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authorBrian Paul <[email protected]>2004-02-05 15:23:12 +0000
committerBrian Paul <[email protected]>2004-02-05 15:23:12 +0000
commitc2f739169efed62cb3a1f80a02e9afa9da7092dc (patch)
treebc72f1f43d69fd8484e5ae2240db9026ff69d207 /include
parente2e9dc221d4f091b26713169dabfd43a3d8a635c (diff)
update function mangling and add comment about it to gl.h
Diffstat (limited to 'include')
-rw-r--r--include/GL/gl.h9
-rw-r--r--include/GL/gl_mangle.h44
2 files changed, 52 insertions, 1 deletions
diff --git a/include/GL/gl.h b/include/GL/gl.h
index b1cbb0e530c..9bab8c51e28 100644
--- a/include/GL/gl.h
+++ b/include/GL/gl.h
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.0
+ * Version: 6.1
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
@@ -2223,6 +2223,13 @@ typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLen
#endif /* GL_ATI_blend_equation_separate */
+/**
+ ** NOTE!!!!! If you add new functions to this file, or update
+ ** glext.h be sure to regenerate the gl_mangle.h file. See comments
+ ** in that file for details.
+ **/
+
+
/**********************************************************************
* Begin system-specific stuff
*/
diff --git a/include/GL/gl_mangle.h b/include/GL/gl_mangle.h
index 2116a87a646..8d3306b9fb1 100644
--- a/include/GL/gl_mangle.h
+++ b/include/GL/gl_mangle.h
@@ -49,12 +49,14 @@
#define glArrayElement MANGLE(ArrayElement)
#define glArrayObjectATI MANGLE(ArrayObjectATI)
#define glAsyncMarkerSGIX MANGLE(AsyncMarkerSGIX)
+#define glAttachObjectARB MANGLE(AttachObjectARB)
#define glBeginFragmentShaderATI MANGLE(BeginFragmentShaderATI)
#define glBegin MANGLE(Begin)
#define glBeginOcclusionQueryNV MANGLE(BeginOcclusionQueryNV)
#define glBeginQueryARB MANGLE(BeginQueryARB)
#define glBeginQuery MANGLE(BeginQuery)
#define glBeginVertexShaderEXT MANGLE(BeginVertexShaderEXT)
+#define glBindAttribLocationARB MANGLE(BindAttribLocationARB)
#define glBindBufferARB MANGLE(BindBufferARB)
#define glBindBuffer MANGLE(BindBuffer)
#define glBindFragmentShaderATI MANGLE(BindFragmentShaderATI)
@@ -85,6 +87,8 @@
#define glBlendColor MANGLE(BlendColor)
#define glBlendEquationEXT MANGLE(BlendEquationEXT)
#define glBlendEquation MANGLE(BlendEquation)
+#define glBlendEquationSeparateATI MANGLE(BlendEquationSeparateATI)
+#define glBlendEquationSeparateEXT MANGLE(BlendEquationSeparateEXT)
#define glBlendFunc MANGLE(BlendFunc)
#define glBlendFuncSeparateEXT MANGLE(BlendFuncSeparateEXT)
#define glBlendFuncSeparateINGR MANGLE(BlendFuncSeparateINGR)
@@ -174,6 +178,7 @@
#define glCombinerParameteriNV MANGLE(CombinerParameteriNV)
#define glCombinerParameterivNV MANGLE(CombinerParameterivNV)
#define glCombinerStageParameterfvNV MANGLE(CombinerStageParameterfvNV)
+#define glCompileShaderARB MANGLE(CompileShaderARB)
#define glCompressedTexImage1DARB MANGLE(CompressedTexImage1DARB)
#define glCompressedTexImage1D MANGLE(CompressedTexImage1D)
#define glCompressedTexImage2DARB MANGLE(CompressedTexImage2DARB)
@@ -217,6 +222,8 @@
#define glCopyTexSubImage2D MANGLE(CopyTexSubImage2D)
#define glCopyTexSubImage3DEXT MANGLE(CopyTexSubImage3DEXT)
#define glCopyTexSubImage3D MANGLE(CopyTexSubImage3D)
