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authorBas Nieuwenhuizen <[email protected]>2016-11-22 00:31:44 +0100
committerBas Nieuwenhuizen <[email protected]>2016-11-22 07:58:35 +0100
commit43ee4917cadbba7677def091333edbf3cf069f8a (patch)
tree118c72b54006f9e79dbca4c23863f71dee4685ad /include/vulkan/vulkan.h
parent581bd1d12a0c8f68110519196673b11940887143 (diff)
radv: Store UUID in physical device.
No sense in repeatedly determining it. Also, it might be dependent on the device as shaders get compiled differently for SI/CIK/VI etc. Signed-off-by: Bas Nieuwenhuizen <[email protected]>
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