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author | Eric Anholt <[email protected]> | 2011-08-30 15:50:17 -0700 |
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committer | Eric Anholt <[email protected]> | 2011-09-06 18:00:57 -0700 |
commit | 8adcad213ef6cbbaa9adf1485827125cc05aa033 (patch) | |
tree | 688a145806438818e83bf3dcfbf5af38403e4396 /include | |
parent | 23eec54bb0f368d9c88894b544b4af8f01cae2ae (diff) |
i965/vs: Fix GPU hangs in shaders with large virtual GRFs pre-gen6.
If you get your total GRF count wrong, you write over some other
shader's g0, and the GPU fails shortly thereafter.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'include')
0 files changed, 0 insertions, 0 deletions