -0,0 +1,101 @@
+/*
+ * Copyright 2011 Joakim Sindholt <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#ifndef _D3DADAPTER9_H_
+#define _D3DADAPTER9_H_
+
+#include "present.h"
+
+#ifndef __cplusplus
+
+/* Representation of an adapter group, although since this is implemented by
+ * the driver, it knows nothing about the windowing system it's on */
+typedef struct ID3DAdapter9Vtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(ID3DAdapter9 *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(ID3DAdapter9 *This);
+ ULONG (WINAPI *Release)(ID3DAdapter9 *This);
+
+ /* ID3DAdapter9 */
+ HRESULT (WINAPI *GetAdapterIdentifier)(ID3DAdapter9 *This, DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier);
+ HRESULT (WINAPI *CheckDeviceType)(ID3DAdapter9 *This, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed);
+ HRESULT (WINAPI *CheckDeviceFormat)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
+ HRESULT (WINAPI *CheckDeviceMultiSampleType)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels);
+ HRESULT (WINAPI *CheckDepthStencilMatch)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
+ HRESULT (WINAPI *CheckDeviceFormatConversion)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat);
+ HRESULT (WINAPI *GetDeviceCaps)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps);
+ HRESULT (WINAPI *CreateDevice)(ID3DAdapter9 *This, UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3D9 *pD3D9, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9 **ppReturnedDeviceInterface);
+ HRESULT (WINAPI *CreateDeviceEx)(ID3DAdapter9 *This, UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode, IDirect3D9Ex *pD3D9Ex, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9Ex **ppReturnedDeviceInterface);
+} ID3DAdapter9Vtbl;
+
+struct ID3DAdapter9
+{
+ ID3DAdapter9Vtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define ID3DAdapter9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define ID3DAdapter9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define ID3DAdapter9_Release(p) (p)->lpVtbl->Release(p)
+/* ID3DAdapter9 macros */
+#define ID3DAdapter9_GetAdapterIdentifier(p,a,b) (p)->lpVtbl->GetAdapterIdentifier(p,a,b)
+#define ID3DAdapter9_CheckDeviceType(p,a,b,c,d) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d)
+#define ID3DAdapter9_CheckDeviceFormat(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e)
+#define ID3DAdapter9_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e)
+#define ID3DAdapter9_CheckDepthStencilMatch(p,a,b,c,d) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d)
+#define ID3DAdapter9_CheckDeviceFormatConversion(p,a,b,c) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c)
+#define ID3DAdapter9_GetDeviceCaps(p,a,b) (p)->lpVtbl->GetDeviceCaps(p,a,b)
+#define ID3DAdapter9_CreateDevice(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f,g,h)
+#define ID3DAdapter9_CreateDeviceEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d,e,f,g,h,i)
+
+#else /* __cplusplus */
+
+struct ID3DAdapter9 : public IUnknown
+{
+ HRESULT WINAPI GetAdapterIdentifier(DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier);
+ HRESULT WINAPI CheckDeviceType(D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed);
+ HRESULT WINAPI CheckDeviceFormat(D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
+ HRESULT WINAPI CheckDeviceMultiSampleType(D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels);
+ HRESULT WINAPI CheckDepthStencilMatch(D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
+ HRESULT WINAPI CheckDeviceFormatConversion(D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat);
+ HRESULT WINAPI GetDeviceCaps(D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps);
+ HRESULT WINAPI CreateDevice(UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3D9 *pD3D9, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9 **ppReturnedDeviceInterface);
