diff options
author | Brian Paul <[email protected]> | 2000-01-22 19:57:23 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2000-01-22 19:57:23 +0000 |
commit | 443d666b9a6efa019da1ddb3b58ec66388d6d0e9 (patch) | |
tree | 20d737a24d1973ee53d026ff6ecf558c202ac81d /include | |
parent | d794378dbc4d70effe69bc6b57c1e249ecdc3889 (diff) |
updated for Mesa 3.2
Diffstat (limited to 'include')
-rw-r--r-- | include/GL/svgamesa.h | 32 |
1 files changed, 11 insertions, 21 deletions
diff --git a/include/GL/svgamesa.h b/include/GL/svgamesa.h index 0c29d747182..312389381b9 100644 --- a/include/GL/svgamesa.h +++ b/include/GL/svgamesa.h @@ -1,9 +1,9 @@ -/* $Id: svgamesa.h,v 1.1.1.1.2.1 1999/11/24 18:40:45 brianp Exp $ */ +/* $Id: svgamesa.h,v 1.1.1.1.2.2 2000/01/22 19:58:02 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.1 - * Copyright (C) 1995-1998 Brian Paul + * Version: 3.2 + * Copyright (C) 1995-2000 Brian Paul * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public @@ -22,21 +22,6 @@ /* - * $Log: svgamesa.h,v $ - * Revision 1.1.1.1.2.1 1999/11/24 18:40:45 brianp - * bumped version to 3.1 - * - * Revision 1.1.1.1 1999/08/19 00:55:40 jtg - * Imported sources - * - * Revision 3.0 1998/02/20 05:07:24 brianp - * initial rev - * - */ - - - -/* * SVGA/Mesa interface for Linux. */ @@ -68,7 +53,7 @@ #define SVGAMESA_MAJOR_VERSION 3 -#define SVGAMESA_MINOR_VERSION 1 +#define SVGAMESA_MINOR_VERSION 2 #ifdef __cplusplus @@ -90,16 +75,21 @@ typedef struct svgamesa_context *SVGAMesaContext; /* * doubleBuffer flag new in version 2.4 */ +extern int SVGAMesaInit( int GraphMode ); + +extern int SVGAMesaClose( void ); + extern SVGAMesaContext SVGAMesaCreateContext( GLboolean doubleBuffer ); extern void SVGAMesaDestroyContext( SVGAMesaContext ctx ); extern void SVGAMesaMakeCurrent( SVGAMesaContext ctx ); -extern SVGAMesaContext SVGAMesaGetCurrentContext( void ); - extern void SVGAMesaSwapBuffers( void ); +extern void SVGAMesaSetCI(int ndx, GLubyte red, GLubyte green, GLubyte blue); + +extern SVGAMesaContext SVGAMesaGetCurrentContext( void ); #ifdef __cplusplus } |