diff options
author | Lionel Landwerlin <[email protected]> | 2017-01-19 16:20:00 +0000 |
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committer | Lionel Landwerlin <[email protected]> | 2017-01-20 21:39:51 +0000 |
commit | 74c23bde5b8155a84233265c56bedac8f38de14e (patch) | |
tree | a96e269cf72da0bf427753cf37488539d3893c91 /include/c99_alloca.h | |
parent | 8a28e764d0e28d0d4dfa3b81b89fa3baf30e94f2 (diff) |
anv: don't require render target isl bit for depth/stencil surfaces
Blorp can deal with depth/stencil surfaces blits/copies without the
render target requirement. Also having both render target and
depth/stencil requirement is incompatible from isl's point of view.
This fixes an image creation issue in the high level quality settings
of the Unity3D player, which requires a depth texture with src/dst
transfer & 4x multisampling.
v2: Simply aspect checking condition (Jason)
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Cc: 13.0 17.0 <[email protected]>
Diffstat (limited to 'include/c99_alloca.h')
0 files changed, 0 insertions, 0 deletions