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authorSamuel Pitoiset <[email protected]>2016-05-26 23:01:37 +0200
committerSamuel Pitoiset <[email protected]>2016-05-26 23:51:22 +0200
commite01a48218205adc280d3da00720dfb3d1ca5bde5 (patch)
tree04c5d00af07464601f1b91462082d4a8cce84c84 /include
parent9f0bc0f2b311f719090701a345428bd42bf79488 (diff)
nvc0: invalidate textures/samplers between 3D and CP on Fermi
Like constant buffers, samplers and textures are aliased on Fermi and we need to invalidate the state when switching from 3D to CP and vice versa. This fixes rendering issues in the UE4 demos. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
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