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authorJason Ekstrand <[email protected]>2017-05-20 15:00:42 -0700
committerJason Ekstrand <[email protected]>2017-06-07 08:54:54 -0700
commitf9fd976e8adba733b08dacd597e09a513503c116 (patch)
tree00dfd2b1792c887090d24397b3e4f6be362147a8 /include
parent1253d58983b2b6ba4ed16444a344327e8117f333 (diff)
i965/miptree: Store fast clear colors in an isl_color_value
This commit, out of necessity, makes a number of changes at once: 1) Changes intel_mipmap_tree to store the clear color for both color and depth as an isl_color_value. 2) Changes the depth/stencil emit code to do the format conversion of the depth clear value on Haswell and earlier instead of pulling a uint32_t directly from the miptree. 3) Changes ISL's depth/stencil emit code to perform the format conversion of the depth clear value on Haswell and earlier instead of assuming that the depth value in the float is pre-converted. 4) Changes blorp to pass the depth value through as a float. 5) Changes the Vulkan driver to pass the depth value to blorp as a float rather than a uint. Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chad Versace <[email protected]>
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