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authorMarek Olšák <[email protected]>2012-01-28 15:05:06 +0100
committerMarek Olšák <[email protected]>2012-01-31 02:17:37 +0100
commite3032a052321ea1fdfbca090618149ae1ed33911 (patch)
treeebd0aecf36346a3ced9af3a4cd8e14661dcb58ea /include/pci_ids
parentb6233f4d2e91edf28e1e5a9a82fdab341ba7dd84 (diff)
r600g: use a more clever way to disable per-vertex point size
This uses point size clamping to force point size to a particular value, making the vertex shader output irrelevant. Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
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