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author | Nicolai Hähnle <[email protected]> | 2017-05-15 11:10:13 +0200 |
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committer | Nicolai Hähnle <[email protected]> | 2017-05-16 16:11:53 +0200 |
commit | f4dbe2efb77be366c52cdd134876a6b00bf324bd (patch) | |
tree | 90c13be2bdab9c5afd8e21dc1e3636e1a3c18beb /include/c11/.editorconfig | |
parent | 3accda4b82a2b3df84d28c095d3ab8810acf613b (diff) |
radeonsi: fix gl_PrimitiveIDIn in geometry shader when using tessellation
This builds on commit 0549ea15ec38 ("radeonsi: fix primitive ID in
fragment shader when using tessellation").
Fixes piglit
arb_tessellation_shader/execution/gs-primitiveid-instanced.shader_test
Cc: 17.1 <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'include/c11/.editorconfig')
0 files changed, 0 insertions, 0 deletions