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authorBrian Paul <[email protected]>2011-01-28 20:25:27 -0700
committerBrian Paul <[email protected]>2011-01-28 20:25:27 -0700
commit1dd8e2757852682af44b63193c89dff3c09c7703 (patch)
treead28b37ea23d575482f8d915d717135ed58f0709 /include
parent80777743b7b6238f034b8cb81d8d907d74929334 (diff)
st/mesa: fix texture array dimensions
For 1D/2D texture arrays use the pipe_resource::array_size field. In OpenGL 1D arrays texture use the height dimension as the array size and 2D array textures use the depth dimension as the array size. Gallium uses a special array_size field instead. When setting up gallium textures or comparing Mesa textures to gallium textures we need to be extra careful that we're comparing the right fields. The new st_gl_texture_dims_to_pipe_dims() function maps OpenGL texture dimensions to gallium texture dimensions and simplifies this quite a bit.
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