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author | Rob Clark <[email protected]> | 2015-10-09 16:27:45 -0400 |
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committer | Rob Clark <[email protected]> | 2015-10-16 19:33:37 -0400 |
commit | 33de998230414bf5603927424ffca85792b176d1 (patch) | |
tree | a65d0db1ec153baf6e3420bf59c47ef43a6259f6 /include | |
parent | 698cdbf49207c30bc2ac38e2f16e531dd3a54db3 (diff) |
glsl: couple shader_enums cleanups
Add missing enum to gl_system_value_name() and move VARYING_SLOT_MAX /
FRAG_RESULT_MAX / etc into shader_enums.h as suggested by Emil.
v2: add STATIC_ASSERT()'s
Reported-by: Emil Velikov <[email protected]>
Acked-by: Emil Velikov <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'include')
0 files changed, 0 insertions, 0 deletions