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authorSamuel Iglesias Gonsálvez <[email protected]>2017-06-28 09:39:55 +0200
committerSamuel Iglesias Gonsálvez <[email protected]>2017-07-03 08:00:43 +0200
commitba05f6f72b3ca0e88816a6a9e3bdcae3c3f67254 (patch)
treeba9cdccdc2f7be65f24a849f7d2a3db1df3ac1ea /include
parent32c1a54bd01465e77a8e26b9cc8d2487b31509c5 (diff)
anv: merge tessellation's primitive mode in merge_tess_info()
SPIR-V tessellation shaders that were created from HLSL will have the primitive generation domain set in tessellation control shader (hull shader in HLSL) instead of the tessellation evaluation shader. v2: - Add assert (Kenneth) Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
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