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author | Axel Davy <[email protected]> | 2018-03-10 14:21:52 +0100 |
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committer | Axel Davy <[email protected]> | 2018-03-18 22:53:32 +0100 |
commit | 76fa1f730b7ee232021bb20bae0ead6779941cf1 (patch) | |
tree | 5458062676a9e88b0e8ef7a685785878ae8eac69 /include | |
parent | e1b2e5667c48c3863fd84c1e903c9aa6bf30a137 (diff) |
st/nine: Fix bad tracking of bound vs textures
An incorrect formula was used to compute bound_samplers_mask_vs.
Since s is above always 8 for vs and the variable is encoded on 8 bits,
it was always 0.
This resulted in commiting the samplers every call when
there was at least one texture read in the vs shader.
Signed-off-by: Axel Davy <[email protected]>
Reviewed-by: Patrick Rudolph <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
Diffstat (limited to 'include')
0 files changed, 0 insertions, 0 deletions