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authorRob Clark <[email protected]>2018-01-29 15:24:17 -0500
committerRob Clark <[email protected]>2018-02-10 14:54:58 -0500
commita84e32484778fb535d3ad8a266b884e14ad194da (patch)
treed876f6599ecd1db514fed54434caad203f0f6795 /include/c11
parenta5c28fe07b2822866aaedfe94362918904bd8869 (diff)
freedreno/ir3: fix printing of relative branch offsets
The number of bits depends on generation. But printing negative values with a5xx encoding (largest size) but compiling for a3xx or a4xx, would result in negative values printed as large positive values. I guess in practice huge negative branch offsets aren't likely (and if that is the case, the shader is probably too big to grok by reading the assembly). So just print using smallest bitfield size. Signed-off-by: Rob Clark <[email protected]>
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