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authorAxel Davy <[email protected]>2019-02-05 00:11:46 +0100
committerAxel Davy <[email protected]>2019-03-09 13:57:49 +0100
commit597b5e27fa6d1662e01751aae7fde65896f7c8ef (patch)
treebe81dc79ca933229a928c3d5e4b5e3cb9def18ce /include
parent0d3c37e2f9f03dfb7349e380c425a0956182488f (diff)
st/nine: Change a few advertised caps
Most hw on the native platform advertise these caps this way. D3DCAPS_READ_SCANLINE: We don't really have hardware support for that, but many games don't even check the flag, and expect GetRasterStatus to work, which is why we emulated it with a timer (like wine). So we may as well advertise the cap. D3DCURSORCAPS_LOWRES: I don't know what is the status of this on X11, but I don't know of any dx9 game running at height < 400 either. D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE: The cap should correspond to what the current generation of hw is doing. Signed-off-by: Axel Davy <[email protected]> Reviewed-by: Patrick Rudolph <[email protected]>
Diffstat (limited to 'include')
-rw-r--r--include/D3D9/d3d9caps.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/include/D3D9/d3d9caps.h b/include/D3D9/d3d9caps.h
index 0cce5d3f689..70f9919c53d 100644
--- a/include/D3D9/d3d9caps.h
+++ b/include/D3D9/d3d9caps.h
@@ -26,6 +26,9 @@
#include "d3d9types.h"
/* Caps flags */
+#define D3DCAPS_OVERLAY 0x00000800
+#define D3DCAPS_READ_SCANLINE 0x00020000
+
#define D3DCAPS2_FULLSCREENGAMMA 0x00020000
#define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000
#define D3DCAPS2_RESERVED 0x02000000