+#define glCreateProgramObjectARB MANGLE(CreateProgramObjectARB)
+#define glCreateShaderObjectARB MANGLE(CreateShaderObjectARB)
#define glCullFace MANGLE(CullFace)
#define glCullParameterdvEXT MANGLE(CullParameterdvEXT)
#define glCullParameterfvEXT MANGLE(CullParameterfvEXT)
@@ -231,6 +238,7 @@
#define glDeleteFencesNV MANGLE(DeleteFencesNV)
#define glDeleteFragmentShaderATI MANGLE(DeleteFragmentShaderATI)
#define glDeleteLists MANGLE(DeleteLists)
+#define glDeleteObjectARB MANGLE(DeleteObjectARB)
#define glDeleteOcclusionQueriesNV MANGLE(DeleteOcclusionQueriesNV)
#define glDeleteProgramsARB MANGLE(DeleteProgramsARB)
#define glDeleteProgramsNV MANGLE(DeleteProgramsNV)
@@ -244,6 +252,7 @@
#define glDepthFunc MANGLE(DepthFunc)
#define glDepthMask MANGLE(DepthMask)
#define glDepthRange MANGLE(DepthRange)
+#define glDetachObjectARB MANGLE(DetachObjectARB)
#define glDetailTexFuncSGIS MANGLE(DetailTexFuncSGIS)
#define glDisableClientState MANGLE(DisableClientState)
#define glDisable MANGLE(Disable)
@@ -363,8 +372,12 @@
#define glGenTextures MANGLE(GenTextures)
#define glGenVertexArraysAPPLE MANGLE(GenVertexArraysAPPLE)
#define glGenVertexShadersEXT MANGLE(GenVertexShadersEXT)
+#define glGetActiveAttribARB MANGLE(GetActiveAttribARB)
+#define glGetActiveUniformARB MANGLE(GetActiveUniformARB)
#define glGetArrayObjectfvATI MANGLE(GetArrayObjectfvATI)
#define glGetArrayObjectivATI MANGLE(GetArrayObjectivATI)
+#define glGetAttachedObjectsARB MANGLE(GetAttachedObjectsARB)
+#define glGetAttribLocationARB MANGLE(GetAttribLocationARB)
#define glGetBooleanv MANGLE(GetBooleanv)
#define glGetBufferParameterivARB MANGLE(GetBufferParameterivARB)
#define glGetBufferParameteriv MANGLE(GetBufferParameteriv)
@@ -407,6 +420,7 @@
#define glGetFragmentLightivSGIX MANGLE(GetFragmentLightivSGIX)
#define glGetFragmentMaterialfvSGIX MANGLE(GetFragmentMaterialfvSGIX)
#define glGetFragmentMaterialivSGIX MANGLE(GetFragmentMaterialivSGIX)
+#define glGetHandleARB MANGLE(GetHandleARB)
#define glGetHistogramEXT MANGLE(GetHistogramEXT)
#define glGetHistogram MANGLE(GetHistogram)
#define glGetHistogramParameterfvEXT MANGLE(GetHistogramParameterfvEXT)
@@ -415,6 +429,7 @@
#define glGetHistogramParameteriv MANGLE(GetHistogramParameteriv)
#define glGetImageTransformParameterfvHP MANGLE(GetImageTransformParameterfvHP)
#define glGetImageTransformParameterivHP MANGLE(GetImageTransformParameterivHP)
+#define glGetInfoLogARB MANGLE(GetInfoLogARB)
#define glGetInstrumentsSGIX MANGLE(GetInstrumentsSGIX)
#define glGetIntegerv MANGLE(GetIntegerv)
#define glGetInvariantBooleanvEXT MANGLE(GetInvariantBooleanvEXT)
@@ -445,6 +460,8 @@
#define glGetMinmaxParameteriv MANGLE(GetMinmaxParameteriv)
#define glGetObjectBufferfvATI MANGLE(GetObjectBufferfvATI)
#define glGetObjectBufferivATI MANGLE(GetObjectBufferivATI)
+#define glGetObjectParameterfvARB MANGLE(GetObjectParameterfvARB)
+#define glGetObjectParameterivARB MANGLE(GetObjectParameterivARB)
#define glGetOcclusionQueryivNV MANGLE(GetOcclusionQueryivNV)
#define glGetOcclusionQueryuivNV MANGLE(GetOcclusionQueryuivNV)
#define glGetPixelMapfv MANGLE(GetPixelMapfv)
@@ -475,6 +492,7 @@
#define glGetQueryObjectuiv MANGLE(GetQueryObjectuiv)
