diff options
author | Joakim Sindholt <[email protected]> | 2011-08-04 15:14:06 +0200 |
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committer | Emil Velikov <[email protected]> | 2014-11-18 02:02:54 +0000 |
commit | fdd96578ef2dfe9c4ad5aab5858036298d444a64 (patch) | |
tree | 3230b0fb321381250a506503825318facb10ca73 /include/d3dadapter/present.h | |
parent | 7d2573b5376bb4f9ce9a50e0b965e06032b135a9 (diff) |
nine: Add state tracker nine for Direct3D9 (v3)
Work of Joakim Sindholt (zhasha) and Christoph Bumiller (chrisbmr).
DRI3 port done by Axel Davy (mannerov).
v2: - nine_debug.c: klass extended from 32 chars to 96 (for sure) by glennk
- Nine improvements by Axel Davy (which also fixed some wine tests)
- by Emil Velikov:
- convert to static/shared drivers
- Sort and cleanup the includes
- Use AM_CPPFLAGS for the defines
- Add the linker garbage collector
- Restrict the exported symbols (think llvm)
v3: - small nine fixes
- build system improvements by Emil Velikov
v4: [Emil Velikov]
- Do no link against libudev. No longer needed.
Acked-by: Jose Fonseca <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Axel Davy <[email protected]>
Signed-off-by: David Heidelberg <[email protected]>
Diffstat (limited to 'include/d3dadapter/present.h')
-rw-r--r-- | include/d3dadapter/present.h | 136 |
1 files changed, 136 insertions, 0 deletions
diff --git a/include/d3dadapter/present.h b/include/d3dadapter/present.h new file mode 100644 index 00000000000..08a97297201 --- /dev/null +++ b/include/d3dadapter/present.h @@ -0,0 +1,136 @@ +/* + * Copyright 2011 Joakim Sindholt <[email protected]> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. */ + +#ifndef _D3DADAPTER_PRESENT_H_ +#define _D3DADAPTER_PRESENT_H_ + +#include <d3d9.h> + +#ifndef D3DOK_WINDOW_OCCLUDED +#define D3DOK_WINDOW_OCCLUDED MAKE_D3DSTATUS(2531) +#endif /* D3DOK_WINDOW_OCCLUDED */ + +#ifndef __cplusplus +typedef struct ID3DPresent ID3DPresent; +typedef struct ID3DPresentGroup ID3DPresentGroup; +typedef struct ID3DAdapter9 ID3DAdapter9; +typedef struct D3DWindowBuffer D3DWindowBuffer; + +/* Presentation backend for drivers to display their brilliant work */ +typedef struct ID3DPresentVtbl +{ + /* IUnknown */ + HRESULT (WINAPI *QueryInterface)(ID3DPresent *This, REFIID riid, void **ppvObject); + ULONG (WINAPI *AddRef)(ID3DPresent *This); + ULONG (WINAPI *Release)(ID3DPresent *This); + + /* ID3DPresent */ + /* This function initializes the screen and window provided at creation. + * Hence why this should always be called as the one of first things a new + * swap chain does */ + HRESULT (WINAPI *SetPresentParameters)(ID3DPresent *This, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode); + /* Make a buffer visible to the window system via dma-buf fd. + * For better compatibility, it must be 32bpp and format ARGB/XRGB */ + HRESULT (WINAPI *NewD3DWindowBufferFromDmaBuf)(ID3DPresent *This, int dmaBufFd, int width, int height, int stride, int depth, int bpp, D3DWindowBuffer **out); + HRESULT (WINAPI *DestroyD3DWindowBuffer)(ID3DPresent *This, D3DWindowBuffer *buffer); + /* After presenting a buffer to the window system, the buffer + * may be used as is (no copy of the content) by the window system. + * You must not use a non-released buffer, else the user may see undefined content. */ + HRESULT (WINAPI *WaitBufferReleased)(ID3DPresent *This, D3DWindowBuffer *buffer); + HRESULT (WINAPI *FrontBufferCopy)(ID3DPresent *This, D3DWindowBuffer *buffer); + /* It is possible to do partial copy, but impossible to do resizing, which must + * be done by the client after checking the front buffer size */ + HRESULT (WINAPI *PresentBuffer)(ID3DPresent *This, D3DWindowBuffer *buffer, HWND hWndOverride, const RECT *pSourceRect, const RECT *pDestRect, const RGNDATA *pDirtyRegion, DWORD Flags); + HRESULT (WINAPI *GetRasterStatus)(ID3DPresent *This, D3DRASTER_STATUS *pRasterStatus); + HRESULT (WINAPI *GetDisplayMode)(ID3DPresent *This, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation); + HRESULT (WINAPI *GetPresentStats)(ID3DPresent *This, D3DPRESENTSTATS *pStats); + HRESULT (WINAPI *GetCursorPos)(ID3DPresent *This, POINT *pPoint); + HRESULT (WINAPI *SetCursorPos)(ID3DPresent *This, POINT *pPoint); + /* Cursor size is always 32x32. pBitmap and pHotspot can be NULL. */ + HRESULT (WINAPI *SetCursor)(ID3DPresent *This, void *pBitmap, POINT *pHotspot, BOOL bShow); + HRESULT (WINAPI *SetGammaRamp)(ID3DPresent *This, const D3DGAMMARAMP *pRamp, HWND hWndOverride); + HRESULT (WINAPI *GetWindowInfo)(ID3DPresent *This, HWND hWnd, int *width, int *height, int *depth); +} ID3DPresentVtbl; + +struct ID3DPresent +{ + ID3DPresentVtbl *lpVtbl; +}; + +/* IUnknown macros */ +#define ID3DPresent_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define ID3DPresent_AddRef(p) (p)->lpVtbl->AddRef(p) +#define ID3DPresent_Release(p) (p)->lpVtbl->Release(p) +/* ID3DPresent macros */ +#define ID3DPresent_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a) +#define ID3DPresent_SetPresentParameters(p,a,b) (p)->lpVtbl->SetPresentParameters(p,a,b) +#define ID3DPresent_NewD3DWindowBufferFromDmaBuf(p,a,b,c,d,e,f,g) (p)->lpVtbl->NewD3DWindowBufferFromDmaBuf(p,a,b,c,d,e,f,g) +#define ID3DPresent_DestroyD3DWindowBuffer(p,a) (p)->lpVtbl->DestroyD3DWindowBuffer(p,a) +#define ID3DPresent_WaitBufferReleased(p,a) (p)->lpVtbl->WaitBufferReleased(p,a) +#define ID3DPresent_FrontBufferCopy(p,a) (p)->lpVtbl->FrontBufferCopy(p,a) +#define ID3DPresent_PresentBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->PresentBuffer(p,a,b,c,d,e,f) +#define ID3DPresent_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a) +#define ID3DPresent_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b) +#define ID3DPresent_GetPresentStats(p,a) (p)->lpVtbl->GetPresentStats(p,a) +#define ID3DPresent_GetCursorPos(p,a) (p)->lpVtbl->GetCursorPos(p,a) +#define ID3DPresent_SetCursorPos(p,a) (p)->lpVtbl->SetCursorPos(p,a) +#define ID3DPresent_SetCursor(p,a,b,c) (p)->lpVtbl->SetCursor(p,a,b,c) +#define ID3DPresent_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b) +#define ID3DPresent_GetWindowInfo(p,a,b,c,d) (p)->lpVtbl->GetWindowSize(p,a,b,c,d) + +typedef struct ID3DPresentGroupVtbl +{ + /* IUnknown */ + HRESULT (WINAPI *QueryInterface)(ID3DPresentGroup *This, REFIID riid, void **ppvObject); + ULONG (WINAPI *AddRef)(ID3DPresentGroup *This); + ULONG (WINAPI *Release)(ID3DPresentGroup *This); + + /* ID3DPresentGroup */ + /* When creating a device, it's relevant for the driver to know how many + * implicit swap chains to create. It has to create one per monitor in a + * multi-monitor setup */ + UINT (WINAPI *GetMultiheadCount)(ID3DPresentGroup *This); + /* returns only the implicit present interfaces */ + HRESULT (WINAPI *GetPresent)(ID3DPresentGroup *This, UINT Index, ID3DPresent **ppPresent); + /* used to create additional presentation interfaces along the way */ + HRESULT (WINAPI *CreateAdditionalPresent)(ID3DPresentGroup *This, D3DPRESENT_PARAMETERS *pPresentationParameters, ID3DPresent **ppPresent); + void (WINAPI *GetVersion) (ID3DPresentGroup *This, int *major, int *minor); +} ID3DPresentGroupVtbl; + +struct ID3DPresentGroup +{ + ID3DPresentGroupVtbl *lpVtbl; +}; + +/* IUnknown macros */ +#define ID3DPresentGroup_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define ID3DPresentGroup_AddRef(p) (p)->lpVtbl->AddRef(p) +#define ID3DPresentGroup_Release(p) (p)->lpVtbl->Release(p) +/* ID3DPresentGroup */ +#define ID3DPresentGroup_GetMultiheadCount(p) (p)->lpVtbl->GetMultiheadCount(p) +#define ID3DPresentGroup_GetPresent(p,a,b) (p)->lpVtbl->GetPresent(p,a,b) +#define ID3DPresentGroup_CreateAdditionalPresent(p,a,b) (p)->lpVtbl->CreateAdditionalPresent(p,a,b) +#define ID3DPresentGroup_GetVersion(p,a,b) (p)->lpVtbl->GetVersion(p,a,b) + +#endif /* __cplusplus */ + +#endif /* _D3DADAPTER_PRESENT_H_ */ |