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authorEric Engestrom <eric.engestrom@intel.com>2019-03-05 11:09:13 +0000
committerEric Engestrom <eric@engestrom.ch>2019-03-08 18:00:19 +0000
commit6e3d3f5b2c90ed79de85f69d4e0cc9b1b0760158 (patch)
tree1cbe9b961c2e86618a5c321172ff4e3db7cc030d /include/meson.build
parentb1218d8cf71b35ab86ef0c25fdcf698e66dc14c0 (diff)
glx/meson: use full include path for dri_interface.h
Everything else uses `#include "GL/internal/dri_interface.h"` instead, and this full path was even already used in other parts of GLX. While at it, nothing uses `inc_gl_internal` anymore so let's remove it as well. Signed-off-by: Eric Engestrom <eric.engestrom@intel.com> Reviewed-by: Dylan Baker <dylan@pnwbakers.com> Tested-by: Clayton Craft <clayton.a.craft@intel.com>
Diffstat (limited to 'include/meson.build')
-rw-r--r--include/meson.build1
1 files changed, 0 insertions, 1 deletions
diff --git a/include/meson.build b/include/meson.build
index aaeec1293f0..03168e6d802 100644
--- a/include/meson.build
+++ b/include/meson.build
@@ -20,7 +20,6 @@
inc_include = include_directories('.')
inc_d3d9 = include_directories('D3D9')
-inc_gl_internal = include_directories('GL/internal')
inc_haikugl = include_directories('HaikuGL')
if with_gles1