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authorKenneth Graunke <[email protected]>2013-09-06 16:59:31 -0700
committerKenneth Graunke <[email protected]>2013-10-31 11:04:37 -0700
commit82a5ee6be4b4f5881d86f18d4b002d23c9e18ea5 (patch)
tree2e5949be645977b3c37514eb9d48914f36fa9b6f /include/VG/vgu.h
parentb2ff11618fa6036744d8ab12730865b3adf81765 (diff)
i965: Implement glDrawTransformFeedback().
Implementing the GetTransformFeedbackVertexCount() driver hook allows the VBO module to call us with the right number of vertices. The hardware doesn't directly count the number of vertices written by SOL, so we instead use the SO_NUM_PRIMS_WRITTEN(n) counters and multiply by the number of vertices per primitive. Unfortunately, counting the number of primitives generated is tricky: a program might pause a transform feedback operation, start a second one with a different object, then switch back and resume. Both transform feedback operations share the SO_NUM_PRIMS_WRITTEN counters. To work around this, we save the counter values at Begin, Pause, Resume, and End. This "bookends" each section where transform feedback is active for the current object. Adding up differences of pairs gives us the number of primitives generated. (This is similar to what we do for occlusion queries on platforms without hardware contexts.) v2: Fix missing parenthesis in assertion (caught by Eric Anholt). v3: Reuse prim_count_bo rather than freeing it and immediately allocating a new one (suggested by Topi Pohjolainen). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
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