diff options
author | Emil Velikov <[email protected]> | 2016-04-21 16:36:01 +0100 |
---|---|---|
committer | Emil Velikov <[email protected]> | 2016-05-24 23:02:08 +0100 |
commit | 2e726144f9158b8acd4487d9a1beceaa1be85614 (patch) | |
tree | 42c711a0337f37473c8f5477ce92e658bd78b393 /include | |
parent | cbf29d90bae9ba415b8158afc3a06a1360ec0bc4 (diff) |
mesa_glinterop: use generic variable types for the GL interop
Thus we can preserve the ABI, while avoiding the inclusion of some/all
of the following:
EGL/egl.h
GL/gl.h
GL/glcorearb.h
GLES/gl.h
GLES2/gl2.h
GLES3/gl3.h
GLES3/gl31.h
This will allow us to build/use it alongside any combination of APIs.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Tested-by: Tom Stellard <[email protected]>
Diffstat (limited to 'include')
-rw-r--r-- | include/GL/mesa_glinterop.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/include/GL/mesa_glinterop.h b/include/GL/mesa_glinterop.h index 087764e2a8a..05435744cbc 100644 --- a/include/GL/mesa_glinterop.h +++ b/include/GL/mesa_glinterop.h @@ -141,16 +141,16 @@ typedef struct _mesa_glinterop_export_in { * - GL_RENDERBUFFER * - GL_ARRAY_BUFFER */ - GLenum target; + unsigned target; /* If target is GL_ARRAY_BUFFER, it's a buffer object. * If target is GL_RENDERBUFFER, it's a renderbuffer object. * If target is GL_TEXTURE_*, it's a texture object. */ - GLuint obj; + unsigned obj; /* Mipmap level. Ignored for non-texture objects. */ - GLuint miplevel; + unsigned miplevel; /* One of MESA_GLINTEROP_ACCESS_* flags. This describes how the exported * object is going to be used. @@ -193,7 +193,7 @@ typedef struct _mesa_glinterop_export_out { * format specified by glTexStorage, glTexImage, or glRenderbufferStorage * will be returned. */ - GLenum internal_format; + unsigned internal_format; /* Buffer offset and size for GL_ARRAY_BUFFER and GL_TEXTURE_BUFFER. * This allows interop with suballocations (a buffer allocated within @@ -208,10 +208,10 @@ typedef struct _mesa_glinterop_export_out { /* Parameters specified by glTextureView. If the object is not a texture * view, default parameters covering the whole texture will be returned. */ - GLuint view_minlevel; - GLuint view_numlevels; - GLuint view_minlayer; - GLuint view_numlayers; + unsigned view_minlevel; + unsigned view_numlevels; + unsigned view_minlayer; + unsigned view_numlayers; /* The number of bytes written to out_driver_data. */ uint32_t out_driver_data_written; |