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authorOliver McFadden <[email protected]>2012-07-05 11:22:06 +0300
committerOliver McFadden <[email protected]>2012-07-26 13:09:15 +0300
commite72f20641a6ea7875b6021aac13e778ada3b3d50 (patch)
treec99592786d343b3fe5cc289be1eadee576f2b999 /include
parent16cba717c21f9f6a23d4934c5df898a4b9ce7fd1 (diff)
glsl: warning: pragma `invariant(all)' not supported in GLSL ES 1.00
The OpenGL(R) ES Shading Language Version 1.00 Revision 17 (12 May, 2009) > 4.6.1 The Invariant Qualifier > ... To force all output variables to be invariant, use the pragma > #pragma STDGL invariant(all) Signed-off-by: Oliver McFadden <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
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