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authorBrian Paul <[email protected]>2015-09-30 11:37:16 -0600
committerBrian Paul <[email protected]>2015-10-01 07:45:43 -0600
commita9408f3ca14f2fb6286bd66bad06ee1bde0d8697 (patch)
tree362fe0363b48d24dbe95b55d5fba4587470136c9 /include/c11
parentc277fa394087272c79d65fc308d268fc768b91e5 (diff)
mesa: remove _mesa_get_tex_unit_err() and fix error handling
This helper was only called from _mesa_BindTextureUnit(). It's simpler to just inline it. The error check / code / message in the helper was incorrect. It was written for glBindTextures(), not glBindTextureUnit(). The correct error for a bad texture unit number is GL_INVALID_VALUE. The error message now reports the unit number rather than a GL_TEXTUREi enum. Fixes a failure in piglit's arb_direct_state_access-bind-texture-unit test. Reviewed-by: Tapani Pälli <[email protected]>
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