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author | Eric Anholt <[email protected]> | 2012-05-01 13:34:04 -0700 |
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committer | Eric Anholt <[email protected]> | 2012-07-20 10:43:42 -0700 |
commit | 093b20666d73f8fc410dc7bf168ab7197756b1f5 (patch) | |
tree | 96465b8d40f52dec6d657f859f602b531498e975 /include | |
parent | 9f1a4a6340824786142be9bc14f0c3418f14a69f (diff) |
glsl: Set the uniform_block index for the linked shader variables.
At this point in the linking, we've totally lost track of the struct
gl_uniform_buffer that this pointed to in the original unlinked
shader, so we do a nasty n^2 walk to find it the new one based on the
variable name.
Note that these point into the shader's list of gl_uniform_buffers,
not the linked program's.
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'include')
0 files changed, 0 insertions, 0 deletions