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authorKenneth Graunke <[email protected]>2015-03-11 23:14:31 -0700
committerKenneth Graunke <[email protected]>2015-11-03 15:08:49 -0800
commit36fd65381756ed1b8f774f7fcdd555941a3d39e1 (patch)
treea48a1983876548cd274622e5a817a98005e23ec2 /include
parentc9541a74e4d179ad844bdf8af1e3de541c5b14c2 (diff)
i965: Add scalar geometry shader support.
This is hidden behind INTEL_SCALAR_GS=1 for now, as we don't yet support instanced geometry shaders, and Orbital Explorer's shader spills like crazy. But the infrastructure is in place, and it's largely working. v2: Lots of rebasing. v3: (feedback from Kristian Høgsberg) - Handle stride and subreg_offset correctly for ATTRs; use a helper. - Fix missing emit_shader_time_end() call. - Delete dead code after early EOT in static vertex case to avoid tripping asserts in emit_shader_time_end(). - Use proper D/UD type in intexp2(). - Fix "EndPrimitve" and "to that" typos. - Assert that invocations == 1 so we know this is missing. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
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