diff options
author | Rob Clark <[email protected]> | 2019-02-21 08:26:18 -0500 |
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committer | Rob Clark <[email protected]> | 2019-02-21 09:06:06 -0500 |
commit | 908d5ee9eb5d00a114a9ee9e6dc595a894cb7b88 (patch) | |
tree | dd9472363ab0f10fa9ff0191a97f56939b44085c /include/drm-uapi | |
parent | 0629b2a462a1dfc729fb487419b3c2749ef9e728 (diff) |
freedreno/a6xx: enable tiled images
Turns out we can write to tiled images as well as read. This avoids
having to linearize or do the tiling in the shader.
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'include/drm-uapi')
0 files changed, 0 insertions, 0 deletions