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author | Sagar Ghuge <[email protected]> | 2019-06-24 15:10:53 -0700 |
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committer | Sagar Ghuge <[email protected]> | 2019-06-25 15:19:10 -0700 |
commit | 06807e1948f1bced9806b00908c892f1e3c3db5b (patch) | |
tree | e9d4d9f93d9acc8d177bf122e1d88a6a4ccbc0f2 /include/KHR | |
parent | e8f4c9f56c068411389ea87ae4c2a772b77d273e (diff) |
glsl: Fix round64 conversion function
Fix round64 function to handle round to nearest even cases specially
with positive and negative numbers with fraction part 0.5.
v2: 1) Simplify unused bits (Elie Tournier)
Fixes:
KHR-GL45.gpu_shader_fp64.builtin.round_dvec2
KHR-GL45.gpu_shader_fp64.builtin.round_dvec3
KHR-GL45.gpu_shader_fp64.builtin.round_dvec4
KHR-GL45.gpu_shader_fp64.builtin.roundeven_double
KHR-GL45.gpu_shader_fp64.builtin.roundeven_dvec2
KHR-GL45.gpu_shader_fp64.builtin.roundeven_dvec3
KHR-GL45.gpu_shader_fp64.builtin.roundeven_dvec4
Signed-off-by: Sagar Ghuge <[email protected]>
Reviewed-by: Elie Tournier <[email protected]>
Acked-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'include/KHR')
0 files changed, 0 insertions, 0 deletions