+ HRESULT WINAPI CreateDeviceEx(UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode, IDirect3D9Ex *pD3D9Ex, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9Ex **ppReturnedDeviceInterface);
+};
+
+#endif /* __cplusplus */
+
+#ifdef __cplusplus
+extern "C" {
+#endif /* __cplusplus */
+
+/* acquire a const struct D3DAdapter9* structure describing the interface
+ * queried. See */
+const void * WINAPI
+D3DAdapter9GetProc( const char *name );
+
+#ifdef __cplusplus
+}
+#endif /* __cplusplus */
+
+#endif /* _D3DADAPTER9_H_ */
diff --git a/include/d3dadapter/drm.h b/include/d3dadapter/drm.h
new file mode 100644
index 00000000000..9ec3e60661c
--- /dev/null
+++ b/include/d3dadapter/drm.h
@@ -0,0 +1,44 @@
+/*
+ * Copyright 2011 Joakim Sindholt <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#ifndef _D3DADAPTER9_DRM_H_
+#define _D3DADAPTER9_DRM_H_
+
+#include "d3dadapter9.h"
+
+/* query driver support name */
+#define D3DADAPTER9DRM_NAME "drm"
+/* current version */
+#define D3DADAPTER9DRM_MAJOR 0
+#define D3DADAPTER9DRM_MINOR 0
+
+struct D3DAdapter9DRM
+{
+ unsigned major_version; /* ABI break */
+ unsigned minor_version; /* backwards compatible feature additions */
+
+ /* NOTE: upon passing an fd to this function, it's now owned by this
+ function. If this function fails, the fd will be closed here as well */
+ HRESULT (WINAPI *create_adapter)(int fd, ID3DAdapter9 **ppAdapter);
+};
+
+#endif /* _D3DADAPTER9_DRM_H_ */
diff --git a/include/d3dadapter/present.h b/include/d3dadapter/present.h
new file mode 100644
index 00000000000..08a97297201
--- /dev/null
+++ b/include/d3dadapter/present.h
@@ -0,0 +1,136 @@
+/*
+ * Copyright 2011 Joakim Sindholt <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#ifndef _D3DADAPTER_PRESENT_H_
+#define _D3DADAPTER_PRESENT_H_
+
+#include <d3d9.h>
+
+#ifndef D3DOK_WINDOW_OCCLUDED
+#define D3DOK_WINDOW_OCCLUDED MAKE_D3DSTATUS(2531)
+#endif /* D3DOK_WINDOW_OCCLUDED */
+
+#ifndef __cplusplus
+typedef struct ID3DPresent ID3DPresent;
+typedef struct ID3DPresentGroup ID3DPresentGroup;
+typedef struct ID3DAdapter9 ID3DAdapter9;
+typedef struct D3DWindowBuffer D3DWindowBuffer;
+
+/* Presentation backend for drivers to display their brilliant work */
+typedef struct ID3DPresentVtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(ID3DPresent *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(ID3DPresent *This);
+ ULONG (WINAPI *Release)(ID3DPresent *This);
+
+ /* ID3DPresent */
+ /* This function initializes the screen and window provided at creation.
+ * Hence why this should always be called as the one of first things a new
+ * swap chain does */
+ HRESULT (WINAPI *SetPresentParameters)(ID3DPresent *This, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode);
+ /* Make a buffer visible to the window system via dma-buf fd.
+ * For better compatibility, it must be 32bpp and format ARGB/XRGB */
+ HRESULT (WINAPI *NewD3DWindowBufferFromDmaBuf)(ID3DPresent *This, int dmaBufFd, int width, int height, int stride, int depth, int bpp, D3DWindowBuffer **out);
+ HRESULT (WINAPI *DestroyD3DWindowBuffer)(ID3DPresent *This, D3DWindowBuffer *buffer);
+ /* After presenting a buffer to the window system, the buffer
+ * may be used as is (no copy of the content) by the window system.
+ * You must not use a non-released buffer, else the user may see undefined content. */
+ HRESULT (WINAPI *WaitBufferReleased)(ID3DPresent *This, D3DWindowBuffer *buffer);
+ HRESULT (WINAPI *FrontBufferCopy)(ID3DPresent *This, D3DWindowBuffer *buffer);
+ /* It is possible to do partial copy, but impossible to do resizing, which must
+ * be done by the client after checking the front buffer size */
+ HRESULT (WINAPI *PresentBuffer)(ID3DPresent *This, D3DWindowBuffer *buffer, HWND hWndOverride, const RECT *pSourceRect, const RECT *pDestRect, const RGNDATA *pDirtyRegion, DWORD Flags);
+ HRESULT (WINAPI *GetRasterStatus)(ID3DPresent *This, D3DRASTER_STATUS *pRasterStatus);
