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authorTapani Pälli <[email protected]>2015-10-13 14:17:49 +0300
committerTapani Pälli <[email protected]>2015-10-14 09:32:58 +0300
commitb76159b09617a07b9e3d53d64d31d4835702827f (patch)
tree120a57d756a99141c024a31e4bed99c983b0b094 /include/c99/stdint.h
parentd3f45888045c84b2bc382a34d169a0ede4774a24 (diff)
glsl: add top level array size and stride to gl_uniform_storage
Patch adds 2 new fields to gl_uniform_storage so that we don't need to calculate these values during runtime shader queries. This is required by upcoming changes to free GLSL IR after linking. Patch moves 3 booleans inside structure so that structure size stays the same after this change. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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