diff options
author | Rob Clark <[email protected]> | 2017-12-05 08:40:18 -0500 |
---|---|---|
committer | Rob Clark <[email protected]> | 2017-12-05 16:03:38 -0500 |
commit | 77c595358fa99fe2ccb4f100f1d1a5b061c6c488 (patch) | |
tree | 3edbf334cf15b264e05f6828d14b3575239c40fa /include/c99_compat.h | |
parent | fd6a96635e2008d152f4bd9836a94cdaf08fb8d2 (diff) |
freedreno/ir3: handle input/output component
After the mesa/st nir linking support, we start to see inputs/outputs
like:
decl_var shader_out INTERP_MODE_NONE float packed:uv (VARYING_SLOT_VAR9.x, 1, 0)
decl_var shader_out INTERP_MODE_NONE float packed:uv@0 (VARYING_SLOT_VAR9.y, 1, 0)
(ie. were location_frac != .x)
Unfortunately I overlooked the addition of the component parameter to
load_input/store_output, so when we started encountering inputs/outputs
with component other than .x, we'd end up loading/storing the wrong
input/output.
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'include/c99_compat.h')
0 files changed, 0 insertions, 0 deletions