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author | Rob Clark <[email protected]> | 2018-12-21 18:47:26 -0500 |
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committer | Rob Clark <[email protected]> | 2018-12-21 19:04:22 -0500 |
commit | 3453814622040d2638ce7b7c73c046cd4a0119e9 (patch) | |
tree | f8a2f4d99e1f611b1780cce407ead081a07c72ea /include | |
parent | 626f2477abd11730be7c249fa64e6ca4c53a1dc9 (diff) |
freedreno/ir3: fix fallout of extra assert
Fixes the following crash that happened after d6110d4d
The problem happens if we first compile a "vanilla" shader with nothing
lowered in NIR, which perform the final lowering passes on so->shader->
nir (including nir_lower_locals_to_regs()), and then later we have
compile a shader with some lowering. The second time through we would
have already done nir_lower_locals_to_regs().
Arguably this was already a bug, just one we hadn't noticed yet.
Fixes: d6110d4d547 intel/compiler: move nir_lower_bool_to_int32 before nir_lower_locals_to_regs
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'include')
0 files changed, 0 insertions, 0 deletions