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author | Brian Paul <[email protected]> | 2017-07-27 11:09:20 -0600 |
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committer | Brian Paul <[email protected]> | 2017-08-03 14:13:57 -0600 |
commit | 6c46caedab6b497e741ed2ea41c39a60cd48228c (patch) | |
tree | 492f2c2f22bce10408cb054a981e47f9281018ef /include | |
parent | f0da70a96432dff8f9ebf054b352ce9db45f3ad6 (diff) |
mesa: init more msaa fields
The default values for GL_SAMPLE_SHADING and GL_MIN_SAMPLE_SHADING_VALUE
are missing from the state tables in the GL spec, but they're supposed
to be GL_FALSE and 0.0, per the GL_ARB_sample_shading spec.
Add code for that, just to be explicit.
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
Diffstat (limited to 'include')
0 files changed, 0 insertions, 0 deletions