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author | Samuel Pitoiset <[email protected]> | 2016-05-26 23:01:37 +0200 |
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committer | Samuel Pitoiset <[email protected]> | 2016-05-26 23:51:22 +0200 |
commit | e01a48218205adc280d3da00720dfb3d1ca5bde5 (patch) | |
tree | 04c5d00af07464601f1b91462082d4a8cce84c84 /include | |
parent | 9f0bc0f2b311f719090701a345428bd42bf79488 (diff) |
nvc0: invalidate textures/samplers between 3D and CP on Fermi
Like constant buffers, samplers and textures are aliased on Fermi and
we need to invalidate the state when switching from 3D to CP and vice
versa.
This fixes rendering issues in the UE4 demos.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'include')
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