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authorJason Ekstrand <[email protected]>2014-08-23 10:45:00 -0700
committerIago Toral Quiroga <[email protected]>2015-01-12 11:20:28 +0100
commit3da735cc4c478b0ab2ecc2164899cf9d77dc671a (patch)
tree4158684e428ad25b4708a51556d409b2f0b94a02 /include/VG
parent382d097e546cb7568bef4fa552dcd84535271845 (diff)
main: Add a concept of an array format
An array format is a 32-bit integer format identifier that can represent any format that can be represented as an array of standard GL datatypes. Whie the MESA_FORMAT enums provide several of these, they don't account for all of them. v2 by Iago Toral Quiroga <[email protected]>: - Implement mesa_array_format as a plain bitfiled uint32_t type instead of using a struct inside a union to access the various components packed in it. This is necessary to support bigendian properly, as pointed out by Ian. - Squashed: Make float types normalized v3 by Iago Toral Quiroga <[email protected]>: - Include compiler.h in formats.h, which is necessary to build in MSVC as indicated by Brian Paul. Reviewed-by: Jason Ekstrand <[email protected]>
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