+ HRESULT (WINAPI *GetDisplayMode)(ID3DPresent *This, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation);
+ HRESULT (WINAPI *GetPresentStats)(ID3DPresent *This, D3DPRESENTSTATS *pStats);
+ HRESULT (WINAPI *GetCursorPos)(ID3DPresent *This, POINT *pPoint);
+ HRESULT (WINAPI *SetCursorPos)(ID3DPresent *This, POINT *pPoint);
+ /* Cursor size is always 32x32. pBitmap and pHotspot can be NULL. */
+ HRESULT (WINAPI *SetCursor)(ID3DPresent *This, void *pBitmap, POINT *pHotspot, BOOL bShow);
+ HRESULT (WINAPI *SetGammaRamp)(ID3DPresent *This, const D3DGAMMARAMP *pRamp, HWND hWndOverride);
+ HRESULT (WINAPI *GetWindowInfo)(ID3DPresent *This, HWND hWnd, int *width, int *height, int *depth);
+} ID3DPresentVtbl;
+
+struct ID3DPresent
+{
+ ID3DPresentVtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define ID3DPresent_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define ID3DPresent_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define ID3DPresent_Release(p) (p)->lpVtbl->Release(p)
+/* ID3DPresent macros */
+#define ID3DPresent_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a)
+#define ID3DPresent_SetPresentParameters(p,a,b) (p)->lpVtbl->SetPresentParameters(p,a,b)
+#define ID3DPresent_NewD3DWindowBufferFromDmaBuf(p,a,b,c,d,e,f,g) (p)->lpVtbl->NewD3DWindowBufferFromDmaBuf(p,a,b,c,d,e,f,g)
+#define ID3DPresent_DestroyD3DWindowBuffer(p,a) (p)->lpVtbl->DestroyD3DWindowBuffer(p,a)
+#define ID3DPresent_WaitBufferReleased(p,a) (p)->lpVtbl->WaitBufferReleased(p,a)
+#define ID3DPresent_FrontBufferCopy(p,a) (p)->lpVtbl->FrontBufferCopy(p,a)
+#define ID3DPresent_PresentBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->PresentBuffer(p,a,b,c,d,e,f)
+#define ID3DPresent_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
+#define ID3DPresent_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b)
+#define ID3DPresent_GetPresentStats(p,a) (p)->lpVtbl->GetPresentStats(p,a)
+#define ID3DPresent_GetCursorPos(p,a) (p)->lpVtbl->GetCursorPos(p,a)
+#define ID3DPresent_SetCursorPos(p,a) (p)->lpVtbl->SetCursorPos(p,a)
+#define ID3DPresent_SetCursor(p,a,b,c) (p)->lpVtbl->SetCursor(p,a,b,c)
+#define ID3DPresent_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b)
+#define ID3DPresent_GetWindowInfo(p,a,b,c,d) (p)->lpVtbl->GetWindowSize(p,a,b,c,d)
+
+typedef struct ID3DPresentGroupVtbl
+{
+ /* IUnknown */
+ HRESULT (WINAPI *QueryInterface)(ID3DPresentGroup *This, REFIID riid, void **ppvObject);
+ ULONG (WINAPI *AddRef)(ID3DPresentGroup *This);
+ ULONG (WINAPI *Release)(ID3DPresentGroup *This);
+
+ /* ID3DPresentGroup */
+ /* When creating a device, it's relevant for the driver to know how many
+ * implicit swap chains to create. It has to create one per monitor in a
+ * multi-monitor setup */
+ UINT (WINAPI *GetMultiheadCount)(ID3DPresentGroup *This);
+ /* returns only the implicit present interfaces */
+ HRESULT (WINAPI *GetPresent)(ID3DPresentGroup *This, UINT Index, ID3DPresent **ppPresent);
+ /* used to create additional presentation interfaces along the way */
+ HRESULT (WINAPI *CreateAdditionalPresent)(ID3DPresentGroup *This, D3DPRESENT_PARAMETERS *pPresentationParameters, ID3DPresent **ppPresent);
+ void (WINAPI *GetVersion) (ID3DPresentGroup *This, int *major, int *minor);
+} ID3DPresentGroupVtbl;
+
+struct ID3DPresentGroup
+{
+ ID3DPresentGroupVtbl *lpVtbl;
+};
+
+/* IUnknown macros */
+#define ID3DPresentGroup_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define ID3DPresentGroup_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define ID3DPresentGroup_Release(p) (p)->lpVtbl->Release(p)
+/* ID3DPresentGroup */
+#define ID3DPresentGroup_GetMultiheadCount(p) (p)->lpVtbl->GetMultiheadCount(p)
+#define ID3DPresentGroup_GetPresent(p,a,b) (p)->lpVtbl->GetPresent(p,a,b)
+#define ID3DPresentGroup_CreateAdditionalPresent(p,a,b) (p)->lpVtbl->CreateAdditionalPresent(p,a,b)
+#define ID3DPresentGroup_GetVersion(p,a,b) (p)->lpVtbl->GetVersion(p,a,b)
+
+#endif /* __cplusplus */
+
+#endif /* _D3DADAPTER_PRESENT_H_ */