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authorBrian Paul <[email protected]>2013-11-04 17:47:19 -0700
committerBrian Paul <[email protected]>2013-11-04 18:09:57 -0700
commit5a5d2d2db806629d635b72708293c01148f6c1d3 (patch)
treefb6dfb55acc022d4c1451507e9e93300bc867264 /include
parent9bdc94b94db18f14725a3ea9d2a9ebe0af1c13fd (diff)
mesa: remove __QUICKDRAW__ tests
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'include')
-rw-r--r--include/GL/gl.h2
-rw-r--r--include/GL/osmesa.h5
2 files changed, 1 insertions, 6 deletions
diff --git a/include/GL/gl.h b/include/GL/gl.h
index 0efa6ef81d0..31a28137235 100644
--- a/include/GL/gl.h
+++ b/include/GL/gl.h
@@ -69,7 +69,7 @@
# define GLAPIENTRY
#endif /* WIN32 && !CYGWIN */
-#if (defined(__BEOS__) && defined(__POWERPC__)) || defined(__QUICKDRAW__)
+#if (defined(__BEOS__) && defined(__POWERPC__))
# define PRAGMA_EXPORT_SUPPORTED 1
#endif
diff --git a/include/GL/osmesa.h b/include/GL/osmesa.h
index c36f64981a7..10c472d49dc 100644
--- a/include/GL/osmesa.h
+++ b/include/GL/osmesa.h
@@ -101,11 +101,6 @@ extern "C" {
typedef struct osmesa_context *OSMesaContext;
-#if defined(__QUICKDRAW__)
-#pragma export on
-#endif
-
-
/*
* Create an Off-Screen Mesa rendering context. The only attribute needed is
* an RGBA vs Color-Index mode flag.