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author | Nicolai Hähnle <[email protected]> | 2016-01-21 16:03:17 -0500 |
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committer | Nicolai Hähnle <[email protected]> | 2016-02-09 10:01:32 -0500 |
commit | 452e51bf1ea6d6896f944192d40547f334f09676 (patch) | |
tree | b9f35ae78bbc3cff63adab2835bbca7ec095432c /include/d3dadapter | |
parent | 83b4d701c082bb43dc710be9ec423171ea11e8d1 (diff) |
draw: use util_pstipple_create_fragment_shader
This reduces code duplication. It also adds support for drivers where the
fragment position is a system value.
Suggested-by: Jose Fonseca <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'include/d3dadapter')
0 files changed, 0 insertions, 0 deletions