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authorBryan Cain <[email protected]>2013-02-15 08:53:20 -0600
committerPaul Berry <[email protected]>2013-08-01 20:20:36 -0700
commitff523771833cf2cfb6d69d61e86a28c26b8400be (patch)
tree8c5bbbcfa2552eed7a4d74ff34f174c623453d0d /include
parentae6eba3e32a142665d2ae6e15c9122d3201c0b5d (diff)
glsl: add builtins for geometry shaders.
v2 (Paul Berry <[email protected]>): Account for rework of builtin_variables.cpp. Use INTERP_QUALIFIER_FLAT for gl_PrimitiveID so that it will obey provoking vertex conventions. Convert to GLSL 1.50 style geometry shaders. Reviewed-by: Ian Romanick <[email protected]> v3 (Paul Berry <[email protected]>): Be less obscure about setting interpolation field of gl_Primitive variables. Reviewed-by: Kenneth Graunke <[email protected]>
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