diff options
author | Eric Anholt <[email protected]> | 2014-06-26 23:07:39 +0100 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2014-08-08 18:59:46 -0700 |
commit | 792d1c92df6f58f219eb8b77e668424cdcc9c9af (patch) | |
tree | eff4d2ea2c8050a14118274dcb19714c609392ab /include | |
parent | e59890aebbad990a02c2c27531525804de47115d (diff) |
vc4: Switch to actually generating vertex and fragment shader code from TGSI.
This introduces an IR (QIR, for QPU IR) to do optimization on. It's a
scalar, SSA IR in general. It looks like optimization is pretty easy this
way, though I haven't figured out if it's going to be good for our weird
register allocation or not (or if I want to reduce to basically QPU
instructions first), and I've got some problems with it having some
multi-QPU-instruction opcodes (SEQ and CMP, for example) which I probably
want to break down.
Of course, this commit mostly doesn't work, since many other things are
still hardwired, like the VBO data.
v2: Rewrite to use a bunch of helpers (qir_OPCODE) for emitting QIR
instructions into temporary values, and make qir_inst4 take the 4 args
separately instead of an array (all later callers wanted individual
args).
Diffstat (limited to 'include')
0 files changed, 0 insertions, 0 deletions