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authorGlenn Kennard <[email protected]>2014-08-20 21:55:37 +0200
committerMarek Olšák <[email protected]>2014-08-21 16:20:38 +0200
commit0fb221065eff3788e9bf607a5cf39bd0409740be (patch)
tree2b3cdf2fc3d551961c71d7efc2536da37da48fc2 /include
parentbf7a60f41d897be4d9804ba7c46633e38501ffe7 (diff)
r600g: Fix flat/smooth shade state toggle10.3-branchpoint
If only the flat/smooth shade state changed between two render calls the prior code would miss updating the hardware state. Also add check for sprite coord, potentially same type of issue otherwise for it. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81967 Signed-off-by: Glenn Kennard <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
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