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authorGeorge Kyriazis <[email protected]>2018-01-19 15:47:12 -0600
committerGeorge Kyriazis <[email protected]>2018-01-19 16:52:42 -0600
commit8c83d2d3713a6de5830228c40cebc77291277d95 (patch)
treeae71c83c143ec8e68ba1a1f78a5a05142a8005f2 /include/drm-uapi/drm.h
parent1874d95a8e820bbae37008c66cdc891ce4922722 (diff)
swr: Support simd16 vertex shaders
Supporting simd16 vertex shaders involves packing the output of the fetch shader appropriately, especially the vertexID buffers that have to be formatted in one simd16 register, needed by the VS. As part of this support, we needed to remove the 2nd JitManager, since it was not accounting for vector width correctly. USE_SIMD16_SHADERS is also split into two defines. The additional one (USE_SIMD16_VS) controls the width of the vertex shader (VS), while the original one (USE_SIMD16_SHADERS) controls overall front end width. Reviewed-by: Bruce Cherniak <[email protected]>
Diffstat (limited to 'include/drm-uapi/drm.h')
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