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authorEric Anholt <[email protected]>2016-01-19 14:15:54 -0800
committerEric Anholt <[email protected]>2016-07-12 15:47:26 -0700
commitf2eb8e30529780ef7f69f8f5a74707feaa96834c (patch)
tree79d8daf34cc39f5ef42c95029160a2fe90af384b /include/d3dadapter
parent46ec025ba9fdb78346ec0eb671a0c4218ab632a1 (diff)
vc4: Make vc4_qir_schedule handle each block in the program.
Basically we just treat each block independently. The only inter-block scheduling I can think of that would be be interesting would be to move texture result collection to after a short loop/if block that doesn't do texturing. However, the kernel disallows that as part of its security validation.
Diffstat (limited to 'include/d3dadapter')
0 files changed, 0 insertions, 0 deletions