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authorIago Toral Quiroga <[email protected]>2017-01-16 11:51:50 +0100
committerIago Toral Quiroga <[email protected]>2017-01-17 07:57:04 +0100
commit9fe9db8031f4979fde0849855c6aca1a83432f4e (patch)
treea120f5f934b6620090737f3737bd9c5e161b0b1a /include
parentff0dd67d2f9fc7cc240da732153ac4fac4e8d04d (diff)
anv: set UAV coherence required bit when needed
The same we do in the OpenGL driver (comment copied from there). This is required to ensure that we execute the fragment shader stage when side-effects (such as image or ssbo stores) are present but there are no color writes. I found this while writing a test to check rendering to a framebuffer without attachments where the fragment shader does not produce any color outputs but writes to an image via imageStore(). Without this patch the fragment shader does not execute and the image is not written, which is not correct. Reviewed-by: Jason Ekstrand <[email protected]>
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