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authorBrian Paul <[email protected]>2011-12-10 11:44:43 -0700
committerBrian Paul <[email protected]>2011-12-13 06:45:37 -0700
commitc0a55cf68aa80cacbc709b25205705eee2e3bbdb (patch)
tree71a54112c58ea1aa7ebd5155a3c1c907d51b72da /include
parent2750809b2e9a7d24d83d01f0a1d5bb5dce027b4c (diff)
mesa: move update_depth/stencil_buffer() functions
These functions update the gl_framebuffer::_DepthBuffer and _StencilBuffer fields, possibly creating renderbuffer wrappers that make a shared depth+stencil accessible as depth-only or stencil only. This stuff is only used by swrast now and will be moved there next. Reviewed-by: Eric Anholt <[email protected]>
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