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authorAnuj Phogat <[email protected]>2014-08-22 17:12:28 -0700
committerAnuj Phogat <[email protected]>2014-09-05 15:40:37 -0700
commitd09167a39ff6ca50cd607547b001d28ee7b63fef (patch)
treec73732fffe2cdce849a0040fcb3e25071db9a283 /include/c11
parent0b76c51728cc76543623554b8893ba332cdfe10f (diff)
meta: Store precompiled msaa shaders for all supported sample counts
Currently, BLIT_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE* and BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE* shaders in setup_glsl_msaa_blit_shader() are not recompiled when the source buffer sample count changes. For example, implementation continued using a 4X msaa shader, even if source buffer changes from 4X msaa to 8x msaa. It causes incorrect rendering. This patch adds new enums in blit_msaa_shader, one for each supported sample count, and uses them to store msaa shaders. Fixes following piglit tests on Broadwell: ext_framebuffer_multisample-accuracy all_samples color ext_framebuffer_multisample-accuracy all_samples depth_draw ext_framebuffer_multisample-accuracy all_samples depth_resolve ext_framebuffer_multisample-accuracy all_samples stencil_draw ext_framebuffer_multisample-accuracy all_samples stencil_resolve ext_framebuffer_multisample-formats all_samples Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Jason Ekstarnd <[email protected]>
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