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author | Eric Anholt <[email protected]> | 2011-09-22 12:52:43 -0700 |
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committer | Eric Anholt <[email protected]> | 2011-10-01 22:16:06 -0700 |
commit | 617cdcd4c7b1cffb584c829c35bdf9c9bf04627b (patch) | |
tree | a264de5ac5a54eaf2c3c65c15c7e225ec5339a0f /include/KHR | |
parent | f7f678331d5e95d2266fe6b3ea1cfa47d6421065 (diff) |
mesa: Delay s_texcombine.c memory allocation until it's used.
Generally we're using fragment programs in all our drivers, so wasting
4MB for code that's never called is pretty lame. Reduces i965 memory
allocation for a short shader program from 21,932,128B to 17,737,816B.
Diffstat (limited to 'include/KHR')
0 files changed, 0 insertions, 0 deletions