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author | Zack Rusin <[email protected]> | 2013-08-13 01:42:37 -0400 |
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committer | Zack Rusin <[email protected]> | 2013-08-14 18:23:36 -0400 |
commit | 27cedd8aecccea808a35ef297477cac5fe87e476 (patch) | |
tree | ab37abf3b418f4125e8773826f69056c22db9f99 /include/c99_compat.h | |
parent | a3ae5dc7dd5c2f8893f86a920247e690e550ebd4 (diff) |
llvmpipe: fix pipeline statistics with a null ps
If the fragment shader is null then pixel shader invocations have
to be equal to zero. And if we're running a null ps then clipper
invocations and primitives should be equal to zero but only
if both stancil and depth testing are disabled.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'include/c99_compat.h')
0 files changed, 0 insertions, 0 deletions