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authorJason Ekstrand <[email protected]>2016-03-25 12:12:38 -0700
committerJason Ekstrand <[email protected]>2016-04-13 15:44:19 -0700
commit4455bfa9a0cc53a3c7e3c171b022cbe6d6dcdff8 (patch)
tree1ff121fe95cd27affd8d148dfe222b9a5f7be607 /include/d3dadapter
parent765dd6534937e125b95c7998862b1a4ec76a22d8 (diff)
nir/algebraic: Add lowering for ldexp
The algorithm used is different from both the naive suggestion from the GLSL spec and the one used in GLSL IR today. Unfortunately, the GLSL IR implementation that we have today doesn't handle denormals (for those that care) or the case where the float source is +-inf. Reviewed-by: Matt Turner <[email protected]>
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