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author | Marek Olšák <[email protected]> | 2010-08-31 05:38:50 +0200 |
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committer | Marek Olšák <[email protected]> | 2010-08-31 06:36:52 +0200 |
commit | 4f189b3bf57a6500953dac49105f160af5fa6468 (patch) | |
tree | 6e406eb6f33443db25d95b6f7808c19fcaedd97b /include | |
parent | 2619b1c96feed72444499021d8a870eab1c37e00 (diff) |
ir_to_mesa: use RSQ+MUL instead of RSQ+RCP for SQRT
sqrt(x) = 1/rsq(x) = x*rsq(x)
This optimization already was in the old GLSL compiler.
Acked on irc by Eric Anholt.
Diffstat (limited to 'include')
0 files changed, 0 insertions, 0 deletions