#define glGetSeparableFilterEXT MANGLE(GetSeparableFilterEXT)
#define glGetSeparableFilter MANGLE(GetSeparableFilter)
+#define glGetShaderSourceARB MANGLE(GetShaderSourceARB)
#define glGetSharpenTexFuncSGIS MANGLE(GetSharpenTexFuncSGIS)
#define glGetString MANGLE(GetString)
#define glGetTexBumpParameterfvATI MANGLE(GetTexBumpParameterfvATI)
@@ -491,6 +509,9 @@
#define glGetTexParameterfv MANGLE(GetTexParameterfv)
#define glGetTexParameteriv MANGLE(GetTexParameteriv)
#define glGetTrackMatrixivNV MANGLE(GetTrackMatrixivNV)
+#define glGetUniformfvARB MANGLE(GetUniformfvARB)
+#define glGetUniformivARB MANGLE(GetUniformivARB)
+#define glGetUniformLocationARB MANGLE(GetUniformLocationARB)
#define glGetVariantArrayObjectfvATI MANGLE(GetVariantArrayObjectfvATI)
#define glGetVariantArrayObjectivATI MANGLE(GetVariantArrayObjectivATI)
#define glGetVariantBooleanvEXT MANGLE(GetVariantBooleanvEXT)
@@ -572,6 +593,7 @@
#define glLightModeliv MANGLE(LightModeliv)
#define glLineStipple MANGLE(LineStipple)
#define glLineWidth MANGLE(LineWidth)
+#define glLinkProgramARB MANGLE(LinkProgramARB)
#define glListBase MANGLE(ListBase)
#define glListParameterfSGIX MANGLE(ListParameterfSGIX)
#define glListParameterfvSGIX MANGLE(ListParameterfvSGIX)
@@ -931,6 +953,7 @@
#define glShaderOp1EXT MANGLE(ShaderOp1EXT)
#define glShaderOp2EXT MANGLE(ShaderOp2EXT)
#define glShaderOp3EXT MANGLE(ShaderOp3EXT)
+#define glShaderSourceARB MANGLE(ShaderSourceARB)
#define glSharpenTexFuncSGIS MANGLE(SharpenTexFuncSGIS)
#define glSpriteParameterfSGIX MANGLE(SpriteParameterfSGIX)
#define glSpriteParameterfvSGIX MANGLE(SpriteParameterfvSGIX)
@@ -1060,11 +1083,32 @@
#define glTrackMatrixNV MANGLE(TrackMatrixNV)
#define glTranslated MANGLE(Translated)
#define glTranslatef MANGLE(Translatef)
+#define glUniform1fARB MANGLE(Uniform1fARB)
+#define glUniform1fvARB MANGLE(Uniform1fvARB)
+#define glUniform1iARB MANGLE(Uniform1iARB)
+#define glUniform1ivARB MANGLE(Uniform1ivARB)
+#define glUniform2fARB MANGLE(Uniform2fARB)
+#define glUniform2fvARB MANGLE(Uniform2fvARB)
+#define glUniform2iARB MANGLE(Uniform2iARB)
+#define glUniform2ivARB MANGLE(Uniform2ivARB)
+#define glUniform3fARB MANGLE(Uniform3fARB)
+#define glUniform3fvARB MANGLE(Uniform3fvARB)
+#define glUniform3iARB MANGLE(Uniform3iARB)
+#define glUniform3ivARB MANGLE(Uniform3ivARB)
+#define glUniform4fARB MANGLE(Uniform4fARB)
+#define glUniform4fvARB MANGLE(Uniform4fvARB)
+#define glUniform4iARB MANGLE(Uniform4iARB)
+#define glUniform4ivARB MANGLE(Uniform4ivARB)
+#define glUniformMatrix2fvARB MANGLE(UniformMatrix2fvARB)
+#define glUniformMatrix3fvARB MANGLE(UniformMatrix3fvARB)
+#define glUniformMatrix4fvARB MANGLE(UniformMatrix4fvARB)
#define glUnlockArraysEXT MANGLE(UnlockArraysEXT)
#define glUnmapBufferARB MANGLE(UnmapBufferARB)
#define glUnmapBuffer MANGLE(UnmapBuffer)
#define glUnmapObjectBufferATI MANGLE(UnmapObjectBufferATI)
#define glUpdateObjectBufferATI MANGLE(UpdateObjectBufferATI)
+#define glUseProgramObjectARB MANGLE(UseProgramObjectARB)
+#define glValidateProgramARB MANGLE(ValidateProgramARB)
#define glVariantArrayObjectATI MANGLE(VariantArrayObjectATI)
#define glVariantbvEXT MANGLE(VariantbvEXT)
#define glVariantdvEXT MANGLE(VariantdvEXT)