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author | Bas Nieuwenhuizen <[email protected]> | 2017-02-09 00:12:10 +0100 |
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committer | Timothy Arceri <[email protected]> | 2017-10-18 09:19:35 +1100 |
commit | 06f05040eb73382e9b1afb155a4ff12f3b20ed49 (patch) | |
tree | 0b183c477812fd6f0cc811276c82b996ba78ae0e /include/c11/threads.h | |
parent | dbbf10541b134253a576da23ea6b3c6a5afc0dc8 (diff) |
radv: Link shaders.
Here we make use of NIR the linking helpers to remove unused
varyings.
Sascha Willems demo results:
computecullandlod 39 -> 41 fps
pipelines ~6100 -> ~6200 fps
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Timothy Arceri <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Diffstat (limited to 'include/c11/threads.h')
0 files changed, 0 insertions, 0 deletions