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author | Eric Anholt <[email protected]> | 2017-07-27 12:05:56 -0700 |
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committer | Eric Anholt <[email protected]> | 2017-10-10 10:45:22 -0700 |
commit | 087b39a3460e796cee04b754d8cb08251c7a51bc (patch) | |
tree | d3dd4156b1b3d3ef3b2ce898c7b6a4cc0d675e86 /include | |
parent | ac0051a5075879970f12f614890c9c6d732663b6 (diff) |
broadcom/vc4: Expose PIPE_CAP_TILE_RASTER_ORDER
Because vc4 can control the order that tiles are rasterized in, we can use
it to implement overlapping blits using normal drawing and
GL_ARB_texture_barrier, as long as we can tell the kernel what order to
render the tiles in.
v2: Fix on the simulator.
v3: Add the cap (disabled) to other drivers, add rst docs for the cap.
v4: Rebase on PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS
v5: Split from the core gallium commit, drop some unnecessary code related
to glBlitFramebuffer(), fix a crash with clears before state has been
bound.
Diffstat (limited to 'include')
0 files changed, 0 insertions, 0 deletions