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authorEric Anholt <[email protected]>2014-10-01 17:32:50 -0700
committerEric Anholt <[email protected]>2014-10-09 21:47:06 +0200
commit5c72d7706c55d2832b816af4192afa010de51636 (patch)
treee9c0a9e26c4dd1ba2910de6fdf64f28db99171cf /include/VG/vgu.h
parent5cfab07639c650e4e9bae063c72e08a27a5e209d (diff)
vc4: Add #defines for the texture uniform fields.
I wanted to make another set of texture uploads for handling reladdr constants, and duplicating all the bitshifting looked like a terrible idea. In the process, this fixes a swap of the s/t texture wrap modes.
Diffstat (limited to 'include/VG/vgu.h')
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