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authorEric Anholt <[email protected]>2011-08-30 15:50:17 -0700
committerEric Anholt <[email protected]>2011-09-06 18:00:57 -0700
commit8adcad213ef6cbbaa9adf1485827125cc05aa033 (patch)
tree688a145806438818e83bf3dcfbf5af38403e4396 /include
parent23eec54bb0f368d9c88894b544b4af8f01cae2ae (diff)
i965/vs: Fix GPU hangs in shaders with large virtual GRFs pre-gen6.
If you get your total GRF count wrong, you write over some other shader's g0, and the GPU fails shortly thereafter. Reviewed-by: Kenneth Graunke <[email protected]>
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