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authorBrian Paul <[email protected]>2006-06-20 14:52:22 +0000
committerBrian Paul <[email protected]>2006-06-20 14:52:22 +0000
commitbd0bfd1dc2430d80a7563ae2af0667633277ab00 (patch)
tree348aa2a114928ce483bd2c6f1b43a5e9b81cca8a /include
parentc28834bfbb53a4f9a4801cabcd9d026ec7d7f263 (diff)
reorder a few token definitions
Diffstat (limited to 'include')
-rw-r--r--include/GL/gl.h32
1 files changed, 16 insertions, 16 deletions
diff --git a/include/GL/gl.h b/include/GL/gl.h
index aca62af39bf..65797b023dc 100644
--- a/include/GL/gl.h
+++ b/include/GL/gl.h
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5
+ * Version: 6.5.1
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
@@ -441,16 +441,16 @@ typedef double GLclampd; /* double precision float in [0,1] */
#define GL_OR_INVERTED 0x150D
/* Stencil */
-#define GL_STENCIL_TEST 0x0B90
-#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_STENCIL_BITS 0x0D57
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_VALUE_MASK 0x0B93
-#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_FAIL 0x0B94
-#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
-#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_STENCIL_INDEX 0x1901
#define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01
@@ -500,16 +500,16 @@ typedef double GLclampd; /* double precision float in [0,1] */
/* Implementation limits */
#define GL_MAX_LIST_NESTING 0x0B31
-#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
-#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
-#define GL_MAX_NAME_STACK_DEPTH 0x0D37
-#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
-#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
#define GL_MAX_EVAL_ORDER 0x0D30
#define GL_MAX_LIGHTS 0x0D31
#define GL_MAX_CLIP_PLANES 0x0D32
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
+#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_NAME_STACK_DEPTH 0x0D37
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
@@ -567,22 +567,22 @@ typedef double GLclampd; /* double precision float in [0,1] */
#define GL_MAP2_GRID_DOMAIN 0x0DD2
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
#define GL_COEFF 0x0A00
-#define GL_DOMAIN 0x0A02
#define GL_ORDER 0x0A01
+#define GL_DOMAIN 0x0A02
/* Hints */
-#define GL_FOG_HINT 0x0C54
-#define GL_LINE_SMOOTH_HINT 0x0C52
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_LINE_SMOOTH_HINT 0x0C52
#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_FOG_HINT 0x0C54
#define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101
#define GL_NICEST 0x1102
/* Scissor box */
-#define GL_SCISSOR_TEST 0x0C11
#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
/* Pixel Mode / Transfer */
#define GL_MAP_COLOR 0x0D10
@@ -687,8 +687,8 @@ typedef double GLclampd; /* double precision float in [0,1] */
/* Errors */
#define GL_NO_ERROR 0x0
-#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_OPERATION 0x0502
#define GL_STACK_OVERFLOW 0x0503
#define GL_STACK_UNDERFLOW 0x0504