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authorCarl Worth <[email protected]>2013-01-11 07:15:18 -0800
committerCarl Worth <[email protected]>2013-01-14 15:35:37 -0800
commit258453716f001eab1288d99765213221d0599ca4 (patch)
tree87d586d066e1a84d2b5b739b7a897a3e09c2be74 /include
parent6d4d4b00ddfbd3257ecd129fec5b813be7e36fe9 (diff)
i965: Avoid blending with destination alpha when RB format has no alpha bits
The hardware does not support a render target without an alpha channel. So when the user creates a render buffer with no alpha channel, there actually is storage available for alpha internally. It requires special care to avoid these unwanted alpha bits from causing any problems. Specifically, when blending, and when the blend factors would read the destination alpha values, this commit coerces the blend factors to instead be either 0 or 1 as appropriate. A similar fix was made for pre-gen6 hardware in commit eadd9b8e and this commit shares the fixup function written by Ian then. This commit the following es3conform test: rgb8_rgba8_rgb As well as the following piglit (sub) tests: EXT_framebuffer_object/fbo-blending-formats/3 EXT_framebuffer_object/fbo-blending-formats/GL_RGB EXT_framebuffer_object/fbo-blending-formats/GL_RGB8 Reviewed-by: Ian Romanick <[email protected]>
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